예제 #1
0
    void desugar(AST *&ast_, unsigned obj_level)
    {
        if (auto *ast = dynamic_cast<Apply*>(ast_)) {
            desugar(ast->target, obj_level);
            for (Apply::Arg &arg : ast->args)
                desugar(arg.expr, obj_level);

        } else if (auto *ast = dynamic_cast<ApplyBrace*>(ast_)) {
            desugar(ast->left, obj_level);
            desugar(ast->right, obj_level);
            ast_ = alloc->make<Binary>(ast->location, ast->openFodder,
                                       ast->left, EF, BOP_PLUS, ast->right);

        } else if (auto *ast = dynamic_cast<Array*>(ast_)) {
            for (auto &el : ast->elements)
                desugar(el.expr, obj_level);

        } else if (auto *ast = dynamic_cast<ArrayComprehension*>(ast_)) {
            for (ComprehensionSpec &spec : ast->specs)
                desugar(spec.expr, obj_level);
            desugar(ast->body, obj_level + 1);

            int n = ast->specs.size();
            AST *zero = make<LiteralNumber>(E, EF, "0.0");
            AST *one = make<LiteralNumber>(E, EF, "1.0");
            auto *_r = id(U"$r");
            auto *_l = id(U"$l");
            std::vector<const Identifier*> _i(n);
            for (int i = 0; i < n ; ++i) {
                StringStream ss;
                ss << U"$i_" << i;
                _i[i] = id(ss.str());
            }
            std::vector<const Identifier*> _aux(n);
            for (int i = 0; i < n ; ++i) {
                StringStream ss;
                ss << U"$aux_" << i;
                _aux[i] = id(ss.str());
            }

            // Build it from the inside out.  We keep wrapping 'in' with more ASTs.
            assert(ast->specs[0].kind == ComprehensionSpec::FOR);

            int last_for = n - 1;
            while (ast->specs[last_for].kind != ComprehensionSpec::FOR)
                last_for--;
            // $aux_{last_for}($i_{last_for} + 1, $r + [body])
            AST *in = make<Apply>(
                ast->body->location,
                EF,
                var(_aux[last_for]),
                EF,
                Apply::Args {
                    { make<Binary>(E, EF, var(_i[last_for]), EF, BOP_PLUS, one), EF},
                    { make<Binary>(E, EF, var(_r), EF, BOP_PLUS, singleton(ast->body)), EF}
                },
                false,  // trailingComma
                EF,
                EF,
                true  // tailstrict
            );
            for (int i = n - 1; i >= 0 ; --i) {
                const ComprehensionSpec &spec = ast->specs[i];
                AST *out;
                if (i > 0) {
                    int prev_for = i - 1;
                    while (ast->specs[prev_for].kind != ComprehensionSpec::FOR)
                        prev_for--;

                    // aux_{prev_for}($i_{prev_for} + 1, $r)
                    out = make<Apply>(  // False branch.
                        E,
                        EF,
                        var(_aux[prev_for]),
                        EF,
                        Apply::Args {
                            { make<Binary>(E, EF, var(_i[prev_for]), EF, BOP_PLUS, one), EF, },
                            { var(_r), EF, }
                        },
                        false, // trailingComma
                        EF,
                        EF,
                        true  // tailstrict
                    );
                } else {
                    out = var(_r);
                }
                switch (spec.kind) {
                    case ComprehensionSpec::IF: {
                        /*
                            if [[[...cond...]]] then
                                [[[...in...]]]
                            else
                                [[[...out...]]]
                        */
                        in = make<Conditional>(
                            ast->location,
                            EF,
                            spec.expr,
                            EF,
                            in,  // True branch.
                            EF,
                            out);  // False branch.
                    } break;
                    case ComprehensionSpec::FOR: {
                        /*
                            local $l = [[[...array...]]]
                                  aux_{i}(i_{i}, r) =
                                if i_{i} >= std.length($l) then
                                    [[[...out...]]]
                                else
                                    local [[[...var...]]] = $l[i_{i}];
                                    [[[...in...]]];`
                            if std.type($l) != "array" then
                                error "In comprehension, can only iterate over array.."
                            else
                                aux_{i}(0, r) tailstrict;
                        */
                        in = make<Local>(
                            ast->location,
                            EF,
                            Local::Binds {
                                bind(_l, spec.expr),  // Need to check expr is an array
                                bind(_aux[i], make<Function>(
                                    ast->location,
                                    EF,
                                    EF,
                                    std::vector<Param>{Param(EF, _i[i], EF), Param(EF, _r, EF)},
                                    false,  // trailingComma
                                    EF,
                                    make<Conditional>(
                                        ast->location,
                                        EF,
                                        make<Binary>(
                                            E, EF, var(_i[i]), EF, BOP_GREATER_EQ, length(var(_l))),
                                        EF,
                                        out,
                                        EF,
                                        make<Local>(
                                            ast->location,
                                            EF,
                                            singleBind(
                                                spec.var,
                                                make<Index>(E, EF, var(_l), EF, false, var(_i[i]),
                                                            EF, nullptr, EF, nullptr, EF)
                                            ),
                                            in)
                                    )
                                ))},
                            make<Conditional>(
                                ast->location,
                                EF,
                                equals(ast->location, type(var(_l)), str(U"array")),
                                EF,
                                make<Apply>(
                                    E,
                                    EF,
                                    var(_aux[i]),
                                    EF,
                                    Apply::Args {
                                        {zero, EF},
                                        {
                                            i == 0
                                            ? make<Array>(E, EF, Array::Elements{}, false, EF)
                                            : static_cast<AST*>(var(_r)),
                                            EF,
                                        }
                                    },
                                    false,  // trailingComma
                                    EF,
                                    EF,
                                    true),  // tailstrict
                                EF,
                                error(ast->location,
                                      U"In comprehension, can only iterate over array.")));
                    } break;
                }
            }

            ast_ = in;

        } else if (auto *ast = dynamic_cast<Assert*>(ast_)) {
            desugar(ast->cond, obj_level);
            if (ast->message == nullptr) {
                ast->message = str(U"Assertion failed.");
            }
            desugar(ast->message, obj_level);
            desugar(ast->rest, obj_level);

            // if cond then rest else error msg
            AST *branch_false = alloc->make<Error>(ast->location, EF, ast->message);
            ast_ = alloc->make<Conditional>(ast->location, ast->openFodder,
                                            ast->cond, EF, ast->rest, EF, branch_false);

        } else if (auto *ast = dynamic_cast<Binary*>(ast_)) {
            desugar(ast->left, obj_level);
            desugar(ast->right, obj_level);

            bool invert = false;

            switch (ast->op) {
                case BOP_PERCENT: {
                    AST *f_mod = alloc->make<Index>(E, EF, std(), EF, false, str(U"mod"), EF,
                                                    nullptr, EF, nullptr, EF);
                    Apply::Args args = {{ast->left, EF}, {ast->right, EF}};
                    ast_ = alloc->make<Apply>(ast->location, ast->openFodder, f_mod, EF, args,
                                              false, EF, EF, false);
                } break;

                case BOP_MANIFEST_UNEQUAL:
                invert = true;
                case BOP_MANIFEST_EQUAL: {
                    ast_ = equals(ast->location, ast->left, ast->right);
                    if (invert)
                        ast_ = alloc->make<Unary>(ast->location, ast->openFodder, UOP_NOT, ast_);
                }
                break;

                default:;
                // Otherwise don't change it.
            }

        } else if (dynamic_cast<const BuiltinFunction*>(ast_)) {
            // Nothing to do.

        } else if (auto *ast = dynamic_cast<Conditional*>(ast_)) {
            desugar(ast->cond, obj_level);
            desugar(ast->branchTrue, obj_level);
            if (ast->branchFalse == nullptr)
                ast->branchFalse = alloc->make<LiteralNull>(LocationRange(), EF);
            desugar(ast->branchFalse, obj_level);

        } else if (auto *ast = dynamic_cast<Dollar*>(ast_)) {
            if (obj_level == 0) {
                throw StaticError(ast->location, "No top-level object found.");
            }
            ast_ = alloc->make<Var>(ast->location, EF, alloc->makeIdentifier(U"$"));

        } else if (auto *ast = dynamic_cast<Error*>(ast_)) {
            desugar(ast->expr, obj_level);

        } else if (auto *ast = dynamic_cast<Function*>(ast_)) {
            desugar(ast->body, obj_level);

        } else if (dynamic_cast<const Import*>(ast_)) {
            // Nothing to do.

        } else if (dynamic_cast<const Importstr*>(ast_)) {
            // Nothing to do.

        } else if (auto *ast = dynamic_cast<Index*>(ast_)) {
            desugar(ast->target, obj_level);
            if (ast->isSlice) {
                if (ast->index == nullptr)
                    ast->index = make<LiteralNull>(ast->location, EF);
                desugar(ast->index, obj_level);

                if (ast->end == nullptr)
                    ast->end = make<LiteralNull>(ast->location, EF);
                desugar(ast->end, obj_level);

                if (ast->step == nullptr)
                    ast->step = make<LiteralNull>(ast->location, EF);
                desugar(ast->step, obj_level);

                ast_ = make<Apply>(
                    ast->location,
                    EF,
                    make<Index>(
                        E, EF, std(), EF, false, str(U"slice"), EF, nullptr, EF, nullptr, EF),
                    EF,
                    std::vector<Apply::Arg>{
                        {ast->target, EF},
                        {ast->index, EF},
                        {ast->end, EF},
                        {ast->step, EF},
                    },
                    false,  // trailing comma
                    EF,
                    EF,
                    false  // tailstrict
                );
            } else {
                if (ast->id != nullptr) {
                    assert(ast->index == nullptr);
                    ast->index = str(ast->id->name);
                    ast->id = nullptr;
                }
                desugar(ast->index, obj_level);
            }

        } else if (auto *ast = dynamic_cast<Local*>(ast_)) {
            for (auto &bind: ast->binds)
                desugar(bind.body, obj_level);
            desugar(ast->body, obj_level);

            for (auto &bind: ast->binds) {
                if (bind.functionSugar) {
                    bind.body = alloc->make<Function>(
                        ast->location, ast->openFodder, bind.parenLeftFodder, bind.params, false,
                        bind.parenRightFodder, bind.body);
                    bind.functionSugar = false;
                    bind.params.clear();
                }
            }

        } else if (dynamic_cast<const LiteralBoolean*>(ast_)) {
            // Nothing to do.

        } else if (dynamic_cast<const LiteralNumber*>(ast_)) {
            // Nothing to do.

        } else if (auto *ast = dynamic_cast<LiteralString*>(ast_)) {
            if (ast->tokenKind != LiteralString::BLOCK) {
                ast->value = jsonnet_string_unescape(ast->location, ast->value);
            }
            ast->tokenKind = LiteralString::DOUBLE;
            ast->blockIndent.clear();

        } else if (dynamic_cast<const LiteralNull*>(ast_)) {
            // Nothing to do.

        } else if (auto *ast = dynamic_cast<DesugaredObject*>(ast_)) {
            for (auto &field : ast->fields) {
                desugar(field.name, obj_level);
                desugar(field.body, obj_level + 1);
            }
            for (AST *assert : ast->asserts) {
                desugar(assert, obj_level + 1);
            }

        } else if (auto *ast = dynamic_cast<Object*>(ast_)) {
            // Hidden variable to allow outer/top binding.
            if (obj_level == 0) {
                const Identifier *hidden_var = alloc->makeIdentifier(U"$");
                auto *body = alloc->make<Self>(E, EF);
                ast->fields.push_back(ObjectField::Local(EF, EF, hidden_var, EF, body, EF));
            }

            desugarFields(ast, ast->fields, obj_level);

            DesugaredObject::Fields new_fields;
            ASTs new_asserts;
            for (const ObjectField &field : ast->fields) {
                if (field.kind == ObjectField::ASSERT) {
                    new_asserts.push_back(field.expr2);
                } else if (field.kind == ObjectField::FIELD_EXPR) {
                    new_fields.emplace_back(field.hide, field.expr1, field.expr2);
                } else {
                    std::cerr << "INTERNAL ERROR: field should have been desugared: "
                              << field.kind << std::endl;
                }
            }
            ast_ = alloc->make<DesugaredObject>(ast->location, new_asserts, new_fields);

        } else if (auto *ast = dynamic_cast<ObjectComprehension*>(ast_)) {
            // Hidden variable to allow outer/top binding.
            if (obj_level == 0) {
                const Identifier *hidden_var = alloc->makeIdentifier(U"$");
                auto *body = alloc->make<Self>(E, EF);
                ast->fields.push_back(ObjectField::Local(EF, EF, hidden_var, EF, body, EF));
            }

            desugarFields(ast, ast->fields, obj_level);

            for (ComprehensionSpec &spec : ast->specs)
                desugar(spec.expr, obj_level);

            AST *field = ast->fields.front().expr1;
            AST *value = ast->fields.front().expr2;

            /*  {
                    [arr[0]]: local x = arr[1], y = arr[2], z = arr[3]; val_expr
                    for arr in [ [key_expr, x, y, z] for ...  ]
                }
            */
            auto *_arr = id(U"$arr");
            AST *zero = make<LiteralNumber>(E, EF, "0.0");
            int counter = 1;
            Local::Binds binds;
            Array::Elements arr_e {Array::Element(field, EF)};
            for (ComprehensionSpec &spec : ast->specs) {
                if (spec.kind == ComprehensionSpec::FOR) {
                    std::stringstream num;
                    num << counter++;
                    binds.push_back(bind(
                        spec.var,
                        make<Index>(E, EF, var(_arr), EF, false,
                                    make<LiteralNumber>(E, EF, num.str()), EF, nullptr, EF, nullptr,
                                    EF)));
                    arr_e.emplace_back(var(spec.var), EF);
                }
            }
            AST *arr = make<ArrayComprehension>(
                ast->location,
                EF,
                make<Array>(ast->location, EF, arr_e, false, EF),
                EF,
                false,
                ast->specs,
                EF);
            desugar(arr, obj_level);
            ast_ = make<ObjectComprehensionSimple>(
                ast->location,
                make<Index>(E, EF, var(_arr), EF, false, zero, EF, nullptr, EF, nullptr, EF),
                make<Local>(
                    ast->location,
                    EF,
                    binds,
                    value),
                _arr,
                arr);

        } else if (auto *ast = dynamic_cast<ObjectComprehensionSimple*>(ast_)) {
            desugar(ast->field, obj_level);
            desugar(ast->value, obj_level + 1);
            desugar(ast->array, obj_level);

        } else if (auto *ast = dynamic_cast<Parens*>(ast_)) {
            // Strip parens.
            desugar(ast->expr, obj_level);
            ast_ = ast->expr;

        } else if (dynamic_cast<const Self*>(ast_)) {
            // Nothing to do.

