예제 #1
0
void FAssetFixUpRedirectors::DeleteRedirectors(TArray<FRedirectorRefs>& RedirectorsToFix) const
{
	TArray<UObject*> ObjectsToDelete;
	for ( auto RedirectorIt = RedirectorsToFix.CreateIterator(); RedirectorIt; ++RedirectorIt )
	{
		FRedirectorRefs& RedirectorRefs = *RedirectorIt;
		if ( RedirectorRefs.bRedirectorValidForFixup )
		{
			// Add all redirectors found in this package to the redirectors to delete list.
			// All redirectors in this package should be fixed up.
			UPackage* RedirectorPackage = RedirectorRefs.Redirector->GetOutermost();
			TArray<UObject*> AssetsInRedirectorPackage;
			GetObjectsWithOuter(RedirectorPackage, AssetsInRedirectorPackage, /*bIncludeNestedObjects=*/false);
			UMetaData* PackageMetaData = NULL;
			bool bContainsAtLeastOneOtherAsset = false;
			for ( auto ObjIt = AssetsInRedirectorPackage.CreateConstIterator(); ObjIt; ++ObjIt )
			{
				if ( UObjectRedirector* Redirector = Cast<UObjectRedirector>(*ObjIt) )
				{
					Redirector->RemoveFromRoot();
					ObjectsToDelete.Add(Redirector);
				}
				else if ( UMetaData* MetaData = Cast<UMetaData>(*ObjIt) )
				{
					PackageMetaData = MetaData;
				}
				else
				{
					bContainsAtLeastOneOtherAsset = true;
				}
			}

			if ( !bContainsAtLeastOneOtherAsset )
			{
				RedirectorPackage->RemoveFromRoot();
				ULinkerLoad* Linker = ULinkerLoad::FindExistingLinkerForPackage(RedirectorPackage);
				if ( Linker )
				{
					Linker->RemoveFromRoot();
				}

				// @todo we shouldnt be worrying about metadata objects here, ObjectTools::CleanUpAfterSuccessfulDelete should
				if ( PackageMetaData )
				{
					PackageMetaData->RemoveFromRoot();
					ObjectsToDelete.Add(PackageMetaData);
				}
			}

			// This redirector will be deleted, NULL the reference here
			RedirectorRefs.Redirector = NULL;
		}
	}

	if ( ObjectsToDelete.Num() > 0 )
	{
		ObjectTools::DeleteObjects(ObjectsToDelete);
	}
}
예제 #2
0
void FAssetDeleteModel::PrepareToDelete(UObject* InObject)
{
	if ( InObject->IsA<UObjectRedirector>() )
	{
		// Add all redirectors found in this package to the redirectors to delete list.
		// All redirectors in this package should be fixed up.
		UPackage* RedirectorPackage = InObject->GetOutermost();
		TArray<UObject*> AssetsInRedirectorPackage;
		
		GetObjectsWithOuter(RedirectorPackage, AssetsInRedirectorPackage, /*bIncludeNestedObjects=*/false);
		UMetaData* PackageMetaData = NULL;
		bool bContainsAtLeastOneOtherAsset = false;

		for ( auto ObjIt = AssetsInRedirectorPackage.CreateConstIterator(); ObjIt; ++ObjIt )
		{
			if ( UObjectRedirector* Redirector = Cast<UObjectRedirector>(*ObjIt) )
			{
				Redirector->RemoveFromRoot();
			}
			else if ( UMetaData* MetaData = Cast<UMetaData>(*ObjIt) )
			{
				PackageMetaData = MetaData;
			}
			else
			{
				bContainsAtLeastOneOtherAsset = true;
			}
		}

		if ( !bContainsAtLeastOneOtherAsset )
		{
			RedirectorPackage->RemoveFromRoot();
			ULinkerLoad* Linker = ULinkerLoad::FindExistingLinkerForPackage(RedirectorPackage);
			if ( Linker )
			{
				Linker->RemoveFromRoot();
			}

			// @todo we shouldnt be worrying about metadata objects here, ObjectTools::CleanUpAfterSuccessfulDelete should
			if ( PackageMetaData )
			{
				PackageMetaData->RemoveFromRoot();
				PendingDeletes.AddUnique(MakeShareable(new FPendingDelete(PackageMetaData)));
			}
		}
	}
}
//------------------------------------------------------------------------------
void FBlueprintNativeCodeGenUtils::GenerateCppCode(UObject* Obj, TSharedPtr<FString> OutHeaderSource, TSharedPtr<FString> OutCppSource)
{
	auto UDEnum = Cast<UUserDefinedEnum>(Obj);
	auto UDStruct = Cast<UUserDefinedStruct>(Obj);
	auto BPGC = Cast<UClass>(Obj);
	auto InBlueprintObj = BPGC ? Cast<UBlueprint>(BPGC->ClassGeneratedBy) : Cast<UBlueprint>(Obj);

	OutHeaderSource->Empty();
	OutCppSource->Empty();

	if (InBlueprintObj)
	{
		if (EBlueprintStatus::BS_Error == InBlueprintObj->Status)
		{
			UE_LOG(LogBlueprintCodeGen, Error, TEXT("Cannot convert \"%s\". It has errors."), *InBlueprintObj->GetPathName());
			return;
		}

		check(InBlueprintObj->GetOutermost() != GetTransientPackage());
		if (!ensureMsgf(InBlueprintObj->GeneratedClass, TEXT("Invalid generated class for %s"), *InBlueprintObj->GetName()))
		{
			return;
		}
		check(OutHeaderSource.IsValid());
		check(OutCppSource.IsValid());

