예제 #1
0
int R_FindCustomTranslation(FName name)
{
	switch (name)
	{
	case NAME_Ice:
		// Ice is a special case which will remain in its original slot.
		return TRANSLATION(TRANSLATION_Standard, 7);

	case NAME_None:
		return 0;

	case NAME_RainPillar1:
	case NAME_RainPillar2:
	case NAME_RainPillar3:
	case NAME_RainPillar4:
	case NAME_RainPillar5:
	case NAME_RainPillar6:
	case NAME_RainPillar7:
	case NAME_RainPillar8:
		return TRANSLATION(TRANSLATION_RainPillar, name.GetIndex() - NAME_RainPillar1);

	case NAME_Player1:
	case NAME_Player2:
	case NAME_Player3:
	case NAME_Player4:
	case NAME_Player5:
	case NAME_Player6:
	case NAME_Player7:
	case NAME_Player8:
		return TRANSLATION(TRANSLATION_Players, name.GetIndex() - NAME_Player1);

	}
	int *t = customTranslationMap.CheckKey(FName(name, true));
	return (t != nullptr)? *t : -1;
}
예제 #2
0
void Net_WriteWeapon(PClassWeapon *type)
{
	int index, *index_p;

	index_p = Weapons_hton.CheckKey(type);
	if (index_p == NULL)
	{
		index = 0;
	}
	else
	{
		index = *index_p;
	}
	// 32767 weapons better be enough for anybody.
	assert(index >= 0 && index <= 32767);
	if (index < 128)
	{
		Net_WriteByte(index);
	}
	else
	{
		Net_WriteByte(0x80 | index);
		Net_WriteByte(index >> 7);
	}
}
예제 #3
0
unsigned int LumpRemapper::LumpSampleRate(FResourceFile *Owner)
{
	const int file = Wads.GetLumpFile(Owner->GetFirstLump());
	const unsigned int* rate = sampleRateMap.CheckKey(file);
	if(rate)
		return 1000000/(256 - *rate);
	return 1000000/(256 - TIMER_VALUE_DEFAULT);
}
예제 #4
0
void CheckCompatibility(MapData *map)
{
	FMD5Holder md5;
	FCompatValues *flags;

	ii_compatflags = 0;
	ii_compatflags2 = 0;
	ib_compatflags = 0;
	ii_compatparams = -1;

	// When playing Doom IWAD levels force COMPAT_SHORTTEX and COMPATF_LIGHT.
	// I'm not sure if the IWAD maps actually need COMPATF_LIGHT but it certainly does not hurt.
	// TNT's MAP31 also needs COMPATF_STAIRINDEX but that only gets activated for TNT.WAD.
	if (Wads.GetLumpFile(map->lumpnum) == 1 && (gameinfo.flags & GI_COMPATSHORTTEX) && level.maptype == MAPTYPE_DOOM)
	{
		ii_compatflags = COMPATF_SHORTTEX|COMPATF_LIGHT;
		if (gameinfo.flags & GI_COMPATSTAIRS) ii_compatflags |= COMPATF_STAIRINDEX;
	}

	map->GetChecksum(md5.Bytes);

	flags = BCompatMap.CheckKey(md5);

	if (developer >= DMSG_NOTIFY)
	{
		Printf("MD5 = ");
		for (size_t j = 0; j < sizeof(md5.Bytes); ++j)
		{
			Printf("%02X", md5.Bytes[j]);
		}
		if (flags != NULL)
		{
			Printf(", cflags = %08x, cflags2 = %08x, bflags = %08x\n",
				flags->CompatFlags[SLOT_COMPAT], flags->CompatFlags[SLOT_COMPAT2], flags->CompatFlags[SLOT_BCOMPAT]);
		}
		else
		{
			Printf("\n");
		}
	}

	if (flags != NULL)
	{
		ii_compatflags |= flags->CompatFlags[SLOT_COMPAT];
		ii_compatflags2 |= flags->CompatFlags[SLOT_COMPAT2];
		ib_compatflags |= flags->CompatFlags[SLOT_BCOMPAT];
		ii_compatparams = flags->ExtCommandIndex;
	}