        } else if (auto * ast = dynamic_cast<SuperIndex*>(ast_)) {
            if (ast->id != nullptr) {
                assert(ast->index == nullptr);
                ast->index = str(ast->id->name);
                ast->id = nullptr;
            }
            desugar(ast->index, obj_level);

        } else if (auto *ast = dynamic_cast<Unary*>(ast_)) {
            desugar(ast->expr, obj_level);

        } else if (dynamic_cast<const Var*>(ast_)) {
            // Nothing to do.

        } else {
            std::cerr << "INTERNAL ERROR: Unknown AST: " << ast_ << std::endl;
            std::abort();

        }
    }
    void GLFrameBufferObject::initialise()
    {
		// Release depth and stencil, if they were bound
        mManager->releaseRenderBuffer(mDepth);
        mManager->releaseRenderBuffer(mStencil);
		mManager->releaseRenderBuffer(mMultisampleColourBuffer);
        // First buffer must be bound
        if(!mColour[0].buffer)
        {
            OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, 
            "Attachment 0 must have surface attached",
		 	"GLFrameBufferObject::initialise");
        }

		// If we're doing multisampling, then we need another FBO which contains a
		// renderbuffer which is set up to multisample, and we'll blit it to the final 
		// FBO afterwards to perform the multisample resolve. In that case, the 
		// mMultisampleFB is bound during rendering and is the one with a depth/stencil

        // Store basic stats
        uint32 width = mColour[0].buffer->getWidth();
        uint32 height = mColour[0].buffer->getHeight();
        GLuint format = mColour[0].buffer->getGLFormat();
        ushort maxSupportedMRTs = Root::getSingleton().getRenderSystem()->getCapabilities()->getNumMultiRenderTargets();

		// Bind simple buffer to add colour attachments
		glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFB);

        // Bind all attachment points to frame buffer
        for(unsigned int x=0; x<maxSupportedMRTs; ++x)
        {
            if(mColour[x].buffer)
            {
                if(mColour[x].buffer->getWidth() != width || mColour[x].buffer->getHeight() != height)
                {
                    StringStream ss;
                    ss << "Attachment " << x << " has incompatible size ";
                    ss << mColour[x].buffer->getWidth() << "x" << mColour[x].buffer->getHeight();
                    ss << ". It must be of the same as the size of surface 0, ";
                    ss << width << "x" << height;
                    ss << ".";
                    OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, ss.str(), "GLFrameBufferObject::initialise");
                }
                if(mColour[x].buffer->getGLFormat() != format)
                {
                    StringStream ss;
                    ss << "Attachment " << x << " has incompatible format.";
                    OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, ss.str(), "GLFrameBufferObject::initialise");
                }
	            mColour[x].buffer->bindToFramebuffer(GL_COLOR_ATTACHMENT0_EXT+x, mColour[x].zoffset);
            }
            else
            {
                // Detach
                glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+x,
                    GL_RENDERBUFFER_EXT, 0);
            }
        }

		// Now deal with depth / stencil
		if (mMultisampleFB)
		{
			// Bind multisample buffer
			glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mMultisampleFB);

			// Create AA render buffer (colour)
			// note, this can be shared too because we blit it to the final FBO
			// right after the render is finished
			mMultisampleColourBuffer = mManager->requestRenderBuffer(format, width, height, mNumSamples);

			// Attach it, because we won't be attaching below and non-multisample has
			// actually been attached to other FBO
			mMultisampleColourBuffer.buffer->bindToFramebuffer(GL_COLOR_ATTACHMENT0_EXT, 
				mMultisampleColourBuffer.zoffset);

			// depth & stencil will be dealt with below

		}

        // Depth buffer is not handled here anymore.
		// See GLFrameBufferObject::attachDepthBuffer() & RenderSystem::setDepthBufferFor()

		// Do glDrawBuffer calls
		GLenum bufs[OGRE_MAX_MULTIPLE_RENDER_TARGETS];
		GLsizei n=0;
		for(unsigned int x=0; x<OGRE_MAX_MULTIPLE_RENDER_TARGETS; ++x)
		{
			// Fill attached colour buffers
			if(mColour[x].buffer)
			{
				bufs[x] = GL_COLOR_ATTACHMENT0_EXT + x;
				// Keep highest used buffer + 1
				n = x+1;
			}
			else
			{
				bufs[x] = GL_NONE;
			}
		}
		if(glDrawBuffers)
		{
			// Drawbuffer extension supported, use it
			glDrawBuffers(n, bufs);
		}
		else
		{
			// In this case, the capabilities will not show more than 1 simultaneaous render target.
			glDrawBuffer(bufs[0]);
		}
		if (mMultisampleFB)
		{
			// we need a read buffer because we'll be blitting to mFB
			glReadBuffer(bufs[0]);
		}
		else
		{
			// No read buffer, by default, if we want to read anyway we must not forget to set this.
			glReadBuffer(GL_NONE);
		}
        
        // Check status
        GLuint status;
        status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
        
        // Bind main buffer
        glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
        
        switch(status)
        {
        case GL_FRAMEBUFFER_COMPLETE_EXT:
            // All is good
            break;
        case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
            OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, 
            "All framebuffer formats with this texture internal format unsupported",
		 	"GLFrameBufferObject::initialise");
        default:
            OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, 
            "Framebuffer incomplete or other FBO status error",
		 	"GLFrameBufferObject::initialise");
        }
        
    }
    void GLESFrameBufferObject::initialise()
    {
		// Release depth and stencil, if they were bound
        mManager->releaseRenderBuffer(mDepth);
        mManager->releaseRenderBuffer(mStencil);
		mManager->releaseRenderBuffer(mMultisampleColourBuffer);
        /// First buffer must be bound
        if(!mColour[0].buffer)
        {
            OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, 
                "Attachment 0 must have surface attached",
                "GLESFrameBufferObject::initialise");
        }

		// If we're doing multisampling, then we need another FBO which contains a
		// renderbuffer which is set up to multisample, and we'll blit it to the final 
		// FBO afterwards to perform the multisample resolve. In that case, the 
		// mMultisampleFB is bound during rendering and is the one with a depth/stencil

        /// Store basic stats
        size_t width = mColour[0].buffer->getWidth();
        size_t height = mColour[0].buffer->getHeight();
        GLuint format = mColour[0].buffer->getGLFormat();
        PixelFormat ogreFormat = mColour[0].buffer->getFormat();

		// Bind simple buffer to add colour attachments
		glBindFramebufferOES(GL_FRAMEBUFFER_OES, mFB);
        GL_CHECK_ERROR;

        /// Bind all attachment points to frame buffer
        for(size_t x=0; x<OGRE_MAX_MULTIPLE_RENDER_TARGETS; ++x)
        {
            if(mColour[x].buffer)
            {
                if(mColour[x].buffer->getWidth() != width || mColour[x].buffer->getHeight() != height)
                {
                    StringStream ss;
                    ss << "Attachment " << x << " has incompatible size ";
                    ss << mColour[x].buffer->getWidth() << "x" << mColour[x].buffer->getHeight();
                    ss << ". It must be of the same as the size of surface 0, ";
                    ss << width << "x" << height;
                    ss << ".";
                    OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, ss.str(), "GLESFrameBufferObject::initialise");
                }
                if(mColour[x].buffer->getGLFormat() != format)
                {
                    StringStream ss;
                    ss << "Attachment " << x << " has incompatible format.";
                    OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, ss.str(), "GLESFrameBufferObject::initialise");
                }
	            mColour[x].buffer->bindToFramebuffer(GL_COLOR_ATTACHMENT0_OES+x, mColour[x].zoffset);
            }
            else
            {
                // Detach
                glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES+x,
                    GL_RENDERBUFFER_OES, 0);
                GL_CHECK_ERROR;
            }
        }

		// Now deal with depth / stencil
		if (mMultisampleFB)
		{
			// Bind multisample buffer
			glBindFramebufferOES(GL_FRAMEBUFFER_OES, mMultisampleFB);
            GL_CHECK_ERROR;

			// Create AA render buffer (colour)
			// note, this can be shared too because we blit it to the final FBO
			// right after the render is finished
			mMultisampleColourBuffer = mManager->requestRenderBuffer(format, width, height, mNumSamples);

			// Attach it, because we won't be attaching below and non-multisample has
			// actually been attached to other FBO
			mMultisampleColourBuffer.buffer->bindToFramebuffer(GL_COLOR_ATTACHMENT0_OES, 
				mMultisampleColourBuffer.zoffset);

			// depth & stencil will be dealt with below
		}

        /// Find suitable depth and stencil format that is compatible with colour format
        GLenum depthFormat, stencilFormat;
        mManager->getBestDepthStencil(ogreFormat, &depthFormat, &stencilFormat);
        
        /// Request surfaces
        mDepth = mManager->requestRenderBuffer(depthFormat, width, height, mNumSamples);
		if (depthFormat == GL_DEPTH24_STENCIL8_OES)
		{
			// bind same buffer to depth and stencil attachments
            mManager->requestRenderBuffer(mDepth);
			mStencil = mDepth;
		}
		else
		{
			// separate stencil
			mStencil = mManager->requestRenderBuffer(stencilFormat, width, height, mNumSamples);
		}
        
        /// Attach/detach surfaces
        if(mDepth.buffer)
        {
            mDepth.buffer->bindToFramebuffer(GL_DEPTH_ATTACHMENT_OES, mDepth.zoffset);
        }
        else
        {
            glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES,
                GL_RENDERBUFFER_OES, 0);
            GL_CHECK_ERROR;
        }
        if(mStencil.buffer)
        {
            mStencil.buffer->bindToFramebuffer(GL_STENCIL_ATTACHMENT_OES, mStencil.zoffset);
        }
        else
        {
            glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_STENCIL_ATTACHMENT_OES,
                GL_RENDERBUFFER_OES, 0);
            GL_CHECK_ERROR;
        }

		/// Do glDrawBuffer calls
		GLenum bufs[OGRE_MAX_MULTIPLE_RENDER_TARGETS];
		GLsizei n=0;
		for(size_t x=0; x<OGRE_MAX_MULTIPLE_RENDER_TARGETS; ++x)
		{
			// Fill attached colour buffers
			if(mColour[x].buffer)
			{
				bufs[x] = GL_COLOR_ATTACHMENT0_OES + x;
				// Keep highest used buffer + 1
				n = x+1;
			}
			else
			{
				bufs[x] = GL_NONE;
			}
		}

        /// Check status
        GLuint status;
        status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
        GL_CHECK_ERROR;

        /// Bind main buffer
#if OGRE_PLATFORM == OGRE_PLATFORM_IPHONE
        // The screen buffer is 1 on iPhone
        glBindFramebufferOES(GL_FRAMEBUFFER_OES, 1);
#else
        glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
#endif
        GL_CHECK_ERROR;

        switch(status)
        {
        case GL_FRAMEBUFFER_COMPLETE_OES:
            // All is good
            break;
        case GL_FRAMEBUFFER_UNSUPPORTED_OES:
            OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, 
                "All framebuffer formats with this texture internal format unsupported",
                "GLESFrameBufferObject::initialise");
        default:
            OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, 
                "Framebuffer incomplete or other FBO status error",
                "GLESFrameBufferObject::initialise");
        }
        
    }
예제 #4
0
    void GLES2FrameBufferObject::initialise()
    {
        GLES2RenderSystem* rs = getGLES2RenderSystem();
        assert(mContext == rs->_getCurrentContext());
        
        // Release depth and stencil, if they were bound
        mManager->releaseRenderBuffer(mDepth);
        mManager->releaseRenderBuffer(mStencil);
        mManager->releaseRenderBuffer(mMultisampleColourBuffer);
        // First buffer must be bound
        if(!mColour[0].buffer)
        {
            OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, 
                "Attachment 0 must have surface attached",
                "GLES2FrameBufferObject::initialise");
        }

        // If we're doing multisampling, then we need another FBO which contains a
        // renderbuffer which is set up to multisample, and we'll blit it to the final 
        // FBO afterwards to perform the multisample resolve. In that case, the 
        // mMultisampleFB is bound during rendering and is the one with a depth/stencil

        // Store basic stats
        uint32 width = mColour[0].buffer->getWidth();
        uint32 height = mColour[0].buffer->getHeight();
        GLuint format = mColour[0].buffer->getGLFormat();
        ushort maxSupportedMRTs = rs->getCapabilities()->getNumMultiRenderTargets();

        // Bind simple buffer to add colour attachments
        OGRE_CHECK_GL_ERROR(glBindFramebuffer(GL_FRAMEBUFFER, mFB));

        bool isDepth = PixelUtil::isDepth(getFormat());

