예제 #1
0
/**
 * @brief SaveDialog save options into file after change in dialog.
 */
void VToolSpline::SaveDialog(QDomElement &domElement)
{
    SCASSERT(dialog != nullptr);
    DialogSpline *dialogTool = qobject_cast<DialogSpline*>(dialog);
    SCASSERT(dialogTool != nullptr);

    VPointF point1 = *VAbstractTool::data.GeometricObject<const VPointF *>(dialogTool->getP1());
    VPointF point4 = *VAbstractTool::data.GeometricObject<const VPointF *>(dialogTool->getP4());
    VSpline spl = VSpline (point1, point4, dialogTool->getAngle1(), dialogTool->getAngle2(),
                           dialogTool->getKAsm1(), dialogTool->getKAsm2(), dialogTool->getKCurve());

    disconnect(controlPoints[0], &VControlPointSpline::ControlPointChangePosition, this,
            &VToolSpline::ControlPointChangePosition);
    disconnect(controlPoints[1], &VControlPointSpline::ControlPointChangePosition, this,
            &VToolSpline::ControlPointChangePosition);
    controlPoints[0]->setPos(spl.GetP2());
    controlPoints[1]->setPos(spl.GetP3());
    connect(controlPoints[0], &VControlPointSpline::ControlPointChangePosition, this,
            &VToolSpline::ControlPointChangePosition);
    connect(controlPoints[1], &VControlPointSpline::ControlPointChangePosition, this,
            &VToolSpline::ControlPointChangePosition);

    spl = VSpline (point1, controlPoints[0]->pos(), controlPoints[1]->pos(), point4, dialogTool->getKCurve());

    doc->SetAttribute(domElement, AttrPoint1, spl.GetP1().id());
    doc->SetAttribute(domElement, AttrPoint4, spl.GetP4().id());
    doc->SetAttribute(domElement, AttrAngle1, spl.GetAngle1());
    doc->SetAttribute(domElement, AttrAngle2, spl.GetAngle2());
    doc->SetAttribute(domElement, AttrKAsm1, spl.GetKasm1());
    doc->SetAttribute(domElement, AttrKAsm2, spl.GetKasm2());
    doc->SetAttribute(domElement, AttrKCurve, spl.GetKcurve());
}
예제 #2
0
//---------------------------------------------------------------------------------------------------------------------
QPointF VSplinePath::CutSplinePath(qreal length, qint32 &p1, qint32 &p2, QPointF &spl1p2, QPointF &spl1p3,
                                   QPointF &spl2p2, QPointF &spl2p3) const
{
    if (Count() < 2)
    {
        throw VException(tr("Can't cut spline path with one point"));
    }

    //Always need return two spline paths, so we must correct wrong length.
    qreal fullLength = GetLength();
    if (length < fullLength * 0.02)
    {
        length = fullLength * 0.02;
    }
    else if ( length > fullLength * 0.98)
    {
        length = fullLength * 0.98;
    }

