예제 #1
0
/**
 * Temporarily loads a scenario map and retrieves the "ScriptSettings" JSON
 * data from it.
 * The scenario map format is used for scenario and skirmish map types (random
 * games do not use a "map" (format) but a small JavaScript program which
 * creates a map on the fly). It contains a section to initialize the game
 * setup screen.
 * @param mapPath Absolute path (from VFS root) to the map file to peek in.
 * @return ScriptSettings in JSON format extracted from the map.
 */
CStr8 LoadSettingsOfScenarioMap(const VfsPath &mapPath)
{
	CXeromyces mapFile;
	const char *pathToSettings[] =
	{
		"Scenario", "ScriptSettings", ""	// Path to JSON data in map
	};

	Status loadResult = mapFile.Load(g_VFS, mapPath);

	if (INFO::OK != loadResult)
	{
		LOGERROR("LoadSettingsOfScenarioMap: Unable to load map file '%s'", mapPath.string8());
		throw PSERROR_Game_World_MapLoadFailed("Unable to load map file, check the path for typos.");
	}
	XMBElement mapElement = mapFile.GetRoot();

	// Select the ScriptSettings node in the map file...
	for (int i = 0; pathToSettings[i][0]; ++i)
	{
		int childId = mapFile.GetElementID(pathToSettings[i]);

		XMBElementList nodes = mapElement.GetChildNodes();
		auto it = std::find_if(nodes.begin(), nodes.end(), [&childId](const XMBElement& child) {
			return child.GetNodeName() == childId;
		});

		if (it != nodes.end())
			mapElement = *it;
	}
	// ... they contain a JSON document to initialize the game setup
	// screen
	return mapElement.GetText();
}
예제 #2
0
파일: CGUI.cpp 프로젝트: 2asoft/0ad
/**
 * @callgraph
 */
void CGUI::LoadXmlFile(const VfsPath& Filename, boost::unordered_set<VfsPath>& Paths)
{
	Paths.insert(Filename);

	CXeromyces XeroFile;
	if (XeroFile.Load(g_VFS, Filename, "gui") != PSRETURN_OK)
		return;

	XMBElement node = XeroFile.GetRoot();

	CStr root_name(XeroFile.GetElementString(node.GetNodeName()));
	try
	{
		if (root_name == "objects")
		{
			Xeromyces_ReadRootObjects(node, &XeroFile, Paths);

			// Re-cache all values so these gets cached too.
			//UpdateResolution();
		}
		else if (root_name == "sprites")
			Xeromyces_ReadRootSprites(node, &XeroFile);
		else if (root_name == "styles")
			Xeromyces_ReadRootStyles(node, &XeroFile);
		else if (root_name == "setup")
			Xeromyces_ReadRootSetup(node, &XeroFile);
		else
			debug_warn(L"CGUI::LoadXmlFile error");
	}
	catch (PSERROR_GUI& e)
	{
		LOGERROR("Errors loading GUI file %s (%u)", Filename.string8(), e.getCode());
		return;
	}
}
예제 #3
0
파일: MapReader.cpp 프로젝트: Gallaecio/0ad
PSRETURN CMapSummaryReader::LoadMap(const VfsPath& pathname)
{
	VfsPath filename_xml = pathname.ChangeExtension(L".xml");

	CXeromyces xmb_file;
	if (xmb_file.Load(g_VFS, filename_xml) != PSRETURN_OK)
		return PSRETURN_File_ReadFailed;

	// Define all the relevant elements used in the XML file
	#define EL(x) int el_##x = xmb_file.GetElementID(#x)
	#define AT(x) int at_##x = xmb_file.GetAttributeID(#x)
	EL(scenario);
	EL(scriptsettings);
	#undef AT
	#undef EL

	XMBElement root = xmb_file.GetRoot();
	ENSURE(root.GetNodeName() == el_scenario);

	XERO_ITER_EL(root, child)
	{
		int child_name = child.GetNodeName();
		if (child_name == el_scriptsettings)
		{
			m_ScriptSettings = child.GetText();
		}
	}
예제 #4
0
void CGUI::Xeromyces_ReadScript(XMBElement Element, CXeromyces* pFile, boost::unordered_set<VfsPath>& Paths)
{
	// Check for a 'file' parameter
	CStrW file (Element.GetAttributes().GetNamedItem( pFile->GetAttributeID("file") ).FromUTF8());

	// If there is a file specified, open and execute it
	if (! file.empty())
	{
		Paths.insert(file);
		try
		{
			m_ScriptInterface->LoadGlobalScriptFile(file);
		}
		catch (PSERROR_Scripting& e)
		{
			LOGERROR(L"GUI: Error executing script %ls: %hs", file.c_str(), e.what());
		}
	}

