예제 #1
0
void SkyBackgroundPluginForm::on_enableCheckBox_toggled( bool checked )
{
	vrOSGWidget *gl = vrOSGWidget::getMGLW(-1);
	ViewportPtr vredViewport = gl->getViewport();
	beginEditCP(vredViewport);
	if (checked && skyBackground != NullFC)
		vredViewport->setBackground(skyBackground);
	else if (oldBackground != NullFC)
		vredViewport->setBackground(oldBackground);
	endEditCP(vredViewport);

	enableCheckBox->setChecked(checked); // for scripting
}
예제 #2
0
void OpenSGWidget::initializeGL()
{
    pwin->init();

    // create a gradient background.
    GradientBackgroundPtr gback = GradientBackground::create();
    beginEditCP(gback, GradientBackground::LineFieldMask);
        gback->clearLines();
        gback->addLine(Color3f(0.7, 0.7, 0.8), 0);
        gback->addLine(Color3f(0.0, 0.1, 0.3), 1);
    endEditCP(gback, GradientBackground::LineFieldMask);

    beginEditCP(pwin);
        for(int i=0;i<pwin->getPort().size();++i)
        {
            ViewportPtr vp = pwin->getPort()[i];
            beginEditCP(vp);
                vp->setBackground(gback);
            endEditCP(vp);
        }
    endEditCP(pwin);

    _initialized = true;
}
예제 #3
0
void SkyBackgroundPluginForm::setupSkyBackground( const QDir dir, const bool zUp )
{	
	try
	{
		skyBackground = NullFC;
		
		bool imageLoaded[6] = {false, false, false, false, false, false};

		const QFileInfoList* fileList = dir.entryInfoList();
		QFileInfoListIterator it(*fileList);
		QFileInfo* fileInfo;

		while ((fileInfo = it.current()) != 0)
		{
			QString qstr = fileInfo->absFilePath();
			const char *filename = qstr.latin1();

			if (((qstr.find("north") >= 0) || (qstr.find("front") >= 0)) && !imageLoaded[0])
			{
				beginEditCP(images[5]);
				if (images[5]->read(filename))
				{
					beginEditCP(textures[5]);
					textures[5]->setImage(images[5]);
					endEditCP(textures[5]);
					vrLog::info("Sky Background: Front/North image loaded.");
					imageLoaded[0] = true;
				}
				endEditCP(images[5]);
			}
			if (((qstr.find("south") >= 0) || (qstr.find("back") >= 0)) && !imageLoaded[1])
			{
				beginEditCP(images[4]);
				if (images[4]->read(filename))
				{
					if (zUp)
						vrImage::rotateImage180Degrees(images[4]);
					beginEditCP(textures[4]);
					textures[4]->setImage(images[4]);
					endEditCP(textures[4]);
					vrLog::info("Sky Background: Back/South image loaded.");
					imageLoaded[1] = true;
				}
				endEditCP(images[4]);
			}
			if (((qstr.find("down") >= 0) || (qstr.find("bottom") >= 0)) && !imageLoaded[2])
			{
				beginEditCP(images[3]);
				if (images[3]->read(filename))
				{
					beginEditCP(textures[3]);
					textures[3]->setImage(images[3]);
					endEditCP(textures[3]);
					vrLog::info("Sky Background: Bottom/Down image loaded.");
					imageLoaded[2] = true;
				}
				endEditCP(images[3]);
			}
			if (((qstr.find("up") >= 0) || (qstr.find("top") >= 0)) && !imageLoaded[3])
			{
				beginEditCP(images[2]);
				if (images[2]->read(filename))
				{
					if (zUp)
						vrImage::rotateImage180Degrees(images[2]);
					beginEditCP(textures[2]);
					textures[2]->setImage(images[2]);
					endEditCP(textures[2]);
					vrLog::info("Sky Background: Top/Up image loaded.");
					imageLoaded[3] = true;
				}
				endEditCP(images[2]);
			}
			if (((qstr.find("east") >= 0) || (qstr.find("right") >= 0)) && !imageLoaded[4])
			{
				beginEditCP(images[1]);
				if (images[1]->read(filename))
				{
					if (zUp)
						vrImage::rotate90Left(images[1]);
					beginEditCP(textures[1]);
					textures[1]->setImage(images[1]);
					endEditCP(textures[1]);
					vrLog::info("Sky Background: Right/East image loaded.");
					imageLoaded[4] = true;
				}
				endEditCP(images[1]);
			}
			if (((qstr.find("west") >= 0) || (qstr.find("left") >= 0)) && !imageLoaded[5])
			{
				beginEditCP(images[0]);
				if (images[0]->read(filename))
				{
					if (zUp)
						vrImage::rotate90Right(images[0]);
					beginEditCP(textures[0]);
					textures[0]->setImage(images[0]);
					endEditCP(textures[0]);
					vrLog::info("Sky Background: Left/West image loaded.");
					imageLoaded[5] = true;
				}
				endEditCP(images[0]);
			}

			++it;
		}

		skyBackground = SkyBackground::create();
		beginEditCP(skyBackground);
		if (!zUp)
		{
			skyBackground->setFrontTexture(textures[5]);
			skyBackground->setBackTexture(textures[4]);
			skyBackground->setBottomTexture(textures[3]);
			skyBackground->setTopTexture(textures[2]);
			skyBackground->setRightTexture(textures[1]);
			skyBackground->setLeftTexture(textures[0]);
		}
		else
		{
			skyBackground->setFrontTexture(textures[3]);
			skyBackground->setBackTexture(textures[2]);
			skyBackground->setBottomTexture(textures[4]);
			skyBackground->setTopTexture(textures[5]);
			skyBackground->setRightTexture(textures[1]);
			skyBackground->setLeftTexture(textures[0]);
		}
		endEditCP(skyBackground);

		vrOSGWidget *gl = vrOSGWidget::getMGLW(-1);
		ViewportPtr vredViewport = gl->getViewport();
		//oldBackground = vredViewport->getBackground();
		beginEditCP(vredViewport);
		vredViewport->setBackground(skyBackground);
		endEditCP(vredViewport);

		directoryLineEdit->setText(dir.absPath());

		// read light settings
		if (SetLightingCheckBox->isChecked())
		{
			string lightName = LightNameLineEdit->text().ascii();
			if (!QFile::exists(dir.absPath() + "/LightSettings.xml"))
				vrLog::warning("Light Settings not found.");
			else
			{
				QFile* file = new QFile(dir.absPath() + "/LightSettings.xml");
				if (file->open(IO_ReadOnly))
				{
					LightSettingsHandler handler;
					QXmlSimpleReader reader;
					reader.setContentHandler(&handler);
					reader.setErrorHandler(&handler);
					QXmlInputSource source(file);
					reader.parse(source);
					file->close();
					handler.direction.normalize();

					vector<NodePtr> lights;
					vrLights::getLights(lights);
					bool lightSet = false;
					for (vector<NodePtr>::const_iterator it = lights.begin();
						it != lights.end(); ++it)
					{
						LightPtr light = LightPtr::dcast((*it)->getCore());
						if (light != NullFC)
						{
							NodePtr node = *it;
							string name = getName(node);
							if (name.find(lightName) != string::npos)
							{
								setLightSettings(light, handler);
								lightSet = true;
							}
						}
					}

					if (!lightSet)
					{
						NodePtr rootNode = vrScenegraph::getRoot();

						TransformPtr beaconTransform = Transform::create();
						NodePtr beaconNode = Node::create();
						beginEditCP(beaconNode);
						beaconNode->setCore(beaconTransform);
						endEditCP(beaconNode);

						PointLightPtr light = PointLight::create();
						beginEditCP(light);
						light->setAttenuation(1,0,0);
						light->setBeacon(beaconNode);
						endEditCP(light);
						NodePtr lightNode = Node::create();
						beginEditCP(lightNode);
						lightNode->setCore(light);
						endEditCP(lightNode);
						OSG::setName(lightNode, lightName);

						beginEditCP(rootNode);
						rootNode->addChild(lightNode);
						rootNode->addChild(beaconNode);
						endEditCP(rootNode);

						setLightSettings(light, handler);

						vrScenegraph::update(true);
					}

				}
			}
		}
	}
	catch (std::exception const& e)
	{
		cout << "type: " << typeid(e).name() << endl;
		cout << "message: " << e.what() << endl << endl;
	}
}
예제 #4
0
int main(int argc, char** argv)
{
    std::cout << "osgInit()..." << std::endl;
    osgInit( argc, argv );
    
    std::cout << "glutInit()..." <<  std::endl;
    glutInit( &argc, argv );
    glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
    int winID = glutCreateWindow("OpenSG");
    
    glutKeyboardFunc(key);
    glutVisibilityFunc(vis);
    glutReshapeFunc(resize);
    glutDisplayFunc(display);       
    glutMouseFunc(mouse);   
    glutMotionFunc(motion); 
    
    glutIdleFunc(display);
            
    glEnable( GL_DEPTH_TEST );
    glEnable( GL_LIGHTING );
    glEnable( GL_LIGHT0 );
    glClearColor( .3, .3, .8, 1 );
    
    std::cout << "Creating objects..." << std::endl;
    
    //BEACON
    NodePtr beaconNode = Node::create();
    GroupPtr beaconCore = Group::create();
    beginEditCP( beaconNode );
    beaconNode->setCore( beaconCore );
    endEditCP( beaconNode );
    
