// Paint windows in z-order by first collecting the windows
// and then painting consecutive layers with the same z-order,
// starting with the lowest z-order.
// We don't sort because we want to preserve the order of
// containment of windows with the same z-order and non-stable
// sort could change it.
static void PaintWindowsInZOrder(Graphics *g, Control *c)
{
    Vec<CtrlAndOffset>  toPaint;
    WndFilter           wndFilter;
    CtrlAndOffset *     coff;
    Pen                 debugPen(Color(255, 0, 0), 1);

    CollectWindowsBreathFirst(c, 0, 0, &wndFilter, &toPaint);
    size_t paintedCount = 0;
    int16 lastPaintedZOrder = INT16_MIN;
    for (;;) {
        // find which z-order should we paint now
        int16 minUnpaintedZOrder = INT16_MAX;
        for (coff = toPaint.IterStart(); coff; coff = toPaint.IterNext()) {
            int16 zOrder = coff->c->zOrder;
            if ((zOrder > lastPaintedZOrder) && (zOrder < minUnpaintedZOrder))
                minUnpaintedZOrder = zOrder;
        }
        for (coff = toPaint.IterStart(); coff; coff = toPaint.IterNext()) {
            if (minUnpaintedZOrder == coff->c->zOrder) {
                coff->c->Paint(g, coff->offX, coff->offY);
                if (IsDebugPaint()) {
                    Rect bbox(coff->offX, coff->offY, coff->c->pos.Width, coff->c->pos.Height);
                    g->DrawRectangle(&debugPen, bbox);
                }
                ++paintedCount;
            }
        }
        if (paintedCount == toPaint.Count())
            return;
        CrashIf(paintedCount > toPaint.Count());
        lastPaintedZOrder = minUnpaintedZOrder;
    }
}
예제 #2
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// TODO: if elements are of different sizes (e.g. texts using different fonts)
// we should align them according to the baseline (which we would first need to
// record for each element)
static void SetYPos(Vec<DrawInstr>& instr, float y)
{
    for (DrawInstr *i = instr.IterStart(); i; i = instr.IterNext()) {
        if (IsVisibleDrawInstr(i))
            i->bbox.Y = y;
    }
}
PageDestination *MobiEngineImpl::GetNamedDest(const WCHAR *name)
{
    int filePos = _wtoi(name);
    if (filePos < 0 || 0 == filePos && *name != '0')
        return NULL;
    int pageNo;
    for (pageNo = 1; pageNo < PageCount(); pageNo++) {
        if (pages->At(pageNo)->reparseIdx > filePos)
            break;
    }
    CrashIf(pageNo < 1 || pageNo > PageCount());

    size_t htmlLen;
    char *start = doc->GetBookHtmlData(htmlLen);
    if ((size_t)filePos > htmlLen)
        return NULL;

    ScopedCritSec scope(&pagesAccess);
    Vec<DrawInstr> *pageInstrs = GetHtmlPage(pageNo);
    // link to the bottom of the page, if filePos points
    // beyond the last visible DrawInstr of a page
    float currY = (float)pageRect.dy;
    for (DrawInstr *i = pageInstrs->IterStart(); i; i = pageInstrs->IterNext()) {
        if ((InstrString == i->type || InstrRtlString == i->type) &&
            i->str.s >= start && i->str.s <= start + htmlLen &&
            i->str.s - start >= filePos) {
            currY = i->bbox.Y;
            break;
        }
    }
    RectD rect(0, currY + pageBorder, pageRect.dx, 10);
    rect.Inflate(-pageBorder, 0);
    return new SimpleDest2(pageNo, rect);
}
void EbookEngine::FixFontSizeForResolution(HDC hDC)
{
    int dpi = GetDeviceCaps(hDC, LOGPIXELSY);
    if (dpi == currFontDpi)
        return;