	// Execute inline scripts
	try
	{
		CStr code (Element.GetText());
		if (! code.empty())
			m_ScriptInterface->LoadGlobalScript(L"Some XML file", code.FromUTF8());
	}
	catch (PSERROR_Scripting& e)
	{
		LOGERROR(L"GUI: Error executing inline script: %hs", e.what());
	}
}
예제 #5
0
// Reads Custom Color
void CGUI::Xeromyces_ReadColor(XMBElement Element, CXeromyces* pFile)
{
	// Read the color and stor in m_PreDefinedColors

	XMBAttributeList attributes = Element.GetAttributes();

	//IGUIObject* object = new CTooltip;
	CColor color;
	CStr name = attributes.GetNamedItem(pFile->GetAttributeID("name"));

	// Try parsing value 
	CStr value (Element.GetText());
	if (! value.empty())
	{
		// Try setting color to value
		if (!color.ParseString(value, 255.f))
		{
			LOGERROR(L"GUI: Unable to create custom color '%hs'. Invalid color syntax.", name.c_str());
		}
		else
		{
			// input color
			m_PreDefinedColors[name] = color;
		}
	}
}
예제 #6
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void CGUIManager::LoadPage(SGUIPage& page)
{
	// If we're hotloading then try to grab some data from the previous page
	CScriptValRooted hotloadData;
	if (page.gui)
		m_ScriptInterface.CallFunction(OBJECT_TO_JSVAL(page.gui->GetScriptObject()), "getHotloadData", hotloadData);

	page.inputs.clear();
	page.gui.reset(new CGUI());
	page.gui->Initialize();

	VfsPath path = VfsPath("gui") / page.name;
	page.inputs.insert(path);

	CXeromyces xero;
	if (xero.Load(g_VFS, path) != PSRETURN_OK)
		// Fail silently (Xeromyces reported the error)
		return;

	int elmt_page = xero.GetElementID("page");
	int elmt_include = xero.GetElementID("include");

	XMBElement root = xero.GetRoot();

	if (root.GetNodeName() != elmt_page)
	{
		LOGERROR(L"GUI page '%ls' must have root element <page>", page.name.c_str());
		return;
	}

	XERO_ITER_EL(root, node)
	{
		if (node.GetNodeName() != elmt_include)
		{
			LOGERROR(L"GUI page '%ls' must only have <include> elements inside <page>", page.name.c_str());
			continue;
		}

		CStrW name (node.GetText().FromUTF8());
		TIMER(name.c_str());
		VfsPath path = VfsPath("gui") / name;
		page.gui->LoadXmlFile(path, page.inputs);
	}

	// Remember this GUI page, in case the scripts call FindObjectByName
	shared_ptr<CGUI> oldGUI = m_CurrentGUI;
	m_CurrentGUI = page.gui;

	page.gui->SendEventToAll("load");

	// Call the init() function
	if (!m_ScriptInterface.CallFunctionVoid(OBJECT_TO_JSVAL(page.gui->GetScriptObject()), "init", page.initData, hotloadData))
	{
		LOGERROR(L"GUI page '%ls': Failed to call init() function", page.name.c_str());
	}

	m_CurrentGUI = oldGUI;
}
예제 #7
0
파일: CList.cpp 프로젝트: Rektosauros/0ad
bool CList::HandleAdditionalChildren(const XMBElement& child, CXeromyces* pFile)
{
	int elmt_item = pFile->GetElementID("item");

	if (child.GetNodeName() == elmt_item)
	{
		AddItem(child.GetText().FromUTF8(), child.GetText().FromUTF8());
		return true;
	}

	return false;
}
예제 #8
0
/**
 * @callgraph
 */
void CGUI::LoadXmlFile(const VfsPath& Filename, boost::unordered_set<VfsPath>& Paths)
{
	Paths.insert(Filename);

	CXeromyces XeroFile;
	if (XeroFile.Load(g_VFS, Filename) != PSRETURN_OK)
		// Fail silently
		return;

	XMBElement node = XeroFile.GetRoot();

	// Check root element's (node) name so we know what kind of
	//  data we'll be expecting
	CStr root_name (XeroFile.GetElementString(node.GetNodeName()));

	try
	{

		if (root_name == "objects")
		{
			Xeromyces_ReadRootObjects(node, &XeroFile, Paths);

