예제 #1
0
static void
dumpViewports(StateWriter &writer, ID3D10Device *pDevice)
{
   D3D10_VIEWPORT vps[D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE];
   UINT numViewports = 0, i;

   pDevice->RSGetViewports(&numViewports, NULL);
   pDevice->RSGetViewports(&numViewports, vps);

   writer.beginMember("Viewports");
   writer.beginArray();
   for (i = 0; i < numViewports; ++i) {
      dumpStateObject(writer, vps[i]);
   }
   writer.endArray();
   writer.endMember();
}
예제 #2
0
static void
dumpScissors(StateWriter &writer, ID3D10Device *pDevice)
{
   D3D10_RECT rects[D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE];
   UINT numRects = 0, i;

   pDevice->RSGetScissorRects(&numRects, NULL);
   pDevice->RSGetScissorRects(&numRects, rects);

   writer.beginMember("Scissors");
   writer.beginArray();
   for (i = 0; i < numRects; ++i) {
      dumpStateObject(writer, rects[i]);
   }
   writer.endArray();
   writer.endMember();
}
예제 #3
0
static void
dumpAttribArray(StateWriter &writer,
                const std::string & name,
                const AttribDesc &desc,
                const GLbyte *data)
{
    writer.beginMember(name);
    if (desc.size > 1) {
        writer.beginArray();
    }

    for (GLint i = 0; i < desc.size; ++i) {
        const GLbyte *row = data + desc.arrayStride*i;

        dumpAttrib(writer, desc, row);
    }

    if (desc.size > 1) {
        writer.endArray();
    }
    writer.endMember();
}
예제 #4
0
static void
dumpBlendState(StateWriter &writer, ID3D10Device *pDevice)
{
    com_ptr<ID3D10BlendState> pBlendState;
    FLOAT BlendFactor[4];
    UINT SampleMask;

    pDevice->OMGetBlendState(&pBlendState, BlendFactor, &SampleMask);

    writer.beginMember("BlendState");
    dumpStateObjectDesc(writer, pBlendState);
    writer.endMember(); // BlendState
    
    writer.beginMember("BlendFactor");
    writer.beginArray();
    writer.writeFloat(BlendFactor[0]);
    writer.writeFloat(BlendFactor[1]);
    writer.writeFloat(BlendFactor[2]);
    writer.writeFloat(BlendFactor[3]);
    writer.endArray();
    writer.endMember(); // BlendFactor

    writer.writeIntMember("SampleMask", SampleMask);
}
예제 #5
0
static void
dumpVertexAttributes(StateWriter &writer, Context &context, GLint program)
{
    if (program <= 0) {
        return;
    }

    GLint activeAttribs = 0;
    glGetProgramiv(program, GL_ACTIVE_ATTRIBUTES, &activeAttribs);
    if (!activeAttribs) {
        return;
    }

    GLint max_name_length = 0;
    glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_name_length);
    std::vector<GLchar> name(max_name_length);

    std::map<GLuint, BufferMapping> mappings;
    std::vector<VertexAttrib> attribs;
    unsigned count = ~0U;

    for (GLint index = 0; index < activeAttribs; ++index) {
        GLsizei length = 0;
        GLint shaderSize = 0;
        GLenum shaderType = GL_NONE;
        glGetActiveAttrib(program, index, max_name_length, &length, &shaderSize, &shaderType, &name[0]);

        if (isBuiltinName(&name[0])) {
            // TODO: Handle built-ins too
            std::cerr << "warning: dumping of built-in vertex attribute (" << &name[0] << ") not yet supported\n";
            continue;
        }

        GLint location = glGetAttribLocation(program, &name[0]);
        if (location < 0) {
            continue;
        }

        GLint buffer = 0;
        glGetVertexAttribiv(location, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, &buffer);
        if (!buffer) {
            continue;
        }



        GLint size = 0;
        glGetVertexAttribiv(location, GL_VERTEX_ATTRIB_ARRAY_SIZE, &size);
        GLint type = 0;
        glGetVertexAttribiv(location, GL_VERTEX_ATTRIB_ARRAY_TYPE, &type);
        GLint normalized = 0;
        glGetVertexAttribiv(location, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, &normalized);
        GLint stride = 0;
        glGetVertexAttribiv(location, GL_VERTEX_ATTRIB_ARRAY_STRIDE, &stride);
        GLvoid * pointer = 0;
        glGetVertexAttribPointerv(location, GL_VERTEX_ATTRIB_ARRAY_POINTER, &pointer);