    /*
    //LIGHT
    NodePtr dlightNode = Node::create();
    DirectionalLightPtr dlightCore = DirectionalLight::create();
    beginEditCP(dlightNode);
    dlightNode->setCore(dlightCore);
    endEditCP(dlightNode);
    
    beginEditCP(dlightCore);
    dlightCore->setAmbient( .3, .3, .3, 1 );
    dlightCore->setDiffuse( .5, .5, .5, 1 );
    dlightCore->setDirection( 0, 0 , 1 );
    dlightCore->setBeacon( beaconNode );
    endEditCP(dlightCore);
    */
        
    //TRANSFORM
    NodePtr transNode = Node::create();
    TransformPtr transCore = Transform::create();
    beginEditCP( transNode );
    transNode->setCore( transCore );
    transNode->addChild( beaconNode );
    endEditCP( transNode );
    cam_trans = transCore;
    
    //LOD
    NodePtr lowDetailNode = makeBox( 1,1,1, 1,1,1 );
    GeometryPtr boxCore = GeometryPtr::dcast(lowDetailNode->getCore());
    SimpleMaterialPtr lowDetailMat = SimpleMaterial::create();
    lowDetailMat->setDiffuse( Color3f( 1,0,0 ) );
    lowDetailMat->setAmbient( Color3f( 1,0,0 ) );
    boxCore->setMaterial( lowDetailMat );
    
    NodePtr     medDetailNode = makeSphere( 1, 1 );
    GeometryPtr medSphereCore = GeometryPtr::dcast(medDetailNode->getCore());
    SimpleMaterialPtr medDetailMat = SimpleMaterial::create();
    medDetailMat->setDiffuse( Color3f( 0,1,0 ) );
    medDetailMat->setAmbient( Color3f( 0,1,0 ) );
    medSphereCore->setMaterial( medDetailMat );
    
    NodePtr highDetailNode = makeSphere( 2, 1 );
    GeometryPtr highSphereCore = GeometryPtr::dcast(highDetailNode->getCore());
    SimpleMaterialPtr highDetailMat = SimpleMaterial::create();
    highDetailMat->setDiffuse( Color3f( 0,0,1 ) );
    highDetailMat->setAmbient( Color3f( 0,0,1 ) );
    highDetailMat->setSpecular( Color3f(1, 1, 1) );
    highDetailMat->setShininess( 10 );
    highSphereCore->setMaterial( highDetailMat );
    
    NodePtr lodNode = Node::create();
    DistanceLODPtr lodNodeCore = DistanceLOD::create();
    beginEditCP(lodNode);
    lodNode->setCore(lodNodeCore);
    lodNode->addChild( highDetailNode );
    lodNode->addChild( medDetailNode );
    lodNode->addChild( lowDetailNode );
    endEditCP(lodNode);
    
    beginEditCP(lodNodeCore);
    lodNodeCore->editSFCenter()->setValue( Pnt3f(0, 0, 2) );
    lodNodeCore->editMFRange()->push_back( 4.0 );
    lodNodeCore->editMFRange()->push_back( 8.0 );
    lodNodeCore->editMFRange()->push_back( 11.0 );
    endEditCP(lodNodeCore);
    
        
    //TRANSFORM LOD
    NodePtr transLODNode = Node::create();
    TransformPtr transLODCore = Transform::create();
    transMat.setTranslate( 1, -1, -1 );
    beginEditCP(transLODCore);
    transLODCore->editSFMatrix()->setValue( transMat );
    endEditCP(transLODCore);
    beginEditCP( transLODNode );
    transLODNode->setCore( transLODCore );
    transLODNode->addChild( lodNode );
    endEditCP( transLODNode );
    
    
        
    //ROOT
    root = Node::create();
    GroupPtr rootCore = Group::create();
    beginEditCP(root);
    root->setCore(rootCore);
    root->addChild(transNode);
    root->addChild(transLODNode);
    endEditCP(root);
    
    
    
    camera = PerspectiveCamera::create();
    beginEditCP(camera);
    camera->setBeacon( beaconNode );
    camera->setFov( deg2rad(90) );
    camera->setNear( 0.1 );
    camera->setFar( 10000 );
    endEditCP(camera);
    
    SolidBackgroundPtr background = SolidBackground::create();
    
    viewp = Viewport::create();
    beginEditCP(viewp);
    viewp->setCamera( camera );
    viewp->setBackground( background );
    viewp->setRoot( root );
    viewp->setSize( 0,0, 1,1 );
    endEditCP(viewp);
    
    GLint glVP[4];
    glGetIntegerv( GL_VIEWPORT, glVP );
    
    GLUTWindowPtr gwin = GLUTWindow::create();
    gwin->setId(winID);
    gwin->setSize(glVP[2], glVP[3]);
    
    window = gwin;
    beginEditCP(window);
    window->addPort( viewp );
    window->init();
    endEditCP(window);
    
    drAct = DrawAction::create();
    
    Vec3f pos( 0, 0, 3 );
    tball.setMode( Trackball::OSGObject );
    tball.setStartPosition( pos, true );
    tball.setSum( true );
    tball.setTranslationMode( Trackball::OSGFree );

    glutMainLoop();
    return 0;
}
예제 #5
0
int main (int argc, char **argv)
{
	osgInit(argc,argv);

	// GLUT init

	glutInit(&argc, argv);
	glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
	int winid = glutCreateWindow("OpenSG");
	glutKeyboardFunc(key);
	glutVisibilityFunc(vis);
	glutReshapeFunc(reshape);
	glutDisplayFunc(display);       
	glutMouseFunc(mouse);   
	glutMotionFunc(motion); 
	
	glutIdleFunc(display);	


    glEnable( GL_NORMALIZE );
    glEnable( GL_DEPTH_TEST );

	// OSG

	// create the graph

	// beacon for camera and light	
    NodePtr b1n = Node::create();
    GroupPtr b1 = Group::create();
	beginEditCP(b1n);
	b1n->setCore( b1 );
	endEditCP(b1n);

	// transformation
    NodePtr t1n = Node::create();
    TransformPtr t1 = Transform::create();
	beginEditCP(t1n);
	t1n->setCore( t1 );
	t1n->addChild( b1n );
	endEditCP(t1n);

	cam_trans = t1;

	// light
	
	NodePtr dlight = Node::create();
	headlight = DirectionalLight::create();

	beginEditCP(dlight);
	dlight->setCore( headlight );
	endEditCP(dlight);
	
	beginEditCP(headlight);
	headlight->setAmbient( .3, .3, .3, 1 );
	headlight->setDiffuse( 1, 1, 1, 1 );
	headlight->setSpecular( 1, 1, 1, 1 );
	headlight->setDirection(0,0,1);
	headlight->setBeacon( b1n);
	endEditCP(headlight);

	// root
    root = Node::create();
    GroupPtr gr1 = Group::create();
	beginEditCP(root);
	root->setCore( gr1 );
	root->addChild( t1n );
	root->addChild( dlight );
	endEditCP(root);

	// Create the scene

    NodePtr sroot = Node::create();

 	beginEditCP(dlight);
    dlight->addChild(sroot);
   	endEditCP(dlight);

    GroupPtr gr = Group::create();

    beginEditCP(sroot);
    sroot->setCore(gr);
    endEditCP(sroot);

    // a transform to move it around
 
    NodePtr tnode = Node::create();
    tr = Transform::create();
    beginEditCP(tnode);
    tnode->setCore( tr );
    endEditCP(tnode);

    beginEditCP(sroot);
    sroot->addChild(tnode);
    endEditCP(sroot);

    // the billboard
 
    NodePtr bnode = Node::create();
    bill = Billboard::create();
    beginEditCP(bnode);
    bnode->setCore( bill );
    endEditCP(bnode);

    beginEditCP(tnode);
    tnode->addChild(bnode);
    endEditCP(tnode);
  
    // a geometry to billboard
    NodePtr geo = makeTorus( .2, 1, 16, 3);

    beginEditCP(bnode);
    bnode->addChild( geo );
    endEditCP(bnode);
 
    // a geometry to lead the render action somewhere else
    geo = makePlane( 2, 2, 2, 2 );

    beginEditCP(sroot);
    sroot->addChild( geo );
    endEditCP(sroot);

    dlight->updateVolume();
        
    Vec3f min,max;
    dlight->getVolume().getBounds( min, max );
	
    std::cout << "Volume: from " << min << " to " << max << std::endl;

    //std::cerr << "Tree: " << std::endl;
    //root->dump();

	// Camera
	PerspectiveCameraPtr cam = PerspectiveCamera::create();

	cam->setBeacon( b1n );
	cam->setFov( deg2rad( 60 ) );
	cam->setNear( .1 );
	cam->setFar( 20. );

	// Background
	GradientBackgroundPtr bkgnd = GradientBackground::create();
	
	bkgnd->addLine( Color3f( 0,0,0 ), 0 );
	bkgnd->addLine( Color3f( .5,.5,0 ), 0.5 );
	bkgnd->addLine( Color3f( .7,.7,1 ), 0.5 );
	bkgnd->addLine( Color3f( 0,0,1 ), 1 );

	// Viewport

	ViewportPtr vp = Viewport::create();
	vp->setCamera( cam );
	vp->setBackground( bkgnd );
	vp->setRoot( root );
	vp->setSize( 0,0, 1,1 );

	// Window
	std::cout << "GLUT winid: " << winid << std::endl;

	GLUTWindowPtr gwin;