			// Re-cache all values so these gets cached too.
			//UpdateResolution();
		}
		else
		if (root_name == "sprites")
		{
			Xeromyces_ReadRootSprites(node, &XeroFile);
		}
		else
		if (root_name == "styles")
		{
			Xeromyces_ReadRootStyles(node, &XeroFile);
		}
		else
		if (root_name == "setup")
		{
			Xeromyces_ReadRootSetup(node, &XeroFile);
		}
		else
		{
			debug_warn(L"CGUI::LoadXmlFile error");
			// TODO Gee: Output in log
		}
	}
	catch (PSERROR_GUI& e)
	{
		LOGERROR(L"Errors loading GUI file %ls (%u)", Filename.string().c_str(), e.getCode());
		return;
	}
}
예제 #9
0
파일: CGUI.cpp 프로젝트: 2asoft/0ad
void CGUI::Xeromyces_ReadScript(XMBElement Element, CXeromyces* pFile, boost::unordered_set<VfsPath>& Paths)
{
	// Check for a 'file' parameter
	CStrW file(Element.GetAttributes().GetNamedItem(pFile->GetAttributeID("file")).FromUTF8());

	// If there is a file specified, open and execute it
	if (!file.empty())
	{
		Paths.insert(file);
		try
		{
			m_ScriptInterface->LoadGlobalScriptFile(file);
		}
		catch (PSERROR_Scripting& e)
		{
			LOGERROR("GUI: Error executing script %s: %s", utf8_from_wstring(file), e.what());
		}
	}

	// If it has a directory attribute, read all JS files in that directory
	CStrW directory(Element.GetAttributes().GetNamedItem(pFile->GetAttributeID("directory")).FromUTF8());
	if (!directory.empty())
	{
		VfsPaths pathnames;
		vfs::GetPathnames(g_VFS, directory, L"*.js", pathnames);
		for (const VfsPath& path : pathnames)
		{
			// Only load new files (so when the insert succeeds)
			if (Paths.insert(path).second)
				try
				{
					m_ScriptInterface->LoadGlobalScriptFile(path);
				}
				catch (PSERROR_Scripting& e)
				{
					LOGERROR("GUI: Error executing script %s: %s", path.string8(), e.what());
				}
		}
	}

	// Execute inline scripts
	try
	{
		CStr code(Element.GetText());
		if (!code.empty())
			m_ScriptInterface->LoadGlobalScript(L"Some XML file", code.FromUTF8());
	}
	catch (PSERROR_Scripting& e)
	{
		LOGERROR("GUI: Error executing inline script: %s", e.what());
	}
}
예제 #10
0
void CGUI::Xeromyces_ReadTooltip(XMBElement Element, CXeromyces* pFile)
{
	// Read the tooltip, and store it as a specially-named object

	IGUIObject* object = new CTooltip;

	XMBAttributeList attributes = Element.GetAttributes();
	for (int i=0; i<attributes.Count; ++i)
	{
		XMBAttribute attr = attributes.Item(i);
		CStr attr_name (pFile->GetAttributeString(attr.Name));
		CStr attr_value (attr.Value);

		if (attr_name == "name")
		{
			object->SetName("__tooltip_" + attr_value);
		}
		else
		{
			object->SetSetting(attr_name, attr_value.FromUTF8());
		}
	}

	AddObject(object);
}
예제 #11
0
void CGUI::Xeromyces_ReadStyle(XMBElement Element, CXeromyces* pFile)
{
	// style object we're adding
	SGUIStyle style;
	CStr name;
	
	//
	//	Read Attributes
	//

	// Now we can iterate all attributes and store
	XMBAttributeList attributes = Element.GetAttributes();
	for (int i=0; i<attributes.Count; ++i)
	{
		XMBAttribute attr = attributes.Item(i);
		CStr attr_name (pFile->GetAttributeString(attr.Name));

		// The "name" setting is actually the name of the style
		//  and not a new default
		if (attr_name == "name")
			name = attr.Value;
		else
			style.m_SettingsDefaults[attr_name] = attr.Value.FromUTF8();
	}

	//
	//	Add to CGUI
	//

	m_Styles[name] = style;
}
예제 #12
0
void CGUI::Xeromyces_ReadEffects(XMBElement Element, CXeromyces* pFile, SGUIImageEffects &effects)
{
	XMBAttributeList attributes = Element.GetAttributes();
	for (int i=0; i<attributes.Count; ++i)
	{
		XMBAttribute attr = attributes.Item(i);
		CStr attr_name (pFile->GetAttributeString(attr.Name));
		CStrW attr_value (attr.Value.FromUTF8());

		if (attr_name == "add_color")
		{
			CColor color;
			if (!GUI<int>::ParseColor(attr_value, color, 0.f))
				LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str());
			else effects.m_AddColor = color;
		}
		else if (attr_name == "grayscale")
		{
			effects.m_Greyscale = true;
		}
		else
		{
			debug_warn(L"Invalid data - DTD shouldn't allow this");
		}
	}
}
예제 #13
0
파일: CGUI.cpp 프로젝트: 2asoft/0ad
void CGUI::Xeromyces_ReadRepeat(XMBElement Element, CXeromyces* pFile, IGUIObject* pParent, std::vector<std::pair<CStr, CStr> >& NameSubst, boost::unordered_set<VfsPath>& Paths, u32 nesting_depth)
{
	#define ELMT(x) int elmt_##x = pFile->GetElementID(#x)
	#define ATTR(x) int attr_##x = pFile->GetAttributeID(#x)
	ELMT(object);
	ATTR(count);
	ATTR(var);