        GLint offset = reinterpret_cast<intptr_t>(pointer);
        assert(offset >= 0);

        GLint divisor = 0;
        glGetVertexAttribiv(location, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, &divisor);
        if (divisor) {
            // TODO: not clear the best way of presenting instanced attibutes on the dump
            std::cerr << "warning: dumping of instanced attributes (" << &name[0] << ") not yet supported\n";
            return;
        }

        if (size == GL_BGRA) {
            std::cerr << "warning: dumping of GL_BGRA attributes (" << &name[0] << ") not yet supported\n";
            size = 4;
        }

        AttribDesc desc(type, size);
        if (!desc) {
            std::cerr << "warning: dumping of packed attribute (" << &name[0] << ") not yet supported\n";
            // TODO: handle
            continue;
        }

        attribs.emplace_back();
        VertexAttrib &attrib = attribs.back();
        attrib.name = &name[0];

        // TODO handle normalized attributes
        if (normalized) {
            std::cerr << "warning: dumping of normalized attribute (" << &name[0] << ") not yet supported\n";
        }

        attrib.desc = desc;
        GLsizei attribSize = attrib.desc.arrayStride;

        if (stride == 0) {
            // tightly packed
            stride = attribSize;
        }

        attrib.offset = offset;
        attrib.stride = stride;

        BufferMapping &mapping = mappings[buffer];
        attrib.map = (const GLbyte *)mapping.map(GL_ARRAY_BUFFER, buffer);

        BufferBinding bb(GL_ARRAY_BUFFER, buffer);
        GLint bufferSize = 0;
        glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &bufferSize);

        if (bufferSize <= offset ||
            bufferSize <= offset + attribSize) {
            return;
        } else {
            unsigned attribCount = (bufferSize - offset - attribSize)/stride + 1;
            count = std::min(count, attribCount);
        }
    }

    if (count == 0 || count == ~0U || attribs.empty()) {
        return;
    }

    writer.beginMember("vertices");
    writer.beginArray();
    for (unsigned vertex = 0; vertex < count; ++vertex) {
        writer.beginObject();
        for (auto attrib : attribs) {
            const AttribDesc & desc = attrib.desc;
            assert(desc);

            const GLbyte *vertex_data = attrib.map + attrib.stride*vertex + attrib.offset;
            dumpAttribArray(writer, attrib.name, desc, vertex_data);
        }
        writer.endObject();
    }
    writer.endArray();
    writer.endMember();
}
예제 #6
0
static inline void
dumpArbProgramUniforms(StateWriter &writer, Context &context, GLenum target, const char *prefix)
{
    if (context.ES ||
        context.core ||
        !glIsEnabled(target)) {
        return;
    }

    GLint program_parameters = 0;
    glGetProgramivARB(target, GL_PROGRAM_PARAMETERS_ARB, &program_parameters);
    if (!program_parameters) {
        return;
    }

    GLint max_program_local_parameters = 0;
    glGetProgramivARB(target, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &max_program_local_parameters);
    for (GLint index = 0; index < max_program_local_parameters; ++index) {
        GLdouble params[4] = {0, 0, 0, 0};
        glGetProgramLocalParameterdvARB(target, index, params);

        if (!params[0] && !params[1] && !params[2] && !params[3]) {
            continue;
        }

        char name[256];
        snprintf(name, sizeof name, "%sprogram.local[%i]", prefix, index);

        writer.beginMember(name);
        writer.beginArray();
        writer.writeFloat(params[0]);
        writer.writeFloat(params[1]);
        writer.writeFloat(params[2]);
        writer.writeFloat(params[3]);
        writer.endArray();
        writer.endMember();
    }

