예제 #1
0
HelloWorld::HelloWorld()
{
    setTouchEnabled( true );
    setAccelerometerEnabled( true );

    CCSize s = CCDirector::sharedDirector()->getWinSize();
    // init physics
    this->initPhysics();

    CCSpriteBatchNode *parent = CCSpriteBatchNode::create("blocks.png", 100);
    m_pSpriteTexture = parent->getTexture();

    addChild(parent, 0, kTagParentNode);


    addNewSpriteAtPosition(ccp(s.width/2, s.height/2));

    CCLabelTTF *label = CCLabelTTF::create("Tap screen", "Marker Felt", 32);
    addChild(label, 0);
    label->setColor(ccc3(0,0,255));
    label->setPosition(ccp( s.width/2, s.height-50));
    
    scheduleUpdate();
    
    //set Icon in center
    TapSprite* icon = (TapSprite*)TapSprite::create("Icon-72.png");
    icon->setPosition(ccp(s.width/2,s.height/2));
    addChild(icon);
}
예제 #2
0
파일: Recipe26.cpp 프로젝트: renowan/Benkyo
bool Recipe26::init()
{
    if ( !RecipeBase::init() )
    {
        return false;
    }
    
    
    CCLayerColor* panelBg = CCLayerColor::create(ccc4(51, 51, 51, 255),640,1150);
    panelBg->setPosition(ccp(0,0));
    this->addChild(panelBg);
    
    targetLayer = CCLayer::create();
    this->addChild(targetLayer);
    
    // 画面の幅を取得
    CCSize winSize = CCDirector::sharedDirector()->getWinSize();
    // 画像ファイルとrectを指定してスプライトを作成
    CCSprite *player = CCSprite::create("image/quest/shuriken_m_avatar_skillpg_18.png", CCRectMake(0, 0, 100, 100) );
    // スプライトの位置を設定
    player->setPosition(ccp(player->getContentSize().width*3/2, winSize.height/2));
    // 後で識別できるようにタグを設定
    player->setTag(1);
    // スプライトをレイヤに追加
    targetLayer->addChild(player);
    
    CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
    
    TapSprite* sprite = (TapSprite*)TapSprite::create("image/quest/shuriken_m_avatar_skillpg_18.png");
    sprite->setPosition(ccp(visibleSize.width/2, visibleSize.height/2));
    sprite->setTag(2);
    targetLayer->addChild(sprite);
    
    
    // クリック用のボタン
    CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
                                                          "image/ui/common_ui_mainButton_up.png",
                                                          "image/ui/common_ui_mainButton_down.png",
                                                          this,
                                                          menu_selector(Recipe26::testBtn1Handler));
    
    // 表示位置を指定
    pCloseItem->setPosition(ccp(winSize.width - pCloseItem->getContentSize().width / 2 ,
                                pCloseItem->getContentSize().height / 2));
    // CCMenuItemImage から CCMenuを作成
    CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
    // CCMenuとしての位置は(0,0)を指定
    pMenu->setPosition(-150,130);
    
    this->addChild(pMenu);
    
    
    //---------------------------
    CCSize size = CCDirector::sharedDirector()->getVisibleSize();
    
    CCSprite* pSprite = CCSprite::create("image/gacha/2204401.jpg");
    pSprite->setPosition( ccp(size.width/2, size.height/2) );
    
    CCSprite* pMask = CCSprite::create("image/quest/mask_star.png");
    pMask->setPosition(ccp(size.width/2, size.height/2));
    
    CCClippingNode* pClip = CCClippingNode::create();
    pClip->setStencil(pMask);
    pClip->setAlphaThreshold(0.05f);
    pClip->addChild(pSprite);
    targetLayer->addChild(pClip);
    
    CCMoveTo *actionMove = CCMoveTo::create(1.7f, ccp(200, 500));
    pClip->runAction(CCEaseExponentialInOut::create(actionMove));
    
    
    
    
    //---------------------------
    // 配列のテスト
    //---------------------------
    
    int arrN[] = {5,6,9,4};
    int iSize = sizeof(arrN) / sizeof(arrN[0]);
    
    for ( int i = 0 ; i < iSize ; i++ ) {
        CCLOG("ffgff : %i" , arrN[i]);
    }
    
    
    return true;
}