UIText* Application::CreateRenderText(Vec3 Pos, std::string text, UIPanel* Pan) { if(!m_UIManager) return 0; UIText* Tex = new UIText(); Tex->SetFont(m_UIManager->GetFont()); Tex->SetText(text); Tex->SetTextSize(22); Tex->SetPosition(Pos); Pan->AddChild(Tex); return Tex; }