	GLint glvp[4];
	glGetIntegerv( GL_VIEWPORT, glvp );

	gwin = GLUTWindow::create();
	gwin->setId(winid);
	gwin->setSize( glvp[2], glvp[3] );

	win = gwin;

	win->addPort( vp );

	// Actions
	
	dact = DrawAction::create();
	ract = RenderAction::create();

	// tball

	Vec3f pos(0,
              0,
              max[2] + 1.5 * (max[2] - min[2]));

	tball.setMode( Trackball::OSGObject );
	tball.setStartPosition( pos, true );
	tball.setSum( true );
	tball.setTranslationMode( Trackball::OSGFree );
    tball.setTranslationScale(10.);
	// run...
	
	glutMainLoop();
	
    return 0;
}
	virtual void  initialize(void)
	{
		// Check necessary stuff
		if(_win == NullFC)
		{
			FWARNING(("SceneManager::initialize: window not set, "
					  "ignoring!\n"));
			return;
		}
	    
		// the rendering action
		_ownAction = RenderAction::create();
		_action = _ownAction;

		// the camera and light beacon
		NodePtr cartN = Node::create();
		_cart = Transform::create();

		beginEditCP(cartN);
			cartN->setCore(_cart);
		endEditCP(cartN);

		// the headlight
		_internalRoot = Node::create();
		_headlight    = DirectionalLight::create();

		addRefCP(_internalRoot);
		beginEditCP(_internalRoot);
			_internalRoot->setCore(_headlight);
			_internalRoot->addChild(cartN);
		endEditCP(_internalRoot);

		beginEditCP(_headlight);
			_headlight->setAmbient  (.3, .3, .3, 1);
			_headlight->setDiffuse  ( 1,  1,  1, 1);
			_headlight->setSpecular ( 1,  1,  1, 1);
			_headlight->setDirection( 0,  0,  1);
			_headlight->setBeacon   (cartN);
		endEditCP(_headlight);

		// the camera
		_camera = PerspectiveCamera::create();
		addRefCP(_camera);
		beginEditCP(PerspectiveCameraPtr::dcast(_camera));
			PerspectiveCameraPtr::dcast(_camera)->setBeacon(cartN);
			PerspectiveCameraPtr::dcast(_camera)->setFov   (deg2rad(60.f));
			PerspectiveCameraPtr::dcast(_camera)->setNear  (0.1f);
			PerspectiveCameraPtr::dcast(_camera)->setFar   (10000.f);
		endEditCP(PerspectiveCameraPtr::dcast(_camera));

		// need a viewport?
		if(_win->getPort().size() == 0)
		{
			SolidBackgroundPtr bg = SolidBackground::create();
			beginEditCP(bg);
				bg->setColor(Color3f(0, 0, 0));
			endEditCP(bg);

			ViewportPtr vp = Viewport::create();
			beginEditCP(vp);
				vp->setCamera                  (_camera);
				vp->setRoot                    (_internalRoot);
				vp->setSize                    (0,0, 1,1);
				vp->setBackground              (bg);
			endEditCP(vp);

			beginEditCP(_win);
				_win->addPort(vp);
			endEditCP(_win);
		}

	}
void ApplicationBuilder::attachApplication(void)
{
	Inherited::attachApplication();

	beginEditCP(ApplicationBuilderPtr(this) , ApplicationBuilder::EditingProjectFieldMask);
		setEditingProject(MainApplication::the()->getProject());
	endEditCP(ApplicationBuilderPtr(this) , ApplicationBuilder::EditingProjectFieldMask);

	
	//Camera Beacon
	Matrix TransformMatrix;
	TransformPtr CameraBeaconTransform = Transform::create();
	beginEditCP(CameraBeaconTransform, Transform::MatrixFieldMask);
		CameraBeaconTransform->setMatrix(TransformMatrix);
	endEditCP(CameraBeaconTransform, Transform::MatrixFieldMask);

	NodePtr CameraBeaconNode = Node::create();
	beginEditCP(CameraBeaconNode, Node::CoreFieldMask);
		CameraBeaconNode->setCore(CameraBeaconTransform);
	endEditCP(CameraBeaconNode, Node::CoreFieldMask);

    // Make Main Scene Node empty
    NodePtr DefaultRootNode = osg::Node::create();
    beginEditCP(DefaultRootNode, Node::CoreFieldMask | Node::ChildrenFieldMask);
        DefaultRootNode->setCore(osg::Group::create());
        DefaultRootNode->addChild(CameraBeaconNode);
    endEditCP(DefaultRootNode, Node::CoreFieldMask | Node::ChildrenFieldMask);
	
	//Camera
	PerspectiveCameraPtr DefaultCamera = PerspectiveCamera::create();
	beginEditCP(DefaultCamera);
		DefaultCamera->setBeacon(CameraBeaconNode);
		DefaultCamera->setFov   (deg2rad(60.f));
		DefaultCamera->setNear  (0.1f);
		DefaultCamera->setFar   (10000.f);
	endEditCP(DefaultCamera);

	//Background
	SolidBackgroundPtr DefaultBackground = SolidBackground::create();
	beginEditCP(DefaultBackground, SolidBackground::ColorFieldMask);
		DefaultBackground->setColor(Color3f(0.0f,0.0f,0.0f));
	endEditCP(DefaultBackground, SolidBackground::ColorFieldMask);

	//Icon Manager
	_IconManager = DefaultIconManager::create();
	
	//User Interface
	ForegroundPtr UserInterfaceForeground = createInterface();
    beginEditCP(_TheBuilderInterface->getDrawingSurface(), UIDrawingSurface::EventProducerFieldMask);
        _TheBuilderInterface->getDrawingSurface()->setEventProducer(MainApplication::the()->getMainWindowEventProducer());
    endEditCP(_TheBuilderInterface->getDrawingSurface(), UIDrawingSurface::EventProducerFieldMask);

	//Viewport
	if(MainApplication::the()->getMainWindowEventProducer()->getWindow() != NullFC && MainApplication::the()->getMainWindowEventProducer()->getWindow()->getPort().size() == 0)
	{
		ViewportPtr DefaultViewport = Viewport::create();
		beginEditCP(DefaultViewport);
			DefaultViewport->setCamera                  (DefaultCamera);
			DefaultViewport->setRoot                    (DefaultRootNode);
			DefaultViewport->setSize                    (0.0f,0.0f, 1.0f,1.0f);
			DefaultViewport->setBackground              (DefaultBackground);
			DefaultViewport->getForegrounds().push_back    (UserInterfaceForeground);
		endEditCP(DefaultViewport);

		beginEditCP(MainApplication::the()->getMainWindowEventProducer()->getWindow(), Window::PortFieldMask);
			MainApplication::the()->getMainWindowEventProducer()->getWindow()->addPort(DefaultViewport);
		endEditCP(MainApplication::the()->getMainWindowEventProducer()->getWindow(), Window::PortFieldMask);
	}
}
예제 #8
0
int main (int argc, char **argv)
{
    osgInit(argc,argv);

    // GLUT init

    glutInit(&argc, argv);
    glutInitDisplayMode( GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE);
    int winid = glutCreateWindow("OpenSG");
    glutKeyboardFunc(key);
    glutVisibilityFunc(vis);
    glutReshapeFunc(reshape);
    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);

    glutIdleFunc(display);

    // glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );

    glEnable( GL_DEPTH_TEST );
    glEnable( GL_LIGHTING );
    glEnable( GL_LIGHT0 );

    // OSG

    SceneFileHandler::the().print();

    // create the graph

    // beacon for camera and light
    NodePtr b1n = Node::create();
    GroupPtr b1 = Group::create();
    beginEditCP(b1n);
    b1n->setCore( b1 );
    endEditCP(b1n);

    // transformation
    NodePtr t1n = Node::create();
    TransformPtr t1 = Transform::create();
    beginEditCP(t1n);
    t1n->setCore( t1 );
    t1n->addChild( b1n );
    endEditCP(t1n);

    cam_trans = t1;

    // light

    NodePtr dlight = Node::create();
    DirectionalLightPtr dl = DirectionalLight::create();

    beginEditCP(dlight);
    dlight->setCore( dl );
    endEditCP(dlight);

    beginEditCP(dl);
    dl->setAmbient( .3, .3, .3, 1 );
    dl->setDiffuse( 1, 1, 1, 1 );
    dl->setDirection(0,0,1);
    dl->setBeacon( b1n);
    endEditCP(dl);

    // root
    root = Node::create();
    GroupPtr gr1 = Group::create();
    beginEditCP(root);
    root->setCore( gr1 );
    root->addChild( t1n );
    root->addChild( dlight );
    endEditCP(root);

    // Load the file

    NodePtr file = NullFC;
    NodePtr file1 = NullFC;

    if ( argc > 1 )
        file1 = SceneFileHandler::the().read(argv[1]);

    if ( file1 == NullFC )
    {
        std::cerr << "Couldn't load file, ignoring" << std::endl;
        file1 = makeTorus( .5, 2, 16, 16 );
    }

    file1->updateVolume();

//    file->dump();

//    subRefCP(file);

//    return 0;


    Vec3f min,max;
    file1->getVolume().getBounds( min, max );

    std::cout << "Volume: from " << min << " to " << max << std::endl;


    file = Node::create();
    MaterialGroupPtr testMat = MaterialGroup::create();

