// Initialize GLUT & OpenSG and set up the scene int main(int argc, char **argv) { // OSG init osgInit(argc,argv); // Set up Window TutorialWindowEventProducer = createDefaultWindowEventProducer(); WindowPtr MainWindow = TutorialWindowEventProducer->initWindow(); TutorialWindowEventProducer->setDisplayCallback(display); TutorialWindowEventProducer->setReshapeCallback(reshape); //Add Window Listener TutorialKeyListener TheKeyListener; TutorialWindowEventProducer->addKeyListener(&TheKeyListener); TutorialMouseListener TheTutorialMouseListener; TutorialMouseMotionListener TheTutorialMouseMotionListener; TutorialWindowEventProducer->addMouseListener(&TheTutorialMouseListener); TutorialWindowEventProducer->addMouseMotionListener(&TheTutorialMouseMotionListener); // Create the SimpleSceneManager helper mgr = new SimpleSceneManager; // Tell the Manager what to manage mgr->setWindow(TutorialWindowEventProducer->getWindow()); Path FBOFilePath; if(argc < 2) { FWARNING(("No FBO file given!\n")); FBOFilePath = Path("./Data/01LoadFBO.xml"); } else { FBOFilePath = Path(std::string(argv[1])); } std::cout << "Loading xml File: " << FBOFilePath << std::endl; FCFileType::FCPtrStore NewContainers; NewContainers = FCFileHandler::the()->read(FBOFilePath); FCFileType::FCPtrStore::iterator Itor; for(Itor = NewContainers.begin() ; Itor != NewContainers.end() ; ++Itor) { if( (*Itor)->getType() == FBOViewport::getClassType()) { TheFBOViewport = FBOViewport::Ptr::dcast(*Itor); } } ChunkMaterialPtr BoxMaterial = ChunkMaterial::create(); GeometryPtr BoxGeoCore = makeBoxGeo(1.0,1.0,1.0,2,2,2); beginEditCP(BoxGeoCore, Geometry::MaterialFieldMask); BoxGeoCore->setMaterial(BoxMaterial); endEditCP(BoxGeoCore, Geometry::MaterialFieldMask); NodePtr BoxGeoNode = Node::create(); beginEditCP(BoxGeoNode, Node::CoreFieldMask); BoxGeoNode->setCore(BoxGeoCore); endEditCP(BoxGeoNode, Node::CoreFieldMask); NodePtr SceneNode = Node::create(); beginEditCP(SceneNode, Node::CoreFieldMask | Node::ChildrenFieldMask); SceneNode->setCore(Group::create()); SceneNode->addChild(BoxGeoNode); endEditCP(SceneNode, Node::CoreFieldMask | Node::ChildrenFieldMask); // tell the manager what to manage mgr->setRoot (SceneNode); // show the whole scene mgr->showAll(); if(TheFBOViewport != NullFC) { //Add the texture chunk of the FBO to the Material for the box beginEditCP(BoxMaterial, ChunkMaterial::ChunksFieldMask); BoxMaterial->addChunk(TheFBOViewport->editTextures(0)); endEditCP(BoxMaterial, ChunkMaterial::ChunksFieldMask); //Add The FBO Viewport the the Window beginEditCP(TheFBOViewport, FBOViewport::ParentFieldMask); TheFBOViewport->setParent(TutorialWindowEventProducer->getWindow()); endEditCP(TheFBOViewport, FBOViewport::ParentFieldMask); beginEditCP(TutorialWindowEventProducer->getWindow()); ViewportPtr vp = TutorialWindowEventProducer->getWindow()->getPort(0); addRefCP(vp); TutorialWindowEventProducer->getWindow()->subPort(0); //Put the FBO Vieport in front, so it is rendered first TutorialWindowEventProducer->getWindow()->addPort(TheFBOViewport); TutorialWindowEventProducer->getWindow()->addPort(vp ); endEditCP (TutorialWindowEventProducer->getWindow()); } Vec2f WinSize(TutorialWindowEventProducer->getDesktopSize() * 0.85f); Pnt2f WinPos((TutorialWindowEventProducer->getDesktopSize() - WinSize) *0.5); TutorialWindowEventProducer->openWindow(WinPos, WinSize, "07LoadFBO"); //Main Loop TutorialWindowEventProducer->mainLoop(); osgExit(); return 0; }
// Initialize GLUT & OpenSG and set up the rootNode int main(int argc, char **argv) { // OSG init osgInit(argc,argv); // Set up Window TutorialWindowEventProducer = createDefaultWindowEventProducer(); WindowPtr MainWindow = TutorialWindowEventProducer->initWindow(); TutorialWindowEventProducer->setDisplayCallback(display); TutorialWindowEventProducer->setReshapeCallback(reshape); TutorialKeyListener TheKeyListener; TutorialWindowEventProducer->addKeyListener(&TheKeyListener); TutorialMouseListener TheTutorialMouseListener; TutorialMouseMotionListener TheTutorialMouseMotionListener; TutorialWindowEventProducer->addMouseListener(&TheTutorialMouseListener); TutorialWindowEventProducer->addMouseMotionListener(&TheTutorialMouseMotionListener); // Create