	// Reset i_compatflags
	compatflags.Callback();
	compatflags2.Callback();
	// Set floatbob compatibility for all maps with an original Hexen MAPINFO.
	if (level.flags2 & LEVEL2_HEXENHACK)
	{
		ib_compatflags |= BCOMPATF_FLOATBOB;
	}
}
예제 #5
0
void LumpRemapper::AddFile(const char* extension, FResourceFile *file, Type type)
{
	LumpRemapper *iter = remaps.CheckKey(extension);
	if(iter == NULL)
	{
		LumpRemapper remaper(extension);
		remaper.AddFile(file, type);
		remaps.Insert(extension, remaper);
		return;
	}
	iter->AddFile(file, type);
}
예제 #6
0
void LumpRemapper::LoadMap(const char* extension, const char* name, const char* data, unsigned int length)
{
	LumpRemapper *iter = remaps.CheckKey(extension);
	if(iter == NULL)
	{
		LumpRemapper remaper(extension);
		remaper.LoadMap(name, data, length);
		remaps.Insert(extension, remaper);
		return;
	}

	iter->LoadMap(name, data, length);
}
예제 #7
0
FxExpression *FxGlobalFunctionCall::StaticCreate
(FName methodname, FArgumentList *args, const FScriptPosition &pos)
{
	Creator *creator = CreatorMap.CheckKey(methodname);

	if (!creator)
	{
		pos.Message(MSG_ERROR, "Call to unknown function '%s'", methodname.GetChars());
		return NULL;
	}

	return (*creator)(methodname, args, pos);
}
예제 #8
0
static uint32_t ParticleColor(int rgb)
{
	int *val;
	int stuff;

	val = ColorSaver.CheckKey(rgb);
	if (val != NULL)
	{
		return *val;
	}
	stuff = rgb | (ColorMatcher.Pick(RPART(rgb), GPART(rgb), BPART(rgb)) << 24);
	ColorSaver[rgb] = stuff;
	return stuff;
}
예제 #9
0
파일: p_things.cpp 프로젝트: dwing4g/gzdoom
static void ParseSpawnMap(FScanner &sc, SpawnMap & themap, const char *descript)
{
    TMap<int, bool> defined;
    int error = 0;

    MapinfoSpawnItem editem;

    editem.filename = sc.ScriptName;

    while (true)
    {
        if (sc.CheckString("}")) return;
        else if (sc.CheckNumber())
        {
            int ednum = sc.Number;
            sc.MustGetStringName("=");
            sc.MustGetString();

            bool *def = defined.CheckKey(ednum);
            if (def != NULL)
            {
                sc.ScriptMessage("%s %d defined more than once", descript, ednum);
                error++;
            }
            else if (ednum < 0)
            {
                sc.ScriptMessage("%s must be positive, got %d", descript, ednum);
                error++;
            }
            defined[ednum] = true;
            editem.classname = sc.String;
            editem.linenum = sc.Line;

            themap.Insert(ednum, editem);
        }
        else
        {
            sc.ScriptError("Number expected");
        }
    }
    if (error > 0)
    {
        sc.ScriptError("%d errors encountered in %s definition", error, descript);
    }
}
예제 #10
0
const PClass *P_GetSpawnableType(int spawnnum)
{
	if (spawnnum < 0)
	{ // A named arg from a UDMF map
		FName spawnname = FName(ENamedName(-spawnnum));
		if (spawnname.IsValidName())
		{
			return PClass::FindClass(spawnname);
		}
	}
	else
	{ // A numbered arg from a Hexen or UDMF map
		const PClass **type = SpawnableThings.CheckKey(spawnnum);
		if (type != NULL)
		{
			return *type;
		}
	}
	return NULL;
}
예제 #11
0
//*****************************************************************************
//
void COOP_PotentiallyStoreUVDPickup ( const PClass *pType )
{
	// [BB] The current game mode doesn't need voodoo dolls, so no need to store any pickups.
	if ( COOP_VoodooDollsSelectedByGameMode() == false )
		return;

	// [BB] There is no ingame joining in such gamemodes, so no need to store any pickups.
	if ( GAMEMODE_GetFlags( GAMEMODE_GetCurrentMode( )) & GMF_MAPRESETS )
		return;

	// [BB] Nothing to store.
	if ( pType == NULL )
		return;

