void UK2Node_FunctionEntry::ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph)
{
	Super::ExpandNode(CompilerContext, SourceGraph);

	const UEdGraphSchema_K2* Schema = CompilerContext.GetSchema();
	
	UEdGraphPin* OldStartExecPin = nullptr;

	if(Pins[0]->LinkedTo.Num())
	{
		OldStartExecPin = Pins[0]->LinkedTo[0];
	}
	
	UEdGraphPin* LastActiveOutputPin = Pins[0];

	// Only look for FunctionEntry nodes who were duplicated and have a source object
	if ( UK2Node_FunctionEntry* OriginalNode = Cast<UK2Node_FunctionEntry>(CompilerContext.MessageLog.FindSourceObject(this)) )
	{
		check(OriginalNode->GetOuter());

		// Find the associated UFunction
		UFunction* Function = FindField<UFunction>(CompilerContext.Blueprint->SkeletonGeneratedClass, *OriginalNode->GetOuter()->GetName());
		for (TFieldIterator<UProperty> It(Function); It; ++It)
		{
			if (const UProperty* Property = *It)
			{
				for (auto& LocalVar : LocalVariables)
				{
					if (LocalVar.VarName == Property->GetFName() && !LocalVar.DefaultValue.IsEmpty())
					{
						// Add a variable set node for the local variable and hook it up immediately following the entry node or the last added local variable
						UK2Node_VariableSet* VariableSetNode = CompilerContext.SpawnIntermediateNode<UK2Node_VariableSet>(this, SourceGraph);
						VariableSetNode->SetFromProperty(Property, false);
						Schema->ConfigureVarNode(VariableSetNode, LocalVar.VarName, Function, CompilerContext.Blueprint);
						VariableSetNode->AllocateDefaultPins();
						CompilerContext.MessageLog.NotifyIntermediateObjectCreation(VariableSetNode, this);

						if(UEdGraphPin* SetPin = VariableSetNode->FindPin(Property->GetName()))
						{
							if(LocalVar.VarType.bIsArray)
							{
								TSharedPtr<FStructOnScope> StructData = MakeShareable(new FStructOnScope(Function));
								FBlueprintEditorUtils::PropertyValueFromString(Property, LocalVar.DefaultValue, StructData->GetStructMemory());

								// Create a Make Array node to setup the array's defaults
								UK2Node_MakeArray* MakeArray = CompilerContext.SpawnIntermediateNode<UK2Node_MakeArray>(this, SourceGraph);
								MakeArray->AllocateDefaultPins();
								MakeArray->GetOutputPin()->MakeLinkTo(SetPin);
								MakeArray->PostReconstructNode();

								const UArrayProperty* ArrayProperty = Cast<UArrayProperty>(Property);
								check(ArrayProperty);

								FScriptArrayHelper_InContainer ArrayHelper(ArrayProperty, StructData->GetStructMemory());
								FScriptArrayHelper_InContainer DefaultArrayHelper(ArrayProperty, StructData->GetStructMemory());

								uint8* StructDefaults = NULL;
								UStructProperty* StructProperty = dynamic_cast<UStructProperty*>(ArrayProperty->Inner);
								if ( StructProperty != NULL )
								{
									checkSlow(StructProperty->Struct);
									StructDefaults = (uint8*)FMemory::Malloc(StructProperty->Struct->GetStructureSize());
									StructProperty->InitializeValue(StructDefaults);
								}

								// Go through each element in the array to set the default value
								for( int32 ArrayIndex = 0 ; ArrayIndex < ArrayHelper.Num() ; ArrayIndex++ )
								{
									uint8* PropData = ArrayHelper.GetRawPtr(ArrayIndex);

									// Always use struct defaults if the inner is a struct, for symmetry with the import of array inner struct defaults
									uint8* PropDefault = ( StructProperty != NULL ) ? StructDefaults :
										( ( StructData->GetStructMemory() && DefaultArrayHelper.Num() > ArrayIndex ) ? DefaultArrayHelper.GetRawPtr(ArrayIndex) : NULL );

									// Retrieve the element's default value
									FString DefaultValue;
									FBlueprintEditorUtils::PropertyValueToString(ArrayProperty->Inner, PropData, DefaultValue);

									if(ArrayIndex > 0)
									{
										MakeArray->AddInputPin();
									}

									// Add one to the index for the pin to set the default on to skip the output pin
									Schema->TrySetDefaultValue(*MakeArray->Pins[ArrayIndex + 1], DefaultValue);
								}
							}
							else
							{
								// Set the default value
								Schema->TrySetDefaultValue(*SetPin, LocalVar.DefaultValue);
							}
						}

						LastActiveOutputPin->BreakAllPinLinks();
						LastActiveOutputPin->MakeLinkTo(VariableSetNode->Pins[0]);
						LastActiveOutputPin = VariableSetNode->Pins[1];
					}
				}
			}
		}