the SimpleSceneManager helper mgr = new SimpleSceneManager; // Tell the Manager what to manage mgr->setWindow(TutorialWindowEventProducer->getWindow()); //Make Torus Node TriGeometryBase = makeTorus(.55, 1.5, 16, 16); //Make Main Scene Node NodePtr scene = makeCoredNode<Group>(); setName(scene, "scene"); rootNode = Node::create(); setName(rootNode, "rootNode"); ComponentTransformPtr Trans; Trans = ComponentTransform::create(); beginEditCP(rootNode, Node::CoreFieldMask | Node::ChildrenFieldMask); rootNode->setCore(Trans); // add the torus as a child rootNode->addChild(scene); endEditCP (rootNode, Node::CoreFieldMask | Node::ChildrenFieldMask); //Setup Physics Scene physicsWorld = PhysicsWorld::create(); beginEditCP(physicsWorld, PhysicsWorld::WorldContactSurfaceLayerFieldMask | PhysicsWorld::AutoDisableFlagFieldMask | PhysicsWorld::AutoDisableTimeFieldMask | PhysicsWorld::WorldContactMaxCorrectingVelFieldMask | PhysicsWorld::GravityFieldMask); physicsWorld->setWorldContactSurfaceLayer(0.005); physicsWorld->setAutoDisableFlag(1); physicsWorld->setAutoDisableTime(0.75); physicsWorld->setWorldContactMaxCorrectingVel(100.0); physicsWorld->setGravity(Vec3f(0.0, 0.0, -9.81)); endEditCP(physicsWorld, PhysicsWorld::WorldContactSurfaceLayerFieldMask | PhysicsWorld::AutoDisableFlagFieldMask | PhysicsWorld::AutoDisableTimeFieldMask | PhysicsWorld::WorldContactMaxCorrectingVelFieldMask | PhysicsWorld::GravityFieldMask); //Create the Collision Space physicsSpace = PhysicsHashSpace::create(); //Setup the default collision parameters CollisionContactParametersPtr DefaultCollisionParams = CollisionContactParameters::createEmpty(); beginEditCP(DefaultCollisionParams); DefaultCollisionParams->setMode(dContactApprox1); DefaultCollisionParams->setMu(0.3); DefaultCollisionParams->setMu2(0.0); DefaultCollisionParams->setBounce(0.0); DefaultCollisionParams->setBounceSpeedThreshold(0.0); DefaultCollisionParams->setSoftCFM(0.1); DefaultCollisionParams->setSoftERP(0.2); DefaultCollisionParams->setMotion1(0.0); DefaultCollisionParams->setMotion2(0.0); DefaultCollisionParams->setMotionN(0.0); DefaultCollisionParams->setSlip1(0.0); DefaultCollisionParams->setSlip2(0.0); endEditCP(DefaultCollisionParams); beginEditCP(physicsSpace, PhysicsSpace::DefaultCollisionParametersFieldMask); physicsSpace->setDefaultCollisionParameters(DefaultCollisionParams); endEditCP(physicsSpace, PhysicsSpace::DefaultCollisionParametersFieldMask); //Bouncy Sphere collision parameters CollisionContactParametersPtr BouncySphereCollisionParams = CollisionContactParameters::createEmpty(); beginEditCP(BouncySphereCollisionParams); BouncySphereCollisionParams->setMode(dContactApprox1 | dContactBounce); BouncySphereCollisionParams->setMu(0.3); BouncySphereCollisionParams->setMu2(0.0); BouncySphereCollisionParams->setBounce(0.8); BouncySphereCollisionParams->setBounceSpeedThreshold(0.1); BouncySphereCollisionParams->setSoftCFM(0.1); BouncySphereCollisionParams->setSoftERP(0.2); BouncySphereCollisionParams->setMotion1(0.0); BouncySphereCollisionParams->setMotion2(0.0); BouncySphereCollisionParams->setMotionN(0.0); BouncySphereCollisionParams->setSlip1(0.0); BouncySphereCollisionParams->setSlip2(0.0); endEditCP(BouncySphereCollisionParams); physicsSpace->addCollisionContactCategory(SphereCategory, TerrainCategory, BouncySphereCollisionParams); physicsSpace->addCollisionContactCategory(SphereCategory, BoxCategory, BouncySphereCollisionParams); physicsSpace->addCollisionContactCategory(SphereCategory, SphereCategory, BouncySphereCollisionParams); physicsSpace->addCollisionContactCategory(SphereCategory, TriCategory, BouncySphereCollisionParams); //Soft Box collision parameters CollisionContactParametersPtr SlickBoxParams = CollisionContactParameters::createEmpty(); beginEditCP(SlickBoxParams); SlickBoxParams->setMode(dContactApprox1); SlickBoxParams->setMu(0.01); SlickBoxParams->setMu2(0.0); SlickBoxParams->setBounce(0.0); SlickBoxParams->setBounceSpeedThreshold(0.0); SlickBoxParams->setSoftCFM(0.0); SlickBoxParams->setSoftERP(0.2); SlickBoxParams->setMotion1(0.0); SlickBoxParams->setMotion2(0.0); SlickBoxParams->setMotionN(0.0); SlickBoxParams->setSlip1(0.0); SlickBoxParams->setSlip2(0.0); endEditCP(SlickBoxParams); physicsSpace->addCollisionContactCategory(BoxCategory, TerrainCategory, SlickBoxParams); physicsSpace->addCollisionContactCategory(BoxCategory, BoxCategory, SlickBoxParams); //physicsSpace->addCollisionContactCategory(BoxCategory, SphereCategory, SlickBoxParams); physicsSpace->addCollisionContactCategory(BoxCategory, TriCategory, SlickBoxParams); TutorialCollisionListener BoxColListener(Path("./Data/click.wav")); physicsSpace->addCollisionListener(&BoxColListener,BoxCategory, 2.0); TutorialCollisionListener SphereColListener(Path("./Data/pop.wav")); physicsSpace->addCollisionListener(&SphereColListener,SphereCategory, 2.0); physHandler = PhysicsHandler::create(); beginEditCP(physHandler, PhysicsHandler::WorldFieldMask | PhysicsHandler::SpacesFieldMask | PhysicsHandler::StepSizeFieldMask | PhysicsHandler::UpdateNodeFieldMask); physHandler->setWorld(physicsWorld); physHandler->getSpaces().push_back(physicsSpace); physHandler->setStepSize(0.001); physHandler->setUpdateNode(rootNode); endEditCP(physHandler, PhysicsHandler::WorldFieldMask | PhysicsHandler::SpacesFieldMask | PhysicsHandler::StepSizeFieldMask | PhysicsHandler::UpdateNodeFieldMask); physHandler->attachUpdateProducer(TutorialWindowEventProducer); beginEditCP(rootNode, Node::AttachmentsFieldMask); rootNode->addAttachment(physHandler); rootNode->addAttachment(physicsWorld); rootNode->addAttachment(physicsSpace); endEditCP(rootNode, Node::AttachmentsFieldMask); /************************************************************************/ /* create spaces, geoms and bodys */ /************************************************************************/ //create a group for our space GroupPtr spaceGroup; spaceGroupNode = makeCoredNode<Group>(&spaceGroup); //create the ground plane GeometryPtr plane; NodePtr planeNode = makeBox(30.0, 30.0, 1.0, 1, 1, 1); plane = GeometryPtr::dcast(planeNode->getCore()); //and its Material SimpleMaterialPtr plane_mat = SimpleMaterial::create(); beginEditCP(plane_mat); plane_mat->setAmbient(Color3f(0.7,0.7,0.7)); plane_mat->setDiffuse(Color3f(0.9,0.6,1.0)); endEditCP(plane_mat); beginEditCP(plane, Geometry::MaterialFieldMask); plane->setMaterial(plane_mat); endEditCP(plane); //create Physical Attachments PhysicsBoxGeomPtr planeGeom = PhysicsBoxGeom::create(); beginEditCP(planeGeom, PhysicsBoxGeom::LengthsFieldMask | PhysicsBoxGeom::SpaceFieldMask | PhysicsBoxGeom::CategoryBitsFieldMask); planeGeom->setLengths(Vec3f(30.0, 30.0, 1.0)); //add geoms to space for collision planeGeom->setSpace(physicsSpace); //Set the Geoms Category - this will be used by the collision space //for determining if collision tests should occur //and for selecting the collision contact parameters when a collision does occur planeGeom->setCategoryBits(TerrainCategory); endEditCP(planeGeom, PhysicsBoxGeom::LengthsFieldMask | PhysicsBoxGeom::SpaceFieldMask | PhysicsBoxGeom::CategoryBitsFieldMask); //add Attachments to nodes... beginEditCP(spaceGroupNode, Node::AttachmentsFieldMask | Node::ChildrenFieldMask); spaceGroupNode->addAttachment(physicsSpace); spaceGroupNode->addChild(planeNode); endEditCP(spaceGroupNode, Node::AttachmentsFieldMask | Node::ChildrenFieldMask); beginEditCP(planeNode, Node::AttachmentsFieldMask); planeNode->addAttachment(planeGeom); endEditCP(planeNode, Node::AttachmentsFieldMask); beginEditCP(scene, Node::ChildrenFieldMask); scene->addChild(spaceGroupNode); endEditCP(scene, Node::ChildrenFieldMask); //Create Statistics Foreground SimpleStatisticsForegroundPtr PhysicsStatForeground = SimpleStatisticsForeground::create(); beginEditCP(PhysicsStatForeground); PhysicsStatForeground->setSize(25); PhysicsStatForeground->setColor(Color4f(0,1,0,0.7)); PhysicsStatForeground->addElement(PhysicsHandler::statPhysicsTime, "Physics time: %.3f s"); PhysicsStatForeground->addElement(PhysicsHandler::statCollisionTime, "Collision time: %.3f s"); PhysicsStatForeground->addElement(PhysicsHandler::statSimulationTime, "Simulation