void PacketHandlers::HandleNameQuery(Session* sess, SmartPacket& packet) { uint64_t guid = packet.ReadUInt64(); SmartPacket pkt(SP_NAME_QUERY_RESPONSE); pkt.WriteUInt64(guid); // object has to exist and be in world WorldObject* obj = sObjectAccessor->FindWorldObject(guid); if (!obj) pkt.WriteUInt8(0); // empty string if not found else pkt.WriteString(obj->GetName()); sess->SendPacket(pkt); }
bool ChatHandler::HandleGPSCommand(const char* args) { WorldObject *obj = NULL; if (*args) { uint64 guid = extractGuidFromLink((char*)args); if (guid) obj = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*m_session->GetPlayer(),guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); if (!obj) { SendSysMessage(LANG_PLAYER_NOT_FOUND); SetSentErrorMessage(true); return false; } } else { obj = getSelectedUnit(); if (!obj) { SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); SetSentErrorMessage(true); return false; } } CellPair cell_val = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); Cell cell(cell_val); uint32 zone_id, area_id; obj->GetZoneAndAreaId(zone_id,area_id); MapEntry const* mapEntry = sMapStore.LookupEntry(obj->GetMapId()); AreaTableEntry const* zoneEntry = GetAreaEntryByAreaID(zone_id); AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(area_id); float zone_x = obj->GetPositionX(); float zone_y = obj->GetPositionY(); Map2ZoneCoordinates(zone_x,zone_y,zone_id); Map const *map = obj->GetMap(); float ground_z = map->GetHeight(obj->GetPositionX(), obj->GetPositionY(), MAX_HEIGHT); float floor_z = map->GetHeight(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ()); GridPair p = Trinity::ComputeGridPair(obj->GetPositionX(), obj->GetPositionY()); // 63? WHY? int gx = 63 - p.x_coord; int gy = 63 - p.y_coord; uint32 have_map = Map::ExistMap(obj->GetMapId(),gx,gy) ? 1 : 0; uint32 have_vmap = Map::ExistVMap(obj->GetMapId(),gx,gy) ? 1 : 0; if(have_vmap) { if(map->IsOutdoors(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ())) PSendSysMessage("You are outdoors"); else PSendSysMessage("You are indoors"); } else PSendSysMessage("no VMAP available for area info"); PSendSysMessage(LANG_MAP_POSITION, obj->GetMapId(), (mapEntry ? mapEntry->name[GetSessionDbcLocale()] : "<unknown>"), zone_id, (zoneEntry ? zoneEntry->area_name[GetSessionDbcLocale()] : "<unknown>"), area_id, (areaEntry ? areaEntry->area_name[GetSessionDbcLocale()] : "<unknown>"), obj->GetPhaseMask(), obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation(), cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), obj->GetInstanceId(), zone_x, zone_y, ground_z, floor_z, have_map, have_vmap); sLog->outDebug("Player %s GPS call for %s '%s' (%s: %u):", m_session ? GetNameLink().c_str() : GetTrinityString(LANG_CONSOLE_COMMAND), (obj->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), obj->GetName(), (obj->GetTypeId() == TYPEID_PLAYER ? "GUID" : "Entry"), (obj->GetTypeId() == TYPEID_PLAYER ? obj->GetGUIDLow(): obj->GetEntry())); sLog->outDebug(GetTrinityString(LANG_MAP_POSITION), obj->GetMapId(), (mapEntry ? mapEntry->name[sWorld->GetDefaultDbcLocale()] : "<unknown>"), zone_id, (zoneEntry ? zoneEntry->area_name[sWorld->GetDefaultDbcLocale()] : "<unknown>"), area_id, (areaEntry ? areaEntry->area_name[sWorld->GetDefaultDbcLocale()] : "<unknown>"), obj->GetPhaseMask(), obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation(), cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), obj->GetInstanceId(), zone_x, zone_y, ground_z, floor_z, have_map, have_vmap); LiquidData liquid_status; ZLiquidStatus res = map->getLiquidStatus(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), MAP_ALL_LIQUIDS, &liquid_status); if (res) { PSendSysMessage(LANG_LIQUID_STATUS, liquid_status.level, liquid_status.depth_level, liquid_status.type, res); } return true; }