bool LoadGenerator::loadAccount(TestAccount& account, Database& database) { AccountFrame::pointer ret; ret = AccountFrame::loadAccount(account.getPublicKey(), database); if (!ret) { return false; } account.setSequenceNumber(ret->getSeqNum()); return true; }
void Accountintegration::test_connectCharacter_entity() { Entity *e = new Entity("7", 7); int ret = m_ac->connectCharacter(e); ASSERT_NOT_EQUAL(ret, 0); }
void Accountintegration::test_connectCharacter_character() { Character * e = new Character("8", 8); int ret = m_ac->connectCharacter(e); ASSERT_EQUAL(ret, 0); ASSERT_NOT_NULL(e->m_externalMind); ASSERT_TRUE(e->m_externalMind->isLinkedTo(m_c)); }
void Accountintegration::test_LookOperation() { Anonymous new_char; LocatedEntity * chr = m_ac->addNewCharacter("thing", new_char, RootEntity()); Anonymous op_arg; op_arg->setId("1"); op_arg->setId(chr->getId()); Look op; op->setArgs1(op_arg); OpVector res; m_ac->operation(op, res); // FIXME This doesn't test a lot }
void Accountintegration::test_addNewCharacter() { Anonymous new_char; LocatedEntity * chr = m_ac->addNewCharacter("thing", new_char, RootEntity()); assert(chr != 0); std::cout << "Test 1" << std::endl << std::flush; }
void Accountintegration::test_GetOperation() { Anonymous op_arg; op_arg->setParents(std::list<std::string>()); Get op; op->setArgs1(op_arg); OpVector res; m_ac->operation(op, res); }
void Accountintegration::test_CreateOperation() { Anonymous op_arg; op_arg->setParents(std::list<std::string>(1, "game_entity")); op_arg->setName("Bob"); Create op; op->setArgs1(op_arg); OpVector res; m_ac->operation(op, res); }
void Accountintegration::test_ImaginaryOperation() { Anonymous op_arg; op_arg->setLoc("2"); Imaginary op; op->setArgs1(op_arg); op->setSerialno(1); OpVector res; m_ac->operation(op, res); // FIXME Test response is sent to Lobby }
void Accountintegration::test_LogoutOperation() { Logout op; op->setSerialno(1); Anonymous op_arg; op_arg->setParents(std::list<std::string>()); op->setArgs1(op_arg); OpVector res; m_ac->operation(op, res); // FIXME Account should have been removed from Lobby, and also from // Connection }
void Accountintegration::test_TalkOperation() { Anonymous op_arg; op_arg->setParents(std::list<std::string>()); op_arg->setLoc("1"); Talk op; op->setSerialno(1); op->setArgs1(op_arg); OpVector res; m_ac->operation(op, res); // FIXME Sound op should have been sent to the lobby }
void Accountintegration::test_SetOperation() { Anonymous new_char; LocatedEntity * chr = m_ac->addNewCharacter("thing", new_char, RootEntity()); BBox newBox(WFMath::Point<3>(-0.5, -0.5, 0.0), WFMath::Point<3>(-0.5, -0.5, 2.0)); chr->m_location.setBBox(newBox); Anonymous op_arg; op_arg->setId(chr->getId()); op_arg->setAttr("guise", "foo"); op_arg->setAttr("height", 3.0); op_arg->setAttr("tasks", ListType()); Set op; op->setArgs1(op_arg); OpVector res; m_ac->operation(op, res); // FIXME Ensure character has been modified }
void Accountintegration::test_addToEntity() { RootEntity ent; m_ac->addToEntity(ent); }
void Accountintegration::test_addToMessage() { MapType emap; m_ac->addToMessage(emap); }
void Accountintegration::test_getType() { m_ac->getType(); }