    GLint max_program_env_parameters = 0;
    glGetProgramivARB(target, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &max_program_env_parameters);
    for (GLint index = 0; index < max_program_env_parameters; ++index) {
        GLdouble params[4] = {0, 0, 0, 0};
        glGetProgramEnvParameterdvARB(target, index, params);

        if (!params[0] && !params[1] && !params[2] && !params[3]) {
            continue;
        }

        char name[256];
        snprintf(name, sizeof name, "%sprogram.env[%i]", prefix, index);

        writer.beginMember(name);
        writer.beginArray();
        writer.writeFloat(params[0]);
        writer.writeFloat(params[1]);
        writer.writeFloat(params[2]);
        writer.writeFloat(params[3]);
        writer.endArray();
        writer.endMember();
    }
}
예제 #7
0
static inline void
dumpTransformFeedback(StateWriter &writer, GLint program)
{
    GLint transform_feedback_varyings = 0;
    glGetProgramiv(program, GL_TRANSFORM_FEEDBACK_VARYINGS, &transform_feedback_varyings);
    if (!transform_feedback_varyings) {
        return;
    }

    GLint max_name_length = 0;
    glGetProgramiv(program, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, &max_name_length);
    std::vector<GLchar> name(max_name_length);

    GLint buffer_mode = GL_INTERLEAVED_ATTRIBS;
    glGetProgramiv(program, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, &buffer_mode);

    std::vector<TransformFeedbackAttrib> attribs(transform_feedback_varyings);

    // Calculate the offsets and strides of each attribute according to
    // the value of GL_TRANSFORM_FEEDBACK_BUFFER_MODE
    GLsizei cum_attrib_offset = 0;
    for (GLint slot = 0; slot < transform_feedback_varyings; ++slot) {
        TransformFeedbackAttrib & attrib = attribs[slot];

        GLsizei length = 0;
        GLsizei size = 0;
        GLenum type = GL_NONE;
        glGetTransformFeedbackVarying(program, slot, max_name_length, &length, &size, &type, &name[0]);

        attrib.name = &name[0];

        const AttribDesc & desc = attrib.desc = AttribDesc(type, size);
        if (!desc) {
            return;
        }

        attrib.size = desc.arrayStride;

        switch (buffer_mode) {
        case GL_INTERLEAVED_ATTRIBS:
            attrib.offset = cum_attrib_offset;
            break;
        case GL_SEPARATE_ATTRIBS:
            attrib.offset = 0;
            attrib.stride = desc.arrayStride;
            break;
        default:
            assert(0);
            attrib.offset = 0;
            attrib.stride = 0;
        }

        cum_attrib_offset += desc.arrayStride;
    }
    if (buffer_mode == GL_INTERLEAVED_ATTRIBS) {
        for (GLint slot = 0; slot < transform_feedback_varyings; ++slot) {
            TransformFeedbackAttrib & attrib = attribs[slot];
            attrib.stride = cum_attrib_offset;
        }
    }

    GLint previous_tbo = 0;
    glGetIntegerv(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, &previous_tbo);

    // Map the buffers and calculate how many vertices can they hold
    // XXX: We currently limit to 1024, or things can get significantly slow.
    unsigned numVertices = 16*1024;
    for (GLint slot = 0; slot < transform_feedback_varyings; ++slot) {
        TransformFeedbackAttrib & attrib = attribs[slot];
        attrib.map = NULL;
        if (slot == 0 || buffer_mode != GL_INTERLEAVED_ATTRIBS) {
            GLint tbo = 0;
            glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, slot, &tbo);
            if (!tbo) {
                numVertices = 0;
                continue;
            }

            GLint start = 0;
            glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_START, slot, &start);
            GLint size = 0;
            glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, slot, &size);

            glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, tbo);

            if (size == 0) {
                glGetBufferParameteriv(GL_TRANSFORM_FEEDBACK_BUFFER, GL_BUFFER_SIZE, &size);
                assert(size >= start);
                size -= start;
            }

            unsigned numAttribVertices = calcNumElements(size,
                                                         attrib.offset,
                                                         attrib.size,
                                                         attrib.stride);
            numVertices = std::min(numVertices, numAttribVertices);

            attrib.map = (const GLbyte *)attrib.mapping.map(GL_TRANSFORM_FEEDBACK_BUFFER, tbo) + start;
        } else {
            attrib.map = attribs[0].map;
        }
    }
    glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, previous_tbo);

