예제 #1
0
파일: tileset.cpp 프로젝트: naiello/tiled
static bool sameTileImages(const Tileset &a, const Tileset &b)
{
    Q_ASSERT(a.tileCount() == b.tileCount());

    for (int i = 0; i < a.tileCount(); ++i) {
        const Tile *tileA = a.tileAt(i);
        const Tile *tileB = b.tileAt(i);
        if (tileA->imageSource() != tileB->imageSource())
            return false;
    }

    return true;
}
예제 #2
0
Tileset *VariantToMapConverter::toTileset(const QVariant &variant)
{
    const QVariantMap variantMap = variant.toMap();

    const int firstGid = variantMap["firstgid"].toInt();
    const QString name = variantMap["name"].toString();
    const int tileWidth = variantMap["tilewidth"].toInt();
    const int tileHeight = variantMap["tileheight"].toInt();
    const int spacing = variantMap["spacing"].toInt();
    const int margin = variantMap["margin"].toInt();
    const QVariantMap tileOffset = variantMap["tileoffset"].toMap();
    const int tileOffsetX = tileOffset["x"].toInt();
    const int tileOffsetY = tileOffset["y"].toInt();

    if (tileWidth <= 0 || tileHeight <= 0 || firstGid == 0) {
        mError = tr("Invalid tileset parameters for tileset '%1'").arg(name);
        return 0;
    }

    Tileset *tileset = new Tileset(name,
                                   tileWidth, tileHeight,
                                   spacing, margin);
    tileset->setTileOffset(QPoint(tileOffsetX, tileOffsetY));

    const QString trans = variantMap["transparentcolor"].toString();
    if (!trans.isEmpty())
#if QT_VERSION >= 0x040700
        if (QColor::isValidColor(trans))
#endif
            tileset->setTransparentColor(QColor(trans));

    QString imageSource = variantMap["image"].toString();

    if (QDir::isRelativePath(imageSource))
        imageSource = mMapDir.path() + QLatin1Char('/') + imageSource;

    if (!tileset->loadFromImage(QImage(imageSource), imageSource)) {
        mError = tr("Error loading tileset image:\n'%1'").arg(imageSource);
        delete tileset;
        return 0;
    }

    tileset->setProperties(toProperties(variantMap["properties"]));

    QVariantMap propertiesVariantMap = variantMap["tileproperties"].toMap();
    QVariantMap::const_iterator it = propertiesVariantMap.constBegin();
    for (; it != propertiesVariantMap.constEnd(); ++it) {
        const int tileIndex = it.key().toInt();
        const QVariant propertiesVar = it.value();
        if (tileIndex >= 0 && tileIndex < tileset->tileCount()) {
            const Properties properties = toProperties(propertiesVar);
            tileset->tileAt(tileIndex)->setProperties(properties);
        }
    }

    mGidMapper.insert(firstGid, tileset);
    return tileset;
}
예제 #3
0
QVariant MapToVariantConverter::toVariant(const Tileset &tileset,
                                          int firstGid) const
{
    QVariantMap tilesetVariant;

    if (firstGid > 0)
        tilesetVariant[QLatin1String("firstgid")] = firstGid;
    else
        tilesetVariant[QLatin1String("version")] = 1.2; // external tileset

    const QString &fileName = tileset.fileName();
    if (!fileName.isEmpty() && firstGid > 0) {
        QString source = mMapDir.relativeFilePath(fileName);
        tilesetVariant[QLatin1String("source")] = source;

        // Tileset is external, so no need to write any of the stuff below
        return tilesetVariant;
    }

    // Include a 'type' property if we are writing the tileset to its own file
    if (firstGid == 0)
        tilesetVariant[QLatin1String("type")] = QLatin1String("tileset");

    tilesetVariant[QLatin1String("name")] = tileset.name();
    tilesetVariant[QLatin1String("tilewidth")] = tileset.tileWidth();
    tilesetVariant[QLatin1String("tileheight")] = tileset.tileHeight();
    tilesetVariant[QLatin1String("spacing")] = tileset.tileSpacing();
    tilesetVariant[QLatin1String("margin")] = tileset.margin();
    tilesetVariant[QLatin1String("tilecount")] = tileset.tileCount();
    tilesetVariant[QLatin1String("columns")] = tileset.columnCount();