    fullLength = 0;
    for (qint32 i = 1; i <= Count(); ++i)
    {
        VSpline spl = VSpline(path.at(i-1).P(), path.at(i).P(), path.at(i-1).Angle2(), path.at(i).Angle1(),
                              path.at(i-1).KAsm2(), path.at(i).KAsm1(), kCurve);
        fullLength += spl.GetLength();
        if (fullLength > length)
        {
            p1 = i-1;
            p2 = i;
            return spl.CutSpline(length - (fullLength - spl.GetLength()), spl1p2, spl1p3, spl2p2, spl2p3);
        }
    }
    return QPointF();
}
예제 #3
0
/**
 * @brief Create help create tool.
 * @param _id tool id, 0 if tool doesn't exist yet.
 * @param p1 id first spline point.
 * @param p4 id last spline point.
 * @param kAsm1 coefficient of length first control line.
 * @param kAsm2 coefficient of length second control line.
 * @param angle1 angle from first point to first control point.
 * @param angle2 angle from second point to second control point.
 * @param kCurve coefficient of curvature spline.
 * @param scene pointer to scene.
 * @param doc dom document container.
 * @param data container with variables.
 * @param parse parser file mode.
 * @param typeCreation way we create this tool.
 */
void VToolSpline::Create(const quint32 _id, const quint32 &p1, const quint32 &p4, const qreal &kAsm1,
                         const qreal kAsm2, const qreal &angle1, const qreal &angle2, const qreal &kCurve,
                         VMainGraphicsScene *scene, VPattern *doc, VContainer *data,
                         const Document &parse, const Source &typeCreation)
{
    VPointF point1 = *data->GeometricObject<const VPointF *>(p1);
    VPointF point4 = *data->GeometricObject<const VPointF *>(p4);
    VSpline *spline = new VSpline(point1, point4, angle1, angle2, kAsm1, kAsm2, kCurve);
    quint32 id = _id;
    if (typeCreation == Source::FromGui)
    {
        id = data->AddGObject(spline);
        data->AddLengthSpline(spline->name(), qApp->fromPixel(spline->GetLength()));
    }
    else
    {
        data->UpdateGObject(id, spline);
        data->AddLengthSpline(spline->name(), qApp->fromPixel(spline->GetLength()));
        if (parse != Document::FullParse)
        {
            doc->UpdateToolData(id, data);
        }
    }
    VDrawTool::AddRecord(id, Tool::SplineTool, doc);
    if (parse == Document::FullParse)
    {
        VToolSpline *spl = new VToolSpline(doc, data, id, typeCreation);
        scene->addItem(spl);
        connect(spl, &VToolSpline::ChoosedTool, scene, &VMainGraphicsScene::ChoosedItem);
        connect(scene, &VMainGraphicsScene::NewFactor, spl, &VToolSpline::SetFactor);
        connect(scene, &VMainGraphicsScene::DisableItem, spl, &VToolSpline::Disable);
        doc->AddTool(id, spl);
        doc->IncrementReferens(p1);
        doc->IncrementReferens(p4);
    }
}
예제 #4
0
/**
 * @brief AddToNewDetail create united detail adding one node per time.
 * @param tool tool that make union.
 * @param doc dom document container.
 * @param data container with variables.
 * @param newDetail united detail.
 * @param det detail what we union.
 * @param i index node in detail.
 * @param idTool id tool union details.
 * @param dx bias node x axis.
 * @param dy bias node y axis.
 * @param pRotate point rotation.
 * @param angle angle rotation.
 */
void VToolUnionDetails::AddToNewDetail(QObject *tool, VPattern *doc, VContainer *data, VDetail &newDetail,
                                       const VDetail &det, const int &i, const quint32 &idTool, const qreal &dx,
                                       const qreal &dy, const quint32 &pRotate, const qreal &angle)
{
    quint32 id = 0, idObject = 0;
    switch (det.at(i).getTypeTool())
    {
        case (Tool::NodePoint):
        {
            if ( qFuzzyCompare(dx+1, 1) && qFuzzyCompare(dy+1, 1) && (pRotate == 0))
            {
                id = det.at(i).getId();
            }
            else
            {
                VPointF *point = new VPointF(*data->GeometricObject<VPointF>(det.at(i).getId()));
                point->setMode(Draw::Modeling);
                BiasRotatePoint(point, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(),
                                angle);
                idObject = data->AddGObject(point);
                VPointF *point1 = new VPointF(*point);
                point1->setMode(Draw::Modeling);
                id = data->AddGObject(point1);
                VNodePoint::Create(doc, data, id, idObject, Document::FullParse, Source::FromGui, idTool, tool);
            }
        }
        break;
        case (Tool::NodeArc):
        {
            if (qFuzzyCompare(dx+1, 1) && qFuzzyCompare(dy+1, 1) && pRotate == 0)
            {
                id = det.at(i).getId();
            }
            else
            {
                const QSharedPointer<VArc> arc = data->GeometricObject<VArc>(det.at(i).getId());
                VPointF p1 = VPointF(arc->GetP1(), "A", 0, 0);
                BiasRotatePoint(&p1, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);
                VPointF p2 = VPointF(arc->GetP2(), "A", 0, 0);
                BiasRotatePoint(&p2, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);
                VPointF *center = new VPointF(arc->GetCenter());
                BiasRotatePoint(center, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(),
                                angle);

