STARTDECL(ph_particlecontacts) (VM &vm, Value &id) { CheckPhysics(); auto &po = GetObject(vm, id); if (!po.particle_contacts) po.particle_contacts = new vector<int>(); auto numelems = (int)po.particle_contacts->size(); auto v = vm.NewVec(numelems, numelems, TYPE_ELEM_VECTOR_OF_INT); for (int i = 0; i < numelems; i++) v->At(i) = Value((*po.particle_contacts)[i]); return Value(v); }
STARTDECL(ph_raycast) (VM &vm, Value &p1, Value &p2, Value &n) { CheckPhysics(); auto p1v = ValueDecToB2(vm, p1); auto p2v = ValueDecToB2(vm, p2); auto v = vm.NewVec(0, max(n.ival(), (intp)1), TYPE_ELEM_VECTOR_OF_INT); if (!particlesystem) return Value(v); struct callback : b2RayCastCallback { LVector *v; VM &vm; float ReportParticle(const b2ParticleSystem *, int i, const b2Vec2 &, const b2Vec2 &, float) { v->Push(vm, Value(i)); return v->len == v->maxl ? -1.0f : 1.0f; } float ReportFixture(b2Fixture *, const b2Vec2 &, const b2Vec2 &, float) { return -1.0f; } callback(LVector *_v, VM &vm) : v(_v), vm(vm) {} } cb(v, vm); particlesystem->RayCast(&cb, p1v, p2v); return Value(v); }