TEST(Transformable_objects, can_be_rotated) { Transformable t; quat rotationX(Transformable::X_AXIS, toRadian(90)); quat rotationY(Transformable::Y_AXIS, toRadian(180)); EXPECT_EQ(quat(0,0,0,1), t.rotation()); t.rotateTo(rotationX); EXPECT_EQ(normalize(rotationX), t.rotation()); t.rotateTo(Transformable::Y_AXIS, toRadian(180)); EXPECT_EQ(normalize(rotationY), t.rotation()); t.rotate(quat(Transformable::X_AXIS, toRadian(90))); EXPECT_EQ(normalize(rotationX * rotationY), t.rotation()); t.rotate(Transformable::X_AXIS, toRadian(-90)); EXPECT_EQ(normalize(rotationY), t.rotation()); }
TEST(Transformable_objects, have_directions_that_adapt_to_rotation_around_z_axis) { Transformable t; EXPECT_EQ(Transformable::X_AXIS, t.left()); EXPECT_EQ(Transformable::Y_AXIS, t.up()); EXPECT_EQ(Transformable::Z_AXIS, t.forward()); t.rotate(Transformable::Z_AXIS, toRadian(90)); EXPECT_EQ( Transformable::Y_AXIS, t.left()); EXPECT_EQ(-Transformable::X_AXIS, t.up()); EXPECT_EQ( Transformable::Z_AXIS, t.forward()); t.rotate(Transformable::Z_AXIS, toRadian(90)); EXPECT_EQ(-Transformable::X_AXIS, t.left()); EXPECT_EQ(-Transformable::Y_AXIS, t.up()); EXPECT_EQ( Transformable::Z_AXIS, t.forward()); }
bool CMD_rotate( u32 n_args, char **args ) { Transformable *t; f32 f[4]; if (!Command::checkArgCount(5, n_args, args)) return false; if (!(t = fetchTransformable(args[0]))) return false; if (!parseFloats(3, f, &args[1])) return false; t->rotate(f[0], f[1], f[2], f[3]); return true; }