                QLineF l1(center->toQPointF(), p1.toQPointF());
                QLineF l2(center->toQPointF(), p2.toQPointF());
                center->setMode(Draw::Modeling);
                quint32 idCenter = data->AddGObject(center);
                Q_UNUSED(idCenter);
                VArc *arc1 = new VArc(*center, arc->GetRadius(), arc->GetFormulaRadius(),
                                 l1.angle(), QString().setNum(l1.angle()), l2.angle(),
                                 QString().setNum(l2.angle()));
                arc1->setMode(Draw::Modeling);
                idObject = data->AddGObject(arc1);

                VArc *arc2 = new VArc(*arc1);
                arc2->setMode(Draw::Modeling);
                id = data->AddGObject(arc2);

                VNodeArc::Create(doc, data, id, idObject, Document::FullParse, Source::FromGui, idTool, tool);
            }
        }
        break;
        case (Tool::NodeSpline):
        {
            if (qFuzzyCompare(dx+1, 1) && qFuzzyCompare(dy+1, 1) && pRotate == 0)
            {
                id = det.at(i).getId();
            }
            else
            {
                const QSharedPointer<VSpline> spline = data->GeometricObject<VSpline>(det.at(i).getId());

                VPointF *p1 = new VPointF(spline->GetP1());
                BiasRotatePoint(p1, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);
                //quint32 idP1 = data->AddGObject(p1);

                VPointF p2 = VPointF(spline->GetP2());
                BiasRotatePoint(&p2, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);

                VPointF p3 = VPointF(spline->GetP3());
                BiasRotatePoint(&p3, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);

                VPointF *p4 = new VPointF(spline->GetP4());
                BiasRotatePoint(p4, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);
                //quint32 idP4 = data->AddGObject(p4);

                VSpline *spl = new VSpline(*p1, p2.toQPointF(), p3.toQPointF(), *p4, spline->GetKcurve(), 0,
                Draw::Modeling);
                idObject = data->AddGObject(spl);

                VSpline *spl1 = new VSpline(*spl);
                spl1->setMode(Draw::Modeling);
                id = data->AddGObject(spl1);
                VNodeSpline::Create(doc, data, id, idObject, Document::FullParse, Source::FromGui, idTool, tool);

                delete p4;
                delete p1;
            }
        }
        break;
        case (Tool::NodeSplinePath):
        {
            if (qFuzzyCompare(dx+1, 1) && qFuzzyCompare(dy+1, 1) && pRotate == 0)
            {
                id = det.at(i).getId();
            }
            else
            {
                VSplinePath *path = new VSplinePath();
                path->setMode(Draw::Modeling);
                const QSharedPointer<VSplinePath> splinePath = data->GeometricObject<VSplinePath>(det.at(i).getId());
                qint32 k = splinePath->getMaxCountPoints();
                for (qint32 i = 1; i <= splinePath->Count(); ++i)
                {
                    VSpline spline(splinePath->at(i-1).P(), splinePath->at(i).P(),
                            splinePath->at(i-1).Angle2(), splinePath->at(i).Angle1(), splinePath->at(i-1).KAsm2(),
                            splinePath->at(i).KAsm1(), splinePath->getKCurve());

                    VPointF *p1 = new VPointF(spline.GetP1());
                    BiasRotatePoint(p1, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(),
                                    angle);
                    //quint32 idP1 = data->AddGObject(p1);
                    --k;

                    VPointF p2 = VPointF(spline.GetP2());
                    BiasRotatePoint(&p2, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(),
                                    angle);

                    VPointF p3 = VPointF(spline.GetP3());
                    BiasRotatePoint(&p3, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(),
                                    angle);

                    VPointF *p4 = new VPointF(spline.GetP4());
                    BiasRotatePoint(p4, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(),
                                    angle);
                    //quint32 idP4 = data->AddGObject(p4);
                    --k;

