void VDecorationDensityChannel::GetLockInfo(VTerrainSector *pSector, VTerrainLockObject &destInfo)
{
  VASSERT(pSector);
  destInfo.Init(pSector->m_iIndexX*m_iSizeX,pSector->m_iIndexY*m_iSizeY,m_iSizeX,m_iSizeY,0);
  destInfo.m_iStride = m_iSizeX;
  destInfo.m_iComponentSize = sizeof(UBYTE);
  destInfo.m_pData = NULL;
  //destInfo.m_pTerrain = 
  destInfo.m_iReserved[0] = m_spSource->GetID();
}
예제 #2
0
  inline void CloneData(VTerrainLockObject &target)
  {
    target.Init(m_iPos[0],m_iPos[1],m_iSize[0],m_iSize[1],0);
    if (!IsValid())
      return;
    target.m_iStride = m_iStride;
    target.m_iComponentSize = m_iComponentSize;
    target.m_bOwnsData = true;
    int iByteCount = m_iStride*m_iSize[1]*m_iComponentSize;
    target.m_pData = vMemAlloc(iByteCount);
    memcpy(target.m_pData,m_pData,iByteCount);

    // copy additional properties (important since resource infos might be stored)
    target.m_pTerrain = m_pTerrain;
    memcpy(target.m_iSectorRect,m_iSectorRect,sizeof(m_iSectorRect));
    memcpy(target.m_iReserved,m_iReserved,sizeof(m_iReserved));
    memcpy(target.m_pReserved,m_pReserved,sizeof(m_pReserved));
  }