    ScopedCritSec scope(&pagesAccess);

    float dpiFactor = 1.0f * currFontDpi / dpi;
    Graphics g(hDC);
    LOGFONTW lfw;

    for (int pageNo = 1; pageNo <= PageCount(); pageNo++) {
        Vec<DrawInstr> *pageInstrs = GetHtmlPage(pageNo);
        for (DrawInstr *i = pageInstrs->IterStart(); i; i = pageInstrs->IterNext()) {
            if (InstrSetFont == i->type) {
                Status ok = i->font->GetLogFontW(&g, &lfw);
                if (Ok == ok) {
                    REAL newSize = i->font->GetSize() * dpiFactor;
                    FontStyle newStyle = (FontStyle)i->font->GetStyle();
                    i->font = mui::GetCachedFont(lfw.lfFaceName, newSize, newStyle);
                }
            }
        }
    }
    currFontDpi = dpi;
}
예제 #5
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bool CbxEngineImpl::FinishLoadingCbz()
{
    fileExt = L".cbz";

    Vec<const WCHAR *> allFileNames;

    for (size_t idx = 0; idx < cbzFile->GetFileCount(); idx++) {
        const WCHAR *fileName = cbzFile->GetFileName(idx);
        // bail, if we accidentally try to load an XPS file
        if (fileName && str::StartsWith(fileName, L"_rels/.rels"))
            return false;
        if (fileName && ImageEngine::IsSupportedFile(fileName) &&
            // OS X occasionally leaves metadata with image extensions
            !str::StartsWith(path::GetBaseName(fileName), L".")) {
            allFileNames.Append(fileName);
        }
        else {
            allFileNames.Append(NULL);
        }
    }
    assert(allFileNames.Count() == cbzFile->GetFileCount());

    ScopedMem<char> metadata(cbzFile->GetFileData(L"ComicInfo.xml"));
    if (metadata)
        ParseComicInfoXml(metadata);
    metadata.Set(cbzFile->GetComment());
    if (metadata)
        json::Parse(metadata, this);

    Vec<const WCHAR *> pageFileNames;
    for (const WCHAR **fn = allFileNames.IterStart(); fn; fn = allFileNames.IterNext()) {
        if (*fn)
            pageFileNames.Append(*fn);
    }
    pageFileNames.Sort(cmpAscii);
    for (const WCHAR **fn = pageFileNames.IterStart(); fn; fn = pageFileNames.IterNext()) {
        fileIdxs.Append(allFileNames.Find(*fn));
    }
    assert(pageFileNames.Count() == fileIdxs.Count());
    if (fileIdxs.Count() == 0)
        return false;

    pages.AppendBlanks(fileIdxs.Count());
    mediaboxes.AppendBlanks(fileIdxs.Count());

    return true;
}
예제 #6
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void VerticalLayout::Arrange(const Rect finalRect)
{
    DirectionalLayoutData * e;
    SizeInfo *              si;
    Vec<SizeInfo>           sizes;

    for (e = els.IterStart(); e; e = els.IterNext()) {
        SizeInfo sizeInfo = { e->desiredSize.Height, e->sizeLayoutAxis, 0, 0 };
        sizes.Append(sizeInfo);
    }
    RedistributeSizes(sizes.LendData(), sizes.Count(), finalRect.Height);

    for (e = els.IterStart(), si = sizes.IterStart(); e; e = els.IterNext(), si = sizes.IterNext()) {
        int dx = CalcScaledClippedSize(finalRect.Width, e->sizeNonLayoutAxis, e->desiredSize.Width);
        int x  = e->alignNonLayoutAxis.CalcOffset(dx, finalRect.Width);
        e->element->Arrange(Rect(x, si->finalPos, dx, si->finalSize));
    }
}
예제 #7
0
파일: MiniMui.cpp 프로젝트: Livit/moonpdf
    Font *GetFont(const WCHAR *name, float size, FontStyle style) {
        Entry f = { (WCHAR *)name, size, style, NULL };
        for (Entry *e = cache.IterStart(); e; e = cache.IterNext()) {
            if (f == *e)
                return e->font;
        }

