void AudioStream::GetUnprocessed(AudioBufferWriter& aWriter) { mMonitor.AssertCurrentThreadOwns(); // Flush the timestretcher pipeline, if we were playing using a playback rate // other than 1.0. if (mTimeStretcher && mTimeStretcher->numSamples()) { auto timeStretcher = mTimeStretcher; aWriter.Write([timeStretcher] (AudioDataValue* aPtr, uint32_t aFrames) { return timeStretcher->receiveSamples(aPtr, aFrames); }, aWriter.Available()); // TODO: There might be still unprocessed samples in the stretcher. // We should either remove or flush them so they won't be in the output // next time we switch a playback rate other than 1.0. NS_WARN_IF(mTimeStretcher->numUnprocessedSamples() > 0); } while (aWriter.Available() > 0) { UniquePtr<Chunk> c = mDataSource.PopFrames(aWriter.Available()); if (c->Frames() == 0) { break; } MOZ_ASSERT(c->Frames() <= aWriter.Available()); if (Downmix(c.get())) { aWriter.Write(c->Data(), c->Frames()); } else { // Write silence if downmixing fails. aWriter.WriteZeros(c->Frames()); } } }
void AudioStream::GetTimeStretched(AudioBufferWriter& aWriter) { mMonitor.AssertCurrentThreadOwns(); // We need to call the non-locking version, because we already have the lock. if (EnsureTimeStretcherInitializedUnlocked() != NS_OK) { return; } double playbackRate = static_cast<double>(mInRate) / mOutRate; uint32_t toPopFrames = ceil(aWriter.Available() * playbackRate); while (mTimeStretcher->numSamples() < aWriter.Available()) { UniquePtr<Chunk> c = mDataSource.PopFrames(toPopFrames); if (c->Frames() == 0) { break; } MOZ_ASSERT(c->Frames() <= toPopFrames); if (Downmix(c.get())) { mTimeStretcher->putSamples(c->Data(), c->Frames()); } else { // Write silence if downmixing fails. nsAutoTArray<AudioDataValue, 1000> buf; buf.SetLength(mOutChannels * c->Frames()); memset(buf.Elements(), 0, buf.Length() * sizeof(AudioDataValue)); mTimeStretcher->putSamples(buf.Elements(), c->Frames()); } } auto timeStretcher = mTimeStretcher; aWriter.Write([timeStretcher] (AudioDataValue* aPtr, uint32_t aFrames) { return timeStretcher->receiveSamples(aPtr, aFrames); }, aWriter.Available()); }
void AudioStream::GetTimeStretched(AudioBufferWriter& aWriter) { mMonitor.AssertCurrentThreadOwns(); // We need to call the non-locking version, because we already have the lock. if (EnsureTimeStretcherInitializedUnlocked() != NS_OK) { return; } uint32_t toPopFrames = ceil(aWriter.Available() * mAudioClock.GetPlaybackRate()); while (mTimeStretcher->numSamples() < aWriter.Available()) { UniquePtr<Chunk> c = mDataSource.PopFrames(toPopFrames); if (c->Frames() == 0) { break; } MOZ_ASSERT(c->Frames() <= toPopFrames); if (IsValidAudioFormat(c.get())) { mTimeStretcher->putSamples(c->Data(), c->Frames()); } else { // Write silence if invalid format. AutoTArray<AudioDataValue, 1000> buf; auto size = CheckedUint32(mOutChannels) * c->Frames(); if (!size.isValid()) { // The overflow should not happen in normal case. LOGW("Invalid member data: %d channels, %d frames", mOutChannels, c->Frames()); return; } buf.SetLength(size.value()); size = size * sizeof(AudioDataValue); if (!size.isValid()) { LOGW("The required memory size is too large."); return; } memset(buf.Elements(), 0, size.value()); mTimeStretcher->putSamples(buf.Elements(), c->Frames()); } } auto timeStretcher = mTimeStretcher; aWriter.Write([timeStretcher] (AudioDataValue* aPtr, uint32_t aFrames) { return timeStretcher->receiveSamples(aPtr, aFrames); }, aWriter.Available()); }