NodeTransitPtr VRMLSceneFileType::read( std::istream &is, const Char8 *, Resolver ) const { NodeTransitPtr root(NULL); VRMLFile *loader = new VRMLFile(); bool pushNames = false; if(this->getOptionAs("pushNames", pushNames) == true) { if(pushNames == true) loader->addOptions(VRMLFile::PushNames); } loader->createStandardPrototypes(); root = loader->scanStream(is); delete loader; return root; }