	// [BB] We only store weapons and keys since they might be crucial to finish a map.
	if ( ( pType->IsDescendantOf( RUNTIME_CLASS( AWeapon )) == false )
		&& ( pType->IsDescendantOf( RUNTIME_CLASS( AKey )) == false ) )
		return;

	const FName pickupName = pType->TypeName.GetChars();
	if ( UVDpickupMap.CheckKey( pickupName ) == false )
		UVDpickupMap.Insert( pickupName, 1 );
}
예제 #12
0
파일: thingdef.cpp 프로젝트: dwing4g/gzdoom
//==========================================================================
//
// CheckForUnsafeStates
//
// Performs a quick analysis to find potentially bad states.
// This is not perfect because it cannot track jumps by function.
// For such cases a runtime check in the relevant places is also present.
//
//==========================================================================
static void CheckForUnsafeStates(PClassActor *obj)
{
	static ENamedName weaponstates[] = { NAME_Ready, NAME_Deselect, NAME_Select, NAME_Fire, NAME_AltFire, NAME_Hold, NAME_AltHold, NAME_Flash, NAME_AltFlash, NAME_None };
	static ENamedName pickupstates[] = { NAME_Pickup, NAME_Drop, NAME_Use, NAME_None };
	TMap<FState *, bool> checked;
	ENamedName *test;

	if (obj->IsDescendantOf(RUNTIME_CLASS(AWeapon)))
	{
		if (obj->Size == RUNTIME_CLASS(AWeapon)->Size) return;	// This class cannot have user variables.
		test = weaponstates;
	}
	else if (obj->IsDescendantOf(RUNTIME_CLASS(ACustomInventory)))
	{
		if (obj->Size == RUNTIME_CLASS(ACustomInventory)->Size) return;	// This class cannot have user variables.
		test = pickupstates;
	}
	else return;	// something else derived from AStateProvider. We do not know what this may be.

	for (; *test != NAME_None; test++)
	{
		FState *state = obj->FindState(*test);
		while (state != nullptr && checked.CheckKey(state) == nullptr)	// have we checked this state already. If yes, we can stop checking the current chain.
		{
			checked[state] = true;
			if (state->ActionFunc && state->ActionFunc->Unsafe)
			{
				// If an unsafe function (i.e. one that accesses user variables) is being detected, print a warning once and remove the bogus function. We may not call it because that would inevitably crash.
				auto owner = FState::StaticFindStateOwner(state);
				GetStateSource(state).Message(MSG_ERROR, TEXTCOLOR_RED "Unsafe state call in state %s.%d which accesses user variables, reached by %s.%s.\n",
					owner->TypeName.GetChars(), state - owner->OwnedStates, obj->TypeName.GetChars(), FName(*test).GetChars());
			}
			state = state->NextState;
		}
	}
}
예제 #13
0
파일: info.cpp 프로젝트: Accusedbold/zdoom
DamageTypeDefinition *DamageTypeDefinition::Get(FName type) 
{ 
	return GlobalDamageDefinitions.CheckKey(type); 
}
예제 #14
0
void CheckCompatibility(MapData *map)
{
	FMD5Holder md5;
	FCompatValues *flags;
	bool onlyparams = true;

	// When playing Doom IWAD levels force COMPAT_SHORTTEX and COMPATF_LIGHT.
	// I'm not sure if the IWAD maps actually need COMPATF_LIGHT but it certainly does not hurt.
	// TNT's MAP31 also needs COMPATF_STAIRINDEX but that only gets activated for TNT.WAD.
	if (Wads.GetLumpFile(map->lumpnum) == 1 && (gameinfo.flags & GI_COMPATSHORTTEX) && level.maptype == MAPTYPE_DOOM)
	{
		ii_compatflags = COMPATF_SHORTTEX|COMPATF_LIGHT;
		if (gameinfo.flags & GI_COMPATSTAIRS) ii_compatflags |= COMPATF_STAIRINDEX;
		ii_compatflags2 = 0;
		ib_compatflags = 0;
		ii_compatparams = -1;
	}
	else if (Wads.GetLumpFile(map->lumpnum) == 1 && (gameinfo.flags & GI_COMPATPOLY1) && Wads.CheckLumpName(map->lumpnum, "MAP36"))
	{
		ii_compatflags = COMPATF_POLYOBJ;
		ii_compatflags2 = 0;
		ib_compatflags = 0;
		ii_compatparams = -1;
	}
	else if (Wads.GetLumpFile(map->lumpnum) == 2 && (gameinfo.flags & GI_COMPATPOLY2) && Wads.CheckLumpName(map->lumpnum, "MAP47"))
	{
		ii_compatflags = COMPATF_POLYOBJ;
		ii_compatflags2 = 0;
		ib_compatflags = 0;
		ii_compatparams = -1;
	}
	else
	{
		onlyparams = false;
	}