        // Bind all attachment points to frame buffer
        for(unsigned int x = 0; x < maxSupportedMRTs; ++x)
        {
            if(mColour[x].buffer)
            {
                if(mColour[x].buffer->getWidth() != width || mColour[x].buffer->getHeight() != height)
                {
                    StringStream ss;
                    ss << "Attachment " << x << " has incompatible size ";
                    ss << mColour[x].buffer->getWidth() << "x" << mColour[x].buffer->getHeight();
                    ss << ". It must be of the same as the size of surface 0, ";
                    ss << width << "x" << height;
                    ss << ".";
                    OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, ss.str(), "GLES2FrameBufferObject::initialise");
                }
                if(mColour[x].buffer->getGLFormat() != format)
                {
                    StringStream ss;
                    ss << "Attachment " << x << " has incompatible format.";
                    OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, ss.str(), "GLES2FrameBufferObject::initialise");
                }
                mColour[x].buffer->bindToFramebuffer(
                    isDepth ? GL_DEPTH_ATTACHMENT : (GL_COLOR_ATTACHMENT0 + x), mColour[x].zoffset);
            }
            else
            {
                // Detach
                OGRE_CHECK_GL_ERROR(glFramebufferRenderbuffer(GL_FRAMEBUFFER, static_cast<GLenum>(GL_COLOR_ATTACHMENT0+x), GL_RENDERBUFFER, 0));
            }
        }

        // Now deal with depth / stencil
        if (mMultisampleFB)
        {
            // Bind multisample buffer
            OGRE_CHECK_GL_ERROR(glBindFramebuffer(GL_FRAMEBUFFER, mMultisampleFB));

            // Create AA render buffer (colour)
            // note, this can be shared too because we blit it to the final FBO
            // right after the render is finished
            mMultisampleColourBuffer = mManager->requestRenderBuffer(format, width, height, mNumSamples);

            // Attach it, because we won't be attaching below and non-multisample has
            // actually been attached to other FBO
            mMultisampleColourBuffer.buffer->bindToFramebuffer(GL_COLOR_ATTACHMENT0, 
                mMultisampleColourBuffer.zoffset);

            // depth & stencil will be dealt with below
        }

        // Depth buffer is not handled here anymore.
        // See GLES2FrameBufferObject::attachDepthBuffer() & RenderSystem::setDepthBufferFor()

        if(rs->hasMinGLVersion(3, 0) && OGRE_PLATFORM != OGRE_PLATFORM_EMSCRIPTEN) // ED on Emscripten
        {
            GLenum bufs[OGRE_MAX_MULTIPLE_RENDER_TARGETS];
            GLsizei n=0;
            for(unsigned int x=0; x<maxSupportedMRTs; ++x)
            {
                // Fill attached colour buffers
                if(mColour[x].buffer)
                {
                    bufs[x] = isDepth ? GL_DEPTH_ATTACHMENT : (GL_COLOR_ATTACHMENT0 + x);
                    // Keep highest used buffer + 1
                    n = x+1;
                }
                else
                {
                    bufs[x] = GL_NONE;
                }
            }

            // Drawbuffer extension supported, use it
            if(!isDepth)
                OGRE_CHECK_GL_ERROR(glDrawBuffers(n, bufs));

            if (mMultisampleFB)
            {
                // we need a read buffer because we'll be blitting to mFB
                OGRE_CHECK_GL_ERROR(glReadBuffer(bufs[0]));
            }
            else
            {
                // No read buffer, by default, if we want to read anyway we must not forget to set this.
                OGRE_CHECK_GL_ERROR(glReadBuffer(GL_NONE));
            }
        }
        // Check status
        GLuint status;
        OGRE_CHECK_GL_ERROR(status = glCheckFramebufferStatus(GL_FRAMEBUFFER));

        // Bind main buffer
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE_IOS
        // The screen buffer is 1 on iOS
        OGRE_CHECK_GL_ERROR(glBindFramebuffer(GL_FRAMEBUFFER, 1));
#else
        OGRE_CHECK_GL_ERROR(glBindFramebuffer(GL_FRAMEBUFFER, 0));
#endif

        switch(status)
        {
        case GL_FRAMEBUFFER_COMPLETE:
            // All is good
            break;
        case GL_FRAMEBUFFER_UNSUPPORTED:
            OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, 
                "All framebuffer formats with this texture internal format unsupported",
                "GLES2FrameBufferObject::initialise");
        default:
            OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, 
                "Framebuffer incomplete or other FBO status error",
                "GLES2FrameBufferObject::initialise");
        }
        
    }
예제 #5
0
        void Widget::ProtoDeSerializeStateGroupBindings(const XML::Node& SelfRoot)
        {
            this->StateGroupBindings.clear();

            XML::Attribute CurrAttrib;
            XML::Node BindingsNode = SelfRoot.GetChild( "StateGroupBindings" );

            if( !BindingsNode.Empty() ) {
                if( BindingsNode.GetAttribute("Version").AsInt() == 1 ) {
                    for( XML::NodeIterator BindingNodeIt = BindingsNode.begin() ; BindingNodeIt != BindingsNode.end() ; ++BindingNodeIt )
                    {
                        if( (*BindingNodeIt).GetAttribute("Version").AsInt() == 1 ) {
                            UInt32 StateID = 0;

                            CurrAttrib = (*BindingNodeIt).GetAttribute("StateID");
                            if( !CurrAttrib.Empty() )
                                StateID = CurrAttrib.AsUint();

                            CurrAttrib = (*BindingNodeIt).GetAttribute("LayerGroupID");
                            if( !CurrAttrib.Empty() ) {
                                UInt16 LayerGroupID = CurrAttrib.AsUint();
                                RenderLayerGroup* NamedGroup = this->GetRenderLayerGroup( LayerGroupID );
                                if( NamedGroup != NULL ) {
                                    this->StateGroupBindings.insert( std::pair<UInt32,RenderLayerGroup*>(StateID,NamedGroup) );
                                }else{
                                    StringStream ExceptionStream;
                                    ExceptionStream << "Named RenderLayerGroup \"" << LayerGroupID << "\" not found when deserializing Widget named \"" << this->GetName() << "\".";
                                    MEZZ_EXCEPTION(ExceptionBase::PARAMETERS_EXCEPTION,ExceptionStream.str());
                                }
                            }
                        }else{
                            MEZZ_EXCEPTION(ExceptionBase::INVALID_VERSION_EXCEPTION,"Incompatible XML Version for " + String("StateGroupBindings") + ": Not Version 1.");
                        }
                    }
                }else{
                    MEZZ_EXCEPTION(ExceptionBase::INVALID_VERSION_EXCEPTION,"Incompatible XML Version for " + String("StateGroupBindings") + ": Not Version 1.");
                }
            }
        }
예제 #6
0
파일: DrawContext.cpp 프로젝트: jomanto/le2
string DrawContext::discPath(u16 radius)
{
  StringStream ss;
  ss << "disc-"<<radius;
  return ss.str();
}
예제 #7
0
CSSRule* CSSStream::ParseRule(CSSStyleSheet* parentStyleSheet, CSSRule* parentRule, ICSSRuleListener* pListener)
{
//	stream->SkipSpaces();

	getnextc();

	if (m_c == L'/')
	{
		getnextc();
		//if (c == L'*')
		EatChar(L'*');
		{
			CSSCommentRule* p = new CSSCommentRule;
			//p->AddRef();

			p->m_textOffset[0] = stream.m_ipos-2;
			p->m_textOffset[1] = stream.m_ipos-2;
			p->m_textOffset[2] = stream.m_ipos;

			p->m_parentStyleSheet = parentStyleSheet;
			p->m_parentRule = parentRule;

			StringStream cssText;
			cssText << L"/*";

			while (!stream.eof())
			{
				if (stream.m_c == L'*')
				{
					stream.getnextc();
					if (stream.m_c == L'/')
					{
						stream.getnextc();
						break;
					}
				}

				cssText << (WCHAR)stream.m_c;
			}

			p->m_textOffset[3] = stream.m_ipos;

			stream.EatChar(L'*');
			stream.EatChar(L'/');

			p->m_textOffset[4] = stream.m_ipos;
			p->m_textOffset[5] = stream.m_ipos;

			cssText << L"*/";

			p->m_cssText = cssText->str();

			*pVal = p;
		}
	}
	else if (m_c == L'@')	// at-rule
	{
		ASSERT(0);
#if 0
		String id = stream.GetID();

		StringStream strbuilder;

		strbuilder << L"@";
		strbuilder << id;

		int curly = 0;

		while (!stream.eof())
		{
			strbuilder << (WCHAR)m_c;

			if (stream.m_c == L'{')
			{
				curly++;
			}
			else if (stream.m_c == L'}')
			{
				curly--;
				if (curly == 0)
					break;
			}
			else if (stream.m_c == L';')
			{
				if (curly == 0)
				{
					break;
				}
			}
		}

		// Read spaces
		while (!stream.eof())
		{
			if (!isspace(stream.m_c))
			{
				break;
			}
			strbuilder << (WCHAR)stream.m_c;
			stream.getnextc();
		}

		String cssText = strbuilder->str();

		pCallback->AtRule(id, cssText);

		if (id == L"charset")
		{
			CSSCharsetRule* p = new CSSCharsetRule;
			if (p)
			{
			//	p->AddRef();
				p->m_parentStyleSheet = parentStyleSheet;
				p->m_parentRule = parentRule;

				p->set_cssText(cssText);

				*pVal = p;
			}
		}
		else if (id == L"import")
		{
			CSSImportRule* p = new CSSImportRule;
			if (p)
			{
			//	p->AddRef();
				p->m_parentStyleSheet = parentStyleSheet;
				p->m_parentRule = parentRule;

				p->set_cssText(cssText);

				*pVal = p;
			}
		}
		else if (id == L"fontface")
		{
			CSSFontFaceRule* p = new CSSFontFaceRule;
			if (p)
			{
			//	p->AddRef();
				p->m_parentStyleSheet = parentStyleSheet;
				p->m_parentRule = parentRule;

				p->set_cssText(cssText);

				*pVal = p;
			}
		}
		else if (id == L"media")
		{
			CSSMediaRule* p = new CSSMediaRule;
			if (p)
			{
				//p->AddRef();
				p->m_parentStyleSheet = parentStyleSheet;
				p->m_parentRule = parentRule;

				p->set_cssText(cssText);

				*pVal = p;
			}
		}
		else if (id == L"color-profile")
		{
			SVGColorProfileRule* p = new SVGColorProfileRule;
			if (p)
			{
//				p->AddRef();
				p->m_parentStyleSheet = parentStyleSheet;
				p->m_parentRule = parentRule;

				p->set_cssText(cssText);

				*pVal = p;
			}
		}
		/*
		else if (!tcscmp(id, L"charset"))
		{
		}
		*/
		else // Unknown at-rule
		{
			CSSUnknownRule* p = new CSSUnknownRule;
			if (p)
			{
				//p->AddRef();
				p->m_parentStyleSheet = parentStyleSheet;
				p->m_parentRule = parentRule;
				p->set_cssText(cssText);

				*pVal = p;
			}
		}
#endif
	}
	else
	{
		ParseStyleRule();
		if (p)
		{
		//	p->m_textOffset[0] = stream.m_ipos;

			p->m_parentStyleSheet = parentStyleSheet;
			p->m_parentRule = parentRule;

			StringStream cssText;

		// Skip selectors
			while (!stream.eof())
			{
				cssText << (WCHAR)stream.m_c;

				if (m_c == L'{')
				{
					break;
				}

				stream.getnextc();
			}

			p->m_textOffset[1] = stream.m_ipos;

		// Skip style declaration
			stream.EatChar(L'{');
			int curly = 1;

			p->m_textOffset[2] = stream.m_ipos;

			while (!stream.eof())
			{
				cssText << (WCHAR)stream.m_c;

				p->m_textOffset[3] = stream.m_ipos;

				if (stream.m_c == '"')
				{
					stream.getnextc();

					//if (delimiter == L'\'' || L'\"')
					{
						while (!stream.eof())
						{
							cssText << (WCHAR)stream.m_c;

							if (stream.m_c == '\\')
							{
								stream.getnextc();
								cssText << (WCHAR)stream.m_c;
							}
							else if (stream.m_c == '"')
							{
								break;
							}
						}
					}
				}
				else if (stream.m_c == L'{')
				{
					curly++;
				}
				else if (stream.m_c == L'}')
				{
					curly--;
					if (curly == 0)
					{
						break;
					}
				}
			}

			p->m_textOffset[4] = stream.m_ipos;

			// Read spaces
			while (!stream.eof())
			{
				if (!isspace(stream.m_c))
				{
					break;
				}
				cssText << (WCHAR)stream.m_c;
				stream.getnextc();
			}

			p->m_textOffset[5] = stream.m_ipos;

			p->set_cssText(cssText->str());
			p->m_pListener = pListener;

			*pVal = p;
		}
	}
	return Success;
}
예제 #8
0
    /** Detect which internal formats are allowed as RTT
        Also detect what combinations of stencil and depth are allowed with this internal
        format.
    */
    void GLES2FBOManager::detectFBOFormats()
    {
#if OGRE_PLATFORM == OGRE_PLATFORM_EMSCRIPTEN
        memset(mProps, 0, sizeof(mProps));

        // TODO: Fix that probing all formats slows down startup not just on the web also on Android / iOS
        mProps[PF_A8B8G8R8].valid = true;
        FormatProperties::Mode mode = {1, 0};
        mProps[PF_A8B8G8R8].modes.push_back(mode);
        LogManager::getSingleton().logMessage("[GLES2] : detectFBOFormats is disabled on this platform (due performance reasons)");
#else
        // Try all formats, and report which ones work as target
        GLES2RenderSystem* rs = getGLES2RenderSystem();
        GLuint fb = 0, tid = 0;

        bool hasGLES3 = rs->hasMinGLVersion(3, 0);

        const size_t depthCount = hasGLES3 ? DEPTHFORMAT_COUNT : DEPTHFORMAT_COUNT - 1; // 32_8 is not available on GLES2
        const size_t stencilStep = hasGLES3 ? 3 : 1; // 1 and 4 bit not available on GLES3

        for(size_t x = 0; x < PF_COUNT; ++x)
        {
            mProps[x].valid = false;

