void TextureAtlasLoader::LoadTexture (const std::string& filename, TextureAtlas* texAtlas) { Texture* texture = Resources::LoadTexture (filename); texAtlas->SetName (texture->GetName ()); texAtlas->SetSize (texture->GetSize ()); texAtlas->SetPixels (texture->GetPixels (), 4u * texture->GetSize ().width * texture->GetSize ().height); }