UCrowdManager* UCrowdManager::GetCurrent(UWorld* World) { UNavigationSystem* NavSys = UNavigationSystem::GetCurrent(World); return NavSys ? NavSys->GetCrowdManager() : NULL; }
UCrowdManager* UCrowdManager::GetCurrent(UObject* WorldContextObject) { UNavigationSystem* NavSys = UNavigationSystem::GetCurrent(WorldContextObject); return NavSys ? NavSys->GetCrowdManager() : NULL; }