            // Fetch GL format token
            GLint internalFormat = GLES2PixelUtil::getGLInternalFormat((PixelFormat)x);
            GLenum fmt = GLES2PixelUtil::getGLOriginFormat((PixelFormat)x);
            GLenum type = GLES2PixelUtil::getGLOriginDataType((PixelFormat)x);

            // Note: letting PF_UNKNOWN pass here is for pure depth/ stencil formats
            // however there are reports that this crashes some unspecified android devices
            if((internalFormat == GL_NONE || fmt == GL_NONE || type == GL_NONE) && (x != 0))
                continue;

            // not color-renderable in GLES
            if(fmt == GL_BGRA_EXT)
                continue;

            // No test for compressed formats
            if(PixelUtil::isCompressed((PixelFormat)x))
                continue;

            // Create and attach framebuffer
            _createTempFramebuffer((PixelFormat)x, internalFormat, fmt, type, fb, tid);

            // Ignore status in case of fmt==GL_NONE, because no implementation will accept
            // a buffer without *any* attachment. Buffers with only stencil and depth attachment
            // might still be supported, so we must continue probing.
            if(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE)
            {
                mProps[x].valid = true;
                StringStream str;
                str << "FBO " << PixelUtil::getFormatName((PixelFormat)x) 
                    << " depth/stencil support: ";

                // For each depth/stencil formats
                for (size_t depth = 0; depth < depthCount; ++depth)
                {
                    if (depthFormats[depth] != GL_DEPTH24_STENCIL8 && depthFormats[depth] != GL_DEPTH32F_STENCIL8)
                    {
                        // General depth/stencil combination

                        for (size_t stencil = 0; stencil < STENCILFORMAT_COUNT; stencil += stencilStep)
                        {
//                            StringStream l;
//                            l << "Trying " << PixelUtil::getFormatName((PixelFormat)x) 
//                              << " D" << depthBits[depth] 
//                              << "S" << stencilBits[stencil];
//                            LogManager::getSingleton().logMessage(l.str());

                            if (_tryFormat(depthFormats[depth], stencilFormats[stencil]))
                            {
                                // Add mode to allowed modes
                                str << "D" << depthBits[depth] << "S" << stencilBits[stencil] << " ";
                                FormatProperties::Mode mode;
                                mode.depth = depth;
                                mode.stencil = stencil;
                                mProps[x].modes.push_back(mode);
                            }
                            else
                            {
                                // There is a small edge case that FBO is trashed during the test
                                // on some drivers resulting in undefined behavior
                                glBindFramebuffer(GL_FRAMEBUFFER, 0);
                                glDeleteFramebuffers(1, &fb);

                                _createTempFramebuffer((PixelFormat)x, internalFormat, fmt, type, fb, tid);
                            }
                        }
                    }
                    else if(hasGLES3 || rs->checkExtension("GL_OES_packed_depth_stencil") )
                    {
                        // Packed depth/stencil format
                        if (_tryPackedFormat(depthFormats[depth]))
                        {
                            // Add mode to allowed modes
                            str << "Packed-D" << depthBits[depth] << "S" << 8 << " ";
                            FormatProperties::Mode mode;
                            mode.depth = depth;
                            mode.stencil = 0;   // unuse
                            mProps[x].modes.push_back(mode);
                        }
                        else
                        {
                            // There is a small edge case that FBO is trashed during the test
                            // on some drivers resulting in undefined behavior
                            glBindFramebuffer(GL_FRAMEBUFFER, 0);
                            glDeleteFramebuffers(1, &fb);

                            _createTempFramebuffer((PixelFormat)x, internalFormat, fmt, type, fb, tid);
                        }
                    }
                }
                LogManager::getSingleton().logMessage(str.str());
            }

            // Delete texture and framebuffer
            glBindFramebuffer(GL_FRAMEBUFFER, 0);
            glDeleteFramebuffers(1, &fb);
            
            if (internalFormat != GL_NONE)
            {
                glDeleteTextures(1, &tid);
                tid = 0;
            }
        }

        // Clear any errors
        glGetError();
#endif
        String fmtstring;
        for(size_t x = 0; x < PF_COUNT; ++x)
        {
            if(mProps[x].valid)
                fmtstring += PixelUtil::getFormatName((PixelFormat)x)+" ";
        }
        LogManager::getSingleton().logMessage("[GLES2] : Valid FBO targets " + fmtstring);

    }
예제 #9
0
 Pair::~Pair() 
 {
     StringStream ss;
     ss << "~Pair():[key=" << mKey << ",value=" << mValue << ']';
     LogManager::getSingleton().logMessage( ss.str() );
 }
예제 #10
0
/// Builds an index with payloads in the given Directory and performs different
/// tests to verify the payload encoding
static void encodingTest(const DirectoryPtr& dir) {
    PayloadAnalyzerPtr analyzer = newLucene<PayloadAnalyzer>();
    IndexWriterPtr writer = newLucene<IndexWriter>(dir, analyzer, true, IndexWriter::MaxFieldLengthLIMITED);

    // should be in sync with value in TermInfosWriter
    int32_t skipInterval = 16;

    int32_t numTerms = 5;
    String fieldName = L"f1";

    int32_t numDocs = skipInterval + 1;
    // create content for the test documents with just a few terms
    Collection<TermPtr> terms = generateTerms(fieldName, numTerms);
    StringStream sb;
    for (Collection<TermPtr>::iterator term = terms.begin(); term != terms.end(); ++term) {
        sb << (*term)->text() << L" ";
    }
    String content = sb.str();

    int32_t payloadDataLength = numTerms * numDocs * 2 + numTerms * numDocs * (numDocs - 1) / 2;
    ByteArray payloadData = generateRandomData(payloadDataLength);

    DocumentPtr d = newLucene<Document>();
    d->add(newLucene<Field>(fieldName, content, Field::STORE_NO, Field::INDEX_ANALYZED));

    // add the same document multiple times to have the same payload lengths for all
    // occurrences within two consecutive skip intervals
    int32_t offset = 0;
    for (int32_t i = 0; i < 2 * numDocs; ++i) {
        analyzer->setPayloadData(fieldName, payloadData, offset, 1);
        offset += numTerms;
        writer->addDocument(d);
    }

    // make sure we create more than one segment to test merging
    writer->commit();

    for (int32_t i = 0; i < numDocs; ++i) {
        analyzer->setPayloadData(fieldName, payloadData, offset, i);
        offset += i * numTerms;
        writer->addDocument(d);
    }

    writer->optimize();
    // flush
    writer->close();

    // Verify the index
    IndexReaderPtr reader = IndexReader::open(dir, true);

    ByteArray verifyPayloadData(ByteArray::newInstance(payloadDataLength));
    offset = 0;
    Collection<TermPositionsPtr> tps = Collection<TermPositionsPtr>::newInstance(numTerms);
    for (int32_t i = 0; i < numTerms; ++i) {
        tps[i] = reader->termPositions(terms[i]);
    }

    while (tps[0]->next()) {
        for (int32_t i = 1; i < numTerms; ++i) {
            tps[i]->next();
        }
        int32_t freq = tps[0]->freq();

        for (int32_t i = 0; i < freq; ++i) {
            for (int32_t j = 0; j < numTerms; ++j) {
                tps[j]->nextPosition();
                tps[j]->getPayload(verifyPayloadData, offset);
                offset += tps[j]->getPayloadLength();
            }
        }
    }

    for (int32_t i = 0; i < numTerms; ++i) {
        tps[i]->close();
    }

    EXPECT_TRUE(payloadData.equals(verifyPayloadData));

    // test lazy skipping
    TermPositionsPtr tp = reader->termPositions(terms[0]);
    tp->next();
    tp->nextPosition();
    // now we don't read this payload
    tp->nextPosition();
    EXPECT_EQ(1, tp->getPayloadLength());
    ByteArray payload = tp->getPayload(ByteArray(), 0);
    EXPECT_EQ(payload[0], payloadData[numTerms]);
    tp->nextPosition();

    // we don't read this payload and skip to a different document
    tp->skipTo(5);
    tp->nextPosition();
    EXPECT_EQ(1, tp->getPayloadLength());
    payload = tp->getPayload(ByteArray(), 0);
    EXPECT_EQ(payload[0], payloadData[5 * numTerms]);

    // Test different lengths at skip points
    tp->seek(terms[1]);
    tp->next();
    tp->nextPosition();
    EXPECT_EQ(1, tp->getPayloadLength());
    tp->skipTo(skipInterval - 1);
    tp->nextPosition();
    EXPECT_EQ(1, tp->getPayloadLength());
    tp->skipTo(2 * skipInterval - 1);
    tp->nextPosition();
    EXPECT_EQ(1, tp->getPayloadLength());
    tp->skipTo(3 * skipInterval - 1);
    tp->nextPosition();
    EXPECT_EQ(3 * skipInterval - 2 * numDocs - 1, tp->getPayloadLength());

    // Test multiple call of getPayload()
    tp->getPayload(ByteArray(), 0);

    // it is forbidden to call getPayload() more than once without calling nextPosition()
    try {
        tp->getPayload(ByteArray(), 0);
    } catch (IOException& e) {
        EXPECT_TRUE(check_exception(LuceneException::IO)(e));
    }

    reader->close();

    // test long payload
    analyzer = newLucene<PayloadAnalyzer>();
    writer = newLucene<IndexWriter>(dir, analyzer, true, IndexWriter::MaxFieldLengthLIMITED);
    String singleTerm = L"lucene";

    d = newLucene<Document>();
    d->add(newLucene<Field>(fieldName, singleTerm, Field::STORE_NO, Field::INDEX_ANALYZED));
    // add a payload whose length is greater than the buffer size of BufferedIndexOutput
    payloadData = generateRandomData(2000);
    analyzer->setPayloadData(fieldName, payloadData, 100, 1500);
    writer->addDocument(d);

    writer->optimize();
    // flush
    writer->close();

    reader = IndexReader::open(dir, true);
    tp = reader->termPositions(newLucene<Term>(fieldName, singleTerm));
    tp->next();
    tp->nextPosition();

    verifyPayloadData.resize(tp->getPayloadLength());
    tp->getPayload(verifyPayloadData, 0);
    ByteArray portion(ByteArray::newInstance(1500));
    MiscUtils::arrayCopy(payloadData.get(), 100, portion.get(), 0, 1500);

    EXPECT_TRUE(portion.equals(verifyPayloadData));

    reader->close();
}
예제 #11
0
        void RadioButton::ProtoDeSerializeGroupButtons(const XML::Node& SelfRoot)
        {
            this->RemoveFromButtonGroup();

            XML::Attribute CurrAttrib;
            XML::Node ButtonsNode = SelfRoot.GetChild( "GroupButtons" );

            if( !ButtonsNode.Empty() ) {
                if( ButtonsNode.GetAttribute("Version").AsInt() == 1 ) {
                    for( XML::NodeIterator ButtonNodeIt = ButtonsNode.begin() ; ButtonNodeIt != ButtonsNode.end() ; ++ButtonNodeIt )
                    {
                        if( (*ButtonNodeIt).GetAttribute("Version").AsInt() == 1 ) {
                            String GroupButtonName;

                            CurrAttrib = (*ButtonNodeIt).GetAttribute("GroupButtonName");
                            if( !CurrAttrib.Empty() )
                                GroupButtonName = CurrAttrib.AsString();

                            if( !GroupButtonName.empty() ) {
                                Widget* NamedButton = this->ParentScreen->GetWidget(GroupButtonName);
                                if( NamedButton != NULL && NamedButton->GetTypeName() == RadioButton::TypeName ) {
                                    this->AddToButtonGroup( static_cast<RadioButton*>( NamedButton ) );
                                }else{
                                    StringStream ExceptionStream;
                                    ExceptionStream << "Named Widget \"" << GroupButtonName << "\" not found or not a RadioButton when deserializing Widget named \"" << this->GetName() << "\".";
                                    MEZZ_EXCEPTION(ExceptionBase::PARAMETERS_EXCEPTION,ExceptionStream.str());
                                }
                            }
                        }else{
                            MEZZ_EXCEPTION(ExceptionBase::INVALID_VERSION_EXCEPTION,"Incompatible XML Version for " + String("GroupButtons") + ": Not Version 1.");
                        }
                    }
                }else{
                    MEZZ_EXCEPTION(ExceptionBase::INVALID_VERSION_EXCEPTION,"Incompatible XML Version for " + String("GroupButtons") + ": Not Version 1.");
                }
            }
        }
예제 #12
0
 String ParserStatus::buildMessage(const size_t line, const size_t column, const String& str) const {
     StringStream msg;
     msg << str << " (line " << line << ", column " << column << ")";
     return msg.str();
 }
예제 #13
0
void displayRecognitionError (pANTLR3_BASE_RECOGNIZER recognizer, pANTLR3_UINT8 * tokenNames)
{
    // Adopted code from https://github.com/antlr/antlr3/blob/master/runtime/C/src/antlr3baserecognizer.c
    pANTLR3_EXCEPTION ex;
    pANTLR3_COMMON_TOKEN theToken;
    pANTLR3_BASE_TREE theBaseTree;
    pANTLR3_COMMON_TREE theCommonTree;

    // Retrieve some info for easy reading.
    ex = recognizer->state->exception;
    String fileName;
    // See if there is a 'filename' we can use
    if	(ex->streamName != NULL)
    {
        pANTLR3_STRING ftext;
        ftext = ex->streamName->to8(ex->streamName);
        fileName.assign((const char*)ftext->chars);
    }

    int line = recognizer->state->exception->line;
    StringStream ss;
    ss << (const char*) (recognizer->state->exception->message);

