QImage* LayerVector::getImageAtIndex( int index, QSize size, bool simplified, bool showThinLines, qreal curveOpacity, bool antialiasing) { if ( index < 0 || index >= framesImage.size() ) { return NULL; } else { VectorImage* vectorImage = getVectorImageAtIndex(index); QImage* image = framesImage.at(index); if (vectorImage->isModified() || size != image->size() ) { if ( image->size() != size) { delete image; framesImage[index] = image = new QImage(size, QImage::Format_ARGB32_Premultiplied); } vectorImage->outputImage(image, size, myView, simplified, showThinLines, curveOpacity, antialiasing ); vectorImage->setModified(false); } return image; } }
void CanvasRenderer::paintVectorFrame( QPainter& painter, int layerId, int nFrame, bool colorize, bool useLastKeyFrame ) { Layer* layer = mObject->getLayer( layerId ); if ( !layer->visible() ) { return; } LayerVector* vectorLayer = dynamic_cast< LayerVector* >( layer ); if ( vectorLayer == nullptr ) { Q_ASSERT( vectorLayer ); return; } qCDebug( mLog ) << "Paint Onion skin vector, Frame = " << nFrame; VectorImage* vectorImage; if (useLastKeyFrame) { vectorImage = vectorLayer->getLastVectorImageAtFrame( nFrame, 0 ); } else { vectorImage = vectorLayer->getVectorImageAtFrame( nFrame ); } if ( vectorImage == nullptr ) { return; } QImage* pImage = new QImage( mCanvas->size(), QImage::Format_ARGB32_Premultiplied ); vectorImage->outputImage( pImage, mViewTransform, mOptions.bOutlines, mOptions.bThinLines, mOptions.bAntiAlias ); //painter.drawImage( QPoint( 0, 0 ), *pImage ); // Go through a Bitmap image to paint the onion skin colour // BitmapImage* tempBitmapImage = new BitmapImage(); tempBitmapImage->setImage(pImage); if ( colorize ) { QBrush colorBrush = QBrush(Qt::transparent); //no color for the current frame if (nFrame < mFrameNumber) { colorBrush = QBrush(Qt::red); } else if (nFrame > mFrameNumber) { colorBrush = QBrush(Qt::blue); } tempBitmapImage->drawRect( pImage->rect(), Qt::NoPen, colorBrush, QPainter::CompositionMode_SourceIn, false); } painter.setWorldMatrixEnabled( false ); //Don't tranform the image here as we used the viewTransform in the image output tempBitmapImage->paintImage( painter ); delete tempBitmapImage; }