time: %.3f s"); PhysicsStatForeground->addElement(PhysicsHandler::statNCollisions, "%d collisions"); PhysicsStatForeground->addElement(PhysicsHandler::statNCollisionTests, "%d collision tests"); PhysicsStatForeground->addElement(PhysicsHandler::statNPhysicsSteps, "%d simulation steps per frame"); endEditCP(PhysicsStatForeground); // tell the manager what to manage mgr->setRoot (rootNode); beginEditCP(mgr->getWindow()->getPort(0), Viewport::ForegroundsFieldMask); mgr->getWindow()->getPort(0)->getForegrounds().push_back(PhysicsStatForeground); endEditCP(mgr->getWindow()->getPort(0), Viewport::ForegroundsFieldMask); physHandler->setStatistics(&PhysicsStatForeground->getCollector()); // show the whole rootNode mgr->showAll(); //Attach the Sound Manager to the update and the camera SoundManager::the()->attachUpdateProducer(TutorialWindowEventProducer); SoundManager::the()->setCamera(mgr->getCamera()); Vec2f WinSize(TutorialWindowEventProducer->getDesktopSize() * 0.85f); Pnt2f WinPos((TutorialWindowEventProducer->getDesktopSize() - WinSize) *0.5); TutorialWindowEventProducer->openWindow(WinPos, WinSize, "21Collisions"); //Enter main Loop TutorialWindowEventProducer->mainLoop(); osgExit(); return 0; }
// Initialize GLUT & OpenSG and set up the scene int main(int argc, char **argv) { // OSG init osgInit(argc,argv); // Set up Window TutorialWindowEventProducer = createDefaultWindowEventProducer(); WindowPtr MainWindow = TutorialWindowEventProducer->initWindow(); TutorialWindowEventProducer->setDisplayCallback(display); TutorialWindowEventProducer->setReshapeCallback(reshape); //Add Window Listener TutorialKeyListener TheKeyListener; TutorialWindowEventProducer->addKeyListener(&TheKeyListener); TutorialMouseListener TheTutorialMouseListener; TutorialMouseMotionListener TheTutorialMouseMotionListener; TutorialWindowEventProducer->addMouseListener(&TheTutorialMouseListener); TutorialWindowEventProducer->addMouseMotionListener(&TheTutorialMouseMotionListener); TutorialUpdateListener TheTutorialUpdateListener; TutorialWindowEventProducer->addUpdateListener(&TheTutorialUpdateListener); // Create the SimpleSceneManager helper mgr = new SimpleSceneManager; // Tell the Manager what to manage mgr->setWindow(TutorialWindowEventProducer->getWindow()); //////////////// // Create the Graphics GraphicsPtr TutorialGraphics = osg::Graphics2D::create(); // Initialize the LookAndFeelManager to enable default settings LookAndFeelManager::the()->getLookAndFeel()->init(); /****************************************************** Create an Button Component and a simple Font. See 17Label_Font for more information about Fonts. ******************************************************/ ButtonPtr ExampleButton = osg::Button::create(); UIFontPtr ExampleFont = osg::UIFont::create(); beginEditCP(ExampleButton, Button::MinSizeFieldMask | Button::MaxSizeFieldMask | Button::PreferredSizeFieldMask | Button::ToolTipTextFieldMask | Button::TextFieldMask | Button::FontFieldMask | Button::TextColorFieldMask | Button::RolloverTextColorFieldMask | Button::ActiveTextColorFieldMask | Button::AlignmentFieldMask); ExampleButton->setMinSize(Vec2f(50, 25)); ExampleButton->setMaxSize(Vec2f(200, 100)); ExampleButton->setPreferredSize(Vec2f(100, 50)); ExampleButton->setToolTipText("Click to start/pause"); ExampleButton->setText("start/pause"); ExampleButton->setFont(ExampleFont); ExampleButton->setTextColor(Color4f(1.0, 0.0, 0.0, 1.0)); ExampleButton->setRolloverTextColor(Color4f(1.0, 0.0, 1.0, 1.0)); ExampleButton->setActiveTextColor(Color4f(1.0, 0.0, 0.0, 1.0)); ExampleButton->setAlignment(Vec2f(.5,0.5)); endEditCP(ExampleButton, Button::MinSizeFieldMask | Button::MaxSizeFieldMask | Button::PreferredSizeFieldMask | Button::ToolTipTextFieldMask | Button::TextFieldMask | Button::FontFieldMask | Button::TextColorFieldMask | Button::RolloverTextColorFieldMask | Button::ActiveTextColorFieldMask | Button::AlignmentFieldMask); // Create an ActionListener and assign it to ExampleButton // This Class is defined above, and will cause the output // window to display "Button 1 Action" when pressed ExampleButtonActionListener