    SimpleMaterialPtr defaultMaterial = SimpleMaterial::create();

    beginEditCP(defaultMaterial);
    defaultMaterial->setDiffuse(Color3f(1,.0,.0));
    defaultMaterial->setAmbient(Color3f(0.1,0.1,0.1));
    defaultMaterial->setSpecular(Color3f(1,1,1));
    defaultMaterial->setShininess(20);
    endEditCP  (defaultMaterial);


    testMat->setMaterial(defaultMaterial);

    beginEditCP(file);
    {
//        file->setCore(testMat);
        file->setCore(Group::create());
        file->addChild(file1);
    }
    endEditCP  (file);

    scene_trans      = Transform::create();
    NodePtr sceneTrN = Node::create();

    beginEditCP(sceneTrN);
    {
        sceneTrN->setCore(scene_trans);
        sceneTrN->addChild(file);
        sceneTrN->addChild(makeTorus( .5, 2, 16, 16 ));
    }
    endEditCP(sceneTrN);

    beginEditCP(dlight);
    dlight->addChild(sceneTrN);
    endEditCP(dlight);

    std::cerr << "Tree: " << std::endl;
//  root->dump();

    // Camera

    cam = PerspectiveCamera::create();
    cam->setBeacon( b1n );
    cam->setFov( deg2rad( 90 ) );
    cam->setNear( 0.1 );
    cam->setFar( 100000 );

    // Background
    SolidBackgroundPtr bkgnd = SolidBackground::create();
    beginEditCP(bkgnd, SolidBackground::ColorFieldMask);
    bkgnd->setColor(Color3f(1,1,1));
    endEditCP(bkgnd, SolidBackground::ColorFieldMask);

    // Viewport

    vp = Viewport::create();
    vp->setCamera( cam );
    vp->setBackground( bkgnd );
    vp->setRoot( root );
    vp->setSize( 0,0, 1,1 );

    // Window
    std::cout << "GLUT winid: " << winid << std::endl;

    GLUTWindowPtr gwin;

    GLint glvp[4];
    glGetIntegerv( GL_VIEWPORT, glvp );

    gwin = GLUTWindow::create();
    gwin->setId(winid);
    gwin->setSize( glvp[2], glvp[3] );

    win = gwin;

    win->addPort( vp );

    win->init();

    // Action

    ract = DrawAction::create();
    renact = RenderAction::create();

    // tball

    Vec3f pos;
    pos.setValues(min[0] + ((max[0] - min[0]) * 0.5),
                  min[1] + ((max[1] - min[1]) * 0.5),
                  max[2] + ( max[2] - min[2] ) * 1.5 );

    float scale = (max[2] - min[2] + max[1] - min[1] + max[0] - min[0]) / 6;

    Pnt3f tCenter(min[0] + (max[0] - min[0]) / 2,
                  min[1] + (max[1] - min[1]) / 2,
                  min[2] + (max[2] - min[2]) / 2);

    tball.setMode( Trackball::OSGObject );
    tball.setStartPosition( pos, true );
    tball.setSum( true );
    tball.setTranslationMode( Trackball::OSGFree );
    tball.setTranslationScale(scale);
    tball.setRotationCenter(tCenter);

    // run...

    glutMainLoop();

    return 0;
}
예제 #9
0
int main(int argc, char **argv)
{
    for(int i = 0; i < argc; i++)
    {
        std::cout << "Param " << i << ":" << argv[i] << std::endl;
    }

    OSG::osgInit(argc, argv);

    const char    *inFileName = "tie.bin";

    if(argc > 1)
        inFileName = argv[1];

    std::ifstream in(inFileName, std::ios::binary);
    if(!in)
    {
        std::cerr <<
            "ERROR: Cannot open file " <<
            inFileName <<
            "" <<
            std::endl;
        return -1;
    }

    OSG::BINLoader loader(in);
    loader.read();
    in.close();
    std::cout <<
        "MAIN: " <<
        getContainerId(loader.getRootNode()) <<
        " is root" <<
        std::endl;

    // GLUT init
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);

    int winid = glutCreateWindow("OpenSG");
    glutKeyboardFunc(key);
    glutVisibilityFunc(vis);
    glutReshapeFunc(reshape);
    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);

    glutIdleFunc(display);

    // glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
    glEnable(GL_DEPTH_TEST);
    glEnable(GL_NORMALIZE);
    glDisable(GL_LIGHTING);
    glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

    glClearColor(0.5, 0.5, 0.5, 1.);

    // OSG
    //    OSGSceneFileHandler::the().print();
    //    FhsFile::touch();
    // create the graph
    // beacon for camera and light
    NodePtr     b1n = Node::create();
    GroupPtr    b1 = Group::create();
    beginEditCP(b1n);
    b1n->setCore(b1);
    endEditCP(b1n);

    // transformation
    NodePtr         t1n = Node::create();
    TransformPtr    t1 = Transform::create();
    beginEditCP(t1n);
    t1n->setCore(t1);
    t1n->addChild(b1n);
    endEditCP(t1n);

    cam_trans = t1;

    // light
    NodePtr dlight = Node::create();
    headlight = DirectionalLight::create();

    beginEditCP(dlight);
    dlight->setCore(headlight);
    endEditCP(dlight);

    beginEditCP(headlight);
    headlight->setAmbient(.3, .3, .3, 1);
    headlight->setDiffuse(1, 1, 1, 1);
    headlight->setSpecular(1, 1, 1, 1);
    headlight->setDirection(0, 0, 1);
    headlight->setBeacon(b1n);
    endEditCP(headlight);

    // root
    root = Node::create();

    GroupPtr    gr1 = Group::create();
    beginEditCP(root);
    root->setCore(gr1);
    root->addChild(t1n);
    root->addChild(dlight);
    endEditCP(root);

    // Load the file
    NodePtr     fileRoot = Node::create();

    //  OSGActivateColMatPtr colMat = OSGActivateColMat::create();
    GroupPtr    gr = Group::create();

    beginEditCP(fileRoot);

    //  fileRoot->setCore(colMat);
    fileRoot->setCore(gr);
    endEditCP(fileRoot);

    beginEditCP(dlight);
    dlight->addChild(fileRoot);
    endEditCP(dlight);

    //   for(UInt32 numFiles = 1; numFiles < argc; numFiles++)
    //    {
    //       file = SceneFileHandler::the().read(argv[1]);
    file = loader.getRootNode();
    beginEditCP(fileRoot);
    fileRoot->addChild(file);
    fileRoot->invalidateVolume();
    endEditCP(fileRoot);

    //    }
    dlight->updateVolume();

    Vec3f   min, max;
    dlight->getVolume().getBounds(min, max);

    std::cout << "Volume: from " << min << " to " << max << std::endl;

    //std::cerr << "Tree: " << std::endl;
    //root->dump();
    // Camera
    PerspectiveCameraPtr    cam = PerspectiveCamera::create();

    cam->setBeacon(b1n);
    cam->setFov(deg2rad(60));
    cam->setNear(1.);
    cam->setFar(100000.);

    // Background
    GradientBackgroundPtr   bkgnd = GradientBackground::create();

    bkgnd->addLine(Color3f(0, 0, 0), 0);
    bkgnd->addLine(Color3f(.5, .5, 0), 0.5);
    bkgnd->addLine(Color3f(.7, .7, 1), 0.5);
    bkgnd->addLine(Color3f(0, 0, 1), 1);

    // Viewport
    ViewportPtr vp = Viewport::create();
    vp->setCamera(cam);
    vp->setBackground(bkgnd);
    vp->setRoot(root);
    vp->setSize(0, 0, 1, 1);

    // Window
    std::cout << "GLUT winid: " << winid << std::endl;

    GLUTWindowPtr   gwin;

    GLint           glvp[4];
    glGetIntegerv(GL_VIEWPORT, glvp);

    gwin = GLUTWindow::create();
    gwin->setId(winid);
    gwin->setSize(glvp[2], glvp[3]);

    win = gwin;

    win->addPort(vp);

    // Actions
    dact = DrawAction::create();
    ract = RenderAction::create();

    // tball
    /*
	Vec3f pos(min[0] + 0.5 * (max[0] - min[0]),
              min[1] + 0.5 * (max[1] - min[1]),
              max[2] + 1.5 * (max[2] - min[2]));
*/
    Vec3f   pos(0, 0, max[2] + 1.5 * (max[2] - min[2]));

    tball.setMode(Trackball::OSGObject);
    tball.setStartPosition(pos, true);
    tball.setSum(true);
    tball.setTranslationMode(Trackball::OSGFree);
    tball.setTranslationScale(10000.);

    // run...
    glutMainLoop();

    return 0;
}
예제 #10
0
// Initialize GLUT & OpenSG and set up the scene
int main(int argc, char **argv)
{
    // OSG init
    osgInit(argc,argv);

    // GLUT init
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);

    int winid = glutCreateWindow("OpenSG CGFX Shader");

    // the connection between GLUT and OpenSG
    _gwin = GLUTWindow::create();
    _gwin->setId(winid);
    _gwin->setSize( 800, 800 );
    _gwin->init();

    // init callbacks
    glutSetWindow(winid);
    glutReshapeFunc(reshape);
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutKeyboardFunc(keyboard);

    const char *effectFile = "BumpGlossedShiny.fx";

    if(argc > 1)
    {
        effectFile = argv[1];
    }

    _cgfxmat = CGFXMaterial::create();
    beginEditCP(_cgfxmat);
        _cgfxmat->setEffectFile(effectFile);
        // this multipass technique leads to a render bug, I have no idea what's wrong :-(
        //_cgfxmat->setTechnique(1);
    endEditCP(_cgfxmat);