                    VSpline spl = VSpline(*p1, p2.toQPointF(), p3.toQPointF(), *p4, spline.GetKcurve());
                    if (i==1)
                    {
                        path->append(VSplinePoint(*p1, splinePath->at(i-1).KAsm1(), spl.GetAngle1()+180,
                                                  splinePath->at(i-1).KAsm2(), spl.GetAngle1()));
                    }
                    path->append(VSplinePoint(*p4, splinePath->at(i).KAsm1(), spl.GetAngle2(),
                                              splinePath->at(i).KAsm2(), spl.GetAngle2()+180));
                    delete p4;
                    delete p1;
                }
                while (k>=0)
                {
                    data->getNextId();
                    --k;
                }
                idObject = data->AddGObject(path);

                VSplinePath *path1 = new VSplinePath(*path);
                path1->setMode(Draw::Modeling);
                id = data->AddGObject(path1);
                VNodeSplinePath::Create(doc, data, id, idObject, Document::FullParse, Source::FromGui, idTool, tool);
            }
        }
        break;
        default:
            qDebug()<<"May be wrong tool type!!! Ignoring."<<Q_FUNC_INFO;
            break;
    }
    newDetail.append(VNodeDetail(id, det.at(i).getTypeTool(), NodeDetail::Contour));
}
예제 #5
0
/**
 * @brief UpdatePoints update data for united details.
 * @param idDetail id united detail.
 * @param data container with variables.
 * @param det detail what we union.
 * @param i index node in detail.
 * @param idCount count updated or created objects.
 * @param dx bias node x axis.
 * @param dy bias node y axis.
 * @param pRotate point rotation.
 * @param angle angle rotation.
 */
void VToolUnionDetails::UpdatePoints(const quint32 &idDetail, VContainer *data, const VDetail &det, const int &i,
                                     quint32 &idCount, const qreal &dx, const qreal &dy, const quint32 &pRotate,
                                     const qreal &angle)
{
    switch (det.at(i).getTypeTool())
    {
        case (Tool::NodePoint):
        {
            if (qFuzzyCompare(dx+1, 1) == false || qFuzzyCompare(dy+1, 1) == false || pRotate != 0)
            {
                VPointF *point = new VPointF(*data->GeometricObject<VPointF>(det.at(i).getId()));
                point->setMode(Draw::Modeling);
                BiasRotatePoint(point, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);
                ++idCount;
                data->UpdateGObject(idDetail+idCount, point);

                ++idCount;
            }
        }
        break;
        case (Tool::NodeArc):
        {
            if (qFuzzyCompare(dx+1, 1) == false || qFuzzyCompare(dy+1, 1) == false || pRotate != 0)
            {
                const QSharedPointer<VArc> arc = data->GeometricObject<VArc>(det.at(i).getId());
                VPointF p1 = VPointF(arc->GetP1());
                BiasRotatePoint(&p1, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);
                VPointF p2 = VPointF(arc->GetP2());
                BiasRotatePoint(&p2, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);
                VPointF *center = new VPointF(arc->GetCenter());
                BiasRotatePoint(center, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(),
                                angle);

                QLineF l1(center->toQPointF(), p1.toQPointF());
                QLineF l2(center->toQPointF(), p2.toQPointF());
                ++idCount;
                center->setMode(Draw::Modeling);
                data->UpdateGObject(idDetail+idCount, center);
                VArc *arc1 = new VArc(*center, arc->GetRadius(), arc->GetFormulaRadius(), l1.angle(),
                                     QString().setNum(l1.angle()), l2.angle(), QString().setNum(l2.angle()));
                arc1->setMode(Draw::Modeling);
                ++idCount;
                data->UpdateGObject(idDetail+idCount, arc1);

                ++idCount;
            }
        }
        break;
        case (Tool::NodeSpline):
        {
            if (qFuzzyCompare(dx+1, 1) == false || qFuzzyCompare(dy+1, 1) == false || pRotate != 0)
            {
                const QSharedPointer<VSpline> spline = data->GeometricObject<VSpline>(det.at(i).getId());