TheExampleButtonActionListener; ExampleButton->addActionListener(&TheExampleButtonActionListener); ////////////////// //Torus Material TheTorusMaterial = SimpleMaterial::create(); beginEditCP(TheTorusMaterial); SimpleMaterialPtr::dcast(TheTorusMaterial)->setAmbient(Color3f(0.3,0.3,0.3)); SimpleMaterialPtr::dcast(TheTorusMaterial)->setDiffuse(Color3f(0.7,0.7,0.7)); SimpleMaterialPtr::dcast(TheTorusMaterial)->setSpecular(Color3f(1.0,1.0,1.0)); endEditCP(TheTorusMaterial); //Torus Geometry GeometryPtr TorusGeometry = makeTorusGeo(.5, 2, 32, 32); beginEditCP(TorusGeometry); TorusGeometry->setMaterial(TheTorusMaterial); endEditCP (TorusGeometry); NodePtr TorusGeometryNode = Node::create(); beginEditCP(TorusGeometryNode, Node::CoreFieldMask); TorusGeometryNode->setCore(TorusGeometry); endEditCP (TorusGeometryNode, Node::CoreFieldMask); //Make Torus Node NodePtr TorusNode = Node::create(); TransformPtr TorusNodeTrans; TorusNodeTrans = Transform::create(); setName(TorusNodeTrans, std::string("TorusNodeTransformationCore")); beginEditCP(TorusNode, Node::CoreFieldMask | Node::ChildrenFieldMask); TorusNode->setCore(TorusNodeTrans); TorusNode->addChild(TorusGeometryNode); endEditCP (TorusNode, Node::CoreFieldMask | Node::ChildrenFieldMask); //Make Main Scene Node NodePtr scene = Node::create(); ComponentTransformPtr Trans; Trans = ComponentTransform::create(); setName(Trans, std::string("MainTransformationCore")); beginEditCP(scene, Node::CoreFieldMask | Node::ChildrenFieldMask); { scene->setCore(Trans); // add the torus as a child scene->addChild(TorusNode); } endEditCP (scene, Node::CoreFieldMask | Node::ChildrenFieldMask); setupAnimation(); // Create Background to be used with the Main InternalWindow ColorLayerPtr MainInternalWindowBackground = osg::ColorLayer::create(); beginEditCP(MainInternalWindowBackground, ColorLayer::ColorFieldMask); MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5)); endEditCP(MainInternalWindowBackground, ColorLayer::ColorFieldMask); InternalWindowPtr MainInternalWindow = osg::InternalWindow::create(); LayoutPtr MainInternalWindowLayout = osg::FlowLayout::create(); beginEditCP(MainInternalWindow, InternalWindow::ChildrenFieldMask | InternalWindow::LayoutFieldMask | InternalWindow::BackgroundsFieldMask | InternalWindow::AlignmentInDrawingSurfaceFieldMask | InternalWindow::ScalingInDrawingSurfaceFieldMask | InternalWindow::DrawTitlebarFieldMask | InternalWindow::ResizableFieldMask); MainInternalWindow->getChildren().push_back(ExampleButton); MainInternalWindow->setLayout(MainInternalWindowLayout); MainInternalWindow->setBackgrounds(MainInternalWindowBackground); MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f)); MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.5f,0.5f)); MainInternalWindow->setDrawTitlebar(false); MainInternalWindow->setResizable(false); endEditCP(MainInternalWindow, InternalWindow::ChildrenFieldMask | InternalWindow::LayoutFieldMask | InternalWindow::BackgroundsFieldMask | InternalWindow::AlignmentInDrawingSurfaceFieldMask | InternalWindow::ScalingInDrawingSurfaceFieldMask | InternalWindow::DrawTitlebarFieldMask | InternalWindow::ResizableFieldMask); // Create the Drawing Surface UIDrawingSurfacePtr TutorialDrawingSurface = UIDrawingSurface::create(); beginEditCP(TutorialDrawingSurface, UIDrawingSurface::GraphicsFieldMask | UIDrawingSurface::EventProducerFieldMask); TutorialDrawingSurface->setGraphics(TutorialGraphics); TutorialDrawingSurface->setEventProducer(TutorialWindowEventProducer); endEditCP(TutorialDrawingSurface, UIDrawingSurface::GraphicsFieldMask | UIDrawingSurface::EventProducerFieldMask); TutorialDrawingSurface->openWindow(MainInternalWindow); // Create the UI Foreground Object UIForegroundPtr TutorialUIForeground = osg::UIForeground::create(); beginEditCP(TutorialUIForeground, UIForeground::DrawingSurfaceFieldMask); TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface); endEditCP(TutorialUIForeground, UIForeground::DrawingSurfaceFieldMask); mgr->setRoot(scene); // Add the UI Foreground Object to the Scene ViewportPtr TutorialViewport = mgr->getWindow()->getPort(0); beginEditCP(TutorialViewport, Viewport::ForegroundsFieldMask); TutorialViewport->getForegrounds().push_back(TutorialUIForeground); beginEditCP(TutorialViewport, Viewport::ForegroundsFieldMask); // show the whole scene mgr->showAll(); TheAnimationAdvancer->start(); Vec2f WinSize(TutorialWindowEventProducer->getDesktopSize() * 0.85f); Pnt2f WinPos((TutorialWindowEventProducer->getDesktopSize() - WinSize) *0.5); TutorialWindowEventProducer->openWindow(WinPos, WinSize, "24AnimationAction"); //Enter main Loop TutorialWindowEventProducer->mainLoop(); osgExit(); return 0; }
