TEST(ViewUnitTest, CheckConstructor) { View * v = new View; EXPECT_TRUE(v->flag_.focusable); EXPECT_TRUE(v->flag_.mouseable); EXPECT_TRUE(v->flag_.visible); EXPECT_EQ(0, v->children_count_); EXPECT_EQ(-1, v->group_id_); EXPECT_EQ(1.0f, v->opacity_); v->release(); }
SceneSample1::SceneSample1(ApplicationController *controller) : Scene(controller) { LayoutInflater *inflater = controller->getLayoutInflater(); View *root = inflater->inflate("layout/main.xml"); inflater->release(); Button *button = (Button*)root->findViewByID(3); button->setOnButtonClickListener(this); Layer2D *layer = new Layer2D(controller); layer->setContentView(root); root->release(); addLayer(1, layer); }
void SpriteTests::testHierarchyIntersect() { AutoreleasePool::begin(); vector<Shape*> sprites; View* view = new MockView; for (int i=0; i<5; ++i) { Sprite* sp = new Sprite(view); sp->setPosition(Vector2(4.0f*i, 4.0f*i)); sprites.push_back(sp); } ShapeGroup* group = new ShapeGroup(sprites.begin(), sprites.end()); // To test that bounding box is correct Rect2 r1(Vector2(-1.0f, -1.0f), Vector2(17.0f, 17.0f)); TestCmd cmd; Sprite* sprite = new Sprite(view); cmd.expectedMe = sprites[4]; cmd.expectedOther = sprite; sprite->setPosition(Vector2(16.5f, 15.5f)); CPTAssert(group->collide(sprite, t, dt, &cmd)); sprite->setPosition(Vector2(19.0f, 19.0f)); CPTAssert(!group->collide(sprite, t, dt)); CPTAssert(group->boundingBox() == r1); sprite->release(); group->release(); view->release(); AutoreleasePool::end(); }
TEST(ViewUnitTest, Completeness) { View * v = new View; auto r = new Root; r->attachChildToBack(v); EXPECT_EQ(r, v->getRoot()); v->setOpacity(0.5f); EXPECT_EQ(0.5f, v->getOpacity()); v->setLoc(1, 2); EXPECT_EQ(1, v->getLoc().x()); EXPECT_EQ(2, v->getLoc().y()); EXPECT_EQ(1, v->getLeft()); EXPECT_EQ(2, v->getTop()); v->setSize(5, 6); EXPECT_EQ(5, v->getSize().width()); EXPECT_EQ(6, v->getSize().height()); EXPECT_EQ(5, v->getWidth()); EXPECT_EQ(6, v->getHeight()); Rect bounds; v->getLocalBounds(bounds); EXPECT_EQ(0, bounds.left()); EXPECT_EQ(0, bounds.top()); EXPECT_EQ(5, bounds.right()); EXPECT_EQ(6, bounds.bottom()); v->getGlobalBounds(bounds); EXPECT_EQ(1, bounds.left()); EXPECT_EQ(2, bounds.top()); EXPECT_EQ(6, bounds.right()); EXPECT_EQ(8, bounds.bottom()); EXPECT_EQ(6, v->mapToGlobal(Point::Make(5, 5)).x()); EXPECT_EQ(7, v->mapToGlobal(Point::Make(5, 5)).y()); EXPECT_EQ(4, v->mapToLocal(Point::Make(5, 5)).x()); EXPECT_EQ(3, v->mapToLocal(Point::Make(5, 5)).y()); v->setLoc(Point::Make(3, 4)); EXPECT_EQ(3, v->getLeft()); EXPECT_EQ(4, v->getTop()); v->setSize(Size::Make(7, 8)); EXPECT_EQ(7, v->getWidth()); EXPECT_EQ(8, v->getHeight()); v->setLeft(0); EXPECT_EQ(0, v->getLeft()); v->setTop(0); EXPECT_EQ(0, v->getTop()); v->setWidth(0); EXPECT_EQ(0, v->getWidth()); v->setHeight(0); EXPECT_EQ(0, v->getHeight()); v->setMouseable(false); EXPECT_FALSE(v->mouseable()); v->setFocusable(false); EXPECT_FALSE(v->focusable()); v->setVisible(false); EXPECT_FALSE(v->visible()); v->setMouseable(true); EXPECT_TRUE(v->mouseable()); EXPECT_FALSE(v->isMouseable()); v->setFocusable(true); EXPECT_TRUE(v->focusable()); EXPECT_FALSE(v->isFocusable()); v->setVisible(true); EXPECT_TRUE(v->isFocusable()); EXPECT_TRUE(v->isMouseable()); r->recursiveDetachChildren(); v->release(); r->release(); }