    // How we determine the next piece is dependent on which thing raised the
    // error.
    pANTLR3_STRING ttext;
    switch	(recognizer->type)
    {
    case ANTLR3_TYPE_PARSER:
    {
        // Prepare the knowledge we know we have
        theToken = (pANTLR3_COMMON_TOKEN)(recognizer->state->exception->token);
        ttext = theToken->toString(theToken);
        ss << ", at offset " << recognizer->state->exception->charPositionInLine;
        if (theToken != NULL)
        {
            if (theToken->type == ANTLR3_TOKEN_EOF)
                ss << ", at <EOF>";
            else
                // Guard against null text in a token
                ss << "\n near " << (ttext == NULL ? "<no text for the token>" : (const char*)ttext->chars) << "\n ";
        }
    }
        break;

    case ANTLR3_TYPE_TREE_PARSER:
        theBaseTree = (pANTLR3_BASE_TREE)(recognizer->state->exception->token);
        ttext = theBaseTree->toStringTree(theBaseTree);
        if (theBaseTree != NULL)
        {
            theCommonTree = (pANTLR3_COMMON_TREE) theBaseTree->super;
            if	(theCommonTree != NULL)
            {
                theToken = (pANTLR3_COMMON_TOKEN) theBaseTree->getToken(theBaseTree);
            }
            ss << ", at offset " << theBaseTree->getCharPositionInLine(theBaseTree);
            ss << ", near " << (const char*)ttext->chars;
        }
        break;

    default:
        std::cerr << "Base recognizer function displayRecognitionError called by unknown parser type - provide override for this function\n";
        return;
        break;
    }

    // Although this function should generally be provided by the implementation, this one
    // should be as helpful as possible for grammar developers and serve as an example
    // of what you can do with each exception type. In general, when you make up your
    // 'real' handler, you should debug the routine with all possible errors you expect
    // which will then let you be as specific as possible about all circumstances.
    //
    // Note that in the general case, errors thrown by tree parsers indicate a problem
    // with the output of the parser or with the tree grammar itself. The job of the parser
    // is to produce a perfect (in traversal terms) syntactically correct tree, so errors
    // at that stage should really be semantic errors that your own code determines and handles
    // in whatever way is appropriate.
    switch (ex->type)
    {
    case ANTLR3_UNWANTED_TOKEN_EXCEPTION:
        // Indicates that the recognizer was fed a token which seesm to be
        // spurious input. We can detect this when the token that follows
        // this unwanted token would normally be part of the syntactically
        // correct stream. Then we can see that the token we are looking at
        // is just something that should not be there and throw this exception.
        if	(tokenNames == NULL)
            ss << " : Extraneous input...";
        else
        {
            if	(ex->expecting == ANTLR3_TOKEN_EOF)
                ss << " : Extraneous input - expected <EOF>\n";
            else
                ss << " : Extraneous input - expected " << tokenNames[ex->expecting] << " ...\n";
        }
        break;

    case ANTLR3_MISSING_TOKEN_EXCEPTION:
        // Indicates that the recognizer detected that the token we just
        // hit would be valid syntactically if preceeded by a particular
        // token. Perhaps a missing ';' at line end or a missing ',' in an
        // expression list, and such like.
        if	(tokenNames == NULL)
            ss << " : Missing token (" << ex->expecting << ")...\n";
        else
        {
            if	(ex->expecting == ANTLR3_TOKEN_EOF)
                ss << " : Missing <EOF>\n";
            else
                ss << " : Missing " << tokenNames[ex->expecting] << " \n";
        }
        break;

    case ANTLR3_RECOGNITION_EXCEPTION:
        // Indicates that the recognizer received a token
        // in the input that was not predicted. This is the basic exception type
        // from which all others are derived. So we assume it was a syntax error.
        // You may get this if there are not more tokens and more are needed
        // to complete a parse for instance.
        ss << " : syntax error...\n";
        break;

    case ANTLR3_MISMATCHED_TOKEN_EXCEPTION:
        // We were expecting to see one thing and got another. This is the
        // most common error if we coudl not detect a missing or unwanted token.
        // Here you can spend your efforts to
        // derive more useful error messages based on the expected
        // token set and the last token and so on. The error following
        // bitmaps do a good job of reducing the set that we were looking
        // for down to something small. Knowing what you are parsing may be
        // able to allow you to be even more specific about an error.
        if (tokenNames == NULL)
            ss << " : syntax error...\n";
        else
        {
            if	(ex->expecting == ANTLR3_TOKEN_EOF)
                ss << " : expected <EOF>\n";
            else
                ss << " : expected " << tokenNames[ex->expecting] << " ...\n";
        }
        break;

    case ANTLR3_NO_VIABLE_ALT_EXCEPTION:
        // We could not pick any alt decision from the input given
        // so god knows what happened - however when you examine your grammar,
        // you should. It means that at the point where the current token occurred
        // that the DFA indicates nowhere to go from here.
        ss << " : cannot match to any predicted input...\n";
        break;

    case ANTLR3_MISMATCHED_SET_EXCEPTION:
        {
            ANTLR3_UINT32 count;
            ANTLR3_UINT32 bit;
            ANTLR3_UINT32 size;
            ANTLR3_UINT32 numbits;
            pANTLR3_BITSET errBits;
            // This means we were able to deal with one of a set of
            // possible tokens at this point, but we did not see any
            // member of that set.

            ss << " : unexpected input...\n expected one of : ";
            // What tokens could we have accepted at this point in the
            // parse?
            count = 0;
            errBits = antlr3BitsetLoad	(ex->expectingSet);
            numbits = errBits->numBits	(errBits);
            size = errBits->size	(errBits);

            if (size > 0)
            {
                // However many tokens we could have dealt with here, it is usually
                // not useful to print ALL of the set here. I arbitrarily chose 8
                // here, but you should do whatever makes sense for you of course.
                // No token number 0, so look for bit 1 and on.

                for	(bit = 1; bit < numbits && count < 8 && count < size; bit++)
                {
                    // TODO: This doesn;t look right - should be asking if the bit is set!!
                    if (tokenNames[bit])
                    {
                        ss << (count > 0 ? ", " : "") << tokenNames[bit];
                        count++;
                    }
                }
                ss << "\n";
            }
            else
            {
                std::cerr << "Actually dude, we didn't seem to be expecting anything here, or at least\n";
                std::cerr << "I could not work out what I was expecting, like so many of us these days!\n";
            }
        }
        break;

    case ANTLR3_EARLY_EXIT_EXCEPTION:
        // We entered a loop requiring a number of token sequences
        // but found a token that ended that sequence earlier than
        // we should have done.
        ss << " : missing elements...\n";
        break;

    default:
        // We don't handle any other exceptions here, but you can
        // if you wish. If we get an exception that hits this point
        // then we are just going to report what we know about the
        // token.
        ss << " : syntax not recognized...\n";
        break;
    }

    THROW_EXCEPT(Exception::ERR_PARSE,
                 ss.str(),
                 fileName,
                 line);
}
예제 #14
0
    void Entresol::ConstructFromXML(const String& EngineDataPath, const Mezzanine::ArchiveType ArchType, const String& InitializerFile)
    {
        //Add default manager factories
        AddAllEngineDefaultManagerFactories();
        //Set some sane Defaults for some values.
        this->ManualLoopBreak = false;

        // Create Ogre.
        SetupOgre();

        // Load the necessary plugins.
        SubSystemParticleFXPlugin = new Ogre::ParticleFXPlugin();
        Ogre::Root::getSingleton().installPlugin(SubSystemParticleFXPlugin);

        // Set up the data we'll be populating.
        XML::Attribute CurrAttrib;
        String GUIInit, ResourceInit, PluginsInit, LogFileName;
        String PluginExtension, PluginPath;

        // Create or set the resource manager.
        /// @todo This currently forces our default resource manager to be constructed, which isn't in line with our factory/initiailzation design.
        /// This should be addressed somehow.
        if(ResourceManager::SingletonValid())
            { AddManager(ResourceManager::GetSingletonPtr()); }
        else
            { AddManager(new ResourceManager(EngineDataPath, ArchType)); }

        // Open and load the initializer doc.
        ResourceManager* ResourceMan = GetResourceManager();
        /// @todo Replace this stack allocated stream for one initialized from the Resource Manager, after the system is ready.
        Resource::FileStream InitStream(InitializerFile,EngineDataPath);
        XML::Document InitDoc;
        XML::ParseResult DocResult = InitDoc.Load(InitStream);
        if( DocResult.Status != XML::StatusOk )
        {
            StringStream ExceptionStream;
            ExceptionStream << "Failed to parse XML file \"" << InitializerFile << "\".";
            MEZZ_EXCEPTION(Exception::SYNTAX_ERROR_EXCEPTION_XML,ExceptionStream.str());
        }
        XML::Node InitRoot = InitDoc.GetChild("InitializerRoot");
        if( InitRoot.Empty() )
        {
            StringStream ExceptionStream;
            ExceptionStream << "Failed to find expected Root node in \"" << InitializerFile << "\".";
            MEZZ_EXCEPTION(Exception::SYNTAX_ERROR_EXCEPTION_XML,ExceptionStream.str());
        }

        // Get the world settings and set them.
        XML::Node WorldSettings = InitRoot.GetChild("WorldSettings");
        for( XML::NodeIterator SetIt = WorldSettings.begin() ; SetIt != WorldSettings.end() ; ++SetIt )
        {
            String SecName = (*SetIt).Name();
            if( "FrameSettings" == SecName )
            {
                CurrAttrib = (*SetIt).GetAttribute("TargetFrameRate");
                if(CurrAttrib.Empty())
                {
                    CurrAttrib = (*SetIt).GetAttribute("TargetFrameTime");
                    if(!CurrAttrib.Empty())
                        SetTargetFrameTimeMicroseconds(CurrAttrib.AsWhole());
                }else{
                    this->SetTargetFrameRate(CurrAttrib.AsWhole());
                }
            }
            else
            {
                MEZZ_EXCEPTION(Exception::SYNTAX_ERROR_EXCEPTION_XML,String("Unknown WorldSetting ")+SecName);
            }

        }

        SetupLogging(LogFileName);

        // Get the other initializer files we'll be using, since we'll need the plugins initializer.
        XML::Node InitFiles = InitRoot.GetChild("OtherInitializers");
        for( XML::NodeIterator InitIt = InitFiles.begin() ; InitIt != InitFiles.end() ; ++InitIt )
        {
            String InitFileName = (*InitIt).Name();
            if( "PluginInit" == InitFileName )
            {
                CurrAttrib = (*InitIt).GetAttribute("FileName");
                if(!CurrAttrib.Empty())
                    PluginsInit = CurrAttrib.AsString();
            }
            else if( "ResourceInit" == InitFileName )
            {
                CurrAttrib = (*InitIt).GetAttribute("FileName");
                if(!CurrAttrib.Empty())
                    ResourceInit = CurrAttrib.AsString();
            }
            else if( "GUIInit" == InitFileName )
            {
                CurrAttrib = (*InitIt).GetAttribute("FileName");
                if(!CurrAttrib.Empty())
                    GUIInit = CurrAttrib.AsString();
            }
        }

        // Load additional resource groups
        /*if(!ResourceInit.empty())
        {
            /// @todo Replace this stack allocated stream for one initialized from the Resource Manager, after the system is ready.
            Resource::FileStream ResourceStream(ResourceInit,EngineDataPath);
            XML::Document ResourceDoc;
            ResourceDoc.Load(ResourceStream);
            // Get an iterator to the first resource group node, and declare them all.
            XML::Node ResourceLocations = ResourceDoc.GetChild("ResourceLocations");
            for( XML::NodeIterator GroupIt = ResourceLocations.begin() ; GroupIt != ResourceLocations.end() ; ++GroupIt )
            {
                String GroupName, GroupType, GroupPath;
                bool GroupRecursive = false;
                // Get the group path
                CurrAttrib = (*GroupIt).GetAttribute("GroupPath");
                if(!CurrAttrib.Empty())
                    GroupPath = CurrAttrib.AsString();
                // Get the group type
                CurrAttrib = (*GroupIt).GetAttribute("GroupType");
                if(!CurrAttrib.Empty())
                    GroupType = CurrAttrib.AsString();
                // Get the group name
                CurrAttrib = (*GroupIt).GetAttribute("GroupName");
                if(!CurrAttrib.Empty())
                    GroupName = CurrAttrib.AsString();
                // Get whether this is recursive
                CurrAttrib = (*GroupIt).GetAttribute("Recursive");
                if(!CurrAttrib.Empty())
                    GroupRecursive = StringTool::ConvertToBool(CurrAttrib.AsString());
                // Finally create the resource location.
                ResourceMan->AddAssetLocation(GroupPath,GroupType,GroupName,GroupRecursive);
            }
            // Get what resource groups should be initialized.
            XML::Node InitGroups = ResourceDoc.GetChild("InitGroups");
            for( XML::NodeIterator InitIt = InitGroups.begin() ; InitIt != InitGroups.end() ; ++InitIt )
            {
                String GroupName;
                CurrAttrib = (*InitIt).GetAttribute("GroupName");
                if(!CurrAttrib.Empty())
                    GroupName = CurrAttrib.AsString();
                ResourceMan->InitAssetGroup(GroupName);
            }
        }//*/

        // Create the requested managers and set their necessary values.
        XML::Node Managers = InitRoot.GetChild("Managers");
        for( XML::NodeIterator ManIt = Managers.begin() ; ManIt != Managers.end() ; ++ManIt )
        {
            CreateManager( (*ManIt).Name(), (*ManIt) );
        }