		// Finally, hook up the last node to the old node the function entry node was connected to
		if(OldStartExecPin)
		{
			LastActiveOutputPin->MakeLinkTo(OldStartExecPin);
		}
	}
}
예제 #2
0
void UArrayProperty::ExportTextItem( FString& ValueStr, const void* PropertyValue, const void* DefaultValue, UObject* Parent, int32 PortFlags, UObject* ExportRootScope ) const
{
	checkSlow(Inner);

	FScriptArrayHelper ArrayHelper(this, PropertyValue);
	FScriptArrayHelper DefaultArrayHelper(this, DefaultValue);

	uint8* StructDefaults = NULL;
	UStructProperty* StructProperty = Cast<UStructProperty>(Inner);
	if ( StructProperty != NULL )
	{
		checkSlow(StructProperty->Struct);
		StructDefaults = (uint8*)FMemory::Malloc(StructProperty->Struct->GetStructureSize());
		StructProperty->InitializeValue(StructDefaults);
	}

	const bool bReadableForm = (0 != (PPF_BlueprintDebugView & PortFlags));

	int32 Count = 0;
	for( int32 i=0; i<ArrayHelper.Num(); i++ )
	{
		++Count;
		if(!bReadableForm)
		{
			if ( Count == 1 )
			{
				ValueStr += TCHAR('(');
			}
			else
			{
				ValueStr += TCHAR(',');
			}
		}
		else
		{
			if(Count > 1)
			{
				ValueStr += TCHAR('\n');
			}
			ValueStr += FString::Printf(TEXT("[%i] "), i);
		}

		uint8* PropData = ArrayHelper.GetRawPtr(i);
		uint8* PropDefault = (DefaultValue && DefaultArrayHelper.Num() > i)
			? DefaultArrayHelper.GetRawPtr(i)
			: StructDefaults;

		// Do not re-export duplicate data from superclass when exporting to .int file
		if ( (PortFlags & PPF_LocalizedOnly) != 0 && Inner->Identical(PropData, PropDefault) )
		{
			continue;
		}

		Inner->ExportTextItem( ValueStr, PropData, PropDefault, Parent, PortFlags|PPF_Delimited, ExportRootScope );
	}

	if ((Count > 0) && !bReadableForm)
	{
		ValueStr += TEXT(")");
	}
	if (StructDefaults)
	{
		StructProperty->DestroyValue(StructDefaults);
		FMemory::Free(StructDefaults);
	}
}
예제 #3
0
/**
 * Exports the property values for the specified object as text to the output device.
 *
 * @param	Context			Context from which the set of 'inner' objects is extracted.  If NULL, an object iterator will be used.
 * @param	Out				the output device to send the exported text to
 * @param	ObjectClass		the class of the object to dump properties for
 * @param	Object			the address of the object to dump properties for
 * @param	Indent			number of spaces to prepend to each line of output
 * @param	DiffClass		the class to use for comparing property values when delta export is desired.
 * @param	Diff			the address of the object to use for determining whether a property value should be exported.  If the value in Object matches the corresponding
 *							value in Diff, it is not exported.  Specify NULL to export all properties.
 * @param	Parent			the UObject corresponding to Object
 * @param	PortFlags		flags used for modifying the output and/or behavior of the export
 */
void ExportProperties
(
    const FExportObjectInnerContext* Context,
    FOutputDevice&	Out,
    UClass*			ObjectClass,
    uint8*			Object,
    int32				Indent,
    UClass*			DiffClass,
    uint8*			Diff,
    UObject*		Parent,
    uint32			PortFlags,
    UObject*		ExportRootScope
)
{
    FString ThisName = TEXT("(none)");
    check(ObjectClass != NULL);

    for( UProperty* Property = ObjectClass->PropertyLink; Property; Property = Property->PropertyLinkNext )
    {
        if (!Property->ShouldPort(PortFlags))
            continue;

        ThisName = Property->GetName();
        UArrayProperty* ArrayProperty = Cast<UArrayProperty>(Property);
        UObjectPropertyBase* ExportObjectProp = (Property->PropertyFlags & CPF_ExportObject) != 0 ? Cast<UObjectPropertyBase>(Property) : NULL;
        const uint32 ExportFlags = PortFlags | PPF_Delimited;

        if ( ArrayProperty != NULL )
        {
            // Export dynamic array.
            UProperty* InnerProp = ArrayProperty->Inner;
            ExportObjectProp = (Property->PropertyFlags & CPF_ExportObject) != 0 ? Cast<UObjectPropertyBase>(InnerProp) : NULL;
            // This is used as the default value in the case of an array property that has
            // fewer elements than the exported object.
            uint8* StructDefaults = NULL;
            UStructProperty* StructProperty = Cast<UStructProperty>(InnerProp);
            if ( StructProperty != NULL )
            {
                checkSlow(StructProperty->Struct);
                StructDefaults = (uint8*)FMemory::Malloc(StructProperty->Struct->GetStructureSize());
                StructProperty->InitializeValue(StructDefaults);
            }