    ChunkMaterialPtr mat2 = ChunkMaterial::create();
    MaterialChunkPtr matc = MaterialChunk::create();
    beginEditCP(matc);
        matc->setDiffuse(Color4f(1, 0, 0, 1));
    endEditCP(matc);
    beginEditCP(mat2);
        mat2->addChunk(matc);
        //mat2->addChunk(texc);
    endEditCP(mat2);

    // create root node
    _scene = Node::create();

    GeometryPtr geo1 = makeLatLongSphereGeo(50, 50, 1.0f);
    
    OSG::calcVertexTangents(geo1, 0, Geometry::TexCoords1FieldId, Geometry::TexCoords2FieldId);

    beginEditCP( geo1, Geometry::MaterialFieldMask);
        geo1->setMaterial(_cgfxmat);
    endEditCP(geo1, Geometry::MaterialFieldMask);

    NodePtr sphere1 = Node::create();
    beginEditCP(sphere1, Node::CoreFieldMask);
        sphere1->setCore(geo1);
    endEditCP(sphere1, Node::CoreFieldMask);

    TransformPtr trans1 = Transform::create();
    beginEditCP(trans1);
        trans1->getMatrix().setTranslate(-2 , 0, 0);
    endEditCP(trans1);
    NodePtr transn1 = Node::create();
    beginEditCP(transn1);
        transn1->setCore(trans1);
        transn1->addChild(sphere1);
    beginEditCP(transn1);

    //
    GeometryPtr geo2 = makeLatLongSphereGeo(50, 50, 1.0f);
    
    beginEditCP( geo2, Geometry::MaterialFieldMask);
        geo2->setMaterial(mat2);
    endEditCP(geo2, Geometry::MaterialFieldMask);

    NodePtr sphere2 = Node::create();
    beginEditCP(sphere2, Node::CoreFieldMask);
        sphere2->setCore(geo2);
    endEditCP(sphere2, Node::CoreFieldMask);

    TransformPtr trans2 = Transform::create();
    beginEditCP(trans2);
        trans2->getMatrix().setTranslate(2 , 0, 0);
    endEditCP(trans2);
    NodePtr transn2 = Node::create();
    beginEditCP(transn2);
        transn2->setCore(trans2);
        transn2->addChild(sphere2);
    beginEditCP(transn2);

    beginEditCP(_scene);
        _scene->setCore(Group::create());
        _scene->addChild(transn1);
        _scene->addChild(transn2);
    endEditCP(_scene);

    // create the SimpleSceneManager
    _mgr = new SimpleSceneManager;

    // tell the manager what to manage
    _mgr->setWindow(_gwin);

    _mgr->setRoot(_scene);

    // show the whole scene
    _mgr->showAll();

    // create a gradient background.
    GradientBackgroundPtr gback = GradientBackground::create();
    beginEditCP(gback, GradientBackground::LineFieldMask);
        gback->clearLines();
        gback->addLine(Color3f(0.7, 0.7, 0.8), 0);
        gback->addLine(Color3f(0.0, 0.1, 0.3), 1);
    endEditCP(gback, GradientBackground::LineFieldMask);

    WindowPtr win = _mgr->getWindow();
    beginEditCP(win);
        for(int i=0;i<win->getPort().size();++i)
        {
            ViewportPtr vp = win->getPort()[i];
            beginEditCP(vp);
                vp->setBackground(gback);
            endEditCP(vp);
        }
    endEditCP(win);


    // GLUT main loop
    glutMainLoop();

    return 0;
}
예제 #11
0
// Initialize GLUT & OpenSG and set up the scene
int main(int argc, char **argv)
{
    // OSG init
    osgInit(argc,argv);

    // GLUT init
    int winid = setupGLUT(&argc, argv);

    // the connection between GLUT and OpenSG
    GLUTWindowPtr gwin = GLUTWindow::create();
    beginEditCP(gwin);
        gwin->setId(winid);
        gwin->setSize( 800, 800 );
        gwin->init();
    endEditCP(gwin);

    // create root node
    _scene = makeCoredNode<Group>();

    GeometryPtr geo = makeBoxGeo(0.5, 0.5, 0.5, 1, 1, 1);

    // share the chunk
    CGChunkPtr cg = CGChunk::create();
    beginEditCP(cg);
        cg->setVertexProfile(CG_PROFILE_ARBVP1);
        cg->setVertexProgram(_vp_program);
        cg->setFragmentProfile(CG_PROFILE_ARBFP1);
        cg->setFragmentProgram(_fp_program);
    endEditCP(cg);

    Int32 size = 4;
    
    // start color
    Vec3f sc(0.0, 0.0, 0.0);
    
    // end color
    Vec3f ec(1.0, 1.0, 1.0);

    Real32 sr = (ec[0] - sc[0]) / Real32((size*2));
    Real32 sg = (ec[1] - sc[1]) / Real32((size*2));
    Real32 sb = (ec[2] - sc[2]) / Real32((size*2));
    
    Vec3f color(sc);

    Int32 x = - size;
    Int32 y = - size;
    Int32 z = - size;

    UInt32 iterations = size*2 * size*2 * size*2;

    printf("Creating %u cubes ...\n", iterations);
    for(UInt32 i=0;i<iterations;++i)
    {
        ChunkMaterialPtr cmat = ChunkMaterial::create();

        // ok use one CGChunk and n CGParameterChunks
        CGParameterChunkPtr cgparameter = CGParameterChunk::create();
        beginEditCP(cgparameter);
            cgparameter->setCGChunk(cg);
            cgparameter->setUniformParameter("SurfaceColor", color);
        endEditCP(cgparameter);
        _cgparameter = cgparameter;

        beginEditCP(cmat);
            cmat->addChunk(cg);
            cmat->addChunk(cgparameter);
        endEditCP(cmat);
    
        TransformPtr trans;
        NodePtr trans_node = makeCoredNode<Transform>(&trans);
        beginEditCP(trans);
            trans->getMatrix().setTranslate(Real32(x), Real32(y), Real32(z));
        endEditCP(trans);

        MaterialGroupPtr mg;
        NodePtr mg_node = makeCoredNode<MaterialGroup>(&mg);
        beginEditCP(mg, MaterialGroup::MaterialFieldMask);
            mg->setMaterial(cmat);
        endEditCP(mg, MaterialGroup::MaterialFieldMask);

        NodePtr geonode = Node::create();
        beginEditCP(geonode, Node::CoreFieldMask);
            geonode->setCore(geo);
        endEditCP(geonode, Node::CoreFieldMask);
        
        beginEditCP(mg_node);
            mg_node->addChild(geonode);
        endEditCP(mg_node);

        beginEditCP(trans_node);
            trans_node->addChild(mg_node);
        endEditCP(trans_node);
    
        // add to scene
        beginEditCP(_scene);
            _scene->addChild(trans_node);
        endEditCP(_scene);
        
        // ----
        ++x;
        color[0] += sr;

        if(x == size)
        {
            x = - size;
            ++y;
            color[0] = sc[0];
            color[1] += sg;
            if(y == size)
            {
                y = - size;
                ++z;
                color[1] = sc[1];
                color[2] += sb;
            }
        }
    }


    // create the SimpleSceneManager helper
    _mgr = new SimpleSceneManager;

    // tell the manager what to manage
    _mgr->setWindow(gwin );
    _mgr->setRoot(_scene);

    // show the whole scene
    _mgr->showAll();

    // create a gradient background.
    GradientBackgroundPtr gback = GradientBackground::create();
    beginEditCP(gback, GradientBackground::LineFieldMask);
        gback->clearLines();
        gback->addLine(Color3f(0.7, 0.7, 0.8), 0);
        gback->addLine(Color3f(0.0, 0.1, 0.3), 1);
    endEditCP(gback, GradientBackground::LineFieldMask);

    WindowPtr win = _mgr->getWindow();
    beginEditCP(win);
        for(int i=0;i<win->getPort().size();++i)
        {
            ViewportPtr vp = win->getPort()[i];
            beginEditCP(vp);
                vp->setBackground(gback);
            endEditCP(vp);
        }
    endEditCP(win);
        
    // GLUT main loop
    glutMainLoop();

    return 0;
}
예제 #12
0
int main( int argc, char **argv )
{
    Int32 i,
          retVal;

    // OSG init

    osgInit(argc, argv);
    basetime = getSystemTime();
    gThreadManager = ThreadManager::the();  


    SceneFileHandler::the().print();

    // create the graph

    // beacon for camera and light  
    NodePtr b1n = Node::create();
    GroupPtr b1 = Group::create();
    beginEditCP(b1n);
    b1n->setCore( b1 );
    endEditCP(b1n);

    // transformation
    NodePtr t1n = Node::create();
    TransformPtr t1 = Transform::create();
    beginEditCP(t1n);
    t1n->setCore( t1 );
    t1n->addChild( b1n );
    endEditCP(t1n);

    cam_trans = t1;

    // light
    
    NodePtr dlight = Node::create();
    DirectionalLightPtr dl = DirectionalLight::create();

    beginEditCP(dlight);
    dlight->setCore( dl );
    endEditCP(dlight);
    
    beginEditCP(dl);
    dl->setAmbient( .3, .3, .3, 1 );
    dl->setDiffuse( 1, 1, 1, 1 );
    dl->setDirection(0,0,1);
    dl->setBeacon( b1n);
    endEditCP(dl);