		FDisableGatheringDataOnScope DisableFib;

		const FString TempPackageName = FString::Printf(TEXT("/Temp/__TEMP_BP__/%s"), *InBlueprintObj->GetName());
		UPackage* TempPackage = CreatePackage(nullptr, *TempPackageName);
		check(TempPackage);
		ON_SCOPE_EXIT
		{
			TempPackage->RemoveFromRoot();
			TempPackage->MarkPendingKill();
		};

		UBlueprint* DuplicateBP = nullptr;
		{
			FBlueprintDuplicationScopeFlags BPDuplicationFlags(
				FBlueprintDuplicationScopeFlags::NoExtraCompilation | FBlueprintDuplicationScopeFlags::TheSameTimelineGuid);
			DuplicateBP = DuplicateObject<UBlueprint>(InBlueprintObj, TempPackage, *InBlueprintObj->GetName());
		}
		ensure((nullptr != DuplicateBP->GeneratedClass) && (InBlueprintObj->GeneratedClass != DuplicateBP->GeneratedClass));
		ON_SCOPE_EXIT
		{
			DuplicateBP->RemoveFromRoot();
			DuplicateBP->MarkPendingKill();
		};

		IBlueprintCompilerCppBackendModule& CodeGenBackend = (IBlueprintCompilerCppBackendModule&)IBlueprintCompilerCppBackendModule::Get();
		CodeGenBackend.GetOriginalClassMap().Add(*DuplicateBP->GeneratedClass, *InBlueprintObj->GeneratedClass);

		{
			TSharedPtr<FBlueprintCompileReinstancer> Reinstancer = FBlueprintCompileReinstancer::Create(DuplicateBP->GeneratedClass);
			IKismetCompilerInterface& Compiler = FModuleManager::LoadModuleChecked<IKismetCompilerInterface>(KISMET_COMPILER_MODULENAME);
			TGuardValue<bool> GuardTemplateNameFlag(GCompilingBlueprint, true);
			FCompilerResultsLog Results;

			FKismetCompilerOptions CompileOptions;
			CompileOptions.CompileType = EKismetCompileType::Cpp;
			CompileOptions.OutCppSourceCode = OutCppSource;
			CompileOptions.OutHeaderSourceCode = OutHeaderSource;

			Compiler.CompileBlueprint(DuplicateBP, CompileOptions, Results);

			Compiler.RemoveBlueprintGeneratedClasses(DuplicateBP);
		}

		if (EBlueprintType::BPTYPE_Interface == DuplicateBP->BlueprintType && OutCppSource.IsValid())
		{
			OutCppSource->Empty(); // ugly temp hack
		}
	}
	else if ((UDEnum || UDStruct) && OutHeaderSource.IsValid())
예제 #4
0
void FAssetFixUpRedirectors::DeleteRedirectors(TArray<FRedirectorRefs>& RedirectorsToFix, const TArray<UPackage*>& FailedToSave) const
{
	TArray<UObject*> ObjectsToDelete;
	for ( auto RedirectorIt = RedirectorsToFix.CreateIterator(); RedirectorIt; ++RedirectorIt )
	{
		FRedirectorRefs& RedirectorRefs = *RedirectorIt;
		if ( RedirectorRefs.bRedirectorValidForFixup )
		{
			bool bAllReferencersFixedUp = true;
			for (const auto& ReferencingPackageName : RedirectorRefs.ReferencingPackageNames)
			{
				if (FailedToSave.ContainsByPredicate([&](UPackage* Package) { return Package->GetFName() == ReferencingPackageName; }))
				{
					bAllReferencersFixedUp = false;
					break;
				}
			}

			if (!bAllReferencersFixedUp)
			{
				continue;
			}

			// Add all redirectors found in this package to the redirectors to delete list.
			// All redirectors in this package should be fixed up.
			UPackage* RedirectorPackage = RedirectorRefs.Redirector->GetOutermost();
			TArray<UObject*> AssetsInRedirectorPackage;
			GetObjectsWithOuter(RedirectorPackage, AssetsInRedirectorPackage, /*bIncludeNestedObjects=*/false);
			UMetaData* PackageMetaData = NULL;
			bool bContainsAtLeastOneOtherAsset = false;
			for ( auto ObjIt = AssetsInRedirectorPackage.CreateConstIterator(); ObjIt; ++ObjIt )
			{
				if ( UObjectRedirector* Redirector = Cast<UObjectRedirector>(*ObjIt) )
				{
					Redirector->RemoveFromRoot();
					ObjectsToDelete.Add(Redirector);
				}
				else if ( UMetaData* MetaData = Cast<UMetaData>(*ObjIt) )
				{
					PackageMetaData = MetaData;
				}
				else
				{
					bContainsAtLeastOneOtherAsset = true;
				}
			}

			if ( !bContainsAtLeastOneOtherAsset )
			{
				RedirectorPackage->RemoveFromRoot();

				// @todo we shouldnt be worrying about metadata objects here, ObjectTools::CleanUpAfterSuccessfulDelete should
				if ( PackageMetaData )
				{
					PackageMetaData->RemoveFromRoot();
					ObjectsToDelete.Add(PackageMetaData);
				}
			}

			// This redirector will be deleted, NULL the reference here
			RedirectorRefs.Redirector = NULL;
		}
	}

	if ( ObjectsToDelete.Num() > 0 )
	{
		ObjectTools::DeleteObjects(ObjectsToDelete, false);
	}
}