void serialEventRun(void) { if (Serial.available()) serialEvent(); if (Serial1.available()) serialEvent1(); if (Serial2.available()) serialEvent2(); if (Serial3.available()) serialEvent3(); }
/** * Reads in a packet from the buffer * * @param serialPort Which serial port to read from * * @return PacketStatus indicating validity of packet */ PacketStatus RXPacket::readPacket(USARTClass serialPort) { serialPort.readBytes(_data, RX_PACKET_SIZE); uint16_t checksum = _data[RXCHECKSUM+1] << 8; checksum += _data[RXCHECKSUM]; if (computeChecksum() == checksum) { return VALID_PACKET; } else { return INVALID_PACKET; } }
void USART3_Handler(void) { Serial3.IrqHandler(); }
void USART1_Handler(void) { Serial2.IrqHandler(); }
// IT handlers void USART0_Handler(void) { Serial1.IrqHandler(); }
//Serial.begin() mapped to USART3(PC10,PC11) void USART3_IRQHandler(void) { Serial.IrqHandler(); }
// IT handlers void USART1_IRQHandler(void) { Serial.IrqHandler();//USART1 must be Serial,for usart flash programming. }