void UK2Node_FunctionEntry::ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) { Super::ExpandNode(CompilerContext, SourceGraph); const UEdGraphSchema_K2* Schema = CompilerContext.GetSchema(); UEdGraphPin* OldStartExecPin = nullptr; if(Pins[0]->LinkedTo.Num()) { OldStartExecPin = Pins[0]->LinkedTo[0]; } UEdGraphPin* LastActiveOutputPin = Pins[0]; // Only look for FunctionEntry nodes who were duplicated and have a source object if ( UK2Node_FunctionEntry* OriginalNode = Cast<UK2Node_FunctionEntry>(CompilerContext.MessageLog.FindSourceObject(this)) ) { check(OriginalNode->GetOuter()); // Find the associated UFunction UFunction* Function = FindField<UFunction>(CompilerContext.Blueprint->SkeletonGeneratedClass, *OriginalNode->GetOuter()->GetName()); for (TFieldIterator<UProperty> It(Function); It; ++It) { if (const UProperty* Property = *It) { for (auto& LocalVar : LocalVariables) { if (LocalVar.VarName == Property->GetFName() && !LocalVar.DefaultValue.IsEmpty()) { // Add a variable set node for the local variable and hook it up immediately following the entry node or the last added local variable UK2Node_VariableSet* VariableSetNode = CompilerContext.SpawnIntermediateNode<UK2Node_VariableSet>(this, SourceGraph); VariableSetNode->SetFromProperty(Property, false); Schema->ConfigureVarNode(VariableSetNode, LocalVar.VarName, Function, CompilerContext.Blueprint); VariableSetNode->AllocateDefaultPins(); CompilerContext.MessageLog.NotifyIntermediateObjectCreation(VariableSetNode, this); if(UEdGraphPin* SetPin = VariableSetNode->FindPin(Property->GetName())) { if(LocalVar.VarType.bIsArray) { TSharedPtr<FStructOnScope> StructData = MakeShareable(new FStructOnScope(Function)); FBlueprintEditorUtils::PropertyValueFromString(Property, LocalVar.DefaultValue, StructData->GetStructMemory()); // Create a Make Array node to setup the array's defaults UK2Node_MakeArray* MakeArray = CompilerContext.SpawnIntermediateNode<UK2Node_MakeArray>(this, SourceGraph); MakeArray->AllocateDefaultPins(); MakeArray->GetOutputPin()->MakeLinkTo(SetPin); MakeArray->PostReconstructNode(); const UArrayProperty* ArrayProperty = Cast<UArrayProperty>(Property); check(ArrayProperty); FScriptArrayHelper_InContainer ArrayHelper(ArrayProperty, StructData->GetStructMemory()); FScriptArrayHelper_InContainer DefaultArrayHelper(ArrayProperty, StructData->GetStructMemory()); uint8* StructDefaults = NULL; UStructProperty* StructProperty = dynamic_cast<UStructProperty*>(ArrayProperty->Inner); if ( StructProperty != NULL ) { checkSlow(StructProperty->Struct); StructDefaults = (uint8*)FMemory::Malloc(StructProperty->Struct->GetStructureSize()); StructProperty->InitializeValue(StructDefaults); } // Go through each element in the array to set the default value for( int32 ArrayIndex = 0 ; ArrayIndex < ArrayHelper.Num() ; ArrayIndex++ ) { uint8* PropData = ArrayHelper.GetRawPtr(ArrayIndex); // Always use struct defaults if the inner is a struct, for symmetry with the import of array inner struct defaults uint8* PropDefault = ( StructProperty != NULL ) ? StructDefaults : ( ( StructData->GetStructMemory() && DefaultArrayHelper.Num() > ArrayIndex ) ? DefaultArrayHelper.GetRawPtr(ArrayIndex) : NULL ); // Retrieve the element's default value FString DefaultValue; FBlueprintEditorUtils::PropertyValueToString(ArrayProperty->Inner, PropData, DefaultValue); if(ArrayIndex > 0) { MakeArray->AddInputPin(); } // Add one to the index for the pin to set the default on to skip the output pin Schema->TrySetDefaultValue(*MakeArray->Pins[ArrayIndex + 1], DefaultValue); } } else { // Set the default value Schema->TrySetDefaultValue(*SetPin, LocalVar.DefaultValue); } } LastActiveOutputPin->BreakAllPinLinks(); LastActiveOutputPin->MakeLinkTo(VariableSetNode->Pins[0]); LastActiveOutputPin = VariableSetNode->Pins[1]; } } } } // Finally, hook up the last node to the old node the function entry node was connected to if(OldStartExecPin) { LastActiveOutputPin->MakeLinkTo(OldStartExecPin); } } }