	XMBAttributeList attributes = Element.GetAttributes();

	int count = CStr(attributes.GetNamedItem(attr_count)).ToInt();
	CStr var("["+attributes.GetNamedItem(attr_var)+"]");
	if (var.size() < 3)
		var = "[n]";

	for (int n = 0; n < count; ++n)
	{
		NameSubst.emplace_back(var, "[" + CStr::FromInt(n) + "]");

		XERO_ITER_EL(Element, child)
		{
			if (child.GetNodeName() == elmt_object)
				Xeromyces_ReadObject(child, pFile, pParent, NameSubst, Paths, nesting_depth);
		}
		NameSubst.pop_back();
	}
}
예제 #14
0
void CGUI::Xeromyces_ReadRepeat(XMBElement Element, CXeromyces* pFile, IGUIObject *pParent, boost::unordered_set<VfsPath>& Paths)
{
	#define ELMT(x) int elmt_##x = pFile->GetElementID(#x)
	#define ATTR(x) int attr_##x = pFile->GetAttributeID(#x)
	ELMT(object);
	ATTR(count);

	XMBAttributeList attributes = Element.GetAttributes();

	int count = CStr(attributes.GetNamedItem(attr_count)).ToInt();

	for (int n = 0; n < count; ++n)
	{
		std::vector<std::pair<CStr, CStr> > subst;
		subst.push_back(std::make_pair(CStr("[n]"), "[" + CStr::FromInt(n) + "]"));

		XERO_ITER_EL(Element, child)
		{
			if (child.GetNodeName() == elmt_object)
			{
				Xeromyces_ReadObject(child, pFile, pParent, subst, Paths);
			}
		}
	}
}
예제 #15
0
CTerrainPropertiesPtr CTerrainProperties::FromXML(const CTerrainPropertiesPtr& parent, const VfsPath& pathname)
{
	CXeromyces XeroFile;
	if (XeroFile.Load(g_VFS, pathname) != PSRETURN_OK)
		return CTerrainPropertiesPtr();

	XMBElement root = XeroFile.GetRoot();
	CStr rootName = XeroFile.GetElementString(root.GetNodeName());

	// Check that we've got the right kind of xml document
	if (rootName != "Terrains")
	{
		LOGERROR(
			L"TerrainProperties: Loading %ls: Root node is not terrains (found \"%hs\")",
			pathname.string().c_str(),
			rootName.c_str());
		return CTerrainPropertiesPtr();
	}
	
	#define ELMT(x) int el_##x = XeroFile.GetElementID(#x)
	ELMT(terrain);
	#undef ELMT
	
	// Ignore all non-terrain nodes, loading the first terrain node and
	// returning it.
	// Really, we only expect there to be one child and it to be of the right
	// type, though.
	XERO_ITER_EL(root, child)
	{
		if (child.GetNodeName() == el_terrain)
		{
			CTerrainPropertiesPtr ret (new CTerrainProperties(parent));
			ret->LoadXml(child, &XeroFile, pathname);
			return ret;
		}
		else
		{
			LOGWARNING(
				L"TerrainProperties: Loading %ls: Unexpected node %hs\n",
				pathname.string().c_str(),
				XeroFile.GetElementString(child.GetNodeName()).c_str());
			// Keep reading - typos shouldn't be showstoppers
		}
	}
	
	return CTerrainPropertiesPtr();
}
예제 #16
0
파일: CGUI.cpp 프로젝트: 2asoft/0ad
void CGUI::Xeromyces_ReadSprite(XMBElement Element, CXeromyces* pFile)
{
	CGUISprite* Sprite = new CGUISprite;

	// Get name, we know it exists because of DTD requirements
	CStr name = Element.GetAttributes().GetNamedItem(pFile->GetAttributeID("name"));

	if (m_Sprites.find(name) != m_Sprites.end())
		LOGWARNING("GUI sprite name '%s' used more than once; first definition will be discarded", name.c_str());

