void Renderer2dApp::draw() { // Render using CoreGraphics on the mac #if defined( CINDER_COCOA ) CGContextRef context = cocoa::getWindowContext(); CGColorSpaceRef baseSpace = CGColorSpaceCreateDeviceRGB(); CGFloat colors[8] = { 0, 0, 0, 1, 0.866, 0.866, 0.866, 1 }; CGGradientRef gradient = CGGradientCreateWithColorComponents( baseSpace, colors, NULL, 2 ); ::CGColorSpaceRelease( baseSpace ), baseSpace = NULL; ::CGContextDrawLinearGradient( context, gradient, CGPointMake( 0, 0 ), CGPointMake( 0, getWindowHeight() ), 0 ); ::CGGradientRelease(gradient), gradient = NULL; // CoreGraphics is "upside down" by default; setup CTM to flip and center it ivec2 imgSize( ::CGImageGetWidth( mImage ), ::CGImageGetHeight( mImage ) ); ivec2 centerMargin( ( getWindowWidth() - imgSize.x ) / 2, ( getWindowHeight() - imgSize.y ) / 2 ); ::CGContextTranslateCTM( context, centerMargin.x, imgSize.y + centerMargin.y ); ::CGContextScaleCTM( context, 1.0, -1.0 ); ::CGContextDrawImage( context, CGRectMake( 0, 0, imgSize.x, imgSize.y ), mImage ); #elif defined( CINDER_MSW ) // Render using GDI+ on Windows Gdiplus::Graphics graphics( getWindow()->getDc() ); Gdiplus::LinearGradientBrush brush( Gdiplus::Rect( 0, 0, getWindowWidth(), getWindowHeight() ), Gdiplus::Color( 0, 0, 0 ), Gdiplus::Color( 220, 220, 220 ), Gdiplus::LinearGradientModeVertical ); graphics.FillRectangle( &brush, 0, 0, getWindowWidth(), getWindowHeight() ); graphics.DrawImage( mImage, ( getWindowWidth() - mImageSurface.getWidth() ) / 2, ( getWindowHeight() - mImageSurface.getHeight() ) / 2, mImageSurface.getWidth(), mImageSurface.getHeight() ); #endif }
Texture::Texture( const Surface8u &surface, Format format ) : mObj( shared_ptr<Obj>( new Obj( surface.getWidth(), surface.getHeight() ) ) ) { if( format.mInternalFormat < 0 ) format.mInternalFormat = surface.hasAlpha() ? GL_RGBA : GL_RGB; mObj->mInternalFormat = format.mInternalFormat; mObj->mTarget = format.mTarget; GLint dataFormat; GLenum type; SurfaceChannelOrderToDataFormatAndType( surface.getChannelOrder(), &dataFormat, &type ); init( surface.getData(), surface.getRowBytes() / surface.getChannelOrder().getPixelInc(), dataFormat, type, format ); }
void ocvPerspectiveApp::updateImage() { cv::Mat input( toOcv( mInputImage ) ), output; cv::Point2f src[4]; src[0] = cv::Point2f( 0, 0 ); src[1] = cv::Point2f( mInputImage.getWidth(), 0 ); src[2] = cv::Point2f( mInputImage.getWidth(), mInputImage.getHeight() ); src[3] = cv::Point2f( 0, mInputImage.getHeight() ); cv::Point2f dst[4]; for( int i = 0; i < 4; ++i ) dst[i] = toOcv( mPoints[i] ); cv::Mat warpMatrix = cv::getPerspectiveTransform( src, dst ); cv::warpPerspective( input, output, warpMatrix, toOcv( getWindowSize() ), cv::INTER_CUBIC ); mTexture = gl::Texture( fromOcv( output ) ); }
void Kinect::pixelToVideoSurface( Surface8u &surface, uint8_t *buffer ) { if ( mNewVideoFrame ) { return; } int32_t height = surface.getHeight(); int32_t width = surface.getWidth(); int32_t size = width * height * 4; // Swap red/blue channels for ( int32_t i = 0; i < size; i += 4 ) { uint8_t b = buffer[ i ]; buffer[ i ] = buffer[ i + 2 ]; buffer[ i + 2 ] = b; } memcpy( surface.getData(), buffer, size ); mNewVideoFrame = true; }
void cApp::setup(){ mPln.setSeed( 345 ); mPln.setOctaves( 4 ); openDir(); fs::path path = dir/("f_00000.png"); sur = Surface8u( loadImage( path) ); int w = sur.getWidth(); int h = sur.getHeight(); pcam = CameraPersp(w, h, 50, 1, 10000); camUi.setCamera( &pcam ); mExp.setup( w, h, 0, 3000-1, GL_RGB, mt::getRenderPath(), 0 ); setWindowSize( w*0.5, h*0.5 ); setWindowPos(0, 0); #ifdef RENDER mExp.startRender(); #endif }
