예제 #1
0
TString TOutputGLSLBase::getTypeName(const TType& type)
{
    TInfoSinkBase out;
    if (type.isMatrix())
    {
        out << "mat";
        out << type.getNominalSize();
    }
    else if (type.isVector())
    {
        switch (type.getBasicType())
        {
            case EbtFloat: out << "vec"; break;
            case EbtInt: out << "ivec"; break;
            case EbtBool: out << "bvec"; break;
            default: UNREACHABLE(); break;
        }
        out << type.getNominalSize();
    }
    else
    {
        if (type.getBasicType() == EbtStruct)
            out << hashName(type.getTypeName());
        else
            out << type.getBasicString();
    }
    return TString(out.c_str());
}
예제 #2
0
TIntermSymbol *TIntermTraverser::createTempSymbol(const TType &type, TQualifier qualifier)
{
    // Each traversal uses at most one temporary variable, so the index stays the same within a single traversal.
    TInfoSinkBase symbolNameOut;
    ASSERT(mTemporaryIndex != nullptr);
    symbolNameOut << "s" << (*mTemporaryIndex);
    TString symbolName = symbolNameOut.c_str();

    TIntermSymbol *node = new TIntermSymbol(0, symbolName, type);
    node->setInternal(true);
    node->getTypePointer()->setQualifier(qualifier);
    return node;
}
예제 #3
0
TIntermSymbol *TIntermTraverser::createTempSymbol(const TType &type, TQualifier qualifier)
{
    // Each traversal uses at most one temporary variable, so the index stays the same within a single traversal.
    TInfoSinkBase symbolNameOut;
    ASSERT(mTemporaryIndex != nullptr);
    symbolNameOut << "s" << (*mTemporaryIndex);
    TString symbolName = symbolNameOut.c_str();

    TIntermSymbol *node = new TIntermSymbol(0, symbolName, type);
    node->setInternal(true);

    ASSERT(qualifier == EvqTemporary || qualifier == EvqConst || qualifier == EvqGlobal);
    node->getTypePointer()->setQualifier(qualifier);
    // TODO(oetuaho): Might be useful to sanitize layout qualifier etc. on the type of the created
    // symbol. This might need to be done in other places as well.
    return node;
}