void CityRegionImplementation::notifyExit(SceneObject* object) { //pre: no 2 different city regions should ever overlap, only 2 Regions of the same city region if (object->isTangibleObject()) { TangibleObject* tano = cast<TangibleObject*>(object); ManagedReference<Region*> activeRegion = tano->getActiveRegion().castTo<Region*>(); if (activeRegion != NULL) { ManagedReference<CityRegion*> city = activeRegion->getCityRegion(); object->setCityRegion(city); if (city == _this.getReferenceUnsafeStaticCast()) // if its the same city we wait till the object exits the last region return; } else { object->setCityRegion(NULL); } } else { object->setCityRegion(NULL); } if (object->isBazaarTerminal() || object->isVendor()) { if (object->isBazaarTerminal()) bazaars.drop(object->getObjectID()); AuctionTerminalDataComponent* terminalData = NULL; DataObjectComponentReference* data = object->getDataObjectComponent(); if(data != NULL && data->get() != NULL && data->get()->isAuctionTerminalData()) terminalData = cast<AuctionTerminalDataComponent*>(data->get()); if(terminalData != NULL) terminalData->updateUID(); } if (object->isPlayerCreature()) currentPlayers.decrement(); if (isClientRegion()) return; if (object->isCreatureObject()) { CreatureObject* creature = cast<CreatureObject*>(object); StringIdChatParameter params("city/city", "city_leave_city"); //You have left %TO. params.setTO(getRegionName()); creature->sendSystemMessage(params); removeSpecializationModifiers(creature); } if (object->isStructureObject()) { float x = object->getWorldPositionX(); float y = object->getWorldPositionY(); StructureObject* structure = cast<StructureObject*>(object); Locker slocker(&structureListMutex); if (structure->isBuildingObject()) { BuildingObject* building = cast<BuildingObject*>(object); uint64 ownerID = structure->getOwnerObjectID(); ZoneServer* zoneServer = building->getZoneServer(); if (zoneServer != NULL) { ManagedReference<CreatureObject*> owner = zoneServer->getObject(ownerID).castTo<CreatureObject*>(); if(owner != NULL && owner->isPlayerCreature() && building->isResidence() && isCitizen(ownerID)) { CityManager* cityManager = zoneServer->getCityManager(); cityManager->unregisterCitizen(_this.getReferenceUnsafeStaticCast(), owner); } } } completeStructureList.drop(structure->getObjectID()); if (structure->isCivicStructure()) { removeStructure(structure); } else if (structure->isCommercialStructure()) { removeCommercialStructure(structure); } } if (object->isDecoration() && object->getParent().get() == NULL) { removeDecoration(object); } }
StructureObject* StructureManager::placeStructure(CreatureObject* creature, const String& structureTemplatePath, float x, float y, int angle, int persistenceLevel) { ManagedReference<Zone*> zone = creature->getZone(); if (zone == NULL) return NULL; TerrainManager* terrainManager = zone->getPlanetManager()->getTerrainManager(); SharedStructureObjectTemplate* serverTemplate = dynamic_cast<SharedStructureObjectTemplate*>(templateManager->getTemplate( structureTemplatePath.hashCode())); if (serverTemplate == NULL) { info("server template is null"); return NULL; } float z = zone->getHeight(x, y); float floraRadius = serverTemplate->getClearFloraRadius(); bool snapToTerrain = serverTemplate->getSnapToTerrain(); Reference<StructureFootprint*> structureFootprint = serverTemplate->getStructureFootprint(); float w0 = -5; //Along the x axis. float l0 = -5; //Along the y axis. float l1 = 5; float w1 = 5; float zIncreaseWhenNoAvailableFootprint = 0.f; //TODO: remove this when it has been verified that all buildings have astructure footprint. if (structureFootprint != NULL) { //If the angle is odd, then swap them. getStructureFootprint(serverTemplate, angle, l0, w0, l1, w1); } else { if (!serverTemplate->isCampStructureTemplate()) warning( "Structure with template '" + structureTemplatePath + "' has no structure footprint."); zIncreaseWhenNoAvailableFootprint = 5.f; } if (floraRadius > 0 && !snapToTerrain) z = terrainManager->getHighestHeight(x + w0, y + l0, x + w1, y + l1, 1) + zIncreaseWhenNoAvailableFootprint; String strDatabase = "playerstructures"; bool bIsFactionBuilding = (serverTemplate->getGameObjectType() == SceneObjectType::FACTIONBUILDING); if (bIsFactionBuilding || serverTemplate->getGameObjectType() == SceneObjectType::TURRET) { strDatabase = "playerstructures"; } ManagedReference<SceneObject*> obj = ObjectManager::instance()->createObject( structureTemplatePath.hashCode(), persistenceLevel, strDatabase); if (obj == NULL || !obj->isStructureObject()) { if (obj != NULL) obj->destroyObjectFromDatabase(true); error( "Failed to create structure with template: " + structureTemplatePath); return NULL; } StructureObject* structureObject = cast<StructureObject*>(obj.get()); structureObject->setOwnerObjectID(creature->getObjectID()); structureObject->grantPermission("ADMIN", creature->getFirstName()); structureObject->setOwnerName(creature->getFirstName()); if(structureObject->isTurret() || structureObject->isMinefield()){ structureObject->setFaction(creature->getFaction()); } BuildingObject* buildingObject = NULL; if (structureObject->isBuildingObject()) { buildingObject = cast<BuildingObject*>(structureObject); if (buildingObject != NULL) buildingObject->createCellObjects(); } structureObject->setPublicStructure(serverTemplate->isPublicStructure()); structureObject->initializePosition(x, z, y); structureObject->rotate(angle); //structureObject->insertToZone(zone); zone->transferObject(structureObject, -1, true); structureObject->createChildObjects(); structureObject->notifyStructurePlaced(creature); return structureObject; }
void CityRegionImplementation::notifyEnter(SceneObject* object) { if (object->getCityRegion().get() != _this.getReferenceUnsafeStaticCast() && object->isPlayerCreature()) currentPlayers.increment(); object->setCityRegion(_this.getReferenceUnsafeStaticCast()); if (object->isBazaarTerminal() || object->isVendor()) { if (object->isBazaarTerminal()) bazaars.put(object->getObjectID(), cast<TangibleObject*>(object)); AuctionTerminalDataComponent* terminalData = NULL; DataObjectComponentReference* data = object->getDataObjectComponent(); if(data != NULL && data->get() != NULL && data->get()->isAuctionTerminalData()) terminalData = cast<AuctionTerminalDataComponent*>(data->get()); if(terminalData != NULL) terminalData->updateUID(); } if (isClientRegion()) return; if (object->isCreatureObject()) { CreatureObject* creature = cast<CreatureObject*>(object); StringIdChatParameter params("city/city", "city_enter_city"); //You have entered %TT (%TO). params.setTT(getRegionName()); UnicodeString strRank = StringIdManager::instance()->getStringId(String("@city/city:rank" + String::valueOf(cityRank)).hashCode()); if (citySpecialization.isEmpty()) { params.setTO(strRank); } else { UnicodeString citySpec = StringIdManager::instance()->getStringId(citySpecialization.hashCode()); params.setTO(strRank + ", " + citySpec); } creature->sendSystemMessage(params); applySpecializationModifiers(creature); } if (object->isStructureObject()) { StructureObject* structure = cast<StructureObject*>(object); CityManager* cityManager = getZone()->getZoneServer()->getCityManager(); Locker slocker(&structureListMutex); if (isLoaded() && !completeStructureList.contains(structure->getObjectID()) && structure->getBaseMaintenanceRate() > 0) { cityManager->sendAddStructureMails(_this.getReferenceUnsafeStaticCast(), structure); } if (structure->isBuildingObject()) { BuildingObject* building = cast<BuildingObject*>(object); uint64 ownerID = structure->getOwnerObjectID(); ManagedReference<CreatureObject*> owner = zone->getZoneServer()->getObject(ownerID).castTo<CreatureObject*>(); if(owner != NULL && owner->isPlayerCreature() && building->isResidence() && !isCitizen(ownerID)) { cityManager->registerCitizen(_this.getReferenceUnsafeStaticCast(), owner); } } completeStructureList.put(structure->getObjectID()); if (structure->isCivicStructure() && !structure->isDecoration()) { addStructure(structure); } else if (structure->isCommercialStructure()) { addCommercialStructure(structure); } if (registered) { zone->registerObjectWithPlanetaryMap(structure); } } if (object->isDecoration() && object->getParent().get() == NULL) { addDecoration(object); } if (registered && cityMissionTerminals.contains(object)) { zone->registerObjectWithPlanetaryMap(object); } if (!registered && citySkillTrainers.contains(object)) { zone->unregisterObjectWithPlanetaryMap(object); } }