UniverseArray::GMChannelMode OutputMap::grandMasterChannelMode() { UniverseArray* ua = claimUniverses(); UniverseArray::GMChannelMode mode = ua->gMChannelMode(); releaseUniverses(false); return mode; }
void OutputMap::setGrandMasterChannelMode(UniverseArray::GMChannelMode mode) { bool changed = false; UniverseArray* ua = claimUniverses(); if(ua->gMChannelMode() != mode) { ua->setGMChannelMode(mode); changed = true; } releaseUniverses(changed); }