	map->GetChecksum(md5.Bytes);

	flags = BCompatMap.CheckKey(md5);

	if (developer)
	{
		Printf("MD5 = ");
		for (size_t j = 0; j < sizeof(md5.Bytes); ++j)
		{
			Printf("%02X", md5.Bytes[j]);
		}
		if (flags != NULL)
		{
			Printf(", cflags = %08x, cflags2 = %08x, bflags = %08x\n",
				flags->CompatFlags[SLOT_COMPAT], flags->CompatFlags[SLOT_COMPAT2], flags->CompatFlags[SLOT_BCOMPAT]);
		}
		else
		{
			Printf("\n");
		}
	}

	if (flags != NULL)
	{
		if (!onlyparams)
		{
			ii_compatflags = flags->CompatFlags[SLOT_COMPAT];
			ii_compatflags2 = flags->CompatFlags[SLOT_COMPAT2];
			ib_compatflags = flags->CompatFlags[SLOT_BCOMPAT];
		}
		ii_compatparams = flags->ExtCommandIndex;
	}
	else
	{
		if (!onlyparams)
		{
			ii_compatflags = 0;
			ii_compatflags2 = 0;
			ib_compatflags = 0;
		}
		ii_compatparams = -1;
	}
	// Reset i_compatflags
	compatflags.Callback();
	compatflags2.Callback();
}
예제 #15
0
static void DoParse(const char *filename)
{
	if (TokenMap.CountUsed() == 0)
	{
		InitTokenMap();
	}

	FScanner sc;
	void *parser;
	int tokentype;
	int lump;
	bool failed;
	ZCCToken value;

	lump = Wads.CheckNumForFullName(filename, true);
	if (lump >= 0)
	{
		sc.OpenLumpNum(lump);
	}
	else if (FileExists(filename))
	{
		sc.OpenFile(filename);
	}
	else
	{
		Printf("Could not find script lump '%s'\n", filename);
		return;
	}
	
	parser = ZCCParseAlloc(malloc);
	failed = false;
#ifdef _DEBUG
	FILE *f = fopen("trace.txt", "w");
	char prompt = '\0';
	ZCCParseTrace(f, &prompt);
#endif
	ZCCParseState state(sc);

	while (sc.GetToken())
	{
		value.SourceLoc = sc.GetMessageLine();
		switch (sc.TokenType)
		{
		case TK_StringConst:
			value.String = state.Strings.Alloc(sc.String, sc.StringLen);
			tokentype = ZCC_STRCONST;
			break;

		case TK_NameConst:
			value.Int = sc.Name;
			tokentype = ZCC_NAMECONST;
			break;

		case TK_IntConst:
			value.Int = sc.Number;
			tokentype = ZCC_INTCONST;
			break;

		case TK_UIntConst:
			value.Int = sc.Number;
			tokentype = ZCC_UINTCONST;
			break;

		case TK_FloatConst:
			value.Float = sc.Float;
			tokentype = ZCC_FLOATCONST;
			break;

		case TK_Identifier:
			value.Int = FName(sc.String);
			tokentype = ZCC_IDENTIFIER;
			break;

		case TK_NonWhitespace:
			value.Int = FName(sc.String);
			tokentype = ZCC_NWS;
			break;

		default:
			TokenMapEntry *zcctoken = TokenMap.CheckKey(sc.TokenType);
			if (zcctoken != NULL)
			{
				tokentype = zcctoken->TokenType;
				value.Int = zcctoken->TokenName;
			}
			else
			{
				sc.ScriptMessage("Unexpected token %s.\n", sc.TokenName(sc.TokenType).GetChars());
				goto parse_end;
			}
			break;
		}
		ZCCParse(parser, tokentype, value, &state);
		if (failed)
		{
			sc.ScriptMessage("Parse failed\n");
			goto parse_end;
		}
	}
parse_end:
	value.Int = -1;
	ZCCParse(parser, ZCC_EOF, value, &state);
	ZCCParse(parser, 0, value, &state);
	ZCCParseFree(parser, free);