    const QColor bgColor = tileset.backgroundColor();
    if (bgColor.isValid())
        tilesetVariant[QLatin1String("backgroundcolor")] = colorToString(bgColor);

    addProperties(tilesetVariant, tileset.properties());

    const QPoint offset = tileset.tileOffset();
    if (!offset.isNull()) {
        QVariantMap tileOffset;
        tileOffset[QLatin1String("x")] = offset.x();
        tileOffset[QLatin1String("y")] = offset.y();
        tilesetVariant[QLatin1String("tileoffset")] = tileOffset;
    }

    if (tileset.orientation() != Tileset::Orthogonal || tileset.gridSize() != tileset.tileSize()) {
        QVariantMap grid;
        grid[QLatin1String("orientation")] = Tileset::orientationToString(tileset.orientation());
        grid[QLatin1String("width")] = tileset.gridSize().width();
        grid[QLatin1String("height")] = tileset.gridSize().height();
        tilesetVariant[QLatin1String("grid")] = grid;
    }

    // Write the image element
    const QUrl &imageSource = tileset.imageSource();
    if (!imageSource.isEmpty()) {
        const QString rel = toFileReference(imageSource, mMapDir);

        tilesetVariant[QLatin1String("image")] = rel;

        const QColor transColor = tileset.transparentColor();
        if (transColor.isValid())
            tilesetVariant[QLatin1String("transparentcolor")] = transColor.name();

        tilesetVariant[QLatin1String("imagewidth")] = tileset.imageWidth();
        tilesetVariant[QLatin1String("imageheight")] = tileset.imageHeight();
    }

    // Write the properties, terrain, external image, object group and
    // animation for those tiles that have them.
    QVariantList tilesVariant;
    for (const Tile *tile  : tileset.tiles()) {
        const Properties properties = tile->properties();
        QVariantMap tileVariant;

        addProperties(tileVariant, properties);

        if (!tile->type().isEmpty())
            tileVariant[QLatin1String("type")] = tile->type();
        if (tile->terrain() != 0xFFFFFFFF) {
            QVariantList terrainIds;
            for (int j = 0; j < 4; ++j)
                terrainIds << QVariant(tile->cornerTerrainId(j));
            tileVariant[QLatin1String("terrain")] = terrainIds;
        }
        if (tile->probability() != 1.0)
            tileVariant[QLatin1String("probability")] = tile->probability();
        if (!tile->imageSource().isEmpty()) {
            const QString rel = toFileReference(tile->imageSource(), mMapDir);
            tileVariant[QLatin1String("image")] = rel;

            const QSize tileSize = tile->size();
            if (!tileSize.isNull()) {
                tileVariant[QLatin1String("imagewidth")] = tileSize.width();
                tileVariant[QLatin1String("imageheight")] = tileSize.height();
            }
        }
        if (tile->objectGroup())
            tileVariant[QLatin1String("objectgroup")] = toVariant(*tile->objectGroup());
        if (tile->isAnimated()) {
            QVariantList frameVariants;
            for (const Frame &frame : tile->frames()) {
                QVariantMap frameVariant;
                frameVariant[QLatin1String("tileid")] = frame.tileId;
                frameVariant[QLatin1String("duration")] = frame.duration;
                frameVariants.append(frameVariant);
            }
            tileVariant[QLatin1String("animation")] = frameVariants;
        }

        if (!tileVariant.empty()) {
            tileVariant[QLatin1String("id")] = tile->id();
            tilesVariant << tileVariant;
        }
    }
    if (!tilesVariant.empty())
        tilesetVariant[QLatin1String("tiles")] = tilesVariant;

    // Write terrains
    if (tileset.terrainCount() > 0) {
        QVariantList terrainsVariant;
        for (int i = 0; i < tileset.terrainCount(); ++i) {
            Terrain *terrain = tileset.terrain(i);
            const Properties &properties = terrain->properties();
            QVariantMap terrainVariant;
            terrainVariant[QLatin1String("name")] = terrain->name();
            terrainVariant[QLatin1String("tile")] = terrain->imageTileId();
            addProperties(terrainVariant, properties);
            terrainsVariant << terrainVariant;
        }
        tilesetVariant[QLatin1String("terrains")] = terrainsVariant;
    }

    return tilesetVariant;
}