v8::Handle<v8::Value> V8WebGLRenderingContext::getAttachedShadersCallback(const v8::Arguments& args) { INC_STATS("DOM.WebGLRenderingContext.getAttachedShaders()"); if (args.Length() < 1) { V8Proxy::setDOMException(SYNTAX_ERR); return notHandledByInterceptor(); } ExceptionCode ec = 0; WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Holder()); if (args.Length() > 0 && !isUndefinedOrNull(args[0]) && !V8WebGLProgram::HasInstance(args[0])) { V8Proxy::throwTypeError(); return notHandledByInterceptor(); } WebGLProgram* program = V8WebGLProgram::HasInstance(args[0]) ? V8WebGLProgram::toNative(v8::Handle<v8::Object>::Cast(args[0])) : 0; Vector<WebGLShader*> shaders; bool succeed = context->getAttachedShaders(program, shaders, ec); if (ec) { V8Proxy::setDOMException(ec); return v8::Null(); } if (!succeed) return v8::Null(); v8::Local<v8::Array> array = v8::Array::New(shaders.size()); for (size_t ii = 0; ii < shaders.size(); ++ii) array->Set(v8::Integer::New(ii), toV8(shaders[ii])); return array; }
JSValue JSWebGLRenderingContext::getAttachedShaders(ExecState* exec) { if (exec->argumentCount() < 1) return throwSyntaxError(exec); ExceptionCode ec = 0; WebGLRenderingContext* context = static_cast<WebGLRenderingContext*>(impl()); if (exec->argumentCount() > 0 && !exec->argument(0).isUndefinedOrNull() && !exec->argument(0).inherits(&JSWebGLProgram::s_info)) return throwTypeError(exec); WebGLProgram* program = toWebGLProgram(exec->argument(0)); if (exec->hadException()) return jsUndefined(); Vector<WebGLShader*> shaders; bool succeed = context->getAttachedShaders(program, shaders, ec); if (ec) { setDOMException(exec, ec); return jsUndefined(); } if (!succeed) return jsUndefined(); MarkedArgumentBuffer list; for (size_t ii = 0; ii < shaders.size(); ++ii) list.append(toJS(exec, globalObject(), shaders[ii])); return constructArray(exec, list); }