	SGUIImageEffects* effects = NULL;

	for (XMBElement child : Element.GetChildNodes())
	{
		CStr ElementName(pFile->GetElementString(child.GetNodeName()));

		if (ElementName == "image")
			Xeromyces_ReadImage(child, pFile, *Sprite);
		else if (ElementName == "effect")
		{
			if (effects)
				LOGERROR("GUI <sprite> must not have more than one <effect>");
			else
			{
				effects = new SGUIImageEffects;
				Xeromyces_ReadEffects(child, pFile, *effects);
			}
		}
		else
			debug_warn(L"Invalid data - DTD shouldn't allow this");
	}

	// Apply the effects to every image (unless the image overrides it with
	// different effects)
	if (effects)
		for (SGUIImage* const& img : Sprite->m_Images)
			if (!img->m_Effects)
				img->m_Effects = new SGUIImageEffects(*effects); // do a copy just so it can be deleted correctly later

	delete effects;

	m_Sprites[name] = Sprite;
}
예제 #17
0
void XMLWriter_File::ElementXMB(const XMBFile& file, XMBElement el)
{
	XMLWriter_Element writer(*this, file.GetElementString(el.GetNodeName()).c_str());

	XERO_ITER_ATTR(el, attr)
		writer.Attribute(file.GetAttributeString(attr.Name).c_str(), attr.Value);

	XERO_ITER_EL(el, child)
		ElementXMB(file, child);
}
예제 #18
0
파일: CGUI.cpp 프로젝트: 2asoft/0ad
void CGUI::Xeromyces_ReadColor(XMBElement Element, CXeromyces* pFile)
{
	XMBAttributeList attributes = Element.GetAttributes();

	CColor color;
	CStr name = attributes.GetNamedItem(pFile->GetAttributeID("name"));

	// Try parsing value
	CStr value(Element.GetText());
	if (value.empty())
		return;

	// Try setting color to value
	if (!color.ParseString(value))
	{
		LOGERROR("GUI: Unable to create custom color '%s'. Invalid color syntax.", name.c_str());
		return;
	}

	m_PreDefinedColors[name] = color;
}
예제 #19
0
void CGUI::Xeromyces_ReadRootObjects(XMBElement Element, CXeromyces* pFile, boost::unordered_set<VfsPath>& Paths)
{
	int el_script = pFile->GetElementID("script");

	std::vector<std::pair<CStr, CStr> > subst;

	// Iterate main children
	//  they should all be <object> or <script> elements
	XMBElementList children = Element.GetChildNodes();
	for (int i=0; i<children.Count; ++i)
	{
		//debug_printf(L"Object %d\n", i);
		XMBElement child = children.Item(i);

		if (child.GetNodeName() == el_script)
			// Execute the inline script
			Xeromyces_ReadScript(child, pFile, Paths);
		else
			// Read in this whole object into the GUI
			Xeromyces_ReadObject(child, pFile, m_BaseObject, subst, Paths);
	}
}
예제 #20
0
void CGUI::Xeromyces_ReadRootStyles(XMBElement Element, CXeromyces* pFile)
{
	// Iterate main children
	//  they should all be <styles> elements
	XMBElementList children = Element.GetChildNodes();
	for (int i=0; i<children.Count; ++i)
	{
		XMBElement child = children.Item(i);

		// Read in this whole object into the GUI
		Xeromyces_ReadStyle(child, pFile);
	}
}
예제 #21
0
void CGUI::Xeromyces_ReadRootSetup(XMBElement Element, CXeromyces* pFile)
{
	// Iterate main children
	//  they should all be <icon>, <scrollbar> or <tooltip>.
	XMBElementList children = Element.GetChildNodes();
	for (int i=0; i<children.Count; ++i)
	{
		XMBElement child = children.Item(i);

		// Read in this whole object into the GUI

		CStr name (pFile->GetElementString(child.GetNodeName()));

		if (name == "scrollbar")
		{
			Xeromyces_ReadScrollBarStyle(child, pFile);
		}
		else
		if (name == "icon")
		{
			Xeromyces_ReadIcon(child, pFile);
		}
		else
		if (name == "tooltip")
		{
			Xeromyces_ReadTooltip(child, pFile);
		}
		else
		if (name == "color")
		{
			Xeromyces_ReadColor(child, pFile);
		}
		else
		{
			debug_warn(L"Invalid data - DTD shouldn't allow this");
		}
	}
}
예제 #22
0
void CGUI::Xeromyces_ReadIcon(XMBElement Element, CXeromyces* pFile)
{
	// Icon we're adding
	SGUIIcon icon;
	CStr name;

