예제 #1
0
TEST(Transformable_objects, can_be_rotated)
{
	Transformable t;
	quat rotationX(Transformable::X_AXIS, toRadian(90));
	quat rotationY(Transformable::Y_AXIS, toRadian(180));


	EXPECT_EQ(quat(0,0,0,1), t.rotation());
	t.rotateTo(rotationX);
	EXPECT_EQ(normalize(rotationX), t.rotation());
	t.rotateTo(Transformable::Y_AXIS, toRadian(180));
	EXPECT_EQ(normalize(rotationY), t.rotation());
	t.rotate(quat(Transformable::X_AXIS, toRadian(90)));
	EXPECT_EQ(normalize(rotationX * rotationY), t.rotation());
	t.rotate(Transformable::X_AXIS, toRadian(-90));
	EXPECT_EQ(normalize(rotationY), t.rotation());
}
예제 #2
0
TEST(Transformable_objects, have_directions_that_adapt_to_rotation_around_z_axis)
{
	Transformable t;

	EXPECT_EQ(Transformable::X_AXIS, t.left());
	EXPECT_EQ(Transformable::Y_AXIS, t.up());
	EXPECT_EQ(Transformable::Z_AXIS, t.forward());

	t.rotate(Transformable::Z_AXIS, toRadian(90));

	EXPECT_EQ( Transformable::Y_AXIS, t.left());
	EXPECT_EQ(-Transformable::X_AXIS, t.up());
	EXPECT_EQ( Transformable::Z_AXIS, t.forward());

	t.rotate(Transformable::Z_AXIS, toRadian(90));

	EXPECT_EQ(-Transformable::X_AXIS, t.left());
	EXPECT_EQ(-Transformable::Y_AXIS, t.up());
	EXPECT_EQ( Transformable::Z_AXIS, t.forward());
}
예제 #3
0
bool CMD_rotate(
		u32		n_args,
		char	**args
	)
{
	Transformable *t;
	f32 f[4];

	if (!Command::checkArgCount(5, n_args, args))
		return false;

	if (!(t = fetchTransformable(args[0])))
		return false;

	if (!parseFloats(3, f, &args[1]))
		return false;

	t->rotate(f[0], f[1], f[2], f[3]);

	return true;
}