int TestPtToPtAndCoordStageMotion() { int iModule; int iError; double dX, dY, dZ; Path vPath; iError=InitNMCModule3Axis (iModule, vPath); g_stage.Rotate(180.0); g_stage.SetVel(3.0, 3.0, 3.0); g_stage.SetAccel(1.0, 1.0, 1.0); // g_stage.EnableAmp(); // g_stage.ResetPos(); // g_stage.SetPathStatus(); // g_stage.EnableAmp(); // g_stage.ResetPos(); // g_stage.SetPathStatus(); vPath.SetPathParams(P_60HZ, //path frequency = 30 Hz 75, //Store a minimum of 45 points in the path point buffer 15000.0, //X scale - 20000.0 counts per inch 15000.0, //Y scale - 20000.0 counts per inch 15000.0, //Z scale - 1.0 counts per inch - not used 0.175); //acceleration = 1.0 inch/second/second // InitServoPathParams(P_30HZ,1, 2, 3); vPath.SetOrigin(0.0, 0.0, 0.0); //set the origin to X = 0, Y = 0, Z = 0 vPath.SetFeedrate(0.175); //feedrate = 1.0 inches/second vPath.SetTangentTolerance(10.0); //continuous path tangent tolerence = 10 degrees g_stage.InitPathMode(vPath); BOOL bMotion; iError=g_stage.MoveTo(0.0, 0.000, -0.5, true); g_stage.GetPos( dX, dY, dZ ); CreatePath1A_XOffset( dX, dY, dZ, vPath); ExecutePath3Axis(); iError=g_stage.MoveTo(1.0, 0.000, 0.000, true); iError=g_stage.MoveTo(1.0, 0.000, -0.5, true); g_stage.GetPos( dX, dY, dZ ); CreatePath1A_XOffset( dX, dY, dZ, vPath ); ExecutePath3Axis(); iError=g_stage.MoveTo(-1.0, 1.000, 0.0, true); iError=g_stage.MoveTo(-1.0, 1.000, -0.5, true); g_stage.GetPos( dX, dY, dZ ); CreatePath1A_XOffset( dX, dY, dZ, vPath ); ExecutePath3Axis(); iError=g_stage.MoveTo(0.0, 0.000, 0.000, true); return 0; };
int TestCoordMotionCircleAtOrigin() { int iModule; int iError; double dX=0.0, dY=0.0, dZ=0.0; Path vPath; iError=InitNMCModule3Axis (iModule, vPath); g_stage.Rotate(180.0); g_stage.SetVel(3.0, 3.0, 3.0); g_stage.SetAccel(1.0, 1.0, 1.0); vPath.SetPathParams(P_60HZ, //path frequency = 30 Hz 75, //Store a minimum of 45 points in the path point buffer 15000.0, //X scale - 20000.0 counts per inch 15000.0, //Y scale - 20000.0 counts per inch 15000.0, //Z scale - 1.0 counts per inch - not used 0.175); //acceleration = 1.0 inch/second/second vPath.SetOrigin(0.0, 0.0, 0.0); //set the origin to X = 0, Y = 0, Z = 0 vPath.SetFeedrate(0.175); //feedrate = 1.0 inches/second vPath.SetTangentTolerance(10.0); //continuous path tangent tolerence = 10 degrees g_stage.InitPathMode(vPath); BOOL bMotion; iError=g_stage.MoveTo(2.5, 0.0, 0.0, true); g_stage.GetPos( dX, dY, dZ ); vPath.ClearSegListA(2.5, 0.0, 0.0); //Clear the segment list and set the // starting point for the path // at X = 0, Y = 1, Z = 0 // //Add line and arc segments to the path module's segment list for first move // int res; res = vPath.AddArcSegA( 0.0, 2.5, 0.0, //end point of arc: x=1, y=3, z=0 0.0, 0.0, 0.0, //center point of arc: x=1, y=2, z = 0 0.0, 0.0, 1.0 ); //normal vector to arc plane: x = 0, y = 0, z = -1 if (res<0) return -1; g_stage.ExecuteCoordMotion(vPath); vPath.ClearSegListA(0.0, 2.5, 