void Fluid2DCamAppApp::update() { if( mCapture && mCapture.checkNewFrame() ) { if( ! mTexCam ) { mTexCam = gl::Texture( mCapture.getSurface() ); } // Flip the image if( ! mFlipped ) { Surface8u srcImg = mCapture.getSurface(); mFlipped = Surface8u( srcImg.getWidth(), srcImg.getHeight(), srcImg.hasAlpha(), srcImg.getChannelOrder() ); } Surface8u srcImg = mCapture.getSurface(); mFlipped = Surface8u( srcImg.getWidth(), srcImg.getHeight(), srcImg.hasAlpha(), srcImg.getChannelOrder() ); for( int y = 0; y < mCapture.getHeight(); ++y ) { const Color8u* src = (const Color8u*)(srcImg.getData() + (y + 1)*srcImg.getRowBytes() - srcImg.getPixelInc()); Color8u* dst = (Color8u*)(mFlipped.getData() + y*mFlipped.getRowBytes()); for( int x = 0; x < mCapture.getWidth(); ++x ) { *dst = *src; ++dst; --src; } } // Create scaled image if( ! mCurScaled ) { mCurScaled = Surface8u( mFlipped.getWidth()/kFlowScale, mFlipped.getHeight()/kFlowScale, mFlipped.hasAlpha(), mFlipped.getChannelOrder() ); } ip::resize( mFlipped, &mCurScaled ); // Optical flow if( mCurScaled && mPrvScaled ) { mPrvCvData = mCurCvData; mCurCvData = cv::Mat( toOcv( Channel( mCurScaled ) ) ); if( mPrvCvData.data && mCurCvData.data ) { int pyrLvels = 3; int winSize = 3; int iters = 5; int poly_n = 7; double poly_sigma = 1.5; cv::calcOpticalFlowFarneback( mPrvCvData, mCurCvData, mFlow, 0.5, pyrLvels, 2*winSize + 1, iters, poly_n, poly_sigma, cv::OPTFLOW_FARNEBACK_GAUSSIAN ); if( mFlow.data ) { if( mFlowVectors.empty() ) { mFlowVectors.resize( mCurScaled.getWidth()*mCurScaled.getHeight() ); } //memset( &mFlowVectors[0], 0, mCurScaled.getWidth()*mCurScaled.getHeight()*sizeof( Vec2f ) ); mNumActiveFlowVectors = 0; for( int j = 0; j < mCurScaled.getHeight(); ++j ) { for( int i = 0; i < mCurScaled.getWidth(); ++i ) { const float* fptr = reinterpret_cast<float*>(mFlow.data + j*mFlow.step + i*sizeof(float)*2); // Vec2f v = Vec2f( fptr[0], fptr[1] ); if( v.lengthSquared() >= mVelThreshold ) { if( mNumActiveFlowVectors >= (int)mFlowVectors.size() ) { mFlowVectors.push_back( std::make_pair( Vec2i( i, j ), v ) ); } else { mFlowVectors[mNumActiveFlowVectors] = std::make_pair( Vec2i( i, j ), v ); } ++mNumActiveFlowVectors; } } } } } } // Update texture mTexCam.update( mFlipped ); // Save previous frame if( ! mPrvScaled ) { mPrvScaled = Surface8u( mCurScaled.getWidth(), mCurScaled.getHeight(), mCurScaled.hasAlpha(), mCurScaled.getChannelOrder() ); } memcpy( mPrvScaled.getData(), mCurScaled.getData(), mCurScaled.getHeight()*mCurScaled.getRowBytes() ); } // Update fluid float dx = (mFluid2DResX - 2)/(float)(640/kFlowScale); float dy = (mFluid2DResY - 2)/(float)(480/kFlowScale); for( int i = 0; i < mNumActiveFlowVectors; ++i ) { Vec2f P = mFlowVectors[i].first; const Vec2f& v = mFlowVectors[i].second; mFluid2D.splatDensity( P.x*dx + 1, P.y*dy + 1, mDenScale*v.lengthSquared() ); mFluid2D.splatVelocity( P.x*dx + 1, P.y*dy + 1, v*mVelScale ); } mFluid2D.step(); // Update velocity const Vec2f* srcVel0 = mFluid2D.dbgVel0().data(); const Vec2f* srcVel1 = mFluid2D.dbgVel1().data(); Colorf* dstVel0 = (Colorf*)mSurfVel0.getData(); Colorf* dstVel1 = (Colorf*)mSurfVel1.getData(); for( int j = 0; j < mFluid2DResY; ++j ) { for( int i = 0; i < mFluid2DResX; ++i ) { *dstVel0 = Colorf( srcVel0->x, srcVel0->y, 0.0f ); *dstVel1 = Colorf( srcVel1->x, srcVel1->y, 0.0f ); ++srcVel0; ++srcVel1; ++dstVel0; ++dstVel1; } } // Update Density mChanDen0 = Channel32f( mFluid2DResX, mFluid2DResY, mFluid2DResX*sizeof(float), 1, mFluid2D.dbgDen0().data() ); mChanDen1 = Channel32f( mFluid2DResX, mFluid2DResY, mFluid2DResX*sizeof(float), 1, mFluid2D.dbgDen1().data() ); mTexDen0.update( mChanDen0 ); mTexDen1.update( mChanDen1 ); // Update velocity textures mTexVel0.update( mSurfVel0 ); mTexVel1.update( mSurfVel1 ); // Update Divergence mChanDiv = Channel32f( mFluid2DResX, mFluid2DResY, mFluid2DResX*sizeof(float), 1, mFluid2D.dbgDivergence().data() ); mTexDiv.update( mChanDiv ); // Update Divergence mChanPrs = Channel32f( mFluid2DResX, mFluid2DResY, mFluid2DResX*sizeof(float), 1, mFluid2D.dbgPressure().data() ); mTexPrs.update( mChanPrs ); // Update Curl, Curl Length mChanCurl = Channel32f( mFluid2DResX, mFluid2DResY, mFluid2DResX*sizeof(float), 1, mFluid2D.dbgCurl().data() ); mTexCurl.update( mChanCurl ); mChanCurlLen = Channel32f( mFluid2DResX, mFluid2DResY, mFluid2DResX*sizeof(float), 1, mFluid2D.dbgCurlLength().data() ); mTexCurlLen.update( mChanCurlLen ); }
TextureCache::Obj::Obj( const Surface8u &prototypeSurface, const Texture::Format &format ) : mWidth( prototypeSurface.getWidth() ), mHeight( prototypeSurface.getHeight() ), mFormat( format ), mNextId( 0 ) { }