void UArrayProperty::ExportTextItem( FString& ValueStr, const void* PropertyValue, const void* DefaultValue, UObject* Parent, int32 PortFlags, UObject* ExportRootScope ) const { checkSlow(Inner); FScriptArrayHelper ArrayHelper(this, PropertyValue); FScriptArrayHelper DefaultArrayHelper(this, DefaultValue); uint8* StructDefaults = NULL; UStructProperty* StructProperty = Cast<UStructProperty>(Inner); if ( StructProperty != NULL ) { checkSlow(StructProperty->Struct); StructDefaults = (uint8*)FMemory::Malloc(StructProperty->Struct->GetStructureSize()); StructProperty->InitializeValue(StructDefaults); } const bool bReadableForm = (0 != (PPF_BlueprintDebugView & PortFlags)); int32 Count = 0; for( int32 i=0; i<ArrayHelper.Num(); i++ ) { ++Count; if(!bReadableForm) { if ( Count == 1 ) { ValueStr += TCHAR('('); } else { ValueStr += TCHAR(','); } } else { if(Count > 1) { ValueStr += TCHAR('\n'); } ValueStr += FString::Printf(TEXT("[%i] "), i); } uint8* PropData = ArrayHelper.GetRawPtr(i); uint8* PropDefault = (DefaultValue && DefaultArrayHelper.Num() > i) ? DefaultArrayHelper.GetRawPtr(i) : StructDefaults; // Do not re-export duplicate data from superclass when exporting to .int file if ( (PortFlags & PPF_LocalizedOnly) != 0 && Inner->Identical(PropData, PropDefault) ) { continue; } Inner->ExportTextItem( ValueStr, PropData, PropDefault, Parent, PortFlags|PPF_Delimited, ExportRootScope ); } if ((Count > 0) && !bReadableForm) { ValueStr += TEXT(")"); } if (StructDefaults) { StructProperty->DestroyValue(StructDefaults); FMemory::Free(StructDefaults); } }
/** * Exports the property values for the specified object as text to the output device. * * @param Context Context from which the set of 'inner' objects is extracted. If NULL, an object iterator will be used. * @param Out the output device to send the exported text to * @param ObjectClass the class of the object to dump properties for * @param Object the address of the object to dump properties for * @param Indent number of spaces to prepend to each line of output * @param DiffClass the class to use for comparing property values when delta export is desired. * @param Diff the address of the object to use for determining whether a property value should be exported. If the value in Object matches the corresponding * value in Diff, it is not exported. Specify NULL to export all properties. * @param Parent the UObject corresponding to Object * @param PortFlags flags used for modifying the output and/or behavior of the export */ void ExportProperties ( const FExportObjectInnerContext* Context, FOutputDevice& Out, UClass* ObjectClass, uint8* Object, int32 Indent, UClass* DiffClass, uint8* Diff, UObject* Parent, uint32 PortFlags, UObject* ExportRootScope ) { FString ThisName = TEXT("(none)"); check(ObjectClass != NULL); for( UProperty* Property = ObjectClass->PropertyLink; Property; Property = Property->PropertyLinkNext ) { if (!Property->ShouldPort(PortFlags)) continue; ThisName = Property->GetName(); UArrayProperty* ArrayProperty = Cast<UArrayProperty>(Property); UObjectPropertyBase* ExportObjectProp = (Property->PropertyFlags & CPF_ExportObject) != 0 ? Cast<UObjectPropertyBase>(Property) : NULL; const uint32 ExportFlags = PortFlags | PPF_Delimited; if ( ArrayProperty != NULL ) { // Export dynamic array. UProperty* InnerProp = ArrayProperty->Inner; ExportObjectProp = (Property->PropertyFlags & CPF_ExportObject) != 0 ? Cast<UObjectPropertyBase>(InnerProp) : NULL; // This is used as the default value in the case of an array property that has // fewer elements than the exported object. uint8* StructDefaults = NULL; UStructProperty* StructProperty = Cast<UStructProperty>(InnerProp); if ( StructProperty != NULL ) { checkSlow(StructProperty->Struct); StructDefaults = (uint8*)FMemory::Malloc(StructProperty->Struct->GetStructureSize()); StructProperty->InitializeValue(StructDefaults); } for( int32 PropertyArrayIndex=0; PropertyArrayIndex<Property->ArrayDim; PropertyArrayIndex++ ) { void* Arr = Property->ContainerPtrToValuePtr<void>(Object, PropertyArrayIndex); FScriptArrayHelper ArrayHelper(ArrayProperty, Arr); void* DiffArr = NULL; if( DiffClass ) { DiffArr = Property->ContainerPtrToValuePtrForDefaults<void>(DiffClass, Diff, PropertyArrayIndex); } // we won't use this if DiffArr is NULL, but we have to set it up to something FScriptArrayHelper DiffArrayHelper(ArrayProperty, DiffArr); bool bAnyElementDiffered = false; for( int32 DynamicArrayIndex=0; DynamicArrayIndex<ArrayHelper.Num(); DynamicArrayIndex++ ) { FString Value; // compare each element's value manually so that elements which match the NULL value for the array's inner property type // but aren't in the diff array are still exported uint8* SourceData = ArrayHelper.GetRawPtr(DynamicArrayIndex); uint8* DiffData = DiffArr && DynamicArrayIndex < DiffArrayHelper.Num() ? DiffArrayHelper.GetRawPtr(DynamicArrayIndex) : StructDefaults; bool bExportItem = DiffData == NULL || (DiffData != SourceData && !InnerProp->Identical(SourceData, DiffData, ExportFlags)); if ( bExportItem ) { bAnyElementDiffered = true; InnerProp->ExportTextItem(Value, SourceData, DiffData, Parent, ExportFlags, ExportRootScope); if(ExportObjectProp) { UObject* Obj = ExportObjectProp->GetObjectPropertyValue(ArrayHelper.GetRawPtr(DynamicArrayIndex)); check(!Obj || Obj->IsValidLowLevel()); if( Obj && !Obj->HasAnyMarks(OBJECTMARK_TagImp) ) { // only export the BEGIN OBJECT block for a component if Parent is the component's Outer....when importing subobject definitions, // (i.e. BEGIN OBJECT), whichever BEGIN OBJECT block a component's BEGIN OBJECT block is located within is the object that will be // used as the Outer to create the component // Is this an array of components? if ( InnerProp->HasAnyPropertyFlags(CPF_InstancedReference) ) { if ( Obj->GetOuter() == Parent ) { // Don't export more than once. Obj->Mark(OBJECTMARK_TagImp); UExporter::ExportToOutputDevice( Context, Obj, NULL, Out, TEXT("T3D"), Indent, PortFlags ); } else { // set the OBJECTMARK_TagExp flag so that the calling code knows we wanted to export this object Obj->Mark(OBJECTMARK_TagExp); } } else { // Don't export more than once. Obj->Mark(OBJECTMARK_TagImp); UExporter::ExportToOutputDevice( Context, Obj, NULL, Out, TEXT("T3D"), Indent, PortFlags ); } } } Out.Logf( TEXT("%s%s(%i)=%s\r\n"), FCString::Spc(Indent), *Property->GetName(), DynamicArrayIndex, *Value ); } // if some other element has already been determined to differ from the defaults, then export this item with no data so that // the different array's size is maintained on import (this item will get the default values for that index, if any) // however, if no elements of the array have changed, we still don't want to export anything // so that the array size will also be taken from the defaults, which won't be the case if any element is exported else if (bAnyElementDiffered) { Out.Logf( TEXT("%s%s(%i)=()\r\n"), FCString::Spc(Indent), *Property->GetName(), DynamicArrayIndex ); } } } if (StructDefaults) { StructProperty->DestroyValue(StructDefaults); FMemory::Free(StructDefaults); } } else { for( int32 PropertyArrayIndex=0; PropertyArrayIndex<Property->ArrayDim; PropertyArrayIndex++ ) { FString Value; // Export single element. uint8* DiffData = (DiffClass && Property->IsInContainer(DiffClass->GetPropertiesSize())) ? Diff : NULL; if( Property->ExportText_InContainer( PropertyArrayIndex, Value, Object, DiffData, Parent, ExportFlags, ExportRootScope ) ) { if ( ExportObjectProp ) { UObject* Obj = ExportObjectProp->GetObjectPropertyValue(Property->ContainerPtrToValuePtr<void>(Object, PropertyArrayIndex)); if( Obj && !Obj->HasAnyMarks(OBJECTMARK_TagImp) ) { // only export the BEGIN OBJECT block for a component if Parent is the component's Outer....when importing subobject definitions, // (i.e. BEGIN OBJECT), whichever BEGIN OBJECT block a component's BEGIN OBJECT block is located within is the object that will be // used as the Outer to create the component if ( Property->HasAnyPropertyFlags(CPF_InstancedReference) ) { if ( Obj->GetOuter() == Parent ) { // Don't export more than once. Obj->Mark(OBJECTMARK_TagImp); UExporter::ExportToOutputDevice( Context, Obj, NULL, Out, TEXT("T3D"), Indent, PortFlags ); } else { // set the OBJECTMARK_TagExp flag so that the calling code knows we wanted to export this object Obj->Mark(OBJECTMARK_TagExp); } } else { // Don't export more than once. Obj->Mark(OBJECTMARK_TagImp); UExporter::ExportToOutputDevice( Context, Obj, NULL, Out, TEXT("T3D"), Indent, PortFlags ); } } } if( Property->ArrayDim == 1 ) { Out.Logf( TEXT("%s%s=%s\r\n"), FCString::Spc(Indent), *Property->GetName(), *Value ); } else { Out.Logf( TEXT("%s%s(%i)=%s\r\n"), FCString::Spc(Indent), *Property->GetName(), PropertyArrayIndex, *Value ); } } } } } // Allows to import/export C++ properties in case the automatic unreal script mesh wouldn't work. Parent->ExportCustomProperties(Out, Indent); }
void UArrayProperty::ExportTextItem( FString& ValueStr, const void* PropertyValue, const void* DefaultValue, UObject* Parent, int32 PortFlags, UObject* ExportRootScope ) const { checkSlow(Inner); if (0 != (PortFlags & PPF_ExportCpp)) { FString ExtendedTypeText; FString TypeText = GetCPPType(&ExtendedTypeText, EPropertyExportCPPFlags::CPPF_BlueprintCppBackend); ValueStr += FString::Printf(TEXT("%s%s()"), *TypeText, *ExtendedTypeText); return; } FScriptArrayHelper ArrayHelper(this, PropertyValue); FScriptArrayHelper DefaultArrayHelper(this, DefaultValue); uint8* StructDefaults = NULL; UStructProperty* StructProperty = dynamic_cast<UStructProperty*>(Inner); if ( StructProperty != NULL ) { checkSlow(StructProperty->Struct); StructDefaults = (uint8*)FMemory::Malloc(StructProperty->Struct->GetStructureSize()); StructProperty->InitializeValue(StructDefaults); } const bool bReadableForm = (0 != (PPF_BlueprintDebugView & PortFlags)); int32 Count = 0; for( int32 i=0; i<ArrayHelper.Num(); i++ ) { ++Count; if(!bReadableForm) { if ( Count == 1 ) { ValueStr += TCHAR('('); } else { ValueStr += TCHAR(','); } } else { if(Count > 1) { ValueStr += TCHAR('\n'); } ValueStr += FString::Printf(TEXT("[%i] "), i); } uint8* PropData = ArrayHelper.GetRawPtr(i); // Always use struct defaults if the inner is a struct, for symmetry with the import of array inner struct defaults uint8* PropDefault = ( StructProperty != NULL ) ? StructDefaults : ( ( DefaultValue && DefaultArrayHelper.Num() > i ) ? DefaultArrayHelper.GetRawPtr(i) : NULL ); Inner->ExportTextItem( ValueStr, PropData, PropDefault, Parent, PortFlags|PPF_Delimited, ExportRootScope ); } if ((Count > 0) && !bReadableForm) { ValueStr += TEXT(")"); } if (StructDefaults) { StructProperty->DestroyValue(StructDefaults); FMemory::Free(StructDefaults); } }