void VrmlNodeGroup::accumulateTransform(VrmlNode *parent) { d_parentTransform = parent; int i, n = d_children.size(); for (i = 0; i < n; ++i) { VrmlNode *kid = d_children[i]; if (kid) kid->accumulateTransform(parent); } }
void VrmlNodeGroup::addChildren(const VrmlMFNode &children) { int nNow = d_children.size(); int n = children.size(); for (int i = 0; i < n; ++i) { VrmlNode *child = children[i]; if (child == NULL) { continue; } child->parentList.push_back(this); if (child->getTraversalForce() > 0) { forceTraversal(false, child->getTraversalForce()); } VrmlNodeProto *p = 0; // Add legal children and un-instantiated EXTERNPROTOs // Is it legal to add null children nodes? if (child == 0 || child->toChild() || ((p = child->toProto()) != 0 && p->size() == 0)) { d_children.addNode(child); if (child) { child->addToScene(d_scene, d_relative.get()); child->accumulateTransform(d_parentTransform); } } else System::the->error("Error: Attempt to add a %s node as a child of a %s node.\n", child->nodeType()->getName(), nodeType()->getName()); } if (nNow != d_children.size()) { //??eventOut( d_scene->timeNow(), "children_changed", d_children ); setModified(); } }