        // Load additional resource groups
        if(!ResourceInit.empty())
        {
            /// @todo Replace this stack allocated stream for one initialized from the Resource Manager, after the system is ready.
            Resource::FileStream ResourceStream(ResourceInit,EngineDataPath);
            XML::Document ResourceDoc;
            ResourceDoc.Load(ResourceStream);
            // Get an iterator to the first resource group node, and declare them all.
            XML::Node ResourceLocations = ResourceDoc.GetChild("ResourceLocations");
            for( XML::NodeIterator GroupIt = ResourceLocations.begin() ; GroupIt != ResourceLocations.end() ; ++GroupIt )
            {
                String GroupName, GroupPath;
                ArchiveType GroupType;
                bool GroupRecursive = false;
                // Get the group path
                CurrAttrib = (*GroupIt).GetAttribute("GroupPath");
                if(!CurrAttrib.Empty())
                    GroupPath = CurrAttrib.AsString();
                // Get the group type
                CurrAttrib = (*GroupIt).GetAttribute("GroupType");
                if(!CurrAttrib.Empty())
                    GroupType = ResourceManager::GetArchiveTypeFromString(CurrAttrib.AsString());
                // Get the group name
                CurrAttrib = (*GroupIt).GetAttribute("GroupName");
                if(!CurrAttrib.Empty())
                    GroupName = CurrAttrib.AsString();
                // Get whether this is recursive
                CurrAttrib = (*GroupIt).GetAttribute("Recursive");
                if(!CurrAttrib.Empty())
                    GroupRecursive = StringTools::ConvertToBool(CurrAttrib.AsString());
                // Finally create the resource location.
                ResourceMan->AddAssetLocation(GroupPath,GroupType,GroupName,GroupRecursive);
            }
            // Get what resource groups should be initialized.
            XML::Node InitGroups = ResourceDoc.GetChild("InitGroups");
            for( XML::NodeIterator InitIt = InitGroups.begin() ; InitIt != InitGroups.end() ; ++InitIt )
            {
                String GroupName;
                CurrAttrib = (*InitIt).GetAttribute("GroupName");
                if(!CurrAttrib.Empty())
                    GroupName = CurrAttrib.AsString();
                ResourceMan->InitAssetGroup(GroupName);
            }
        }

        // Configure the UI
        if(!GUIInit.empty())
        {
            /// @todo This is currently not implemented.
        }

        SanityChecks();
    }
예제 #15
0
static int run(int argc, const Char* const* argv){

	ScopedMessage message;
	try{
		bool show_usage = false;
		bool quiet = false;
		const Char* source_file_arg = NULL;

		for (int i = 1; i < argc; ++i) {
			String arg = argv[i];
			if (arg[0] == '-') {
				if (arg == _("--help") || arg == _("-h"))
					show_usage = true;
				else if (arg == _("--quiet") || arg == _("-q"))
					quiet = true;
			} else {
				// multiple file arguments is erroneous
				if (source_file_arg != NULL)
					show_usage = true;
				source_file_arg = argv[i];
			}
		}

		if(show_usage || source_file_arg == NULL){
			message<<_("Usage: ")<<fs::system_complete(argv[0]).leaf()<<_(" [--quiet] <filename>")<<endl<<endl;
			return 1;
		}

		const Path source_file = fs::system_complete(source_file_arg);
		Path target_dir = fs::system_complete(argv[0]).branch_path();

		if(!fs::exists(source_file)){
			message<<source_file<<endl<<_("File not found.")<<endl;
			return 1;
		}


		ArchiveType content = read_archive_content_sd7(source_file);
		if(content == R_OTHER){
			content = read_archive_content_sdz(source_file);
		}

		if(content == R_OTHER){
			message<<_("'")<<source_file.leaf()<<_("' is not a valid map/mod ")
			_("it may be corrupted, try to redownload it.")<<endl;
			return 1;
		}


		//for(Path test_path = source_file; test_path.has_root_directory(); ){
		//	if(fs::equivalent(test_path, target_dir)){
		//		message<<_("'")<<source_file.leaf()<<_("' already exists in the Spring directory.")<<endl;
		//		return 1;
		//	}
		//	test_path = test_path.branch_path();
		//}


		if(content == R_MAP){
			//message<<"isMap: "<<filename<<endl;
			target_dir /= _("maps");
		}else if(content == R_MOD){
			//message<<"isMod: "<<filename<<endl;
			target_dir /= _("mods");
		}else{
			assert(false);
		}

		if(!fs::exists(target_dir)){
			message<<_("The target directory '")<<target_dir<<_("' doesn't exist.")<<endl;
			return 1;
		}

		// stash existing files away
		if (fs::exists(target_dir / source_file.leaf())) {
			int i = 0;
			Path target_test;
			do {
				String stashed = (source_file.leaf() + _(".old"));
				if (i > 0) {
					StringStream tmp;
					tmp << i;
					stashed += _(".")+tmp.str();
				}
				target_test = target_dir / stashed;
				++i;
			} while (fs::exists(target_test));
			fs::rename(target_dir / source_file.leaf(), target_test);
			message << "File with same name found. It has been moved to " << endl
				<< target_test << endl << endl;
		}

		target_dir /= source_file.leaf();
		fs::rename(source_file, target_dir);

		if (!quiet) {
			message<<_("The ")<<(content == R_MAP? _("map '") : _("mod '"))<<source_file.leaf()
			<<_("' has been saved succesfully to '")<<target_dir.branch_path()<<_("'.")<<endl
			<<_("Use the reload mods/maps button in the lobby to make Spring find it.")<<endl;
		}

	}
	catch(FilesystemPathError& error) {
		fs::errno_type error_nr = fs::lookup_errno(error.system_error());
		message<<_("Cannot move file: ");
		switch(error_nr){
			case EPERM:
			case EACCES:{
				message<<_("Permission denied.");
				break;
			}
			case ENOSPC:{
				message<<_("Not enough free disk space.");
				break;
			}
			case ENOENT:{
				message<<_("Invalid path.");
				break;
			}
			case EROFS:{
				message<<_("Target path is read only.");
				break;
			}
			case EEXIST:{
				message<<_("Target folder already contains a file named '")<<error.path1().leaf()<<_("'.");
				break;
			}
			default:{
				message<<strerror(error_nr)<<_(".");
			}
		}
		message<<endl<<endl;
		message<<_("Source file: ")<<error.path1()<<endl; 
		message<<_("Target folder: ")<<error.path2().branch_path()<<endl;
	}
	catch(fs::filesystem_error& error) {
		message<<_("Filesystem error in: ")<<error.what()<<endl;
	}
	catch(std::exception& error) {
		message<<_("Found an exception with: ")<<error.what()<<endl;
	}
	catch(...) {
		message<<_("Found an unknown exception.")<<endl;
	}

	return 0;
}
예제 #16
0
    void desugar(AST *&ast_)
    {
        if (auto *ast = dynamic_cast<Apply*>(ast_)) {
                
            desugar(ast->target);
            for (AST *&arg : ast->arguments)
                desugar(arg);

        } else if (auto *ast = dynamic_cast<Array*>(ast_)) {
            for (AST *&el : ast->elements)
                desugar(el);

        } else if (auto *ast = dynamic_cast<ArrayComprehension*>(ast_)) {
            for (ComprehensionSpec &spec : ast->specs)
                desugar(spec.expr);
            desugar(ast->body);

            int n = ast->specs.size();
            AST *zero = make<LiteralNumber>(E, 0.0);
            AST *one = make<LiteralNumber>(E, 1.0);
            auto *_r = id(U"$r");
            auto *_l = id(U"$l");
            std::vector<const Identifier*> _i(n);
            for (int i = 0; i < n ; ++i) {
                StringStream ss;
                ss << U"$i_" << i;
                _i[i] = id(ss.str());
            }
            std::vector<const Identifier*> _aux(n);
            for (int i = 0; i < n ; ++i) {
                StringStream ss;
                ss << U"$aux_" << i;
                _aux[i] = id(ss.str());
            }

            // Build it from the inside out.  We keep wrapping 'in' with more ASTs.
            assert(ast->specs[0].kind == ComprehensionSpec::FOR);

            int last_for = n - 1;
            while (ast->specs[last_for].kind != ComprehensionSpec::FOR)
                last_for--;
            // $aux_{last_for}($i_{last_for} + 1, $r + [body])
            AST *in = make<Apply>(
                ast->body->location,
                var(_aux[last_for]),
                std::vector<AST*> {
                    make<Binary>(E, var(_i[last_for]), BOP_PLUS, one),
                    make<Binary>(E, var(_r), BOP_PLUS, singleton(ast->body))
                },
                true  // tailstrict
            );
            for (int i = n - 1; i >= 0 ; --i) {
                const ComprehensionSpec &spec = ast->specs[i];
                AST *out;
                if (i > 0) {
                    int prev_for = i - 1;
                    while (ast->specs[prev_for].kind != ComprehensionSpec::FOR)
                        prev_for--;

                    // aux_{prev_for}($i_{prev_for} + 1, $r)
                    out = make<Apply>(  // False branch.
                        E,
                        var(_aux[prev_for]), 
                        std::vector<AST*> {
                            make<Binary>(E, var(_i[prev_for]), BOP_PLUS, one), var(_r)},
                        true  // tailstrict
                    );
                } else {
                    out = var(_r);
                }
                switch (spec.kind) {
                    case ComprehensionSpec::IF: {
                        /*
                            if [[[...cond...]]] then
                                [[[...in...]]]
                            else
                                [[[...out...]]]
                        */
                        in = make<Conditional>(
                            ast->location,
                            spec.expr,
                            in,  // True branch.
                            out);  // False branch.
                    } break;
                    case ComprehensionSpec::FOR: {
                        /*
                            local $l = [[[...array...]]];
                            local aux_{i}(i_{i}, r) =
                                if i_{i} >= std.length(l) then
                                    [[[...out...]]]
                                else
                                    local [[[...var...]]] = l[i_{i}];
                                    [[[...in...]]]
                            aux_{i}(0, r) tailstrict;
                        */
                        in = make<Local>(
                            ast->location,
                            Local::Binds {
                                {_l, spec.expr},
                                {_aux[i], make<Function>(
                                    ast->location,
                                    std::vector<const Identifier*>{_i[i], _r},
                                    make<Conditional>(
                                        ast->location, 
                                        make<Binary>(
                                            E, var(_i[i]), BOP_GREATER_EQ, length(var(_l))),
                                        out,
                                        make<Local>(
                                            ast->location,
                                            Local::Binds {{
                                                spec.var,
                                                make<Index>(E, var(_l), var(_i[i]))
                                            }},
                                            in)
                                    )
                                )}},
                                make<Apply>(
                                    E,
                                    var(_aux[i]),
                                    std::vector<AST*> {
                                        zero,
                                        i == 0 ? make<Array>(E, std::vector<AST*>{})
                                               : static_cast<AST*>(var(_r))
                                    },
                                    true));  // tailstrict
                    } break;
                }
            }
                    
            ast_ = in;

        } else if (auto *ast = dynamic_cast<Binary*>(ast_)) {
            desugar(ast->left);
            desugar(ast->right);

        } else if (dynamic_cast<const BuiltinFunction*>(ast_)) {
            // Nothing to do.

        } else if (auto *ast = dynamic_cast<Conditional*>(ast_)) {
            desugar(ast->cond);
            desugar(ast->branchTrue);
            desugar(ast->branchFalse);

        } else if (auto *ast = dynamic_cast<Error*>(ast_)) {
            desugar(ast->expr);

        } else if (auto *ast = dynamic_cast<Function*>(ast_)) {
            desugar(ast->body);

        } else if (dynamic_cast<const Import*>(ast_)) {
            // Nothing to do.

        } else if (dynamic_cast<const Importstr*>(ast_)) {
            // Nothing to do.

        } else if (auto *ast = dynamic_cast<Index*>(ast_)) {
            desugar(ast->target);
            desugar(ast->index);

        } else if (auto *ast = dynamic_cast<Local*>(ast_)) {
            for (auto &bind: ast->binds)
                desugar(bind.second);
            desugar(ast->body);

        } else if (dynamic_cast<const LiteralBoolean*>(ast_)) {
            // Nothing to do.

        } else if (dynamic_cast<const LiteralNumber*>(ast_)) {
            // Nothing to do.

        } else if (dynamic_cast<const LiteralString*>(ast_)) {
            // Nothing to do.

        } else if (dynamic_cast<const LiteralNull*>(ast_)) {
            // Nothing to do.

        } else if (auto *ast = dynamic_cast<Object*>(ast_)) {
            for (auto &assert : ast->asserts) {
                desugar(assert);
            }
            for (auto &field : ast->fields) {
                desugar(field.name);
                desugar(field.body);
            }

        } else if (auto *ast = dynamic_cast<ObjectComprehension*>(ast_)) {
            for (ComprehensionSpec &spec : ast->specs)
                desugar(spec.expr);
            desugar(ast->field);
            desugar(ast->value);

            /*  {
                    [arr[0]]: local x = arr[1], y = arr[2], z = arr[3]; val_expr
                    for arr in [ [key_expr, x, y, z] for ...  ]
                }
            */
            auto *_arr = id(U"$arr");
            AST *zero = make<LiteralNumber>(E, 0.0);
            int counter = 1;
            Local::Binds binds;
            auto arr_e = std::vector<AST*> {ast->field};
            for (ComprehensionSpec &spec : ast->specs) {
                if (spec.kind == ComprehensionSpec::FOR) {
                    binds[spec.var] =
                        make<Index>(E, var(_arr), make<LiteralNumber>(E, double(counter++)));
                    arr_e.push_back(var(spec.var));
                }
            }
            AST *arr = make<ArrayComprehension>(
                ast->location,
                make<Array>(ast->location, arr_e),
                ast->specs);
            desugar(arr);
            ast_ = make<ObjectComprehensionSimple>(
                ast->location,
                make<Index>(E, var(_arr), zero),
                make<Local>(
                    ast->location,
                    binds,
                    ast->value),
                _arr,
                arr);

        } else if (auto *ast = dynamic_cast<ObjectComprehensionSimple*>(ast_)) {
            desugar(ast->field);
            desugar(ast->value);
            desugar(ast->array);

        } else if (dynamic_cast<const Self*>(ast_)) {
            // Nothing to do.

        } else if (dynamic_cast<const Super*>(ast_)) {
            // Nothing to do.