	XMBAttributeList attributes = Element.GetAttributes();
	for (int i=0; i<attributes.Count; ++i)
	{
		XMBAttribute attr = attributes.Item(i);
		CStr attr_name (pFile->GetAttributeString(attr.Name));
		CStr attr_value (attr.Value);

		if (attr_value == "null")
			continue;

		if (attr_name == "name")
			name = attr_value;
		else
		if (attr_name == "sprite")
			icon.m_SpriteName = attr_value;
		else
		if (attr_name == "size")
		{
			CSize size;
			if (!GUI<CSize>::ParseString(attr_value.FromUTF8(), size))
				LOGERROR(L"Error parsing '%hs' (\"%hs\") inside <icon>.", attr_name.c_str(), attr_value.c_str());
			else
				icon.m_Size = size;
		}
		else
		if (attr_name == "cell_id")
		{
			int cell_id;
			if (!GUI<int>::ParseString(attr_value.FromUTF8(), cell_id))
				LOGERROR(L"GUI: Error parsing '%hs' (\"%hs\") inside <icon>.", attr_name.c_str(), attr_value.c_str());
			else
				icon.m_CellID = cell_id;
		}
		else
		{
			debug_warn(L"Invalid data - DTD shouldn't allow this");
		}
	}

	m_Icons[name] = icon;
}
예제 #23
0
파일: CGUI.cpp 프로젝트: 2asoft/0ad
void CGUI::Xeromyces_ReadTooltip(XMBElement Element, CXeromyces* pFile)
{
	IGUIObject* object = new CTooltip;

	for (XMBAttribute attr : Element.GetAttributes())
	{
		CStr attr_name(pFile->GetAttributeString(attr.Name));
		CStr attr_value(attr.Value);

		if (attr_name == "name")
			object->SetName("__tooltip_" + attr_value);
		else
			object->SetSetting(attr_name, attr_value.FromUTF8());
	}

	AddObject(object);
}
예제 #24
0
파일: CGUI.cpp 프로젝트: 2asoft/0ad
void CGUI::Xeromyces_ReadRootObjects(XMBElement Element, CXeromyces* pFile, boost::unordered_set<VfsPath>& Paths)
{
	int el_script = pFile->GetElementID("script");

	std::vector<std::pair<CStr, CStr> > subst;

	// Iterate main children
	//  they should all be <object> or <script> elements
	for (XMBElement child : Element.GetChildNodes())
	{
		if (child.GetNodeName() == el_script)
			// Execute the inline script
			Xeromyces_ReadScript(child, pFile, Paths);
		else
			// Read in this whole object into the GUI
			Xeromyces_ReadObject(child, pFile, m_BaseObject, subst, Paths, 0);
	}
}
예제 #25
0
파일: CGUI.cpp 프로젝트: 2asoft/0ad
void CGUI::Xeromyces_ReadRootSetup(XMBElement Element, CXeromyces* pFile)
{
	for (XMBElement child : Element.GetChildNodes())
	{
		CStr name(pFile->GetElementString(child.GetNodeName()));

		if (name == "scrollbar")
			Xeromyces_ReadScrollBarStyle(child, pFile);
		else if (name == "icon")
			Xeromyces_ReadIcon(child, pFile);
		else if (name == "tooltip")
			Xeromyces_ReadTooltip(child, pFile);
		else if (name == "color")
			Xeromyces_ReadColor(child, pFile);
		else
			debug_warn(L"Invalid data - DTD shouldn't allow this");
	}
}
예제 #26
0
파일: CGUI.cpp 프로젝트: 2asoft/0ad
void CGUI::Xeromyces_ReadStyle(XMBElement Element, CXeromyces* pFile)
{
	SGUIStyle style;
	CStr name;

	for (XMBAttribute attr : Element.GetAttributes())
	{
		CStr attr_name(pFile->GetAttributeString(attr.Name));

		// The "name" setting is actually the name of the style
		//  and not a new default
		if (attr_name == "name")
			name = attr.Value;
		else
			style.m_SettingsDefaults[attr_name] = attr.Value.FromUTF8();
	}

	m_Styles[name] = style;
}
예제 #27
0
파일: CGUI.cpp 프로젝트: 2asoft/0ad
void CGUI::Xeromyces_ReadEffects(XMBElement Element, CXeromyces* pFile, SGUIImageEffects& effects)
{
	for (XMBAttribute attr : Element.GetAttributes())
	{
		CStr attr_name(pFile->GetAttributeString(attr.Name));
		CStrW attr_value(attr.Value.FromUTF8());

		if (attr_name == "add_color")
		{
			CColor color;
			if (!GUI<int>::ParseColor(attr_value, color, 0))
				LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name, utf8_from_wstring(attr_value));
			else effects.m_AddColor = color;
		}
		else if (attr_name == "grayscale")
			effects.m_Greyscale = true;
		else
			debug_warn(L"Invalid data - DTD shouldn't allow this");
	}
}
예제 #28
0
파일: CGUI.cpp 프로젝트: 2asoft/0ad
void CGUI::Xeromyces_ReadIcon(XMBElement Element, CXeromyces* pFile)
{
	SGUIIcon icon;
	CStr name;