	PSymbolTable symbols(&GlobalSymbols);
	ZCCCompiler cc(state, NULL, symbols);
	cc.Compile();
#ifdef _DEBUG
	if (f != NULL)
	{
		fclose(f);
	}
	FString ast = ZCC_PrintAST(state.TopNode);
	FString astfile = ExtractFileBase(filename, false);
	astfile << ".ast";
	f = fopen(astfile, "w");
	if (f != NULL)
	{
		fputs(ast.GetChars(), f);
		fclose(f);
	}
#endif
}
예제 #16
0
파일: font.cpp 프로젝트: coelckers/gzdoom
void FFont::ReadSheetFont(TArray<FolderEntry> &folderdata, int width, int height, const DVector2 &Scale)
{
	// all valid lumps must be named with a hex number that represents the Unicode character index for its first character,
	TArray<TexPart> part(1, true);
	TMap<int, FTexture*> charMap;
	int minchar = INT_MAX;
	int maxchar = INT_MIN;
	for (auto &entry : folderdata)
	{
		char *endp;
		auto base = ExtractFileBase(entry.name);
		auto position = strtoll(base.GetChars(), &endp, 16);
		if ((*endp == 0 || (*endp == '.' && position >= 0 && position < 0xffff)))	// Sheet fonts may fill in the low control chars.
		{
			auto lump = TexMan.CheckForTexture(entry.name, ETextureType::MiscPatch);
			if (lump.isValid())
			{
				auto tex = TexMan.GetTexture(lump);
				int numtex_x = tex->GetWidth() / width;
				int numtex_y = tex->GetHeight() / height;
				int maxinsheet = int(position) + numtex_x * numtex_y - 1;
				if (minchar > position) minchar = int(position);
				if (maxchar < maxinsheet) maxchar = maxinsheet;

				for (int y = 0; y < numtex_y; y++)
				{
					for (int x = 0; x < numtex_x; x++)
					{
						part[0].OriginX = -width * x;
						part[0].OriginY = -height * y;
						part[0].Image = tex->GetImage();
						FMultiPatchTexture *image = new FMultiPatchTexture(width, height, part, false, false);
						FImageTexture *tex = new FImageTexture(image, "");
						tex->SetUseType(ETextureType::FontChar);
						tex->bMultiPatch = true;
						tex->Width = width;
						tex->Height = height;
						tex->_LeftOffset[0] = 
						tex->_LeftOffset[1] = 
						tex->_TopOffset[0] = 
						tex->_TopOffset[1] = 0;
						tex->Scale = Scale;
						tex->bMasked = true;
						tex->bTranslucent = -1;
						tex->bWorldPanning = true;
						tex->bNoDecals = false;
						tex->SourceLump = -1;	// We do not really care.
						TexMan.AddTexture(tex);
						charMap.Insert(int(position) + x + y * numtex_x, tex);
					}
				}
			}
		}
	}


	FirstChar = minchar;
	bool map1252 = false;
	if (minchar < 0x80 && maxchar >= 0xa0) // should be a settable option, but that'd probably cause more problems than it'd solve.
	{
		if (maxchar < 0x2122) maxchar = 0x2122;
		map1252 = true;
	}
	LastChar = maxchar;
	auto count = maxchar - minchar + 1;
	Chars.Resize(count);
	int fontheight = 0;

	for (int i = 0; i < count; i++)
	{
		auto lump = charMap.CheckKey(FirstChar + i);
		if (lump != nullptr)
		{
			FTexture *pic = *lump;

			auto b = pic->Get8BitPixels(false);

			Chars[i].OriginalPic = pic;
			Chars[i].TranslatedPic = new FImageTexture(new FFontChar1(pic->GetImage()), "");
			Chars[i].TranslatedPic->CopySize(pic);
			Chars[i].TranslatedPic->SetUseType(ETextureType::FontChar);
			TexMan.AddTexture(Chars[i].TranslatedPic);
		}
		Chars[i].XMove = width;
	}

	if (map1252)
	{
		// Move the Windows-1252 characters to their proper place.
		for (int i = 0x80; i < 0xa0; i++)
		{
			if (win1252map[i - 0x80] != i && Chars[i - minchar].TranslatedPic != nullptr && Chars[win1252map[i - 0x80] - minchar].TranslatedPic == nullptr)
			{
				std::swap(Chars[i - minchar], Chars[win1252map[i - 0x80] - minchar]);
			}
		}
	}