int main() { database_flag = false; (void)new Domain; WorldRouter world; Entity & e = world.m_gameWorld; ServerRouting server(world, "noruleset", "unittesting", "1", 1, "2", 2); CommServer commServer(server); TestCommClient * tc = new TestCommClient(commServer); Connection * c = new Connection(*tc, server, "addr", "3", 3); TestAccount * ac = new TestAccount(c, "user", "password", "4", 4); Entity * chr; { chr = new Entity("5", 5); chr->m_location.m_loc = &e; chr->m_location.m_loc->makeContainer(); assert(chr->m_location.m_loc->m_contains != 0); chr->m_location.m_loc->m_contains->insert(chr); ac->addCharacter(chr); chr->destroy(); } { chr = new Character("6", 6); chr->m_location.m_loc = &e; chr->m_location.m_loc->makeContainer(); assert(chr->m_location.m_loc->m_contains != 0); chr->m_location.m_loc->m_contains->insert(chr); ac->addCharacter(chr); chr->destroy(); } { chr = new Character("7", 7); chr->m_location.m_loc = &e; chr->m_location.m_loc->makeContainer(); assert(chr->m_location.m_loc->m_contains != 0); chr->m_location.m_loc->m_contains->insert(chr); ac->addCharacter(chr); } { Anonymous new_char; Entity * chr = ac->testAddNewCharacter("thing", new_char, RootEntity()); assert(chr != 0); } ac->getType(); { MapType emap; ac->addToMessage(emap); } { RootEntity ent; ac->addToEntity(ent); } { Create op; OpVector res; ac->operation(op, res); op->setArgs1(Root()); ac->operation(op, res); Anonymous op_arg; op->setArgs1(op_arg); ac->operation(op, res); op_arg->setParents(std::list<std::string>()); ac->operation(op, res); op_arg->setParents(std::list<std::string>(1, "game_entity")); ac->operation(op, res); op_arg->setName("Bob"); ac->operation(op, res); } { Get op; OpVector res; ac->operation(op, res); op->setArgs1(Root()); ac->operation(op, res); Anonymous op_arg; op->setArgs1(op_arg); ac->operation(op, res); op_arg->setParents(std::list<std::string>()); ac->operation(op, res); } { Imaginary op; OpVector res; ac->operation(op, res); op->setArgs1(Root()); ac->operation(op, res); op->setSerialno(1); ac->operation(op, res); Anonymous op_arg; op->setArgs1(op_arg); ac->operation(op, res); op_arg->setLoc("2"); ac->operation(op, res); } { Look op; OpVector res; ac->operation(op, res); op->setArgs1(Root()); ac->operation(op, res); Anonymous op_arg; op->setArgs1(op_arg); ac->operation(op, res); op_arg->setId("1"); ac->operation(op, res); op_arg->setId(chr->getId()); ac->operation(op, res); } { Set op; OpVector res; ac->operation(op, res); op->setArgs1(Root()); ac->operation(op, res); Anonymous op_arg; op->setArgs1(op_arg); ac->operation(op, res); op_arg->setId("1"); ac->operation(op, res); op_arg->setId(chr->getId()); ac->operation(op, res); op_arg->setAttr("guise", "foo"); ac->operation(op, res); op_arg->setAttr("height", 3.0); ac->operation(op, res); BBox newBox(WFMath::Point<3>(-0.5, -0.5, 0.0), WFMath::Point<3>(-0.5, -0.5, 2.0)); chr->m_location.setBBox(newBox); op_arg->setAttr("height", 3.0); ac->operation(op, res); op_arg->setAttr("tasks", ListType()); ac->operation(op, res); } { Talk op; OpVector res; ac->operation(op, res); op->setArgs1(Root()); ac->operation(op, res); Anonymous op_arg; op->setArgs1(op_arg); ac->operation(op, res); op_arg->setParents(std::list<std::string>()); ac->operation(op, res); op->setSerialno(1); ac->operation(op, res); op_arg->setLoc("1"); ac->operation(op, res); } { Logout op; OpVector res; ac->operation(op, res); op->setSerialno(1); ac->operation(op, res); op->setArgs1(Root()); ac->operation(op, res); Anonymous op_arg; op->setArgs1(op_arg); ac->operation(op, res); op_arg->setParents(std::list<std::string>()); ac->operation(op, res); } { // Move has no meaning Move op; OpVector res; ac->operation(op, res); op->setArgs1(Root()); ac->operation(op, res); Anonymous op_arg; op->setArgs1(op_arg); ac->operation(op, res); op_arg->setParents(std::list<std::string>()); ac->operation(op, res); } { Entity e("7", 7); int ret = ac->connectCharacter(&e); assert(ret == -1); } { Character e("8", 8); int ret = ac->connectCharacter(&e); assert(ret == 0); } delete ac; return 0; }