double GLWebViewState::setupDrawing(const IntRect& invScreenRect, const SkRect& visibleContentRect, const IntRect& screenRect, int titleBarHeight, const IntRect& screenClip, float scale) { TilesManager* tilesManager = TilesManager::instance(); // Make sure GL resources are created on the UI thread. // They are created either for the first time, or after EGL context // recreation caused by onTrimMemory in the framework. ShaderProgram* shader = tilesManager->shader(); if (shader->needsInit()) { ALOGD("Reinit shader"); shader->initGLResources(); } TransferQueue* transferQueue = tilesManager->transferQueue(); if (transferQueue->needsInit()) { ALOGD("Reinit transferQueue"); transferQueue->initGLResources(TilesManager::tileWidth(), TilesManager::tileHeight()); } shader->setupDrawing(invScreenRect, visibleContentRect, screenRect, titleBarHeight, screenClip, scale); double currentTime = WTF::currentTime(); setVisibleContentRect(visibleContentRect, scale); return currentTime; }
/* //Seems a SAMSUNG change BEGIN bool VideoLayerAndroid::captureImage(PlatformWebGLVideoTexture* tex, VideoImageCallback callback) { if (m_playerState == PLAYING && m_surfaceTexture.get()) { Locker<WTF::Mutex> lock(m_mutexRef->mutex); bool ret = (tex->*callback)(m_surfaceTexture); glFinish(); return ret; } return false; } //Seems a SAMSUNG change END */ bool VideoLayerAndroid::drawGL(bool layerTilesDisabled) { // Lazily allocated the textures. TilesManager* tilesManager = TilesManager::instance(); VideoLayerManager* manager = tilesManager->videoLayerManager(); manager->initGLResourcesIfNeeded(); ShaderProgram* shader = tilesManager->shader(); SkRect rect = SkRect::MakeSize(getSize()); GLfloat surfaceMatrix[16]; // Calculate the video rect based on the aspect ratio and the element rect. SkRect videoRect = calVideoRect(rect); PureColorQuadData pureColorQuadData(Color(0, 0, 0, 255), LayerQuad, &m_drawTransform, &rect); if (videoRect != rect) { // Paint the whole video element with black color when video content // can't cover the whole area. shader->drawQuad(&pureColorQuadData); } // Inner rect is for the progressing / play / pause animation. SkRect innerRect = SkRect::MakeWH(manager->getButtonSize(), manager->getButtonSize()); if (innerRect.contains(videoRect)) innerRect = videoRect; double buttonSize = manager->getButtonSize(); innerRect.offset(videoRect.fLeft + (videoRect.width() - buttonSize) / 2, videoRect.fTop + (videoRect.height() - buttonSize) / 2); // When we are drawing the animation of the play/pause button in the // middle of the video, we need to ask for redraw. bool needRedraw = false; TextureQuadData iconQuadData(0, GL_TEXTURE_2D, GL_LINEAR, LayerQuad, &m_drawTransform, &innerRect); // Draw the poster image, the progressing image or the Video depending // on the player's state. if (m_playerState == PREPARING) { // Show the progressing animation, with two rotating circles showPreparingAnimation(videoRect, innerRect); needRedraw = true; } else if (m_playerState == PLAYING && m_surfaceTexture.get()) { // Show the real video. Locker<WTF::Mutex> lock(m_mutexRef->mutex);//Seems a SAMSUNG change m_surfaceTexture->updateTexImage(); m_surfaceTexture->getTransformMatrix(surfaceMatrix); GLuint textureId = manager->getTextureId(uniqueId()); shader->drawVideoLayerQuad(m_drawTransform, surfaceMatrix, videoRect, textureId); manager->updateMatrix(uniqueId(), surfaceMatrix); // Use the scale to control the fading the sizing during animation double scale = manager->drawIcon(uniqueId(), PlayIcon); if (scale) { innerRect.inset(manager->getButtonSize() / 4 * scale, manager->getButtonSize() / 4 * scale); iconQuadData.updateTextureId(manager->getPlayTextureId()); iconQuadData.updateOpacity(scale); shader->drawQuad(&iconQuadData); needRedraw = true; } glFinish(); //we can look probably at using a fence here //Seems a SAMSUNG change } else { GLuint textureId = manager->getTextureId(uniqueId()); GLfloat* matrix = manager->getMatrix(uniqueId()); if (textureId && matrix) { // Show the screen shot for each video. shader->drawVideoLayerQuad(m_drawTransform, matrix, videoRect, textureId); } else { // Show the static poster b/c there is no screen shot available. pureColorQuadData.updateColor(Color(128, 128, 128, 255)); shader->drawQuad(&pureColorQuadData); iconQuadData.updateTextureId(manager->getPosterTextureId()); iconQuadData.updateOpacity(1.0); shader->drawQuad(&iconQuadData); } // Use the scale to control the fading and the sizing during animation. double scale = manager->drawIcon(uniqueId(), PauseIcon); if (scale) { innerRect.inset(manager->getButtonSize() / 4 * scale, manager->getButtonSize() / 4 * scale); iconQuadData.updateTextureId(manager->getPauseTextureId()); iconQuadData.updateOpacity(scale); shader->drawQuad(&iconQuadData); needRedraw = true; } } return needRedraw; }