// Initialize GLUT & OpenSG and set up the scene int main(int argc, char **argv) { // OSG init osgInit(argc,argv); // Set up Window TutorialWindowEventProducer = createDefaultWindowEventProducer(); WindowPtr MainWindow = TutorialWindowEventProducer->initWindow(); TutorialWindowEventProducer->setDisplayCallback(display); TutorialWindowEventProducer->setReshapeCallback(reshape); //Add Window Listener TutorialKeyListener TheKeyListener; TutorialWindowEventProducer->addKeyListener(&TheKeyListener); TutorialMouseListener TheTutorialMouseListener; TutorialMouseMotionListener TheTutorialMouseMotionListener; TutorialWindowEventProducer->addMouseListener(&TheTutorialMouseListener); TutorialWindowEventProducer->addMouseMotionListener(&TheTutorialMouseMotionListener); // Create the SimpleSceneManager helper mgr = new SimpleSceneManager; // Tell the Manager what to manage mgr->setWindow(TutorialWindowEventProducer->getWindow()); //Make a SphereNode for the point light LambertMaterialPtr TheLightMat = LambertMaterial::create(); beginEditCP(TheLightMat, LambertMaterial::IncandescenceFieldMask); TheLightMat->setIncandescence(Color3f(1.0,1.0,1.0)); endEditCP(TheLightMat, LambertMaterial::IncandescenceFieldMask); GeometryPtr LightSphereGeo = makeSphereGeo(2,2.0); beginEditCP(LightSphereGeo, Geometry::MaterialFieldMask); LightSphereGeo->setMaterial(TheLightMat); endEditCP (LightSphereGeo, Geometry::MaterialFieldMask); NodePtr LightSphereNode = Node::create(); beginEditCP(LightSphereNode, Node::CoreFieldMask); LightSphereNode->setCore(LightSphereGeo); endEditCP (LightSphereNode, Node::CoreFieldMask); //Create the beacon for the Point Light Matrix ThePointLightMat; ThePointLightMat.setTranslate(Vec3f(0.0,100.0,0.0)); ThePointLightBeaconTransform = Transform::create(); beginEditCP(ThePointLightBeaconTransform); ThePointLightBeaconTransform->setMatrix(ThePointLightMat); endEditCP(ThePointLightBeaconTransform); NodePtr ThePointLightBeaconNode = Node::create(); beginEditCP(ThePointLightBeaconNode); ThePointLightBeaconNode->setCore(ThePointLightBeaconTransform); ThePointLightBeaconNode->addChild(LightSphereNode); endEditCP(ThePointLightBeaconNode); //Set the light properties desired PointLightPtr ThePointLight = PointLight::create(); beginEditCP(ThePointLight); ThePointLight->setAmbient(0.3,0.3,0.3,0.3); ThePointLight->setDiffuse(1.0,1.0,1.0,1.0); ThePointLight->setSpecular(1.0,1.0,1.0,1.0); ThePointLight->setBeacon(ThePointLightBeaconNode); endEditCP(ThePointLight); NodePtr ThePointLightNode = Node::create(); beginEditCP(ThePointLightNode); ThePointLightNode->setCore(ThePointLight); endEditCP(ThePointLightNode); //Set the light properties desired SpotLightPtr TheSpotLight = SpotLight::create(); beginEditCP(TheSpotLight); TheSpotLight->setAmbient(0.3,0.3,0.3,0.3); TheSpotLight->setDiffuse(1.0,1.0,1.0,1.0); TheSpotLight->setSpecular(1.0,1.0,1.0,1.0); TheSpotLight->setBeacon(ThePointLightBeaconNode); TheSpotLight->setDirection(Vec3f(0.0,-1.0,0.0)); TheSpotLight->setSpotExponent(5.0); TheSpotLight->setSpotCutOff(1.1); endEditCP(TheSpotLight); NodePtr TheSpotLightNode = Node::create(); beginEditCP(TheSpotLightNode); TheSpotLightNode->setCore(TheSpotLight); endEditCP(TheSpotLightNode); //Load in the Heightmap Image ImagePtr PerlinNoiseImage = createPerlinImage(Vec2s(256,256), Vec2f(10.0f,10.0f),0.5f,1.0f,Vec2f(0.0f,0.0f),0.25f,6,PERLIN_INTERPOLATE_COSINE,false,Image::OSG_L_PF, Image::OSG_UINT8_IMAGEDATA); TextureChunkPtr TheTextureChunk = TextureChunk::create(); beginEditCP(TheTextureChunk); TheTextureChunk->setImage(PerlinNoiseImage); endEditCP(TheTextureChunk); //Lambert