void WorldSession::HandleChannelJoin(WorldPacket& recvPacket) { CHECK_INWORLD_RETURN CHECK_PACKET_SIZE(recvPacket, 1); std::string channelname, pass; uint32 channel_id; recvPacket >> channel_id; recvPacket.readBit(); // has voice recvPacket.readBit(); // zone update uint8 channelLength = recvPacket.readBits(8); uint8 passwordLength = recvPacket.readBits(8); channelname = recvPacket.ReadString(channelLength); pass = recvPacket.ReadString(passwordLength); if (sWorld.settings.gm.gmClientChannelName.size() && !stricmp(sWorld.settings.gm.gmClientChannelName.c_str(), channelname.c_str()) && !GetPermissionCount()) return; Channel* channel = channelmgr.GetCreateChannel(channelname.c_str(), _player, channel_id); if (channel == nullptr) return; channel->AttemptJoin(_player, pass.c_str()); LogDebugFlag(LF_OPCODE, "ChannelJoin %s", channelname.c_str()); }
void WorldSession::HandleChatIgnoredOpcode(WorldPacket & recvPacket) { CHECK_INWORLD_RETURN CHECK_PACKET_SIZE(recvPacket, 8 + 1); uint8 unk; recvPacket >> unk; uint8 playerGuid[8]; playerGuid[5] = recvPacket.readBit(); playerGuid[2] = recvPacket.readBit(); playerGuid[6] = recvPacket.readBit(); playerGuid[4] = recvPacket.readBit(); playerGuid[7] = recvPacket.readBit(); playerGuid[0] = recvPacket.readBit(); playerGuid[1] = recvPacket.readBit(); playerGuid[3] = recvPacket.readBit(); recvPacket.ReadByteSeq(playerGuid[0]); recvPacket.ReadByteSeq(playerGuid[6]); recvPacket.ReadByteSeq(playerGuid[5]); recvPacket.ReadByteSeq(playerGuid[1]); recvPacket.ReadByteSeq(playerGuid[4]); recvPacket.ReadByteSeq(playerGuid[3]); recvPacket.ReadByteSeq(playerGuid[7]); recvPacket.ReadByteSeq(playerGuid[2]); uint64 iguid = *(uint64*)playerGuid; Player* player = objmgr.GetPlayer(uint32(iguid)); if (!player || !player->GetSession()) return; WorldPacket* data = sChatHandler.FillMessageData(CHAT_MSG_IGNORED, LANG_UNIVERSAL, _player->GetName(), _player->GetGUID()); player->GetSession()->SendPacket(data); delete data; }
void WorldSession::HandleSendMail(WorldPacket& recvData) { MailMessage msg; ObjectGuid mailbox; uint32_t unk1, unk2; uint64_t money, COD; std::vector< Item* > items; Item* pItem; recvData >> unk1; recvData >> unk2; recvData >> COD; recvData >> money; uint32_t bodyLength = recvData.readBits(12); uint32_t subjectLength = recvData.readBits(9); uint8_t items_count = static_cast<uint8_t>(recvData.readBits(5)); // attached items count if (items_count > MAIL_MAX_ITEM_SLOT) { SendMailError(MAIL_ERR_TOO_MANY_ATTACHMENTS); return; } mailbox[0] = recvData.readBit(); ObjectGuid itemGUIDs[MAIL_MAX_ITEM_SLOT]; for (uint8_t i = 0; i < items_count; ++i) { itemGUIDs[i][2] = recvData.readBit(); itemGUIDs[i][6] = recvData.readBit(); itemGUIDs[i][3] = recvData.readBit(); itemGUIDs[i][7] = recvData.readBit(); itemGUIDs[i][1] = recvData.readBit(); itemGUIDs[i][0] = recvData.readBit(); itemGUIDs[i][4] = recvData.readBit(); itemGUIDs[i][5] = recvData.readBit(); } mailbox[3] = recvData.readBit(); mailbox[4] = recvData.readBit(); uint32_t receiverLength = recvData.readBits(7); mailbox[2] = recvData.readBit(); mailbox[6] = recvData.readBit(); mailbox[1] = recvData.readBit(); mailbox[7] = recvData.readBit(); mailbox[5] = recvData.readBit(); recvData.ReadByteSeq(mailbox[4]); for (uint8_t i = 0; i < items_count; ++i) { recvData.ReadByteSeq(itemGUIDs[i][6]); recvData.ReadByteSeq(itemGUIDs[i][1]); recvData.ReadByteSeq(itemGUIDs[i][7]); recvData.ReadByteSeq(itemGUIDs[i][2]); recvData.read_skip<uint8_t>(); // item slot in mail, not used recvData.ReadByteSeq(itemGUIDs[i][3]); recvData.ReadByteSeq(itemGUIDs[i][0]); recvData.ReadByteSeq(itemGUIDs[i][4]); recvData.ReadByteSeq(itemGUIDs[i][5]); } recvData.ReadByteSeq(mailbox[7]); recvData.ReadByteSeq(mailbox[3]); recvData.ReadByteSeq(mailbox[6]); recvData.ReadByteSeq(mailbox[5]); std::string subject = recvData.ReadString(subjectLength); std::string receiver = recvData.ReadString(receiverLength); recvData.ReadByteSeq(mailbox[2]); recvData.ReadByteSeq(mailbox[0]); std::string