0.0); //Clear the segment list and set the // starting point for the path // at X = 0, Y = 1, Z = 0 // //Add line and arc segments to the path module's segment list for first move // res = vPath.AddArcSegA( -2.5, 0.0, 0.0, //end point of arc: x=1, y=3, z=0 0.0, 0.0, 0.0, //center point of arc: x=1, y=2, z = 0 0.0, 0.0, 1.0 ); //normal vector to arc plane: x = 0, y = 0, z = -1 if (res<0) return -1; g_stage.ExecuteCoordMotion(vPath); // ExecutePath3Axis(); // iError=g_stage.MoveTo(-1.0, 1.000, 0.0, true); // iError=g_stage.MoveTo(-1.0, 1.000, -0.5, true); // g_stage.GetPos( dX, dY, dZ ); // CreatePath1A_XOffset( dX, dY, dZ ); // ExecutePath3Axis(); iError=g_stage.MoveTo(0.0, 0.000, 0.000, true); return 0; };
int TestCoordMotionShortPath() { int iError; int res; int iModule; Path vPath; iError=InitNMCModule3Axis (iModule, vPath); if (iModule < 3) return -1; g_stage.Rotate(180.0); g_stage.SetVel(3.0, 3.0, 3.0); g_stage.SetAccel(1.0, 1.0, 1.0); vPath.SetPathParams(P_60HZ, //path frequency = 30 Hz 75, //Store a minimum of 45 points in the path point buffer 6684.57447, //X scale - 20000.0 counts per inch 6684.57447, //Y scale - 20000.0 counts per inch 2*6684.57447, //Z scale - 1.0 counts per inch - not used 1.0); //acceleration = 1.0 inch/second/second vPath.SetOrigin(0.0, 0.0, 0.0); //set the origin to X = 0, Y = 0, Z = 0 vPath.SetFeedrate(1.0); //feedrate = 1.0 inches/second vPath.SetTangentTolerance(10.0); //continuous path tangent tolerence = 10 degrees g_stage.InitPathMode(vPath); double x,y,z; // g_stage.GetPos(x,y,z); // InitPathParam(P_60HZ, 60, // 6684.57447, 6684.57447, 2*6684.57447, // 1.0, // 1.0); g_stage.GetPos(x,y,z); g_stage.ResetPos(); //Clear the segment list and set the starting point for the path // at X = 0, Y = 1, Z = 0 vPath.ClearSegListA(0,0,0); //Add a segment to move to x=0, y=2, z=0 res = vPath.AddLineSegA(0.0, 1.0, 0.0); if (res<0) return -1; res = vPath.AddArcSegA( 1.0, 2.0, 0.0, //end point of arc: x=1, y=2, z=0 1.0, 1.0, 0.0, //center point of arc: x=1, y=1, z = 0 0.0, 0.0, -1.0 ); //normal vector to arc plane: x = 0, y = 0, z = -1 if (res<0) return -1; g_stage.ExecuteCoordMotion(vPath); vPath.ClearSegListA(1.0, 2.0, 0.0); g_stage.GetPos(x,y,z); res = vPath.AddLineSegA(2.0, 2.0, 0.0); //line segment endpoint: x=4, y=3, z=0 if (res<0) return -1; res = vPath.AddArcSegA( 3.0, 1.0, 0.0, //end point of arc: x=5, y=2, z=0 2.0, 1.0, 0.0, //center point of arc: x=4, y=2, z = 0 0.0, 0.0, -1.0 ); //normal vector to arc plane: x = 0, y = 0, z = -1 if (res<0) return -1; //line segment endpoint: x=5, y=0, z=0 res = vPath.AddLineSegA(3.0, 0.0, 0.0); if (res<0) return -1; //line segment endpoint: x=5, y=0, z=0 g_stage.ExecuteCoordMotion(vPath); vPath.ClearSegListA(3.0, 0.0, 0.0); if (res<0) return -1; //line segment endpoint: x=5, y=0, z=0 res = vPath.AddLineSegA(0.0, 0.0, 0.0); if (res<0) return -1; g_stage.ExecuteCoordMotion(vPath); ResetModules(iModule); return 0; };