        } else if (auto *ast = dynamic_cast<Unary*>(ast_)) {
            desugar(ast->expr);

        } else if (dynamic_cast<const Var*>(ast_)) {
            // Nothing to do.

        } else {
            std::cerr << "INTERNAL ERROR: Unknown AST: " << ast_ << std::endl;
            std::abort();

        }
    }
예제 #17
0
unsigned Stream::ReadAt(void *buffer, uint64_t pos, size_t len, size_t *pread)
{
    /** @todo Isn't thread-safe like the other ReadAt's. Add a mutex. */

    LOG(HTTP) << "hs" << this << ".ReadAt(" << pos << ",+" << len << ") lastpos=" << m_last_pos << "\n";

    if (!m_need_fetch && pos != m_last_pos)
    {
	m_socket.Close();
	m_socket.Open();
	m_need_fetch = true;
	Seek(pos);
    }

    if (m_len && pos == m_len)
    {
	*pread = 0;
	return 0;
    }

    if (m_need_fetch)
    {
	m_socket.SetNonBlocking(false);

	LOG(HTTP) << "hs" << this << ": synchronous connect\n";

	unsigned int rc = m_socket.Connect(m_ipe);
	if (rc != 0)
	{
	    LOG(HTTP) << "hs" << this << " can't connect: " << rc << "\n";
	    return rc;
	}

	std::string headers = "GET";

	headers += " " + m_path + " HTTP/1.1\r\n";

	headers += "Host: " + m_host + "\r\n";

	if (pos)
	{
	    if (m_len)
	    {
		headers += util::Printf() << "Range: bytes=" << pos << "-"
					  << (m_len-1) << "\r\n";
	    }
	    else
	    {
		/* This is a bit nasty. Some "traditional" Receiver
		 * servers (in particular, Jupiter) don't like
		 * one-ended ranges. All such servers are on the
		 * "traditional" Receiver port of 12078; all such
		 * servers don't deal with >4GB files anyway. They do,
		 * however, deal with clipping large ranges to the
		 * actual size.
		 */
		if (m_ipe.port == 12078)
		{
		    headers += util::Printf() << "Range: bytes="
					      << pos << "-4294967295\r\n";
		}
		else
		{
		    headers += util::Printf() << "Range: bytes="
					      << pos << "-\r\n";
		}
	    }
	}

	headers += "User-Agent: " PACKAGE_NAME "/" PACKAGE_VERSION "\r\n";
	headers += "\r\n";

	rc = m_socket.WriteAll(headers.c_str(), headers.length());
	if (rc != 0)
	{
	    TRACE << "Can't even write headers: " << rc << "\n";
	    return rc;
	}

	LOG(HTTP) << "hs" << this << " sent headers:\n" << headers;

	rc = m_socket.SetNonBlocking(true);

	if (rc != 0)
	{
	    TRACE << "Can't set non-blocking: " << rc << "\n";
	    return rc;
	}

	util::GreedyLineReader lr(&m_socket);
	http::Parser hp(&lr);

	bool is_error = false;

	for (;;)
	{
	    unsigned int httpcode;

	    rc = hp.GetResponseLine(&httpcode, NULL);

	    LOG(HTTP) << "GetResponseLine returned " << rc << "\n";
	    
	    if (rc == 0)
	    {
		is_error = (httpcode != 206 && httpcode != 200);
		break;
	    }
	    if (rc != EWOULDBLOCK)
	    {
		TRACE << "GetLine failed " << rc << "\n";
		return rc;
	    }
	    if (rc == EWOULDBLOCK)
	    {
		rc = m_socket.WaitForRead(30000);
		if (rc != 0)
		{
		    TRACE << "hs" << this << " socket won't come ready "
			  << rc << "\n";
		    return rc;
		}
	    }
	}
	
	m_socket.SetNonBlocking(false);

	bool got_range = false;
	uint64_t clen = 0;

	for (;;)
	{
	    std::string key, value;

	    rc = hp.GetHeaderLine(&key, &value);

	    // Note that PeekingLineReader uses ReadPeek which doesn't use
	    // the internal timeout.
	    if (rc == EWOULDBLOCK)
	    {
		rc = m_socket.WaitForRead(5000);
		if (rc != 0)
		{
		    TRACE << "hs" << this
			  << " socket won't come ready in headers "
			  << rc << "\n";
		    return rc;
		}
		continue;
	    }

	    if (rc)
	    {
		TRACE << "GetHeaderLine says " << rc << ", bailing\n";
		return rc;
	    }

	    if (key.empty())
		break;

	    LOG(HTTP) << "hs" << this << " " << key << ": " << value << "\n";

	    if (!strcasecmp(key.c_str(), "Content-Range"))
	    {
		uint64_t rmin, rmax, elen = 0;

		/* HTTP/1.1 says "Content-Range: bytes X-Y/Z"
		 * but traditional Receiver servers send
		 * "Content-Range: bytes=X-Y"
		 */
		if (util::Scanf64(value.c_str(), "bytes %llu-%llu/%llu",
				  &rmin, &rmax, &elen) == 3
		    || util::Scanf64(value.c_str(), "bytes=%llu-%llu/%llu",
				     &rmin, &rmax, &elen) == 3
		    || util::Scanf64(value.c_str(), "bytes %llu-%llu",
				     &rmin, &rmax) == 2
		    || util::Scanf64(value.c_str(), "bytes=%llu-%llu",
				     &rmin, &rmax) == 2)
		{
		    if (elen)
			m_len = elen;
		    else
			m_len = rmax + 1;
		    
		    got_range = true;
		}
	    }
	    else if (!strcasecmp(key.c_str(), "Content-Length"))
	    {
		util::Scanf64(value.c_str(), "%llu", &clen);
	    }
	}

	if (!got_range)
	    m_len = clen;

	if (is_error)
	{
	    std::unique_ptr<util::Stream> epage(CreatePartialStream(&m_socket, 0,
								  clen));
	    StringStream ssp;	    
	    CopyStream(epage.get(), &ssp);
	    TRACE << "HTTP error page: " << ssp.str() << "\n";
	    return EINVAL;
	}

	m_need_fetch = false;

	m_last_pos = pos;

	lr.ReadLeftovers(buffer, len, pread);
	if (*pread)
	{
	    m_last_pos += *pread;
	    return 0;
	}
    }
	
    unsigned int rc = m_socket.Read(buffer, len, pread);

    if (!rc)
    {
	m_last_pos += *pread;
	LOG(HTTP) << "hs" << this << " socket read " << *pread << " bytes\n";
    }
    else
    {
	LOG(HTTP) << "hs" << this << " socket read error " << rc << "\n";
    }

    return rc;
}
예제 #18
0
 ReparentBrushesCommand* ReparentBrushesCommand::reparent(Model::MapDocument& document, const Model::BrushList& brushes, Model::Entity& newParent) {
     StringStream name;
     name << (brushes.size() == 1 ? "Move Brush to " : "Move Brushes to ");
     name << (newParent.classname() != NULL ? *newParent.classname() : Model::Entity::NoClassnameValue);
     return new ReparentBrushesCommand(document, name.str(), brushes, newParent);
 }
예제 #19
0
파일: DrawContext.cpp 프로젝트: jomanto/le2
string DrawContext::ringPath(u16 radius, u16 thickness)
{
  StringStream ss;
  ss << "ring-"<<radius<<"-"<<thickness;
  return ss.str();
}
예제 #20
0
	//---------------------------------------------------------------------
	bool Technique::checkGPURules(StringStream& errors)
	{
		const RenderSystemCapabilities* caps =
			Root::getSingleton().getRenderSystem()->getCapabilities();

		StringStream includeRules;
		bool includeRulesPresent = false;
		bool includeRuleMatched = false;

		// Check vendors first
		for (GPUVendorRuleList::const_iterator i = mGPUVendorRules.begin();
			i != mGPUVendorRules.end(); ++i)
		{
			if (i->includeOrExclude == INCLUDE)
			{
				includeRulesPresent = true;
				includeRules << caps->vendorToString(i->vendor) << " ";
				if (i->vendor == caps->getVendor())
					includeRuleMatched = true;
			}
			else // EXCLUDE
			{
				if (i->vendor == caps->getVendor())
				{
					errors << "Excluded GPU vendor: " << caps->vendorToString(i->vendor)
						<< std::endl;
					return false;
				}
					
			}
		}

		if (includeRulesPresent && !includeRuleMatched)
		{
			errors << "Failed to match GPU vendor: " << includeRules.str( )
				<< std::endl;
			return false;
		}

		// now check device names
		includeRules.str(BLANKSTRING);
		includeRulesPresent = false;
		includeRuleMatched = false;

		for (GPUDeviceNameRuleList::const_iterator i = mGPUDeviceNameRules.begin();
			i != mGPUDeviceNameRules.end(); ++i)
		{
			if (i->includeOrExclude == INCLUDE)
			{
				includeRulesPresent = true;
				includeRules << i->devicePattern << " ";
				if (StringUtil::match(caps->getDeviceName(), i->devicePattern, i->caseSensitive))
					includeRuleMatched = true;
			}
			else // EXCLUDE
			{
				if (StringUtil::match(caps->getDeviceName(), i->devicePattern, i->caseSensitive))
				{
					errors << "Excluded GPU device: " << i->devicePattern
						<< std::endl;
					return false;
				}

			}
		}

		if (includeRulesPresent && !includeRuleMatched)
		{
			errors << "Failed to match GPU device: " << includeRules.str( )
				<< std::endl;
			return false;
		}

		// passed
		return true;
	}
    void GLES2FrameBufferObject::initialise()
    {
		// Release depth and stencil, if they were bound
        mManager->releaseRenderBuffer(mDepth);
        mManager->releaseRenderBuffer(mStencil);
		mManager->releaseRenderBuffer(mMultisampleColourBuffer);
        /// First buffer must be bound
        if(!mColour[0].buffer)
        {
            OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, 
                "Attachment 0 must have surface attached",
                "GLES2FrameBufferObject::initialise");
        }

		// If we're doing multisampling, then we need another FBO which contains a
		// renderbuffer which is set up to multisample, and we'll blit it to the final 
		// FBO afterwards to perform the multisample resolve. In that case, the 
		// mMultisampleFB is bound during rendering and is the one with a depth/stencil

        ushort maxSupportedMRTs = Root::getSingleton().getRenderSystem()->getCapabilities()->getNumMultiRenderTargets();

        /// Store basic stats
        size_t width = mColour[0].buffer->getWidth();
        size_t height = mColour[0].buffer->getHeight();
        GLuint format = mColour[0].buffer->getGLFormat();

		// Bind simple buffer to add colour attachments
		glBindFramebuffer(GL_FRAMEBUFFER, mFB);
        GL_CHECK_ERROR;

        /// Bind all attachment points to frame buffer
        for(size_t x=0; x<maxSupportedMRTs; ++x)
        {
            if(mColour[x].buffer)
            {
                if(mColour[x].buffer->getWidth() != width || mColour[x].buffer->getHeight() != height)
                {
                    StringStream ss;
                    ss << "Attachment " << x << " has incompatible size ";
                    ss << mColour[x].buffer->getWidth() << "x" << mColour[x].buffer->getHeight();
                    ss << ". It must be of the same as the size of surface 0, ";
                    ss << width << "x" << height;
                    ss << ".";
                    OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, ss.str(), "GLES2FrameBufferObject::initialise");
                }
                if(mColour[x].buffer->getGLFormat() != format)
                {
                    StringStream ss;
                    ss << "Attachment " << x << " has incompatible format.";
                    OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, ss.str(), "GLES2FrameBufferObject::initialise");
                }
	            mColour[x].buffer->bindToFramebuffer(GL_COLOR_ATTACHMENT0+x, mColour[x].zoffset);
            }
            else
            {
                // Detach
                glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+x, GL_RENDERBUFFER, 0);
                GL_CHECK_ERROR;
            }
        }

		// Now deal with depth / stencil
		if (mMultisampleFB)
		{
			// Bind multisample buffer
			glBindFramebuffer(GL_FRAMEBUFFER, mMultisampleFB);
            GL_CHECK_ERROR;

			// Create AA render buffer (colour)
			// note, this can be shared too because we blit it to the final FBO
			// right after the render is finished
			mMultisampleColourBuffer = mManager->requestRenderBuffer(format, width, height, mNumSamples);

			// Attach it, because we won't be attaching below and non-multisample has
			// actually been attached to other FBO
			mMultisampleColourBuffer.buffer->bindToFramebuffer(GL_COLOR_ATTACHMENT0, 
				mMultisampleColourBuffer.zoffset);

			// depth & stencil will be dealt with below
		}
        GL_CHECK_ERROR;

        /// Depth buffer is not handled here anymore.
		/// See GLES2FrameBufferObject::attachDepthBuffer() & RenderSystem::setDepthBufferFor()

        GLenum bufs[OGRE_MAX_MULTIPLE_RENDER_TARGETS];
		for(size_t x=0; x<OGRE_MAX_MULTIPLE_RENDER_TARGETS; ++x)
		{
			// Fill attached colour buffers
			if(mColour[x].buffer)
			{
				bufs[x] = GL_COLOR_ATTACHMENT0 + x;
			}
			else
			{
				bufs[x] = GL_NONE;
			}
		}
        
        /// Check status
        GLuint status;
        status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
        GL_CHECK_ERROR;

        /// Bind main buffer
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE_IOS
        // The screen buffer is 1 on iOS
        glBindFramebuffer(GL_FRAMEBUFFER, 1);
#else
        glBindFramebuffer(GL_FRAMEBUFFER, 0);
#endif
        GL_CHECK_ERROR;

        switch(status)
        {
        case GL_FRAMEBUFFER_COMPLETE:
            // All is good
            break;
        case GL_FRAMEBUFFER_UNSUPPORTED:
            OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, 
                "All framebuffer formats with this texture internal format unsupported",
                "GLES2FrameBufferObject::initialise");
        default:
            OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, 
                "Framebuffer incomplete or other FBO status error",
                "GLES2FrameBufferObject::initialise");
        }
        