            for( int32 PropertyArrayIndex=0; PropertyArrayIndex<Property->ArrayDim; PropertyArrayIndex++ )
            {
                void* Arr = Property->ContainerPtrToValuePtr<void>(Object, PropertyArrayIndex);
                FScriptArrayHelper ArrayHelper(ArrayProperty, Arr);

                void*	DiffArr = NULL;
                if( DiffClass )
                {
                    DiffArr = Property->ContainerPtrToValuePtrForDefaults<void>(DiffClass, Diff, PropertyArrayIndex);
                }
                // we won't use this if DiffArr is NULL, but we have to set it up to something
                FScriptArrayHelper DiffArrayHelper(ArrayProperty, DiffArr);

                bool bAnyElementDiffered = false;
                for( int32 DynamicArrayIndex=0; DynamicArrayIndex<ArrayHelper.Num(); DynamicArrayIndex++ )
                {
                    FString	Value;

                    // compare each element's value manually so that elements which match the NULL value for the array's inner property type
                    // but aren't in the diff array are still exported
                    uint8* SourceData = ArrayHelper.GetRawPtr(DynamicArrayIndex);
                    uint8* DiffData = DiffArr && DynamicArrayIndex < DiffArrayHelper.Num()
                                      ? DiffArrayHelper.GetRawPtr(DynamicArrayIndex)
                                      : StructDefaults;

                    bool bExportItem = DiffData == NULL || (DiffData != SourceData && !InnerProp->Identical(SourceData, DiffData, ExportFlags));
                    if ( bExportItem )
                    {
                        bAnyElementDiffered = true;
                        InnerProp->ExportTextItem(Value, SourceData, DiffData, Parent, ExportFlags, ExportRootScope);
                        if(ExportObjectProp)
                        {
                            UObject* Obj = ExportObjectProp->GetObjectPropertyValue(ArrayHelper.GetRawPtr(DynamicArrayIndex));
                            check(!Obj || Obj->IsValidLowLevel());
                            if( Obj && !Obj->HasAnyMarks(OBJECTMARK_TagImp) )
                            {
                                // only export the BEGIN OBJECT block for a component if Parent is the component's Outer....when importing subobject definitions,
                                // (i.e. BEGIN OBJECT), whichever BEGIN OBJECT block a component's BEGIN OBJECT block is located within is the object that will be
                                // used as the Outer to create the component

                                // Is this an array of components?
                                if ( InnerProp->HasAnyPropertyFlags(CPF_InstancedReference) )
                                {
                                    if ( Obj->GetOuter() == Parent )
                                    {
                                        // Don't export more than once.
                                        Obj->Mark(OBJECTMARK_TagImp);
                                        UExporter::ExportToOutputDevice( Context, Obj, NULL, Out, TEXT("T3D"), Indent, PortFlags );
                                    }
                                    else
                                    {
                                        // set the OBJECTMARK_TagExp flag so that the calling code knows we wanted to export this object
                                        Obj->Mark(OBJECTMARK_TagExp);
                                    }
                                }
                                else
                                {
                                    // Don't export more than once.
                                    Obj->Mark(OBJECTMARK_TagImp);
                                    UExporter::ExportToOutputDevice( Context, Obj, NULL, Out, TEXT("T3D"), Indent, PortFlags );
                                }
                            }
                        }

                        Out.Logf( TEXT("%s%s(%i)=%s\r\n"), FCString::Spc(Indent), *Property->GetName(), DynamicArrayIndex, *Value );
                    }
                    // if some other element has already been determined to differ from the defaults, then export this item with no data so that
                    // the different array's size is maintained on import (this item will get the default values for that index, if any)
                    // however, if no elements of the array have changed, we still don't want to export anything
                    // so that the array size will also be taken from the defaults, which won't be the case if any element is exported
                    else if (bAnyElementDiffered)
                    {
                        Out.Logf( TEXT("%s%s(%i)=()\r\n"), FCString::Spc(Indent), *Property->GetName(), DynamicArrayIndex );
                    }
                }
            }
            if (StructDefaults)
            {
                StructProperty->DestroyValue(StructDefaults);
                FMemory::Free(StructDefaults);
            }
        }
        else
        {
            for( int32 PropertyArrayIndex=0; PropertyArrayIndex<Property->ArrayDim; PropertyArrayIndex++ )
            {
                FString	Value;
                // Export single element.