	SpaceWidth = width;
}
예제 #17
0
파일: font.cpp 프로젝트: coelckers/gzdoom
FFont::FFont (const char *name, const char *nametemplate, const char *filetemplate, int lfirst, int lcount, int start, int fdlump, int spacewidth, bool notranslate, bool iwadonly)
{
	int i;
	FTextureID lump;
	char buffer[12];
	int maxyoffs;
	bool doomtemplate = (nametemplate && (gameinfo.gametype & GAME_DoomChex)) ? strncmp (nametemplate, "STCFN", 5) == 0 : false;
	DVector2 Scale = { 1, 1 };

	noTranslate = notranslate;
	Lump = fdlump;
	GlobalKerning = false;
	FontName = name;
	Next = FirstFont;
	FirstFont = this;
	Cursor = '_';
	ActiveColors = 0;
	SpaceWidth = 0;
	FontHeight = 0;
	uint8_t pp = 0;
	for (auto &p : PatchRemap) p = pp++;
	translateUntranslated = false;
	int FixedWidth = 0;

	maxyoffs = 0;

	TMap<int, FTexture*> charMap;
	int minchar = INT_MAX;
	int maxchar = INT_MIN;
	
	// Read the font's configuration.
	// This will not be done for the default fonts, because they are not atomic and the default content does not need it.
	
	TArray<FolderEntry> folderdata;
	if (filetemplate != nullptr)
	{
		FStringf path("fonts/%s/", filetemplate);
		// If a name template is given, collect data from all resource files.
		// For anything else, each folder is being treated as an atomic, self-contained unit and mixing from different glyph sets is blocked.
		Wads.GetLumpsInFolder(path, folderdata, nametemplate == nullptr);
		
		//if (nametemplate == nullptr)
		{
			FStringf infpath("fonts/%s/font.inf", filetemplate);
			
			unsigned index = folderdata.FindEx([=](const FolderEntry &entry)
			{
				return infpath.CompareNoCase(entry.name) == 0;
			});
			
			if (index < folderdata.Size())
			{
				FScanner sc;
				sc.OpenLumpNum(folderdata[index].lumpnum);
				while (sc.GetToken())
				{
					sc.TokenMustBe(TK_Identifier);
					if (sc.Compare("Kerning"))
					{
						sc.MustGetValue(false);
						GlobalKerning = sc.Number;
					}
					else if (sc.Compare("Scale"))
					{
						sc.MustGetValue(true);
						Scale.Y = Scale.X = sc.Float;
						if (sc.CheckToken(','))
						{
							sc.MustGetValue(true);
							Scale.Y = sc.Float;
						}
					}
					else if (sc.Compare("SpaceWidth"))
					{
						sc.MustGetValue(false);
						SpaceWidth = sc.Number;
					}
					else if (sc.Compare("FontHeight"))
					{
						sc.MustGetValue(false);
						FontHeight = sc.Number;
					}
					else if (sc.Compare("CellSize"))
					{
						sc.MustGetValue(false);
						FixedWidth = sc.Number;
						sc.MustGetToken(',');
						sc.MustGetValue(false);
						FontHeight = sc.Number;
					}
					else if (sc.Compare("Translationtype"))
					{
						sc.MustGetToken(TK_Identifier);
						if (sc.Compare("console"))
						{
							TranslationType = 1;
						}
						else if (sc.Compare("standard"))
						{
							TranslationType = 0;
						}
						else
						{
							sc.ScriptError("Unknown translation type %s", sc.String);
						}
					}
				}
			}
		}
	}
	
	if (FixedWidth > 0)
	{
		ReadSheetFont(folderdata, FixedWidth, FontHeight, Scale);
		Type = Folder;
	}
	else
	{
		if (nametemplate != nullptr)
		{
			if (!iwadonly)
			{
				for (i = 0; i < lcount; i++)
				{
					int position = lfirst + i;
					mysnprintf(buffer, countof(buffer), nametemplate, i + start);

