예제 #1
0
void SpatialObject::SetLocation(const Transformation& t){
	mBoundingVolumeWorld->SetCenter(mBoundingVolume->GetCenter() + t.GetTranslation());
	mBoundingVolumeWorld->SetRadius(mBoundingVolume->GetRadius() * t.GetScale().GetMax());
	mLocation = t;
	if (mAnimatedLocation){
		*mAnimatedLocation = mLocation * mAnim->GetResult();
	}
	mTransformChanged = true;
}
	//---------------------------------------------------------------------------
	Impl(ColisionShapeType::Enum e, const Transformation& t, MeshObjectPtr colMesh)
		: mColShape(e)
		, mColMesh(colMesh)
		, mTransformation(t)
	{
		switch (e)
		{
		case ColisionShapeType::SPHERE:
		{
			mBV = BoundingVolume::Create(BoundingVolume::BV_SPHERE);
			auto scale = t.GetScale();
			if (scale.x != scale.z || scale.x != scale.y)
			{
				Logger::Log(FB_ERROR_LOG_ARG, "Collision Sphere should be uniform scaled!");
				assert(0);
			}
			mBV->SetRadius(1 * t.GetScale().x);
			mBV->SetCenter(Vec3::ZERO);
		}
		break;

		case ColisionShapeType::CUBE:
		{
			mBV = BoundingVolume::Create(BoundingVolume::BV_AABB);
			AABB aabb;
			aabb.SetMax(Vec3(1, 1, 1) * t.GetScale());
			aabb.SetMin(Vec3(-1, -1, -1) * t.GetScale());
			BVaabb* bvaabb = (BVaabb*)mBV.get();
			bvaabb->SetAABB(aabb);
		}
		break;

		default:
			break;
		}
	}
	Vec3 GetScale() const{
		return mTransformation.GetScale();
	}