예제 #1
0
QImage* LayerVector::getImageAtIndex( int index,
                                      QSize size,
                                      bool simplified,
                                      bool showThinLines,
                                      qreal curveOpacity,
                                      bool antialiasing)
{
    if ( index < 0 || index >= framesImage.size() )
    {
        return NULL;
    }
    else
    {
        VectorImage* vectorImage = getVectorImageAtIndex(index);
        QImage* image = framesImage.at(index);
        if (vectorImage->isModified() || size != image->size() )
        {
            if ( image->size() != size)
            {
                delete image;
                framesImage[index] = image = new QImage(size, QImage::Format_ARGB32_Premultiplied);
            }
            vectorImage->outputImage(image, size, myView,
                                     simplified, showThinLines,
                                     curveOpacity, antialiasing );
            vectorImage->setModified(false);
        }
        return image;
    }
}
예제 #2
0
void CanvasRenderer::paintVectorFrame( QPainter& painter,
                                       int layerId,
                                       int nFrame,
                                       bool colorize,
                                       bool useLastKeyFrame )
{
    Layer* layer = mObject->getLayer( layerId );

    if ( !layer->visible() )
    {
        return;
    }

    LayerVector* vectorLayer = dynamic_cast< LayerVector* >( layer );
    if ( vectorLayer == nullptr )
    {
        Q_ASSERT( vectorLayer );
        return;
    }

    qCDebug( mLog ) << "Paint Onion skin vector, Frame = " << nFrame;
    VectorImage* vectorImage;
    if (useLastKeyFrame)
    {
        vectorImage = vectorLayer->getLastVectorImageAtFrame( nFrame, 0 );
    }
    else
    {
        vectorImage = vectorLayer->getVectorImageAtFrame( nFrame );
    }
    if ( vectorImage == nullptr )
    {
        return;
    }

    QImage* pImage = new QImage( mCanvas->size(), QImage::Format_ARGB32_Premultiplied );
    vectorImage->outputImage( pImage, mViewTransform, mOptions.bOutlines, mOptions.bThinLines, mOptions.bAntiAlias );


    //painter.drawImage( QPoint( 0, 0 ), *pImage );

    // Go through a Bitmap image to paint the onion skin colour
    //
    BitmapImage* tempBitmapImage = new BitmapImage();
    tempBitmapImage->setImage(pImage);

    if ( colorize )
    {
        QBrush colorBrush = QBrush(Qt::transparent); //no color for the current frame

        if (nFrame < mFrameNumber)
        {
            colorBrush = QBrush(Qt::red);
        }
        else if (nFrame > mFrameNumber)
        {
            colorBrush = QBrush(Qt::blue);
        }

        tempBitmapImage->drawRect(  pImage->rect(),
                                    Qt::NoPen,
                                    colorBrush,
                                    QPainter::CompositionMode_SourceIn,
                                    false);
    }

    painter.setWorldMatrixEnabled( false ); //Don't tranform the image here as we used the viewTransform in the image output
    tempBitmapImage->paintImage( painter );

    delete tempBitmapImage;
}