                VPointF *p1 = new VPointF(spline->GetP1());
                BiasRotatePoint(p1, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);
                ++idCount;
                data->UpdateGObject(idDetail+idCount, p1);

                VPointF p2 = VPointF(spline->GetP2());
                BiasRotatePoint(&p2, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);

                VPointF p3 = VPointF(spline->GetP3());
                BiasRotatePoint(&p3, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);

                VPointF *p4 = new VPointF(spline->GetP4());
                BiasRotatePoint(p4, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);
                ++idCount;
                data->UpdateGObject(idDetail+idCount, p4);

                VSpline *spl = new VSpline(*p1, p2.toQPointF(), p3.toQPointF(), *p4, spline->GetKcurve(), 0,
                Draw::Modeling);

                ++idCount;
                data->UpdateGObject(idDetail+idCount, spl);

                ++idCount;
            }
        }
        break;
        case (Tool::NodeSplinePath):
        {
            if (qFuzzyCompare(dx+1, 1) == false || qFuzzyCompare(dy+1, 1) == false || pRotate != 0)
            {
                VSplinePath *path = new VSplinePath();
                path->setMode(Draw::Modeling);
                const QSharedPointer<VSplinePath> splinePath = data->GeometricObject<VSplinePath>(det.at(i).getId());
                SCASSERT(splinePath != nullptr);
                qint32 k = splinePath->getMaxCountPoints();
                for (qint32 i = 1; i <= splinePath->Count(); ++i)
                {
                    VSpline spline(splinePath->at(i-1).P(), splinePath->at(i).P(),
                            splinePath->at(i-1).Angle2(), splinePath->at(i).Angle1(), splinePath->at(i-1).KAsm2(),
                            splinePath->at(i).KAsm1(), splinePath->getKCurve());

                    VPointF *p1 = new VPointF(spline.GetP1());
                    BiasRotatePoint(p1, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(),
                                    angle);
                    ++idCount;
                    data->UpdateGObject(idDetail+idCount, p1);
                    --k;

                    VPointF p2 = VPointF(spline.GetP2());
                    BiasRotatePoint(&p2, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(),
                                    angle);

                    VPointF p3 = VPointF(spline.GetP3());
                    BiasRotatePoint(&p3, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(),
                                    angle);

                    VPointF *p4 = new VPointF(spline.GetP4());
                    BiasRotatePoint(p4, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(),
                                    angle);
                    ++idCount;
                    data->UpdateGObject(idDetail+idCount, p4);
                    --k;

                    VSpline spl = VSpline(*p1, p2.toQPointF(), p3.toQPointF(), *p4, spline.GetKcurve());
                    if (i==1)
                    {
                        path->append(VSplinePoint(*p1, splinePath->at(i-1).KAsm1(), spl.GetAngle1()+180,
                                                  splinePath->at(i-1).KAsm2(), spl.GetAngle1()));
                    }
                    path->append(VSplinePoint(*p4, splinePath->at(i).KAsm1(), spl.GetAngle2(),
                                              splinePath->at(i).KAsm2(), spl.GetAngle2()+180));
                }

                while (k>=0)
                {
                    data->getNextId();
                    --k;
                    ++idCount;
                }

                ++idCount;
                data->UpdateGObject(idDetail+idCount, path);

                ++idCount;
            }
        }
        break;
        default:
            qDebug()<<"May be wrong tool type!!! Ignoring."<<Q_FUNC_INFO;
            break;
    }
}
예제 #6
0
/**
 * @brief VSpline constructor.
 * @param spline spline from which the copy.
 */
VSpline::VSpline ( const VSpline & spline )
    :VAbstractCurve(spline), p1(spline.GetP1 ()), p2(spline.GetP2 ()), p3(spline.GetP3 ()), p4(spline.GetP4 ()),
      angle1(spline.GetAngle1 ()), angle2(spline.GetAngle2 ()), kAsm1(spline.GetKasm1()), kAsm2(spline.GetKasm2()),
      kCurve(spline.GetKcurve())
{}