        f.font = ::new Font(name, size, style);
        if (!f.font) {
            // fall back to the default font, if a desired font can't be created
            f.font = ::new Font(L"Times New Roman", size, style);
            if (!f.font) {
                if (cache.Count() > 0)
                    return cache.At(0).font;
                return NULL;
            }
        }
        f.name = str::Dup(f.name);
        cache.Append(f);
        return f.font;
    }
예제 #8
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static void VecTest()
{
    Vec<int> ints;
    assert(ints.Count() == 0);
    ints.Append(1);
    ints.Push(2);
    ints.InsertAt(0, -1);
    assert(ints.Count() == 3);
    assert(ints.At(0) == -1 && ints.At(1) == 1 && ints.At(2) == 2);
    assert(ints.At(0) == -1 && ints.Last() == 2);
    int last = ints.Pop();
    assert(last == 2);
    assert(ints.Count() == 2);
    ints.Push(3);
    ints.RemoveAt(0);
    assert(ints.Count() == 2);
    assert(ints.At(0) == 1 && ints.At(1) == 3);
    ints.Reset();
    assert(ints.Count() == 0);

    for (int i = 0; i < 1000; i++) {
        ints.Push(i);
    }
    assert(ints.Count() == 1000 && ints.At(500) == 500);
    ints.Remove(500);
    assert(ints.Count() == 999 && ints.At(500) == 501);
    last = ints.Pop();
    assert(last == 999);
    ints.Append(last);
    assert(ints.AtPtr(501) == &ints.At(501));

    {
        Vec<int> ints2(ints);
        assert(ints2.Count() == 999);
        assert(ints.LendData() != ints2.LendData());
        ints.Remove(600);
        assert(ints.Count() < ints2.Count());
        ints2 = ints;
        assert(ints2.Count() == 998);
    }

    {
        char buf[2] = {'a', '\0'};
        str::Str<char> v(0);
        for (int i = 0; i < 7; i++) {
            v.Append(buf, 1);
            buf[0] = buf[0] + 1;
        }
        char *s = v.LendData();
        assert(str::Eq("abcdefg", s));
        assert(7 == v.Count());
        v.Set("helo");
        assert(4 == v.Count());
        assert(str::Eq("helo", v.LendData()));
    }

    {
        str::Str<char> v(128);
        v.Append("boo", 3);
        assert(str::Eq("boo", v.LendData()));
        assert(v.Count() == 3);
        v.Append("fop");
        assert(str::Eq("boofop", v.LendData()));
        assert(v.Count() == 6);
        v.RemoveAt(2, 3);
        assert(v.Count() == 3);
        assert(str::Eq("bop", v.LendData()));
        v.Append('a');
        assert(v.Count() == 4);
        assert(str::Eq("bopa", v.LendData()));
        char *s = v.StealData();
        assert(str::Eq("bopa", s));
        free(s);
        assert(v.Count() == 0);
    }

    {
        str::Str<char> v(0);
        for (int i = 0; i < 32; i++) {
            assert(v.Count() == i * 6);
            v.Append("lambd", 5);
            if (i % 2 == 0)
                v.Append('a');
            else
                v.Push('a');
        }

        for (int i=1; i<=16; i++) {
            v.RemoveAt((16 - i) * 6, 6);
            assert(v.Count() == (32 - i) * 6);
        }

        v.RemoveAt(0, 6 * 15);
        assert(v.Count() == 6);
        char *s = v.LendData();
        assert(str::Eq(s, "lambda"));
        s = v.StealData();
        assert(str::Eq(s, "lambda"));
        free(s);
        assert(v.Count() == 0);

        v.Append("lambda");
        assert(str::Eq(v.LendData(), "lambda"));
        char c = v.Pop();
        assert(c == 'a');
        assert(str::Eq(v.LendData(), "lambd"));
    }

    VecTestAppendFmt();

    {
        Vec<PointI *> v;
        srand((unsigned int)time(NULL));
        for (int i = 0; i < 128; i++) {
            v.Append(new PointI(i, i));
            size_t pos = rand() % v.Count();
            v.InsertAt(pos, new PointI(i, i));
        }
        assert(v.Count() == 128 * 2);
        size_t idx = 0;
        for (PointI **p = v.IterStart(); p; p = v.IterNext()) {
            assert(idx == v.IterIdx());
            ++idx;
        }

        while (v.Count() > 64) {
            size_t pos = rand() % v.Count();
            PointI *f = v.At(pos);
            v.Remove(f);
            delete f;
        }
        DeleteVecMembers(v);
    }