    // root
    root = Node::create();
    GroupPtr gr1 = Group::create();
    beginEditCP(root);
    root->setCore( gr1 );
    root->addChild( t1n );
    root->addChild( dlight );
    endEditCP(root);

    // Load the file

    NodePtr file = NullFC;
    
    if ( argc > 1 )
        file = SceneFileHandler::the().read(argv[1]);
    
    if ( file == NullFC )
    {
        std::cerr << "Couldn't load file, ignoring" << std::endl;
        file = makePlane( 2,2,2,2 );
    }
    
    file->updateVolume();

    Vec3f min,max;
    file->getVolume().getBounds( min, max );
    
    std::cout << "Volume: from " << min << " to " << max << std::endl;

    beginEditCP(dlight);
    dlight->addChild( file );
    endEditCP(dlight);

    std::cerr << "Tree: " << std::endl;
    root->dump();

    // Camera
    PerspectiveCameraPtr cam = PerspectiveCamera::create();

    cam->setBeacon( b1n );
    cam->setFov( deg2rad( 60 ) );
    cam->setNear( 0.1 );
    cam->setFar( 10000 );

    // Background
    GradientBackgroundPtr bkgnd = GradientBackground::create();
    bkgnd->addLine( Color3f( 0,0,0 ), 0 );
    bkgnd->addLine( Color3f( 0,0,1 ), 0 );

    
    // Action
    

    // QT init

    QApplication::setColorSpec( QApplication::CustomColor );
    a = new QApplication( argc, argv );

    if ( !QGLFormat::hasOpenGL() )
    {
        qWarning( "This system has no OpenGL support. Exiting." );
        return -1;
    }

    Vec3f pos( 0, 0, max[2] + ( max[2] - min[2] ) * 1.5 );
    
    tball.setMode( Trackball::OSGObject );
    tball.setStartPosition( pos, true );
    tball.setSum( true );
    tball.setTranslationMode( Trackball::OSGFree );

    // Create Windows

    QGLFormat::setDefaultFormat(QGLFormat(QGL::DirectRendering | 
                                          QGL::DoubleBuffer    |  
                                          QGL::DepthBuffer     |
                                          QGL::Rgba            ));
    
    for ( i = 0; i < NUM_THREADS; i++ )
    {   
        glWidget[i] = new MyOSGQGLWidget();

        // Viewport

        vp = Viewport::create();
        vp->setCamera( cam );
        vp->setBackground( bkgnd );
        vp->setRoot( root );
        vp->setSize( 0,0, 1,1 );

        glWidget[i]->_osgWin = QTWindow::create();
        glWidget[i]->_osgWin->setGlWidget( glWidget[i] );
        glWidget[i]->_osgWin->addPort( vp );
        glWidget[i]->_osgWin->init();
        
        if ( i == 0 )
        {         
            a->setMainWidget( glWidget[0] );
        }

        glWidget[i]->show();
    }
    
    for (i = 0; i < NUM_THREADS; i++)
    {     
        drawThread[i] = 
            dynamic_cast<Thread *>(gThreadManager->getThread(NULL));

        if ( drawThread[i] != NULL )
        {      
            drawThreadID[i] = i;
            drawThread[i]->runFunction( drawThreadProc, 0, (void *) &(drawThreadID[i]) );
        }
    }

    drawBarrier = gThreadManager->getBarrier( "drawBarrier" );

//    glWidget[0]->paintGL();
    
    retVal = a->exec();    // execute QT main loop
    
    // stop th ethreads
    for ( i=0; i<NUM_THREADS; i++ )
        glWidget[i]->_stop = true;

    drawBarrier->enter( NUM_THREADS + 1 );

    for ( i=0; i<NUM_THREADS; i++ )
        Thread::join( drawThread[i] );

    return (retVal);
}
예제 #13
0
int main (int argc, char **argv)
{
    osgInit(argc,argv);

    FieldContainerPtr pProto = Geometry::getClassType().getPrototype();

    GeometryPtr pGeoProto = GeometryPtr::dcast(pProto);

    if(pGeoProto != NullFC)
    {
        pGeoProto->setDlistCache(false);
    }

    // GLUT init

    glutInit(&argc, argv);
    glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | GLUT_STENCIL);
    int winid = glutCreateWindow("OpenSG");
    glutKeyboardFunc(key);
    glutVisibilityFunc(vis);
    glutReshapeFunc(reshape);
    glutDisplayFunc(display);       
    glutMouseFunc(mouse);   
    glutMotionFunc(motion); 
    
    glutIdleFunc(display);  

    // glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
    
    glEnable( GL_DEPTH_TEST );
    glEnable( GL_LIGHTING );
//    glEnable( GL_LIGHT0 );
    glEnable(GL_NORMALIZE);

    // OSG

    SceneFileHandler::the().print();

    // create the graph

    // beacon for camera and light  
    NodePtr b1n = Node::create();
    GroupPtr b1 = Group::create();
    beginEditCP(b1n);
    b1n->setCore( b1 );
    endEditCP(b1n);

    // transformation
    NodePtr t1n = Node::create();
    TransformPtr t1 = Transform::create();
    beginEditCP(t1n);
    t1n->setCore( t1 );
    t1n->addChild( b1n );
    endEditCP(t1n);

    cam_trans = t1;

    // light
    
//#define OSG_HLIGHT

    NodePtr dlight = Node::create();
#ifdef OSG_HLIGHT
    DirectionalLightPtr dl = DirectionalLight::create();
#else
    GroupPtr dl = Group::create();
#endif

    beginEditCP(dlight);
    dlight->setCore( dl );
    endEditCP(dlight);
    
#ifdef OSG_HLIGHT
    beginEditCP(dl);
    dl->setAmbient( .2, .2, .2, 1 );
    dl->setDiffuse( .8, .8, .8, 1 );
    dl->setDirection(0,0,1);
    dl->setBeacon( b1n);
    endEditCP(dl);
#endif

    // root
    root = Node::create();
    GroupPtr gr1 = Group::create();
    beginEditCP(root);
    root->setCore( gr1 );
    root->addChild( t1n );
    root->addChild( dlight );
    endEditCP(root);

    // Load the file

    NodePtr file = NullFC;
    
/*
    if ( argc > 1 )
        file = SceneFileHandler::the().read(argv[1]);
    
    if ( file == NullFC )
    {
        cerr << "Couldn't load file, ignoring" << endl;
        file = makeTorus( .5, 2, 16, 16 );
    }
*/

    VRMLLoader *pFile = new VRMLLoader;

    pFile->scanFile(argv[1], 0);

    VRMLToOSGAction                      aVRMLToOSG;

    FieldContainerPtr           pFC         = NullFC;
    VRMLBindings::NodeBinderPtr pNodeBinder = NULL;

    fprintf(stderr, "Resnode %p\n", pFile->getFileTree());
    
    aVRMLToOSG.setNameNodeMap(pFile->getNameNodeMap());
    aVRMLToOSG.setDataTransferMode(VRMLToOSGAction::SwapData);
    aVRMLToOSG.apply(pFile->getFileTree());

/*    
    pNodeBinder = (pFile->getFileTree())->getBinder();
    
    if(pNodeBinder != NULL)
    {
        pFC = pNodeBinder->getFCPtr();  
        
        if(pFC != NullFC)
        {
            file = NodePtr::dcast(pFC);
        }
        else
        {
            fprintf(stderr, "FCPtr NULL\n");
        }
    }
    else
    {
        fprintf(stderr, "Binder NULL\n");
    }
    */

    file = aVRMLToOSG.getRoot();

    if(file == NullFC)
        return 0;
 
    file->updateVolume();

    Vec3f min,max;
    file->getVolume().getBounds( min, max );
    
    cout << "Volume: from " << min << " to " << max << endl;

    beginEditCP(dlight);
    dlight->addChild( file );
    endEditCP(dlight);

    cerr << "Tree: " << endl;
//  root->dump();

    // Camera
    
    cam = PerspectiveCamera::create();
    cam->setBeacon( b1n );
    cam->setFov( deg2rad( 90 ) );
    cam->setNear( 0.1 );
    cam->setFar( 10000 );

    // Background
    SolidBackgroundPtr bkgnd = SolidBackground::create();

    // Viewport

    vp = Viewport::create();
    vp->setCamera( cam );
    vp->setBackground( bkgnd );
    vp->setRoot( root );
    vp->setSize( 0,0, 1,1 );

    // Window
    cout << "GLUT winid: " << winid << endl;

    GLUTWindowPtr gwin;

    GLint glvp[4];
    glGetIntegerv( GL_VIEWPORT, glvp );

    gwin = GLUTWindow::create();
    gwin->setId(winid);
    gwin->setSize( glvp[2], glvp[3] );

    win = gwin;

    win->addPort( vp );

    win->init();

    // Action
    
    ract = DrawAction::create();

    // tball

    Vec3f pos(min[0] + ((max[0] - min[0]) * 0.5), 
              min[1] + ((max[1] - min[1]) * 0.5), 
              max[2] + ( max[2] - min[2] ) * 1.5 );

    float scale = (max[2] - min[2] + max[1] - min[1] + max[0] - min[0]) / 6;

    Pnt3f tCenter(min[0] + (max[0] - min[0]) / 2,
                  min[1] + (max[1] - min[1]) / 2,
                  min[2] + (max[2] - min[2]) / 2);

    tball.setMode( Trackball::OSGObject );
    tball.setStartPosition( pos, true );
    tball.setSum( true );
    tball.setTranslationMode( Trackball::OSGFree );
    tball.setTranslationScale(scale);
    tball.setRotationCenter(tCenter);
    // run...