Material LambertMaterialPtr TheLambertMat = LambertMaterial::create(); beginEditCP(TheLambertMat, LambertMaterial::ColorFieldMask | LambertMaterial::AmbientColorFieldMask | LambertMaterial::DiffuseFieldMask | LambertMaterial::NumLightsFieldMask | LambertMaterial::DiffuseTextureFieldMask); TheLambertMat->setColor(Color3f(0.0,1.0,0.0)); TheLambertMat->setAmbientColor(Color3f(1.0,0.0,0.0)); TheLambertMat->setDiffuse(0.5); TheLambertMat->setNumLights(1); endEditCP(TheLambertMat, LambertMaterial::ColorFieldMask | LambertMaterial::AmbientColorFieldMask | LambertMaterial::DiffuseFieldMask | LambertMaterial::NumLightsFieldMask | LambertMaterial::DiffuseTextureFieldMask); //Blinn Material TheBlinnMat = BlinnMaterial::create(); beginEditCP(TheBlinnMat, BlinnMaterial::ColorFieldMask | BlinnMaterial::AmbientColorFieldMask | BlinnMaterial::DiffuseFieldMask | BlinnMaterial::SpecularColorFieldMask | BlinnMaterial::SpecularEccentricityFieldMask | BlinnMaterial::SpecularRolloffFieldMask | BlinnMaterial::DiffuseTextureFieldMask); TheBlinnMat->setColor(Color3f(1.0,0.0,0.0)); TheBlinnMat->setAmbientColor(Color3f(0.0,0.0,0.0)); TheBlinnMat->setSpecularColor(Color3f(0.0,0.0,1.0)); TheBlinnMat->setSpecularEccentricity(0.35); TheBlinnMat->setSpecularRolloff(0.85); TheBlinnMat->setDiffuse(0.65); TheBlinnMat->setDiffuseTexture(TheTextureChunk); endEditCP(TheBlinnMat, BlinnMaterial::ColorFieldMask | BlinnMaterial::AmbientColorFieldMask | BlinnMaterial::DiffuseFieldMask | BlinnMaterial::SpecularColorFieldMask | BlinnMaterial::SpecularEccentricityFieldMask | BlinnMaterial::SpecularRolloffFieldMask | BlinnMaterial::DiffuseTextureFieldMask); //Phong Material Phong2MaterialPtr ThePhongMat = Phong2Material::create(); beginEditCP(ThePhongMat, Phong2Material::ColorFieldMask | Phong2Material::AmbientColorFieldMask | Phong2Material::DiffuseFieldMask | Phong2Material::SpecularColorFieldMask | Phong2Material::SpecularCosinePowerFieldMask); ThePhongMat->setColor(Color3f(1.0,0.0,0.0)); ThePhongMat->setAmbientColor(Color3f(0.0,0.0,0.0)); ThePhongMat->setSpecularColor(Color3f(0.0,0.0,1.0)); ThePhongMat->setSpecularCosinePower(50.0); ThePhongMat->setDiffuse(0.65); endEditCP(ThePhongMat, Phong2Material::ColorFieldMask | Phong2Material::AmbientColorFieldMask | Phong2Material::DiffuseFieldMask | Phong2Material::SpecularColorFieldMask | Phong2Material::SpecularCosinePowerFieldMask); //Anisotropic Material AnisotropicMaterialPtr TheAnisotropicMat = AnisotropicMaterial::create(); beginEditCP(TheAnisotropicMat, AnisotropicMaterial::ColorFieldMask | AnisotropicMaterial::AmbientColorFieldMask | AnisotropicMaterial::DiffuseFieldMask | AnisotropicMaterial::SpecularColorFieldMask | AnisotropicMaterial::SpecularRoughnessFieldMask | AnisotropicMaterial::SpecularFresnelIndexFieldMask | AnisotropicMaterial::SpecularSpreadXFieldMask | AnisotropicMaterial::SpecularSpreadYFieldMask); TheAnisotropicMat->setColor(Color3f(1.0,0.0,0.0)); TheAnisotropicMat->setAmbientColor(Color3f(0.0,0.0,0.0)); TheAnisotropicMat->setDiffuse(0.65); TheAnisotropicMat->setSpecularColor(Color3f(0.0,0.0,1.0)); TheAnisotropicMat->setSpecularRoughness(32.0); TheAnisotropicMat->setSpecularFresnelIndex(0.85); TheAnisotropicMat->setSpecularSpreadX(1.0); TheAnisotropicMat->setSpecularSpreadY(1.0); endEditCP(TheAnisotropicMat, AnisotropicMaterial::ColorFieldMask | AnisotropicMaterial::AmbientColorFieldMask | AnisotropicMaterial::DiffuseFieldMask | AnisotropicMaterial::SpecularColorFieldMask | AnisotropicMaterial::SpecularRoughnessFieldMask | AnisotropicMaterial::SpecularFresnelIndexFieldMask | AnisotropicMaterial::SpecularSpreadXFieldMask | AnisotropicMaterial::SpecularSpreadYFieldMask); PointChunkPtr TempChunk = PointChunk::create(); //addRefCP(TempChunk); //Anisotropic Material TheRampMat = RampMaterial::create(); beginEditCP(TheRampMat); //Color TheRampMat->setRampSource(RampMaterial::RAMP_SOURCE_FACING_ANGLE); TheRampMat->getColors().push_back(Color3f(1.0,0.0,0.0)); TheRampMat->getColorPositions().push_back(0.4); TheRampMat->getColorInterpolations().push_back(RampMaterial::RAMP_INTERPOLATION_SMOOTH); TheRampMat->getColors().push_back(Color3f(0.0,1.0,0.0)); TheRampMat->getColorPositions().push_back(1.0); //Transparency