	for (XMBAttribute attr : Element.GetAttributes())
	{
		CStr attr_name(pFile->GetAttributeString(attr.Name));
		CStr attr_value(attr.Value);

		if (attr_value == "null")
			continue;

		if (attr_name == "name")
			name = attr_value;
		else if (attr_name == "sprite")
			icon.m_SpriteName = attr_value;
		else if (attr_name == "size")
		{
			CSize size;
			if (!GUI<CSize>::ParseString(attr_value.FromUTF8(), size))
				LOGERROR("Error parsing '%s' (\"%s\") inside <icon>.", attr_name, attr_value);
			else
				icon.m_Size = size;
		}
		else if (attr_name == "cell_id")
		{
			int cell_id;
			if (!GUI<int>::ParseString(attr_value.FromUTF8(), cell_id))
				LOGERROR("GUI: Error parsing '%s' (\"%s\") inside <icon>.", attr_name, attr_value);
			else
				icon.m_CellID = cell_id;
		}
		else
			debug_warn(L"Invalid data - DTD shouldn't allow this");
	}

	m_Icons[name] = icon;
}
예제 #29
0
bool CShaderManager::NewProgram(const char* name, const CShaderDefines& baseDefines, CShaderProgramPtr& program)
{
    PROFILE2("loading shader");
    PROFILE2_ATTR("name: %s", name);

    if (strncmp(name, "fixed:", 6) == 0)
    {
        program = CShaderProgramPtr(CShaderProgram::ConstructFFP(name+6, baseDefines));
        if (!program)
            return false;
        program->Reload();
        return true;
    }

    VfsPath xmlFilename = L"shaders/" + wstring_from_utf8(name) + L".xml";

    CXeromyces XeroFile;
    PSRETURN ret = XeroFile.Load(g_VFS, xmlFilename);
    if (ret != PSRETURN_OK)
        return false;

#if USE_SHADER_XML_VALIDATION
    {
        TIMER_ACCRUE(tc_ShaderValidation);

        // Serialize the XMB data and pass it to the validator
        XML_Start();
        XML_SetPrettyPrint(false);
        XML_WriteXMB(XeroFile);
        bool ok = m_Validator.ValidateEncoded(wstring_from_utf8(name), XML_GetOutput());
        if (!ok)
            return false;
    }
#endif

    // Define all the elements and attributes used in the XML file
#define EL(x) int el_##x = XeroFile.GetElementID(#x)
#define AT(x) int at_##x = XeroFile.GetAttributeID(#x)
    EL(attrib);
    EL(define);
    EL(fragment);
    EL(stream);
    EL(uniform);
    EL(vertex);
    AT(file);
    AT(if);
    AT(loc);
    AT(name);
    AT(semantics);
    AT(type);
    AT(value);
#undef AT
#undef EL

    CPreprocessorWrapper preprocessor;
    preprocessor.AddDefines(baseDefines);

    XMBElement Root = XeroFile.GetRoot();

    bool isGLSL = (Root.GetAttributes().GetNamedItem(at_type) == "glsl");
    VfsPath vertexFile;
    VfsPath fragmentFile;
    CShaderDefines defines = baseDefines;
    std::map<CStrIntern, int> vertexUniforms;
    std::map<CStrIntern, CShaderProgram::frag_index_pair_t> fragmentUniforms;
    std::map<CStrIntern, int> vertexAttribs;
    int streamFlags = 0;

    XERO_ITER_EL(Root, Child)
    {
        if (Child.GetNodeName() == el_define)
        {
            defines.Add(CStrIntern(Child.GetAttributes().GetNamedItem(at_name)), CStrIntern(Child.GetAttributes().GetNamedItem(at_value)));
        }
        else if (Child.GetNodeName() == el_vertex)
        {
            vertexFile = L"shaders/" + Child.GetAttributes().GetNamedItem(at_file).FromUTF8();

            XERO_ITER_EL(Child, Param)
            {
                XMBAttributeList Attrs = Param.GetAttributes();