    {
        Vec<int> v;
        v.Append(2);
        for (int i = 0; i < 500; i++)
            v.Append(4);
        v.At(250) = 5;
        v.Reverse();
        assert(v.Count() == 501 && v.At(0) == 4 && v.At(249) == v.At(251) && v.At(250) == 5 && v.At(500) == 2);
        v.Remove(4);
        v.Reverse();
        assert(v.Count() == 500 && v.At(0) == 2 && v.At(249) == v.At(251) && v.At(250) == 5 && v.At(499) == 4);
    }
}
예제 #9
0
파일: MiniMui.cpp 프로젝트: Livit/moonpdf
 ~FontCache() {
     for (Entry *e = cache.IterStart(); e; e = cache.IterNext()) {
         free(e->name);
         ::delete e->font;
     }
 }
WCHAR *EbookEngine::ExtractPageText(int pageNo, WCHAR *lineSep, RectI **coords_out, RenderTarget target)
{
    ScopedCritSec scope(&pagesAccess);

    str::Str<WCHAR> content;
    Vec<RectI> coords;
    bool insertSpace = false;

    Vec<DrawInstr> *pageInstrs = GetHtmlPage(pageNo);
    for (DrawInstr *i = pageInstrs->IterStart(); i; i = pageInstrs->IterNext()) {
        RectI bbox = GetInstrBbox(i, pageBorder);
        switch (i->type) {
        case InstrString:
            if (coords.Count() > 0 && bbox.x < coords.Last().BR().x) {
                content.Append(lineSep);
                coords.AppendBlanks(str::Len(lineSep));
                CrashIf(*lineSep && !coords.Last().IsEmpty());
            }
            else if (insertSpace && coords.Count() > 0) {
                int swidth = bbox.x - coords.Last().BR().x;
                if (swidth > 0) {
                    content.Append(' ');
                    coords.Append(RectI(bbox.x - swidth, bbox.y, swidth, bbox.dy));
                }
            }
            insertSpace = false;
            {
                ScopedMem<WCHAR> s(str::conv::FromHtmlUtf8(i->str.s, i->str.len));
                content.Append(s);
                size_t len = str::Len(s);
                double cwidth = 1.0 * bbox.dx / len;
                for (size_t k = 0; k < len; k++)
                    coords.Append(RectI((int)(bbox.x + k * cwidth), bbox.y, (int)cwidth, bbox.dy));
            }
            break;
        case InstrRtlString:
            if (coords.Count() > 0 && bbox.BR().x > coords.Last().x) {
                content.Append(lineSep);
                coords.AppendBlanks(str::Len(lineSep));
                CrashIf(*lineSep && !coords.Last().IsEmpty());
            }
            else if (insertSpace && coords.Count() > 0) {
                int swidth = coords.Last().x - bbox.BR().x;
                if (swidth > 0) {
                    content.Append(' ');
                    coords.Append(RectI(bbox.BR().x, bbox.y, swidth, bbox.dy));
                }
            }
            insertSpace = false;
            {
                ScopedMem<WCHAR> s(str::conv::FromHtmlUtf8(i->str.s, i->str.len));
                content.Append(s);
                size_t len = str::Len(s);
                double cwidth = 1.0 * bbox.dx / len;
                for (size_t k = 0; k < len; k++)
                    coords.Append(RectI((int)(bbox.x + (len - k - 1) * cwidth), bbox.y, (int)cwidth, bbox.dy));
            }
            break;
        case InstrElasticSpace:
        case InstrFixedSpace:
            insertSpace = true;
            break;
        }
    }

    if (coords_out) {
        CrashIf(coords.Count() != content.Count());
        *coords_out = new RectI[coords.Count()];
        memcpy(*coords_out, coords.LendData(), coords.Count() * sizeof(RectI));
    }
    return content.StealData();
}