body = recvData.ReadString(bodyLength); recvData.ReadByteSeq(mailbox[1]); // Search for the recipient PlayerInfo* player_info = ObjectMgr::getSingleton().GetPlayerInfoByName(receiver.c_str()); if (!player_info) { SendMailError(MAIL_ERR_RECIPIENT_NOT_FOUND); return; } for (uint8_t i = 0; i < items_count; ++i) { pItem = _player->GetItemInterface()->GetItemByGUID(itemGUIDs[i]); if (pItem == nullptr || pItem->isSoulbound() || pItem->hasFlags(ITEM_FLAG_CONJURED)) { SendMailError(MAIL_ERR_INTERNAL_ERROR); return; } if (pItem->isAccountbound() && GetAccountId() != player_info->acct) // don't mail account-bound items to another account { WorldPacket data(SMSG_SEND_MAIL_RESULT, 16); data << uint32_t(0); data << uint32_t(0); data << uint32_t(MAIL_ERR_BAG_FULL); data << uint32_t(INV_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS); SendPacket(&data); return; } items.push_back(pItem); } if (receiver.empty()) return; bool interfaction = false; if (sMailSystem.MailOption(MAIL_FLAG_CAN_SEND_TO_OPPOSITE_FACTION) || (HasGMPermissions() && sMailSystem.MailOption(MAIL_FLAG_CAN_SEND_TO_OPPOSITE_FACTION_GM))) { interfaction = true; } // Check we're sending to the same faction (disable this for testing) if (player_info->team != _player->GetTeam() && !interfaction) { SendMailError(MAIL_ERR_NOT_YOUR_ALLIANCE); return; } // Check if we're sending mail to ourselves if (strcmp(player_info->name, _player->GetName()) == 0 && !GetPermissionCount()) { SendMailError(MAIL_ERR_CANNOT_SEND_TO_SELF); return; } if (msg.stationery == MAIL_STATIONERY_GM && !HasGMPermissions()) { SendMailError(MAIL_ERR_INTERNAL_ERROR); return; } // Instant delivery time by default. msg.delivery_time = (uint32_t)UNIXTIME; // Set up the cost uint32_t cost = items_count ? 30 * items_count : 30; // price hardcoded in client if (!sMailSystem.MailOption(MAIL_FLAG_DISABLE_POSTAGE_COSTS) && !(GetPermissionCount() && sMailSystem.MailOption(MAIL_FLAG_NO_COST_FOR_GM))) { cost += 30; } // check that we have enough in our backpack if (!_player->HasGold(cost)) { SendMailError(MAIL_ERR_NOT_ENOUGH_MONEY); return; } // Check for the item, and required item. if (!items.empty()) { for (std::vector< Item* >::iterator itr = items.begin(); itr != items.end(); ++itr) { pItem = *itr; if (_player->GetItemInterface()->SafeRemoveAndRetreiveItemByGuid(pItem->getGuid(), false) != pItem) continue; // should never be hit. pItem->RemoveFromWorld(); pItem->setOwner(NULL); pItem->SaveToDB(INVENTORY_SLOT_NOT_SET, 0, true, NULL); msg.items.push_back(pItem->getGuidLow()); if (GetPermissionCount() > 0) { /* log the message */ sGMLog.writefromsession(this, "sent mail with item entry %u to %s, with gold %u.", pItem->getEntry(), player_info->name, money); } pItem->DeleteMe(); } } if (money != 0 || COD != 0 || (!items.size() && player_info->acct != _player->GetSession()->GetAccountId())) { if (!sMailSystem.MailOption(MAIL_FLAG_DISABLE_HOUR_DELAY_FOR_ITEMS)) msg.delivery_time += 3600; // 1hr } // take the money _player->ModGold(-static_cast<int32_t>(cost)); // Fill in the rest of the info msg.player_guid = player_info->guid; msg.sender_guid = _player->getGuid(); msg.money = static_cast<uint32_t>(money); msg.cod = static_cast<uint32_t>(COD); msg.subject = subject; msg.body = body; // 30 day expiry time for unread mail if (!sMailSystem.MailOption(MAIL_FLAG_NO_EXPIRY)) msg.expire_time = (uint32_t)UNIXTIME + (TIME_DAY * MAIL_DEFAULT_EXPIRATION_TIME); else msg.expire_time = 0; msg.deleted_flag = false; msg.message_type = 0; msg.checked_flag = msg.body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY; // Great, all our info is filled in. Now we can add it to the other players mailbox. sMailSystem.DeliverMessage(player_info->guid, &msg); // Save/Update character's gold if they've received gold that is. This prevents a rollback. CharacterDatabase.Execute("UPDATE characters SET gold = %u WHERE guid = %u", _player->GetGold(), _player->m_playerInfo->guid); // Success packet :) SendMailError(MAIL_OK); }