                uint8* DiffData = (DiffClass && Property->IsInContainer(DiffClass->GetPropertiesSize())) ? Diff : NULL;
                if( Property->ExportText_InContainer( PropertyArrayIndex, Value, Object, DiffData, Parent, ExportFlags, ExportRootScope ) )
                {
                    if ( ExportObjectProp )
                    {
                        UObject* Obj = ExportObjectProp->GetObjectPropertyValue(Property->ContainerPtrToValuePtr<void>(Object, PropertyArrayIndex));
                        if( Obj && !Obj->HasAnyMarks(OBJECTMARK_TagImp) )
                        {
                            // only export the BEGIN OBJECT block for a component if Parent is the component's Outer....when importing subobject definitions,
                            // (i.e. BEGIN OBJECT), whichever BEGIN OBJECT block a component's BEGIN OBJECT block is located within is the object that will be
                            // used as the Outer to create the component
                            if ( Property->HasAnyPropertyFlags(CPF_InstancedReference) )
                            {
                                if ( Obj->GetOuter() == Parent )
                                {
                                    // Don't export more than once.
                                    Obj->Mark(OBJECTMARK_TagImp);
                                    UExporter::ExportToOutputDevice( Context, Obj, NULL, Out, TEXT("T3D"), Indent, PortFlags );
                                }
                                else
                                {
                                    // set the OBJECTMARK_TagExp flag so that the calling code knows we wanted to export this object
                                    Obj->Mark(OBJECTMARK_TagExp);
                                }
                            }
                            else
                            {
                                // Don't export more than once.
                                Obj->Mark(OBJECTMARK_TagImp);
                                UExporter::ExportToOutputDevice( Context, Obj, NULL, Out, TEXT("T3D"), Indent, PortFlags );
                            }
                        }
                    }

                    if( Property->ArrayDim == 1 )
                    {
                        Out.Logf( TEXT("%s%s=%s\r\n"), FCString::Spc(Indent), *Property->GetName(), *Value );
                    }
                    else
                    {
                        Out.Logf( TEXT("%s%s(%i)=%s\r\n"), FCString::Spc(Indent), *Property->GetName(), PropertyArrayIndex, *Value );
                    }
                }
            }
        }
    }

    // Allows to import/export C++ properties in case the automatic unreal script mesh wouldn't work.
    Parent->ExportCustomProperties(Out, Indent);
}
예제 #4
0
void UArrayProperty::ExportTextItem( FString& ValueStr, const void* PropertyValue, const void* DefaultValue, UObject* Parent, int32 PortFlags, UObject* ExportRootScope ) const
{
	checkSlow(Inner);

	if (0 != (PortFlags & PPF_ExportCpp))
	{
		FString ExtendedTypeText;
		FString TypeText = GetCPPType(&ExtendedTypeText, EPropertyExportCPPFlags::CPPF_BlueprintCppBackend);
		ValueStr += FString::Printf(TEXT("%s%s()"), *TypeText, *ExtendedTypeText);
		return;
	}

	FScriptArrayHelper ArrayHelper(this, PropertyValue);
	FScriptArrayHelper DefaultArrayHelper(this, DefaultValue);

	uint8* StructDefaults = NULL;
	UStructProperty* StructProperty = dynamic_cast<UStructProperty*>(Inner);
	if ( StructProperty != NULL )
	{
		checkSlow(StructProperty->Struct);
		StructDefaults = (uint8*)FMemory::Malloc(StructProperty->Struct->GetStructureSize());
		StructProperty->InitializeValue(StructDefaults);
	}

	const bool bReadableForm = (0 != (PPF_BlueprintDebugView & PortFlags));

	int32 Count = 0;
	for( int32 i=0; i<ArrayHelper.Num(); i++ )
	{
		++Count;
		if(!bReadableForm)
		{
			if ( Count == 1 )
			{
				ValueStr += TCHAR('(');
			}
			else
			{
				ValueStr += TCHAR(',');
			}
		}
		else
		{
			if(Count > 1)
			{
				ValueStr += TCHAR('\n');
			}
			ValueStr += FString::Printf(TEXT("[%i] "), i);
		}

		uint8* PropData = ArrayHelper.GetRawPtr(i);

		// Always use struct defaults if the inner is a struct, for symmetry with the import of array inner struct defaults
		uint8* PropDefault = ( StructProperty != NULL ) ? StructDefaults :
			( ( DefaultValue && DefaultArrayHelper.Num() > i ) ? DefaultArrayHelper.GetRawPtr(i) : NULL );

		Inner->ExportTextItem( ValueStr, PropData, PropDefault, Parent, PortFlags|PPF_Delimited, ExportRootScope );
	}

	if ((Count > 0) && !bReadableForm)
	{
		ValueStr += TEXT(")");
	}
	if (StructDefaults)
	{
		StructProperty->DestroyValue(StructDefaults);
		FMemory::Free(StructDefaults);
	}
}