void FL_Shutdown() { guard(FL_Shutdown); for (int i = 0; i < SearchPaths.Num(); i++) { delete SearchPaths[i]; SearchPaths[i] = NULL; } SearchPaths.Clear(); fl_basedir.Clean(); fl_savedir.Clean(); fl_gamedir.Clean(); fl_mainwad.Clean(); wadfiles.Clear(); IWadDirs.Clear(); unguard; }
void C_Shutdown() { c_autocompleteString.Clean(); }