    }
예제 #22
0
	String CrashHandler::getStackTrace()
	{
		StringStream stackTrace;
		void *trace[BS_MAX_STACKTRACE_DEPTH];

		int trace_size = backtrace(trace, BS_MAX_STACKTRACE_DEPTH);
		char **messages = backtrace_symbols(trace, trace_size);

		// Most lines returned by backtrace_symbols() look like this:
		//
		//     <path/to/binary>(mangled_symbol+offset) [address]
		//
		// For those lines, we demangle the symbol with abi::__cxa_demangle(),
		// others are good as is.

		for (int i = 0; i < trace_size && messages != NULL; ++i)
		{
			// Try to find the characters surrounding the mangled name: '(' and '+'
			char *mangled_name = NULL, *offset_begin = NULL, *offset_end = NULL;
			for (char *p = messages[i]; *p; ++p)
			{
				if (*p == '(')
					mangled_name = p;
				else if (*p == '+')
					offset_begin = p;
				else if (*p == ')') {
					offset_end = p;
					break;
				}
			}

			bool lineContainsMangledSymbol = mangled_name != NULL
			                                 && offset_begin != NULL
			                                 && offset_end != NULL
			                                 && mangled_name < offset_begin;

			stackTrace << toString(i) << ") ";

			if (lineContainsMangledSymbol)
			{
				*mangled_name++ = '\0';
				*offset_begin++ = '\0';
				*offset_end++ = '\0';

				int status;
				char *real_name = abi::__cxa_demangle(mangled_name, 0, 0, &status);
				char *output_name = status == 0 /* Demangling successful */? real_name : mangled_name;
				stackTrace << String(messages[i])
				           << ": " << output_name
				           << "+" << offset_begin << offset_end;

				free(real_name);
			}
			else
				stackTrace << String(messages[i]);

			if (i < trace_size - 1)
				stackTrace << "\n";
		}

		free(messages);

		return stackTrace.str();
	}
예제 #23
0
    void GLFrameBufferObject::rebuild()
    {
        // First buffer must be bound
        if(!mColor[0].buffer)
			BS_EXCEPT(InvalidParametersException, "Attachment 0 must have surface attached");

        // Store basic stats
        UINT32 width = mColor[0].buffer->getWidth();
        UINT32 height = mColor[0].buffer->getHeight();
        UINT16 maxSupportedMRTs = BansheeEngine::RenderAPICore::instancePtr()->getCapabilities()->getNumMultiRenderTargets();

		// Bind simple buffer to add color attachments
		glBindFramebuffer(GL_FRAMEBUFFER, mFB);

		bool bindAllLayers = false;

        // Bind all attachment points to frame buffer
        for(UINT16 x = 0; x < maxSupportedMRTs; ++x)
        {
            if(mColor[x].buffer)
            {
                if(mColor[x].buffer->getWidth() != width || mColor[x].buffer->getHeight() != height)
                {
                    StringStream ss;
                    ss << "Attachment " << x << " has incompatible size ";
                    ss << mColor[x].buffer->getWidth() << "x" << mColor[x].buffer->getHeight();
                    ss << ". It must be of the same as the size of surface 0, ";
                    ss << width << "x" << height;
                    ss << ".";
                    BS_EXCEPT(InvalidParametersException, ss.str());
                }

				// Note: I'm attaching textures to FBO while renderbuffers might yield better performance if I
				// don't need to read from them

	            mColor[x].buffer->bindToFramebuffer(GL_COLOR_ATTACHMENT0 + x, mColor[x].zoffset, mColor[x].allLayers);
				bindAllLayers |= mColor[x].allLayers;
            }
            else
            {
                // Detach
                glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + x, 0, 0);
            }
        }

		if(mDepthStencilBuffer != nullptr)
			mDepthStencilBuffer->bindToFramebuffer(GL_DEPTH_STENCIL_ATTACHMENT, 0, bindAllLayers);

		// Do glDrawBuffer calls
		GLenum bufs[BS_MAX_MULTIPLE_RENDER_TARGETS];
		GLsizei n = 0;
		for(UINT32 x = 0; x < BS_MAX_MULTIPLE_RENDER_TARGETS; ++x)
		{
			// Fill attached colour buffers
			if(mColor[x].buffer)
			{
				bufs[x] = GL_COLOR_ATTACHMENT0 + x;
				// Keep highest used buffer + 1
				n = x+1;
			}
			else
			{
				bufs[x] = GL_NONE;
			}
		}

		glDrawBuffers(n, bufs);

		// No read buffer, by default, if we want to read anyway we must not forget to set this.
		glReadBuffer(GL_NONE);

        // Check status
        GLuint status;
        status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
        
        // Bind main buffer
        glBindFramebuffer(GL_FRAMEBUFFER, 0);
        
        switch(status)
        {
        case GL_FRAMEBUFFER_COMPLETE:
            break;
        case GL_FRAMEBUFFER_UNSUPPORTED:
            BS_EXCEPT(InvalidParametersException, "All framebuffer formats with this texture internal format unsupported");
        default:
            BS_EXCEPT(InvalidParametersException, "Framebuffer incomplete or other FBO status error");
        }
    }
	LEMON_UNITTEST_CASE(FileSystemUnittest,exist_Test)
	{
		String current = current_directory();

		current_directory(current);

		LEMON_CHECK(current_directory() == current);

		String dirName = LEMON_TEXT("{C3F0C7DD-A2A8-42B5-BF87-277345DE9774}");

		if(exists(dirName))
		{
			if(is_directory(dirName)) remove_directories(dirName);

			else remove_file(dirName);
		}

		create_directory(dirName);

		LEMON_CHECK(exists(dirName));

		const static size_t children = 100;

		for(size_t i = 0; i < children ; ++ i)
		{
			StringStream stream;

			stream << LEMON_TEXT("{C3F0C7DD-A2A8-42B5-BF87-277345DE9774}/") << i;

			String currentFile = stream.str();

			create_directory(currentFile);

			LEMON_CHECK(exists(currentFile));
		}

		directory_iteartor_t iter(dirName);

		directory_iteartor_t end;

		size_t i;

		for(i = 0;iter != end; ++ iter,++i)
		{
			if(LEMON_TEXT(".") == *iter) continue;

			if(LEMON_TEXT("..") == *iter) continue;

			String path = dirName + LEMON_TEXT("/") + *iter;

			remove_directory(path);

			LEMON_CHECK(!exists(path));
		}

		LEMON_CHECK(children == (i - 2));

		remove_directory(dirName);

		LEMON_CHECK(!exists(dirName));
	}
예제 #25
0
파일: Layer.cpp 프로젝트: lobotony/le2
string Layer::description()
{
  StringStream os;
  os << "[Layer "<<(u64)this<<" '"<<name<<"']";
  return os.str();
}
예제 #26
0
void write_stringstream(const StringStream& s, OutputStream& out) {
    out.write(s.str().c_str(), s.str().size());
}
예제 #27
0
bool Builder::run(const BuilderParams &params)
{

    mParams = params;

    collectFiles();

    // initialize sc-memory
    sc_memory_params p;
    sc_memory_params_clear(&p);
    p.clear = mParams.clearOutput ? SC_TRUE : SC_FALSE;
    p.config_file = mParams.configFile.empty() ? 0 : mParams.configFile.c_str();
    p.repo_path = mParams.outputPath.c_str();
    p.ext_path = mParams.extensionsPath.size() > 0 ? mParams.extensionsPath.c_str() : 0;

    sc_memory_initialize(&p);

    mContext = sc_memory_context_new(sc_access_lvl_make_min);

    std::cout << "Build knowledge base from sources... " << std::endl;

    // process founded files
    uint32 done = 0, last_progress = -1;
    tFileSet::iterator it, itEnd = mFileSet.end();
    for (it = mFileSet.begin(); it != itEnd; ++it)
    {
        uint32 progress = (uint32)(((float)++done / (float)mFileSet.size()) * 100);
        if (mParams.showFileNames)
        {
            std::cout << "[ " << progress << "% ] " << *it << std::endl;
        }
        else
        {
            if (last_progress != progress)
            {
                if (progress % 10 == 0)
                {
                    std::cout << "[" << progress << "%]";
                    std::cout.flush();
                }
                else
                {
                    std::cout << ".";
                    std::cout.flush();
                }
                last_progress = progress;
            }
        }

        try
        {
            processFile(*it);
        } catch(const Exception &e)
        {
            StringStream ss;
            ss << e.getDescription() << " in " << e.getFileName() << " at line " << e.getLineNumber();
            mErrors.push_back(ss.str());
        }
    }
    std::cout << std::endl << "done" << std::endl;

    // print errors
    std::cout << std::endl << "-------" << std::endl << "Errors:" << std::endl;
    int idx = 1;
    tStringList::iterator itErr, itErrEnd = mErrors.end();
    for (itErr = mErrors.begin(); itErr != itErrEnd; ++itErr)
        std::cout << "[" << idx++ << "]\t" << *itErr << std::endl;

    // print statistics
    sc_stat stat;
    sc_memory_stat(mContext, &stat);

    unsigned int all_count = stat.arc_count + stat.node_count + stat.link_count;

    std::cout << std::endl << "Statistics" << std::endl;
    std::cout << "Nodes: " << stat.node_count << "(" << ((float)stat.node_count / (float)all_count) * 100 << "%)" << std::endl;
    std::cout << "Arcs: " << stat.arc_count << "(" << ((float)stat.arc_count / (float)all_count) * 100 << "%)"  << std::endl;
    std::cout << "Links: " << stat.link_count << "(" << ((float)stat.link_count / (float)all_count) * 100 << "%)"  << std::endl;
    std::cout << "Total: " << all_count << std::endl;

    sc_memory_context_free(mContext);
    sc_memory_shutdown(SC_TRUE);

    return true;
}
예제 #28
0
파일: fileio.cpp 프로젝트: pdoogs/mealplan
String FileInfo::GetFullFilePath() const
{
	StringStream ss;
	ss << _pathToDirectory << L"\\" << _filename;
	return ss.str();
}
예제 #29
0
 String FilteredQuery::toString(const String& field)
 {
     StringStream buffer;
     buffer << L"filtered(" << query->toString(field) << L")->" << filter->toString() << boostString();
     return buffer.str();
 }
예제 #30
0
GpuProgramPtr GBufferMaterialGeneratorImpl::generateVertexShader(MaterialGenerator::Perm permutation)
{
	StringStream ss;

    if(mIsGLSL)
    {
        ss << "#version 150" << std::endl;
        ss << "in vec4 vertex;" << std::endl;
        ss << "in vec3 normal;" << std::endl;

        uint32 numTexCoords = (permutation & GBufferMaterialGenerator::GBP_TEXCOORD_MASK) >> 8;
        for (uint32 i=0; i<numTexCoords; i++)
        {
            ss << "in vec2 uv" << i << ';' << std::endl;
        }

        if (permutation & GBufferMaterialGenerator::GBP_NORMAL_MAP)
        {
            ss << "in vec3 tangent;" << std::endl;
        }

        //TODO : Skinning inputs
        ss << std::endl;

#ifdef WRITE_LINEAR_DEPTH
        ss << "out vec3 oViewPos;" << std::endl;
#else
        ss << "out float oDepth;" << std::endl;
#endif
        ss << "out vec3 oNormal;" << std::endl;
        if (permutation & GBufferMaterialGenerator::GBP_NORMAL_MAP)
        {
            ss << "out vec3 oTangent;" << std::endl;
            ss << "out vec3 oBiNormal;" << std::endl;
        }
        for (uint32 i=0; i<numTexCoords; i++)
        {
            ss << "out vec2 oUv" << i << ";" << std::endl;
        }

        ss << std::endl;

        ss << "uniform mat4 cWorldViewProj;" << std::endl;
        ss << "uniform mat4 cWorldView;" << std::endl;

        ss << "void main()" << std::endl;

        ss << "{" << std::endl;
        ss << "	gl_Position = cWorldViewProj * vertex;" << std::endl;
        ss << "	oNormal = (cWorldView * vec4(normal,0)).xyz;" << std::endl;
        if (permutation & GBufferMaterialGenerator::GBP_NORMAL_MAP)
        {
            ss << "	oTangent = (cWorldView * vec4(tangent,0)).xyz;" << std::endl;
            ss << "	oBiNormal = cross(oNormal, oTangent);" << std::endl;
        }

#ifdef WRITE_LINEAR_DEPTH
        ss << "	oViewPos = (cWorldView * vertex).xyz;" << std::endl;
#else
        ss << "	oDepth = gl_Position.w;" << std::endl;
#endif

        for (uint32 i=0; i<numTexCoords; i++) {
            ss << "	oUv" << i << " = uv" << i << ';' << std::endl;
        }

        ss << "}" << std::endl;

        String programSource = ss.str();
        String programName = mBaseName + "VP_" + StringConverter::toString(permutation);

#if OGRE_DEBUG_MODE
        LogManager::getSingleton().getDefaultLog()->logMessage(programSource);
#endif

        // Create shader object
        HighLevelGpuProgramPtr ptrProgram = HighLevelGpuProgramManager::getSingleton().createProgram(programName,
                                                                                                     ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
                                                                                                     "glsl", GPT_VERTEX_PROGRAM);
        ptrProgram->setSource(programSource);
        ptrProgram->setParameter("syntax", "glsl150");

        const GpuProgramParametersSharedPtr& params = ptrProgram->getDefaultParameters();
        params->setNamedAutoConstant("cWorldViewProj", GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX);
        params->setNamedAutoConstant("cWorldView", GpuProgramParameters::ACT_WORLDVIEW_MATRIX);
        ptrProgram->load();
        
        return GpuProgramPtr(ptrProgram);
    }
    else
    {