void Mesh::Render(const Viewpoint &viewpoint) { static float m[16]; glPushMatrix(); viewpoint.FillTransformationMatrix(m); glMultMatrixf(m); Render(); glPopMatrix(); }
void Mesh::Render(const Viewpoint &viewpoint) { static float m[16]; glPushMatrix(); viewpoint.FillTransformationMatrix(m); glMultMatrixf(m); Render(); glPopMatrix(); }