					lump = TexMan.CheckForTexture(buffer, ETextureType::MiscPatch);
					if (doomtemplate && lump.isValid() && i + start == 121)
					{ // HACKHACK: Don't load STCFN121 in doom(2), because
					  // it's not really a lower-case 'y' but a '|'.
					  // Because a lot of wads with their own font seem to foolishly
					  // copy STCFN121 and make it a '|' themselves, wads must
					  // provide STCFN120 (x) and STCFN122 (z) for STCFN121 to load as a 'y'.
						if (!TexMan.CheckForTexture("STCFN120", ETextureType::MiscPatch).isValid() ||
							!TexMan.CheckForTexture("STCFN122", ETextureType::MiscPatch).isValid())
						{
							// insert the incorrectly named '|' graphic in its correct position.
							position = 124;
						}
					}
					if (lump.isValid())
					{
						Type = Multilump;
						if (position < minchar) minchar = position;
						if (position > maxchar) maxchar = position;
						charMap.Insert(position, TexMan.GetTexture(lump));
					}
				}
			}
			else
			{
				FTexture *texs[256] = {};
				if (lcount > 256 - start) lcount = 256 - start;
				for (i = 0; i < lcount; i++)
				{
					TArray<FTextureID> array;
					mysnprintf(buffer, countof(buffer), nametemplate, i + start);

					TexMan.ListTextures(buffer, array, true);
					for (auto entry : array)
					{
						FTexture *tex = TexMan.GetTexture(entry, false);
						if (tex && tex->SourceLump >= 0 && Wads.GetLumpFile(tex->SourceLump) <= Wads.GetIwadNum() && tex->UseType == ETextureType::MiscPatch)
						{
							texs[i] = tex;
						}
					}
				}
				if (doomtemplate)
				{
					// Handle the misplaced '|'.
					if (texs[121 - '!'] && !texs[120 - '!'] && !texs[122 - '!'] && !texs[124 - '!'])
					{
						texs[124 - '!'] = texs[121 - '!'];
						texs[121 - '!'] = nullptr;
					}
				}

				for (i = 0; i < lcount; i++)
				{
					if (texs[i])
					{
						int position = lfirst + i;
						Type = Multilump;
						if (position < minchar) minchar = position;
						if (position > maxchar) maxchar = position;
						charMap.Insert(position, texs[i]);
					}
				}
			}
		}
		if (folderdata.Size() > 0)
		{
			// all valid lumps must be named with a hex number that represents its Unicode character index.
			for (auto &entry : folderdata)
			{
				char *endp;
				auto base = ExtractFileBase(entry.name);
				auto position = strtoll(base.GetChars(), &endp, 16);
				if ((*endp == 0 || (*endp == '.' && position >= '!' && position < 0xffff)))
				{
					auto lump = TexMan.CheckForTexture(entry.name, ETextureType::MiscPatch);
					if (lump.isValid())
					{
						if ((int)position < minchar) minchar = (int)position;
						if ((int)position > maxchar) maxchar = (int)position;
						auto tex = TexMan.GetTexture(lump);
						tex->SetScale(Scale);
						charMap.Insert((int)position, tex);
						Type = Folder;
					}
				}
			}
		}
		FirstChar = minchar;
		LastChar = maxchar;
		auto count = maxchar - minchar + 1;
		Chars.Resize(count);
		int fontheight = 0;

		for (i = 0; i < count; i++)
		{
			auto lump = charMap.CheckKey(FirstChar + i);
			if (lump != nullptr)
			{
				FTexture *pic = *lump;
				if (pic != nullptr)
				{
					int height = pic->GetDisplayHeight();
					int yoffs = pic->GetDisplayTopOffset();

					if (yoffs > maxyoffs)
					{
						maxyoffs = yoffs;
					}
					height += abs(yoffs);
					if (height > fontheight)
					{
						fontheight = height;
					}
				}

				pic->SetUseType(ETextureType::FontChar);
				if (!noTranslate)
				{
					Chars[i].OriginalPic = pic;
					Chars[i].TranslatedPic = new FImageTexture(new FFontChar1(pic->GetImage()), "");
					Chars[i].TranslatedPic->CopySize(pic);
					Chars[i].TranslatedPic->SetUseType(ETextureType::FontChar);
					TexMan.AddTexture(Chars[i].TranslatedPic);
				}
				else
				{
					Chars[i].TranslatedPic = pic;
				}

