void DeleteShader(int ResourceTypes_Shaders){
		auto it = mShaders.Find(ResourceTypes_Shaders);
		if (it != mShaders.end())
			mShaders.erase(it);
	}
	void DeleteTexture(int ResourceTypes_Textures){
		auto it = mTextures.Find(ResourceTypes_Textures);
		if (it != mTextures.end())
			mTextures.erase(it);
	}