TheRampMat->getTransparencies().push_back(Color3f(0.0,0.0,0.0)); TheRampMat->getTransparencyPositions().push_back(0.83); TheRampMat->getTransparencyInterpolations().push_back(RampMaterial::RAMP_INTERPOLATION_SMOOTH); TheRampMat->getTransparencies().push_back(Color3f(1.0,1.0,1.0)); TheRampMat->getTransparencyPositions().push_back(1.0); TheRampMat->setAmbientColor(Color3f(0.0,0.0,0.0)); TheRampMat->setSpecularity(1.0); TheRampMat->setSpecularEccentricity(0.8); TheRampMat->getSpecularColors().push_back(Color3f(1.0,1.0,1.0)); TheRampMat->getSpecularColorPositions().push_back(0.95); TheRampMat->getSpecularColorInterpolations().push_back(RampMaterial::RAMP_INTERPOLATION_SMOOTH); TheRampMat->getSpecularColors().push_back(Color3f(0.0,0.0,1.0)); TheRampMat->getSpecularColorPositions().push_back(1.0); TheRampMat->getSpecularRolloffs().push_back(1.0); TheRampMat->getExtraChunks().push_back(TempChunk); endEditCP(TheRampMat); //Make the Heightmap Geometry HeightmapGeometryPtr TutorialHeightmapGeo = HeightmapGeometry::create(); beginEditCP(TutorialHeightmapGeo, HeightmapGeometry::HeightImageFieldMask | HeightmapGeometry::DimensionsFieldMask | HeightmapGeometry::SegmentsFieldMask | HeightmapGeometry::ScaleFieldMask | HeightmapGeometry::OffsetFieldMask | HeightmapGeometry::MaterialFieldMask); TutorialHeightmapGeo->setHeightImage(PerlinNoiseImage); TutorialHeightmapGeo->setDimensions(Vec2f(200.0,200.0)); TutorialHeightmapGeo->setSegments(Vec2f(150.0,150.0)); TutorialHeightmapGeo->setScale(30.0); TutorialHeightmapGeo->setOffset(0.0); TutorialHeightmapGeo->setMaterial( TheBlinnMat ); endEditCP(TutorialHeightmapGeo, HeightmapGeometry::HeightImageFieldMask | HeightmapGeometry::DimensionsFieldMask | HeightmapGeometry::SegmentsFieldMask | HeightmapGeometry::ScaleFieldMask | HeightmapGeometry::OffsetFieldMask | HeightmapGeometry::MaterialFieldMask); calcVertexNormals(TutorialHeightmapGeo); calcVertexTangents(TutorialHeightmapGeo,0,Geometry::TexCoords7FieldId, Geometry::TexCoords6FieldId); //Make the Heightmap Node NodePtr TutorialHeightmapNode = Node::create(); beginEditCP(TutorialHeightmapNode, Node::CoreFieldMask); TutorialHeightmapNode->setCore(TutorialHeightmapGeo); endEditCP (TutorialHeightmapNode, Node::CoreFieldMask); //Make a SphereNode GeometryPtr SphereGeo = makeSphereGeo(2,50.0); //GeometryPtr SphereGeo = makeCylinderGeo(50,20.0, 16,true,true,true); beginEditCP(SphereGeo, Geometry::MaterialFieldMask); SphereGeo->setMaterial(TheLambertMat); endEditCP (SphereGeo, Geometry::MaterialFieldMask); calcVertexNormals(SphereGeo); calcVertexTangents(SphereGeo,0,Geometry::TexCoords7FieldId, Geometry::TexCoords6FieldId); NodePtr SphereNode = Node::create(); beginEditCP(SphereNode, Node::CoreFieldMask); SphereNode->setCore(SphereGeo); endEditCP (SphereNode, Node::CoreFieldMask); //Make Main Scene Node NodePtr scene = Node::create(); beginEditCP(scene, Node::CoreFieldMask | Node::ChildrenFieldMask); scene->setCore(Group::create()); // add the torus as a child scene->addChild(TutorialHeightmapNode); //scene->addChild(SphereNode); scene->addChild(ThePointLightBeaconNode); endEditCP (scene, Node::CoreFieldMask | Node::ChildrenFieldMask); //Add the scene to the Light Nodes //beginEditCP(ThePointLightNode, Node::ChildrenFieldMask); //ThePointLightNode->addChild(scene); //endEditCP(ThePointLightNode, Node::ChildrenFieldMask); //// tell the manager what to manage //mgr->setRoot (ThePointLightNode); beginEditCP(TheSpotLightNode, Node::ChildrenFieldMask); TheSpotLightNode->addChild(scene); endEditCP(TheSpotLightNode, Node::ChildrenFieldMask); // tell the manager what to manage mgr->setRoot (TheSpotLightNode); mgr->turnHeadlightOff(); // show the whole scene mgr->showAll(); //Open Window Vec2f WinSize(TutorialWindowEventProducer->getDesktopSize() * 0.85f); Pnt2f WinPos((TutorialWindowEventProducer->getDesktopSize() - WinSize) *0.5); TutorialWindowEventProducer->openWindow(WinPos, WinSize, "06Heightmap"); //Main Loop TutorialWindowEventProducer->mainLoop(); osgExit(); return 0; }