void DrawNetwork() { // draw vertices glBegin(GL_POINTS); for ( int i = 0; i < physics->numberOfParticles(); ++i ) { Particle* v = physics->getParticle( i ); if(i == selected_index) glColor3f(0,1,0); else glColor3f(0.63f, 0.63f, 0.63f); glVertex2f(v->position.x, v->position.y); } glEnd(); // draw springs glBegin(GL_LINES); glColor3f(0.5,0.5,0.5); for ( int i = 0; i < physics->numberOfSprings(); ++i ) { Spring* e = physics->getSpring( i ); Particle* a = e->getOneEnd(); Particle* b = e->getTheOtherEnd(); glVertex2f(a->position.x, a->position.y); glVertex2f(b->position.x, b->position.y); } glEnd(); }
//-------------------------------------------------------------- void testApp::draw(){ // draw vertices glColor3f(0.63f, 0.63f, 0.63f); for ( int i = 0; i < physics->numberOfParticles(); ++i ) { Particle* v = physics->getParticle( i ); ofCircle( v->mPos, NODE_SIZE/2.0f ); } // draw springs ofSetColor(ofColor::black ); for ( int i = 0; i < physics->numberOfSprings(); ++i ) { Spring* e = physics->getSpring( i ); Particle* a = e->getOneEnd(); Particle* b = e->getTheOtherEnd(); ofLine( a->mPos, b->mPos ); } }