#ifdef PAR_SCHEDULER
    Thread::getCurrent()->getChangeList()->applyTo(1);

    VSC::VSCScheduler::the()->run();
#endif
    
    glutMainLoop();
    
    return 0;
}
예제 #14
0
int main (int argc, char **argv)
{
    osgInit(argc,argv);

    // GLUT init

    glutInit(&argc, argv);
    glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
    int winid = glutCreateWindow("OpenSG");
    glutKeyboardFunc(key);
    glutVisibilityFunc(vis);
    glutReshapeFunc(reshape);
    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);

    glutIdleFunc(display);

    // glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );

    glEnable( GL_DEPTH_TEST );
    glEnable( GL_LIGHTING );
    glEnable( GL_LIGHT0 );

    // OSG

    SceneFileHandler::the().print();

    // create the graph

    // beacon for camera and light
    NodePtr b1n = Node::create();
    GroupPtr b1 = Group::create();
    beginEditCP(b1n);
    b1n->setCore( b1 );
    endEditCP(b1n);

    // transformation
    NodePtr t1n = Node::create();
    TransformPtr t1 = Transform::create();
    beginEditCP(t1n);
    t1n->setCore( t1 );
    t1n->addChild( b1n );
    endEditCP(t1n);

    cam_trans = t1;

    // light

    NodePtr dlight = Node::create();
    DirectionalLightPtr dl = DirectionalLight::create();

    beginEditCP(dlight);
    dlight->setCore( dl );
    endEditCP(dlight);

    beginEditCP(dl);
    dl->setAmbient( .3, .3, .3, 1 );
    dl->setDiffuse( 1, 1, 1, 1 );
    dl->setDirection(0,0,1);
    dl->setBeacon( b1n);
    endEditCP(dl);

    // root
    root = Node::create();
    GroupPtr gr1 = Group::create();
    beginEditCP(root);
    root->setCore( gr1 );
    root->addChild( t1n );
    root->addChild( dlight );
    endEditCP(root);

    // Load the file

    NodePtr file = NullFC;

    if ( argc > 1 )
        file = SceneFileHandler::the().read(argv[1]);

    if ( file == NullFC )
    {
        std::cerr << "Couldn't load file, ignoring" << std::endl;
        file = makeTorus( .5, 2, 16, 16 );
    }

    file->updateVolume();

    Vec3f min,max;
    file->getVolume().getBounds( min, max );

    std::cout << "Volume: from " << min << " to " << max << std::endl;

    beginEditCP(dlight);
    dlight->addChild( file );
    endEditCP(dlight);

    std::cerr << "Tree: " << std::endl;
//  root->dump();

    // Camera

    cam = PerspectiveCamera::create();
    cam->setBeacon( b1n );
    cam->setFov( deg2rad( 90 ) );
    cam->setNear( 0.1 );
    cam->setFar( 10000 );

    // Background
    SolidBackgroundPtr bkgnd = SolidBackground::create();

    // Foreground
    GrabForegroundPtr fgnd = GrabForeground::create();

    image = Image::create();
    beginEditCP(image);
    image->set(Image::OSG_RGB_PF, 1);
    endEditCP(image);

    fgnd->setImage(image);

    // Viewport

    vp = Viewport::create();
    vp->setCamera( cam );
    vp->setBackground( bkgnd );
    vp->editMFForegrounds()->push_back( fgnd );
    vp->setRoot( root );
    vp->setSize( 0,0, 1,1 );

    // Window
    std::cout << "GLUT winid: " << winid << std::endl;

    GLUTWindowPtr gwin;

    GLint glvp[4];
    glGetIntegerv( GL_VIEWPORT, glvp );

    gwin = GLUTWindow::create();
    gwin->setId(winid);
    gwin->setSize( glvp[2], glvp[3] );

    win = gwin;

    win->addPort( vp );

    win->init();

    // Action

    ract = DrawAction::create();

    // tball

    Vec3f pos( 0, 0, max[2] + ( max[2] - min[2] ) * 1.5 );

    tball.setMode( Trackball::OSGObject );
    tball.setStartPosition( pos, true );
    tball.setSum( true );
    tball.setTranslationMode( Trackball::OSGFree );

    // run...

    glutMainLoop();

    return 0;
}
ComponentPtr createGLPanel(void)
{
    //Create the nessicary parts for a viewport

    //Camera Beacon
    Matrix TransformMatrix;
    TransformMatrix.setTranslate(0.0f,0.0f, 0.0f);
    TransformPtr CameraBeaconTransform = Transform::create();
    beginEditCP(CameraBeaconTransform, Transform::MatrixFieldMask);
        CameraBeaconTransform->setMatrix(TransformMatrix);
    endEditCP(CameraBeaconTransform, Transform::MatrixFieldMask);

    NodePtr CameraBeaconNode = Node::create();
    beginEditCP(CameraBeaconNode, Node::CoreFieldMask);
        CameraBeaconNode->setCore(CameraBeaconTransform);
    endEditCP(CameraBeaconNode, Node::CoreFieldMask);

    //Light Beacon
    Matrix LightTransformMatrix;
    LightTransformMatrix.setTranslate(0.0f,0.0f, 0.0f);
    TransformPtr LightBeaconTransform = Transform::create();
    beginEditCP(LightBeaconTransform, Transform::MatrixFieldMask);
        LightBeaconTransform->setMatrix(TransformMatrix);
    endEditCP(LightBeaconTransform, Transform::MatrixFieldMask);

    NodePtr LightBeaconNode = Node::create();
    beginEditCP(LightBeaconNode, Node::CoreFieldMask);
        LightBeaconNode->setCore(CameraBeaconTransform);
    endEditCP(LightBeaconNode, Node::CoreFieldMask);
    
    //Light Node
    DirectionalLightPtr TheDirectionLight = DirectionalLight::create();
    beginEditCP(TheDirectionLight, DirectionalLight::DirectionFieldMask);
        TheDirectionLight->setDirection(0.0f,1.0f,0.0f);
    endEditCP(TheDirectionLight, DirectionalLight::DirectionFieldMask);

    NodePtr LightNode = Node::create();
    beginEditCP(LightNode, Node::CoreFieldMask | Node::ChildrenFieldMask);
        LightNode->setCore(TheDirectionLight);
        LightNode->addChild(createScene());
    endEditCP(LightNode, Node::CoreFieldMask | Node::ChildrenFieldMask);

    // Make Torus Node (creates Torus in background of scene)
    NodePtr GeometryNode = makeTorus(.5, 2, 32, 32);

    // Make Main Scene Node and add the Torus
    NodePtr DefaultRootNode = osg::Node::create();
    beginEditCP(DefaultRootNode, Node::CoreFieldMask | Node::ChildrenFieldMask);
        DefaultRootNode->setCore(osg::Group::create());
        DefaultRootNode->addChild(CameraBeaconNode);
        DefaultRootNode->addChild(LightBeaconNode);
        DefaultRootNode->addChild(LightNode);
    endEditCP(DefaultRootNode, Node::CoreFieldMask | Node::ChildrenFieldMask);

    //Camera
    PerspectiveCameraPtr DefaultCamera = PerspectiveCamera::create();
     beginEditCP(DefaultCamera);
         DefaultCamera->setBeacon(CameraBeaconNode);
         DefaultCamera->setFov   (deg2rad(60.f));
         DefaultCamera->setNear  (0.1f);
         DefaultCamera->setFar   (100.f);
     endEditCP(DefaultCamera);

    //Background
    GradientBackgroundPtr DefaultBackground = GradientBackground::create();
    beginEditCP(DefaultBackground, GradientBackground::ColorFieldMask | GradientBackground::PositionFieldMask);
        DefaultBackground->addLine(Color3f(0.0f,0.0f,0.0f), 0.0f);
        DefaultBackground->addLine(Color3f(0.0f,0.0f,1.0f), 1.0f);
    endEditCP(DefaultBackground, GradientBackground::ColorFieldMask | GradientBackground::PositionFieldMask);
    
    //Viewport
    ViewportPtr DefaultViewport = Viewport::create();
    beginEditCP(DefaultViewport);
        DefaultViewport->setCamera                  (DefaultCamera);
        DefaultViewport->setRoot                    (DefaultRootNode);
        DefaultViewport->setSize                    (0.0f,0.0f, 1.0f,1.0f);
        DefaultViewport->setBackground              (DefaultBackground);
    endEditCP(DefaultViewport);

    //GL Viewport Component

    GLViewportPtr TheGLViewport = GLViewport::create();
    beginEditCP(TheGLViewport, GLViewport::PortFieldMask | GLViewport::PreferredSizeFieldMask | GLViewport::BordersFieldMask);
        TheGLViewport->setPort(DefaultViewport);
        TheGLViewport->setPreferredSize(Vec2f(1024.0f,768.0f));
    endEditCP(TheGLViewport, GLViewport::PortFieldMask | GLViewport::PreferredSizeFieldMask | GLViewport::BordersFieldMask);
    
    TheGLViewport->showAll();

    return TheGLViewport;
}
예제 #16
0
// Initialize GLUT & OpenSG and set up the scene
int main(int argc, char **argv)
{
    // OSG init
    glutInit(&argc, argv);
    osgInit(argc, argv);

    std::string fontfile("testfont.ttf");
    std::string testtext("Test Text");
    UInt32 drawmode;
    
    if(argc > 1)
        testtext = argv[1];
    if(argc > 2)
        fontfile = argv[2];
    if(argc < 4 || sscanf(argv[3], "%d", &drawmode) != 1 )
        drawmode = FTGLFont::Outline;
        
