void DeleteShader(int ResourceTypes_Shaders){ auto it = mShaders.Find(ResourceTypes_Shaders); if (it != mShaders.end()) mShaders.erase(it); }
void DeleteTexture(int ResourceTypes_Textures){ auto it = mTextures.Find(ResourceTypes_Textures); if (it != mTextures.end()) mTextures.erase(it); }