				Chars[i].XMove = Chars[i].TranslatedPic->GetDisplayWidth();
			}
			else
			{
				Chars[i].TranslatedPic = nullptr;
				Chars[i].XMove = INT_MIN;
			}
		}

		if (SpaceWidth == 0) // An explicit override from the .inf file must always take precedence
		{
			if (spacewidth != -1)
			{
				SpaceWidth = spacewidth;
			}
			else if ('N' - FirstChar >= 0 && 'N' - FirstChar < count && Chars['N' - FirstChar].TranslatedPic != nullptr)
			{
				SpaceWidth = (Chars['N' - FirstChar].XMove + 1) / 2;
			}
			else
			{
				SpaceWidth = 4;
			}
		}
		if (FontHeight == 0) FontHeight = fontheight;

		FixXMoves();
	}

	if (!noTranslate) LoadTranslations();
}
예제 #18
0
파일: thingdef.cpp 프로젝트: dwing4g/gzdoom
FScriptPosition & GetStateSource(FState *state)
{
	auto check = StateSourceLines.CheckKey(state);
	return check ? *check : unknownstatesource;
}
예제 #19
0
void FMapInfoParser::ParseDoomEdNums()
{
	TMap<int, bool> defined;
	int error = 0;

	MapinfoEdMapItem editem;

	editem.filename = sc.ScriptName;

	ParseOpenBrace();
	while (true)
	{
		if (sc.CheckString("}")) return;
		else if (sc.CheckNumber())
		{
			int ednum = sc.Number;
			sc.MustGetStringName("=");
			sc.MustGetString();

			bool *def = defined.CheckKey(ednum);
			if (def != NULL)
			{
				sc.ScriptMessage("Editor Number %d defined more than once", ednum);
				error++;
			}
			defined[ednum] = true;
			if (sc.String[0] == '$')
			{
				// add special stuff like playerstarts and sound sequence overrides here, too.
				editem.classname = NAME_None;
				editem.special = sc.MustMatchString(SpecialMapthingNames) + 1; // todo: assign proper constants
			}
			else
			{
				editem.classname = sc.String;
				editem.special = -1;
			}
			memset(editem.args, 0, sizeof(editem.args));
			editem.argsdefined = 0;
			editem.noskillflags = false;

			int minargs = 0;
			int maxargs = 5;
			FString specialname;
			if (sc.CheckString(","))
			{
				if (sc.CheckString("noskillflags"))
				{
					editem.noskillflags = true;
					if (!sc.CheckString(",")) goto noargs;
				}
				editem.argsdefined = 5; // mark args as used - if this is done we need to prevent assignment of map args in P_SpawnMapThing.
				if (editem.special < 0) editem.special = 0;
				if (!sc.CheckNumber())
				{
					sc.MustGetString();
					specialname = sc.String;	// save for later error reporting.
					editem.special = P_FindLineSpecial(sc.String, &minargs, &maxargs);
					if (editem.special == 0 || minargs == -1)
					{
						sc.ScriptMessage("Invalid special %s for Editor Number %d", sc.String, ednum);
						error++;
						minargs = 0;
						maxargs = 5;
					}
					if (!sc.CheckString(","))
					{
						// special case: Special without arguments
						if (minargs != 0)
						{
							sc.ScriptMessage("Incorrect number of args for special %s, min = %d, max = %d, found = 0", specialname.GetChars(), minargs, maxargs);
							error++;
						}
						DoomEdFromMapinfo.Insert(ednum, editem);
						continue;
					}
					sc.MustGetNumber();
				}
				int i = 0;
				while (i < 5)
				{
					editem.args[i] = sc.Number;
					i++;
					if (!sc.CheckString(",")) break;
					// special check for the ambient sounds which combine the arg being set here with the ones on the mapthing.
					if (sc.CheckString("+"))
					{
						editem.argsdefined = i;
						break;
					}
					sc.MustGetNumber();

				}
				if (specialname.IsNotEmpty() && (i < minargs || i > maxargs))
				{
					sc.ScriptMessage("Incorrect number of args for special %s, min = %d, max = %d, found = %d", specialname.GetChars(), minargs, maxargs, i);
					error++;
				}
			}
		noargs:
			DoomEdFromMapinfo.Insert(ednum, editem);
		}
		else
		{
			sc.ScriptError("Number expected");
		}
	}
	if (error > 0)
	{
		sc.ScriptError("%d errors encountered in DoomEdNum definition", error);
	}
}