    // GLUT 
    int winid = setupGLUT(&argc, argv);
    GLUTWindowPtr gwin= GLUTWindow::create();
    gwin->setId(winid);
    gwin->init();
   
    
    // Create the Cubes node

    NodePtr scene = makeCoredNode<Group>();

    beginEditCP(scene);
    
    scene->addChild( makeBox(200,200,200, 1,1,1) );
//    scene->addChild( SceneFileHandler::the().read("tie.wrl") );
    endEditCP(scene);


    // Create the text
    
    FTGLFontPtr font = FTGLFont::create();
    
    beginEditCP(font);
    font->setName(fontfile);
    font->setDrawType(drawmode);
    font->setSize(40);
    font->setRes(72);
    font->setDepth(20);
    endEditCP(font);

    FTGLTextPtr text;
    NodePtr tnode = makeCoredNode<FTGLText>(&text);
    
    beginEditCP(text);
    text->setFont(font);
    text->setText(testtext);
    text->setPosition(Pnt3f(0,300,0));
    text->setMaterial(getDefaultMaterial());      
    endEditCP(text);
    

    beginEditCP(scene);
    scene->addChild(tnode);
    endEditCP(scene);
    
    
    // create the SimpleSceneManager helper
    mgr = new SimpleSceneManager;

    // tell the manager what to manage
    mgr->setWindow(gwin );
    mgr->setRoot  (scene);

    // show the whole scene
    mgr->showAll();
        
    // copy to second window 
    int winid2 = setupGLUT(&argc, argv);
    gwin2= GLUTWindow::create();
    gwin2->setId(winid2);
    gwin2->init();
    
    ViewportPtr ovp = gwin->getPort()[0];
    
    ViewportPtr vp = Viewport::create();
    
    beginEditCP(vp);
    vp->setLeft(0);
    vp->setRight(400);
    vp->setBottom(0);
    vp->setTop(400);
    vp->setCamera(ovp->getCamera());
    vp->setRoot(ovp->getRoot());
    vp->setBackground(ovp->getBackground());
    vp->setParent(gwin2);
    endEditCP(vp);
    
    beginEditCP(gwin2);
    gwin2->getPort().push_back(vp);
    endEditCP(gwin2);
    
    // GLUT main loop
    glutMainLoop();

    return 0;
}
예제 #17
0
int main (int argc, char **argv)
{
  osgInit( argc, argv );
  
  glutInit( &argc, argv );
  glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
  int winID = glutCreateWindow("OpenSG");
  
  glutKeyboardFunc(key);
  glutVisibilityFunc(vis);
  glutReshapeFunc(resize);
  glutDisplayFunc(display);       
  glutMouseFunc(mouse);   
  glutMotionFunc(motion); 
  
  glutIdleFunc(display);
  
  glEnable( GL_DEPTH_TEST );
  glEnable( GL_LIGHTING );
  glEnable( GL_LIGHT0 );
  glClearColor( .1, .6, .2, 1 );
  //glCullFace( GL_BACK );
  //glEnable( GL_CULL_FACE );

  //BEACON
  NodePtr beaconNode = Node::create();
  GroupPtr beaconCore = Group::create();
  beginEditCP( beaconNode );
  beaconNode->setCore( beaconCore );
  endEditCP( beaconNode );

  //TRANSFORM
  NodePtr transNode = Node::create();
  TransformPtr transCore = Transform::create();
  beginEditCP( transNode );
  transNode->setCore( transCore );
  transNode->addChild( beaconNode );
  endEditCP( transNode );
  cam_trans = transCore;
  
  //OBJECT0: Plane
  objects[0] = makeBox( 3,3,2, 2,2,1 );
  calcFaceNormals( GeometryPtr::dcast(objects[0]->getCore()) );
  normals[0] = calcFaceNormalsGeo( GeometryPtr::dcast(objects[0]->getCore()), 0.5 );
  
  //OBJECT1: Sphere
  objects[1] = makeSphere( 2, 2 );
  calcFaceNormals( GeometryPtr::dcast(objects[1]->getCore()) );
  normals[1] = calcFaceNormalsGeo( GeometryPtr::dcast(objects[1]->getCore()), 0.5 );
  
  //OBJECT2: Cone
  objects[2] = makeConicalFrustum( 1.5, 0.75, 2, 8, true, true, true );
  calcFaceNormals( GeometryPtr::dcast(objects[2]->getCore()) );
  normals[2] = calcFaceNormalsGeo( GeometryPtr::dcast(objects[2]->getCore()), 0.5 );
    
  //OBJECT3: Custom Single Indexed Geometry
  objects[3] = Node::create();
  GeometryPtr obj3Core= Geometry::create();
  GeoIndicesUI32Ptr obj3Index = GeoIndicesUI32::create();
  GeoPositions3f::PtrType obj3Pnts = GeoPositions3f::create();
  GeoColors3f::PtrType obj3Colors = GeoColors3f::create();
  GeoPTypesPtr obj3Types = GeoPTypesUI8::create();
  GeoPLengthsPtr obj3Lengths = GeoPLengthsUI32::create();
 
  beginEditCP( obj3Pnts );
  obj3Pnts->addValue( Pnt3f(0, 0,0) );
  obj3Pnts->addValue( Pnt3f(1,-1,0) );
  obj3Pnts->addValue( Pnt3f(1, 1,0) );
  
  obj3Pnts->addValue( Pnt3f(1, 1,0) );
  obj3Pnts->addValue( Pnt3f(1,-1,0) );
  obj3Pnts->addValue( Pnt3f(3,-1.3,0) );
  obj3Pnts->addValue( Pnt3f(3, 1.3,0) );
  
  obj3Pnts->addValue( Pnt3f(3, 1.3,0) );
  obj3Pnts->addValue( Pnt3f(3,-1.3,0) );
  obj3Pnts->addValue( Pnt3f(4, 0,0) );
  endEditCP( obj3Pnts );
  
  beginEditCP( obj3Types );
  //obj3Types->addValue( GL_TRIANGLES );
  //obj3Types->addValue( GL_QUADS );
  //obj3Types->addValue( GL_TRIANGLES );
  obj3Types->addValue( GL_POLYGON );
  endEditCP( obj3Types );
  
  beginEditCP( obj3Lengths );
  //obj3Lengths->addValue( 3 );
  //obj3Lengths->addValue( 4 );
  //obj3Lengths->addValue( 3 );
  
  obj3Lengths->addValue( 6 );
  endEditCP( obj3Lengths );
   
  beginEditCP( obj3Colors );
  for( UInt32 i=0; i<obj3Pnts->getSize(); ++i )
  {
      obj3Colors->addValue( Color3f(.7,.7,.7) );
  }
  endEditCP( obj3Colors );
  
  beginEditCP( obj3Index );
  //for( UInt32 i=0; i<obj3Pnts->getSize(); ++i )
  //{
  // obj3Index->addValue( i );
  //}
  obj3Index->addValue( 0 );
  obj3Index->addValue( 1 );
  obj3Index->addValue( 5 );
  obj3Index->addValue( 9 );
  obj3Index->addValue( 6 );
  obj3Index->addValue( 2 );
  endEditCP( obj3Index );
  
  beginEditCP( obj3Core );
  obj3Core->setIndices( obj3Index );
  obj3Core->setPositions( obj3Pnts );
  obj3Core->setTypes( obj3Types );
  obj3Core->setLengths( obj3Lengths );
  obj3Core->setColors( obj3Colors );
  endEditCP( obj3Core );
  
  beginEditCP( objects[3] );
  objects[3]->setCore( obj3Core );
  endEditCP( objects[3] );
  calcFaceNormals( GeometryPtr::dcast(objects[3]->getCore()) );
  normals[3] = calcFaceNormalsGeo( GeometryPtr::dcast(objects[3]->getCore()), 0.5 );
    
  //ROOT
  root = Node::create();
  GroupPtr rootCore = Group::create();
  beginEditCP(root);
  root->setCore(rootCore);
  root->addChild(transNode);
  root->addChild(objects[0]);
  root->addChild(normals[0]);
  activeObj = root->findChild( objects[0] );
  activeNorm = root->findChild( normals[0] );
  endEditCP(root);
  
  camera = PerspectiveCamera::create();
  camera->setBeacon( beaconNode );
  camera->setFov( 90 );
  camera->setNear( 0.1 );
  camera->setFar( 10000 );
  
  SolidBackgroundPtr background = SolidBackground::create();
  
  viewp = Viewport::create();
  viewp->setCamera( camera );
  viewp->setBackground( background );
  viewp->setRoot( root );
  viewp->setSize( 0,0, 1,1 );
  
  GLint glVP[4];
  glGetIntegerv( GL_VIEWPORT, glVP );
  
  GLUTWindowPtr gwin = GLUTWindow::create();
  gwin->setId(winID);
  gwin->setSize(glVP[2], glVP[3]);
  
  window = gwin;
  window->addPort( viewp );
  window->init();
  
  drAct = DrawAction::create();
  
  Vec3f pos( 0, 0, 3 );
  tball.setMode( Trackball::OSGObject );
  tball.setStartPosition( pos, true );
  tball.setSum( true );
  tball.setTranslationMode( Trackball::OSGFree );
  
  glutMainLoop();
  return 0;
}