                CStr cond = Attrs.GetNamedItem(at_if);
                if (!cond.empty() && !preprocessor.TestConditional(cond))
                    continue;

                if (Param.GetNodeName() == el_uniform)
                {
                    vertexUniforms[CStrIntern(Attrs.GetNamedItem(at_name))] = Attrs.GetNamedItem(at_loc).ToInt();
                }
                else if (Param.GetNodeName() == el_stream)
                {
                    CStr StreamName = Attrs.GetNamedItem(at_name);
                    if (StreamName == "pos")
                        streamFlags |= STREAM_POS;
                    else if (StreamName == "normal")
                        streamFlags |= STREAM_NORMAL;
                    else if (StreamName == "color")
                        streamFlags |= STREAM_COLOR;
                    else if (StreamName == "uv0")
                        streamFlags |= STREAM_UV0;
                    else if (StreamName == "uv1")
                        streamFlags |= STREAM_UV1;
                    else if (StreamName == "uv2")
                        streamFlags |= STREAM_UV2;
                    else if (StreamName == "uv3")
                        streamFlags |= STREAM_UV3;
                }
                else if (Param.GetNodeName() == el_attrib)
                {
                    int attribLoc = ParseAttribSemantics(Attrs.GetNamedItem(at_semantics));
                    vertexAttribs[CStrIntern(Attrs.GetNamedItem(at_name))] = attribLoc;
                }
            }
        }
예제 #30
0
void CGUI::Xeromyces_ReadScrollBarStyle(XMBElement Element, CXeromyces* pFile)
{
	// style object we're adding
	SGUIScrollBarStyle scrollbar;
	CStr name;
	
	//
	//	Read Attributes
	//

	// Now we can iterate all attributes and store
	XMBAttributeList attributes = Element.GetAttributes();
	for (int i=0; i<attributes.Count; ++i)
	{
		XMBAttribute attr = attributes.Item(i);
		CStr attr_name = pFile->GetAttributeString(attr.Name);
		CStr attr_value (attr.Value); 

		if (attr_value == "null")
			continue;

		if (attr_name == "name")
			name = attr_value;
		else
		if (attr_name == "show_edge_buttons")
		{
			bool b;
			if (!GUI<bool>::ParseString(attr_value.FromUTF8(), b))
				LOGERROR(L"GUI: Error parsing '%hs' (\"%hs\")", attr_name.c_str(), attr_value.c_str());
			else
				scrollbar.m_UseEdgeButtons = b;
		}
		if (attr_name == "width")
		{
			float f;
			if (!GUI<float>::ParseString(attr_value.FromUTF8(), f))
				LOGERROR(L"GUI: Error parsing '%hs' (\"%hs\")", attr_name.c_str(), attr_value.c_str());
			else
				scrollbar.m_Width = f;
		}
		else
		if (attr_name == "minimum_bar_size")
		{
			float f;
			if (!GUI<float>::ParseString(attr_value.FromUTF8(), f))
				LOGERROR(L"GUI: Error parsing '%hs' (\"%hs\")", attr_name.c_str(), attr_value.c_str());
			else
				scrollbar.m_MinimumBarSize = f;
		}
		else
		if (attr_name == "maximum_bar_size")
		{
			float f;
			if (!GUI<float>::ParseString(attr_value.FromUTF8(), f))
				LOGERROR(L"GUI: Error parsing '%hs' (\"%hs\")", attr_name.c_str(), attr_value.c_str());
			else
				scrollbar.m_MaximumBarSize = f;
		}
		else
		if (attr_name == "sprite_button_top")
			scrollbar.m_SpriteButtonTop = attr_value;
		else
		if (attr_name == "sprite_button_top_pressed")
			scrollbar.m_SpriteButtonTopPressed = attr_value;
		else
		if (attr_name == "sprite_button_top_disabled")
			scrollbar.m_SpriteButtonTopDisabled = attr_value;
		else
		if (attr_name == "sprite_button_top_over")
			scrollbar.m_SpriteButtonTopOver = attr_value;
		else
		if (attr_name == "sprite_button_bottom")
			scrollbar.m_SpriteButtonBottom = attr_value;
		else
		if (attr_name == "sprite_button_bottom_pressed")
			scrollbar.m_SpriteButtonBottomPressed = attr_value;
		else
		if (attr_name == "sprite_button_bottom_disabled")
			scrollbar.m_SpriteButtonBottomDisabled = attr_value;
		else
		if (attr_name == "sprite_button_bottom_over")
			scrollbar.m_SpriteButtonBottomOver = attr_value;
		else
		if (attr_name == "sprite_back_vertical")
			scrollbar.m_SpriteBackVertical = attr_value;
		else
		if (attr_name == "sprite_bar_vertical")
			scrollbar.m_SpriteBarVertical = attr_value;
		else
		if (attr_name == "sprite_bar_vertical_over")
			scrollbar.m_SpriteBarVerticalOver = attr_value;
		else
		if (attr_name == "sprite_bar_vertical_pressed")
			scrollbar.m_SpriteBarVerticalPressed = attr_value;
	}

	//
	//	Add to CGUI 
	//

	m_ScrollBarStyles[name] = scrollbar;
}