예제 #1
0
파일: read.cpp 프로젝트: billytotochan/ray
static void processTrimesh( string name, Obj *child, Scene *scene,
                                     const mmap& materials, TransformNode *transform )
{
    Material *mat;
    
    if( hasField( child, "material" ) )
        mat = getMaterial( getField( child, "material" ), materials );
    else
        mat = new Material();
    
    Trimesh *tmesh = new Trimesh( scene, mat, transform);

    const mytuple &points = getField( child, "points" )->getTuple();
    for( mytuple::const_iterator pi = points.begin(); pi != points.end(); ++pi )
        tmesh->addVertex( tupleToVec( *pi ) );
                
    const mytuple &faces = getField( child, "faces" )->getTuple();
    for( mytuple::const_iterator fi = faces.begin(); fi != faces.end(); ++fi )
    {
        const mytuple &pointids = (*fi)->getTuple();

        // triangulate here and now.  assume the poly is
        // concave and we can triangulate using an arbitrary fan
        if( pointids.size() < 3 )
            throw ParseError( "Faces must have at least 3 vertices." );

        mytuple::const_iterator i = pointids.begin();
        int a = (int) (*i++)->getScalar();
        int b = (int) (*i++)->getScalar();
        while( i != pointids.end() )
        {
            int c = (int) (*i++)->getScalar();
            if( !tmesh->addFace(a,b,c) )
                throw ParseError( "Bad face in trimesh." );
            b = c;
        }
    }

    bool generateNormals = false;
    maybeExtractField( child, "gennormals", generateNormals );
    if( generateNormals )
        tmesh->generateNormals();
            
    if( hasField( child, "materials" ) )
    {
        const mytuple &mats = getField( child, "materials" )->getTuple();
        for( mytuple::const_iterator mi = mats.begin(); mi != mats.end(); ++mi )
            tmesh->addMaterial( getMaterial( *mi, materials ) );
    }
    if( hasField( child, "normals" ) )
    {
        const mytuple &norms = getField( child, "normals" )->getTuple();
        for( mytuple::const_iterator ni = norms.begin(); ni != norms.end(); ++ni )
            tmesh->addNormal( tupleToVec( *ni ) );
    }

    char *error;
    if( error = tmesh->doubleCheck() )
        throw ParseError( error );

    scene->add(tmesh);
}
예제 #2
0
파일: Parser.cpp 프로젝트: easchner/cs354
void Parser::parseTrimesh(Scene* scene, TransformNode* transform, const Material& mat)
{
  Trimesh* tmesh = new Trimesh( scene, new Material(mat), transform);

  _tokenizer.Read( TRIMESH );
  _tokenizer.Read( LBRACE );

  bool generateNormals( true );
  list<Vec3d> faces;

  char* error;
  for( ;; )
  {
    const Token* t = _tokenizer.Peek();

    switch( t->kind() )
    {
      case GENNORMALS:
        _tokenizer.Read( GENNORMALS );
        _tokenizer.Read( SEMICOLON );
        generateNormals = true;
        break;

      case MATERIAL:
        tmesh->setMaterial( parseMaterialExpression( scene, mat ) );
        break;

      case NAME:
         parseIdentExpression();
         break;

      case MATERIALS:
        _tokenizer.Read( MATERIALS );
        _tokenizer.Read( EQUALS );
        _tokenizer.Read( LPAREN );
        if( RPAREN != _tokenizer.Peek()->kind() )
        {
          tmesh->addMaterial( parseMaterial( scene, tmesh->getMaterial() ) );
          for( ;; )
          {
             const Token* nextToken = _tokenizer.Peek();
             if( RPAREN == nextToken->kind() )
               break;
             _tokenizer.Read( COMMA );
             tmesh->addMaterial( parseMaterial( scene, tmesh->getMaterial() ) );
          }
        }
        _tokenizer.Read( RPAREN );
        _tokenizer.Read( SEMICOLON );
        break;

      case NORMALS:
        _tokenizer.Read( NORMALS );
        _tokenizer.Read( EQUALS );
        _tokenizer.Read( LPAREN );
        if( RPAREN != _tokenizer.Peek()->kind() )
        {
          tmesh->addNormal( parseVec3d() );
          for( ;; )
          {
             const Token* nextToken = _tokenizer.Peek();
             if( RPAREN == nextToken->kind() )
               break;
             _tokenizer.Read( COMMA );
             tmesh->addNormal( parseVec3d() );
          }
        }
        _tokenizer.Read( RPAREN );
        _tokenizer.Read( SEMICOLON );
        break;

      case FACES:
        _tokenizer.Read( FACES );
        _tokenizer.Read( EQUALS );
        _tokenizer.Read( LPAREN );
        if( RPAREN != _tokenizer.Peek()->kind() )
        {
          parseFaces( faces );
          for( ;; )
          {
             const Token* nextToken = _tokenizer.Peek();
             if( RPAREN == nextToken->kind() )
               break;
             _tokenizer.Read( COMMA );
             parseFaces( faces );
          }
        }
        _tokenizer.Read( RPAREN );
        _tokenizer.Read( SEMICOLON );
        break;

      case POLYPOINTS:
        _tokenizer.Read( POLYPOINTS );
        _tokenizer.Read( EQUALS );
        _tokenizer.Read( LPAREN );
        if( RPAREN != _tokenizer.Peek()->kind() )
        {
          tmesh->addVertex( parseVec3d() );
          for( ;; )
          {
             const Token* nextToken = _tokenizer.Peek();
             if( RPAREN == nextToken->kind() )
               break;
             _tokenizer.Read( COMMA );
             tmesh->addVertex( parseVec3d() );
          }
        }
        _tokenizer.Read( RPAREN );
        _tokenizer.Read( SEMICOLON );
        break;


      case RBRACE:
      {
        _tokenizer.Read( RBRACE );

        // Now add all the faces into the trimesh, since hopefully
        // the vertices have been parsed out
        for( list<Vec3d>::const_iterator vitr = faces.begin(); vitr != faces.end(); vitr++ )
        {
          if( !tmesh->addFace( (*vitr)[0], (*vitr)[1], (*vitr)[2] ) )
          {
            ostringstream oss;
            oss << "Bad face in trimesh: (" << (*vitr)[0] << ", " << (*vitr)[1] << 
              ", " << (*vitr)[2] << ")";
            throw ParserException( oss.str() );
          }
        }

        if( generateNormals )
          tmesh->generateNormals();

        if( error = tmesh->doubleCheck() )
          throw ParserException( error );

        scene->add( tmesh );
        return;
      }

      default:
        throw SyntaxErrorException( "Expected: trimesh attributes", _tokenizer );
    }
  }
}