    // Actually dump the vertices
    writer.beginMember("GL_TRANSFORM_FEEDBACK");
    writer.beginArray();
    for (unsigned vertex = 0; vertex < numVertices; ++vertex) {
        writer.beginObject();
        for (GLint slot = 0; slot < transform_feedback_varyings; ++slot) {
            TransformFeedbackAttrib & attrib = attribs[slot];
            if (!attrib.map) {
                continue;
            }

            const AttribDesc & desc = attrib.desc;
            assert(desc);

            const GLbyte *vertex_data = attrib.map + attrib.stride*vertex + attrib.offset;
            dumpAttribArray(writer, attrib.name, desc, vertex_data);
        }
        writer.endObject();
    }
    writer.endArray();
    writer.endMember();
}
예제 #8
0
static void
dumpUniform(StateWriter &writer,
            GLint program,
            const AttribDesc & desc,
            const GLchar *name)
{
    if (desc.elemType == GL_NONE) {
        return;
    }

    union {
        GLfloat fvalues[4*4];
        GLdouble dvalues[4*4];
        GLint ivalues[4*4];
        GLuint uivalues[4*4];
        GLint64 i64values[4*4];
        GLuint64 ui64values[4*4];
        GLbyte data[4*4*4];
    } u;

    GLint i;

    std::string qualifiedName = resolveUniformName(name, desc.size);

    writer.beginMember(qualifiedName);
    if (desc.size > 1) {
        writer.beginArray();
    }

    for (i = 0; i < desc.size; ++i) {
        std::stringstream ss;
        ss << qualifiedName;
        if (desc.size > 1) {
            ss << '[' << i << ']';
        }
        std::string elemName = ss.str();

        GLint location = glGetUniformLocation(program, elemName.c_str());
        assert(location != -1);
        if (location == -1) {
            continue;
        }

        switch (desc.elemType) {
        case GL_FLOAT:
            glGetUniformfv(program, location, u.fvalues);
            break;
        case GL_DOUBLE:
            glGetUniformdv(program, location, u.dvalues);
            break;
        case GL_INT:
            glGetUniformiv(program, location, u.ivalues);
            break;
        case GL_UNSIGNED_INT:
            glGetUniformuiv(program, location, u.uivalues);
            break;
        case GL_INT64_ARB:
            glGetUniformi64vARB(program, location, u.i64values);
            break;
        case GL_UNSIGNED_INT64_ARB:
            glGetUniformui64vARB(program, location, u.ui64values);
            break;
        case GL_BOOL:
            glGetUniformiv(program, location, u.ivalues);
            break;
        default:
            assert(0);
            break;
        }

        dumpAttrib(writer, desc, u.data);
    }

    if (desc.size > 1) {
        writer.endArray();
    }

    writer.endMember();
}
예제 #9
0
static void
dumpAttrib(StateWriter &writer,
           const AttribDesc &desc,
           const GLbyte *data)
{
    assert(desc);

    if (desc.numRows > 1) {
        writer.beginArray();
    }

    for (GLint row = 0; row < desc.numRows; ++row) {
        if (desc.numCols > 1) {
            writer.beginArray();
        }

        for (GLint col = 0; col < desc.numCols; ++col) {
            union {
                const GLbyte *rawvalue;
                const GLfloat *fvalue;
                const GLdouble *dvalue;
                const GLint *ivalue;
                const GLuint *uivalue;
                const GLint64 *i64value;
                const GLuint64 *ui64value;
            } u;

            u.rawvalue = data + row*desc.rowStride + col*desc.colStride;

            switch (desc.elemType) {
            case GL_FLOAT:
                writer.writeFloat(*u.fvalue);
                break;
            case GL_DOUBLE:
                writer.writeFloat(*u.dvalue);
                break;
            case GL_INT:
                writer.writeInt(*u.ivalue);
                break;
            case GL_UNSIGNED_INT:
                writer.writeInt(*u.uivalue);
                break;
            case GL_INT64_ARB:
                writer.writeInt(*u.i64value);
                break;
            case GL_UNSIGNED_INT64_ARB:
                writer.writeInt(*u.ui64value);
                break;
            case GL_BOOL:
                writer.writeBool(*u.uivalue);
                break;
            default:
                assert(0);
                writer.writeNull();
                break;
            }
        }

        if (desc.numCols > 1) {
            writer.endArray();
        }
    }

    if (desc.numRows > 1) {
        writer.endArray();
    }
}