예제 #1
0
bool TmxImageLayer2D::Load(const XMLElement& element, const TileMapInfo2D& info)
{
    LoadInfo(element);

    XMLElement imageElem = element.GetChild("image");
    if (!imageElem)
        return false;

    position_ = Vector2(0.0f, info.GetMapHeight());
    source_ = imageElem.GetAttribute("source");
    String textureFilePath = GetParentPath(tmxFile_->GetName()) + source_;
    ResourceCache* cache = tmxFile_->GetSubsystem<ResourceCache>();
    SharedPtr<Texture2D> texture(cache->GetResource<Texture2D>(textureFilePath));
    if (!texture)
    {
        URHO3D_LOGERROR("Could not load texture " + textureFilePath);
        return false;
    }

    sprite_ = new Sprite2D(tmxFile_->GetContext());
    sprite_->SetTexture(texture);
    sprite_->SetRectangle(IntRect(0, 0, texture->GetWidth(), texture->GetHeight()));
    // Set image hot spot at left top
    sprite_->SetHotSpot(Vector2(0.0f, 1.0f));

    if (element.HasChild("properties"))
        LoadPropertySet(element.GetChild("properties"));

    return true;
}
예제 #2
0
//------------------------------------------------------------------------------------------------------------------------------------------------------
bool Settings::GetFloatFromChild(char *category, char *name, float *value)
{
    if (!root.HasChild(category))
    {
        return false;
    }
    XMLElement child = root.GetChild(category);
    if (!child.HasChild(name))
    {
        return false;
    }
    *value = Urho3D::ToFloat(child.GetChild(name).GetValue());
    return true;
}
예제 #3
0
//------------------------------------------------------------------------------------------------------------------------------------------------------
bool Settings::GetIntFromChild(char *category, char *name, int *value)
{
    if (!root.HasChild(category))
    {
        return false;
    }

    XMLElement child = root.GetChild(category);
    if (!child.HasChild(name))
    {
        return false;
    }

    *value = ToInt(child.GetChild(name).GetValue());
    return true;
}
예제 #4
0
bool TmxTileLayer2D::Load(const XMLElement& element, const TileMapInfo2D& info)
{
    LoadInfo(element);

    XMLElement dataElem = element.GetChild("data");
    if (!dataElem)
    {
        URHO3D_LOGERROR("Could not find data in layer");
        return false;
    }

    if (dataElem.HasAttribute("encoding") && dataElem.GetAttribute("encoding") != "xml")
    {
        URHO3D_LOGERROR("Encoding not support now");
        return false;
    }

    XMLElement tileElem = dataElem.GetChild("tile");
    tiles_.Resize((unsigned)(width_ * height_));

    for (int y = 0; y < height_; ++y)
    {
        for (int x = 0; x < width_; ++x)
        {
            if (!tileElem)
                return false;

            int gid = tileElem.GetInt("gid");
            if (gid > 0)
            {
                SharedPtr<Tile2D> tile(new Tile2D());
                tile->gid_ = gid;
                tile->sprite_ = tmxFile_->GetTileSprite(gid);
                tile->propertySet_ = tmxFile_->GetTilePropertySet(gid);
                tiles_[y * width_ + x] = tile;
            }

            tileElem = tileElem.GetNext("tile");
        }
    }

    if (element.HasChild("properties"))
        LoadPropertySet(element.GetChild("properties"));

    return true;
}
예제 #5
0
bool ParticleEffect2D::Load(Deserializer& source)
{
    XMLFile xmlFile(context_);
    if (!xmlFile.Load(source))
        return false;

    XMLElement rootElem = xmlFile.GetRoot("particleEmitterConfig");
    if (!rootElem)
        return false;

    String texture = rootElem.GetChild("texture").GetAttribute("name");
    ResourceCache* cache = GetSubsystem<ResourceCache>();
    sprite_= cache->GetResource<Sprite2D>(texture, false);
    // If sprite not found, try get in current directory
    if (!sprite_)
        sprite_= cache->GetResource<Sprite2D>(GetParentPath(GetName()) + texture);

    if (!sprite_)
        return false;

    sourcePositionVariance_ = ReadVector2(rootElem.GetChild("sourcePositionVariance"));

    speed_ = rootElem.GetChild("speed").GetFloat("value");
    speedVariance_ = rootElem.GetChild("speedVariance").GetFloat("value");
    
    particleLifeSpan_ = Max(0.01f, rootElem.GetChild("particleLifeSpan").GetFloat("value"));
    particleLifespanVariance_ = rootElem.GetChild("particleLifespanVariance").GetFloat("value");
    
    angle_ = rootElem.GetChild("angle").GetFloat("value");
    angleVariance_ = rootElem.GetChild("angleVariance").GetFloat("value");
    
    gravity_ = ReadVector2(rootElem.GetChild("gravity"));

    radialAcceleration_ = rootElem.GetChild("radialAcceleration").GetFloat("value");
    tangentialAcceleration_ = rootElem.GetChild("tangentialAcceleration").GetFloat("value");
    
    radialAccelVariance_ = rootElem.GetChild("radialAccelVariance").GetFloat("value");
    tangentialAccelVariance_ = rootElem.GetChild("tangentialAccelVariance").GetFloat("value");

    startColor_ = ReadColor(rootElem.GetChild("startColor"));
    startColorVariance_ = ReadColor(rootElem.GetChild("startColorVariance"));
    
    finishColor_ = ReadColor(rootElem.GetChild("finishColor"));
    finishColorVariance_ = ReadColor(rootElem.GetChild("finishColorVariance"));

    maxParticles_ = rootElem.GetChild("maxParticles").GetInt("value");
    
    startParticleSize_ = rootElem.GetChild("startParticleSize").GetFloat("value");
    startParticleSizeVariance_ = rootElem.GetChild("startParticleSizeVariance").GetFloat("value");
    
    finishParticleSize_ = rootElem.GetChild("finishParticleSize").GetFloat("value");
    FinishParticleSizeVariance_ = rootElem.GetChild("FinishParticleSizeVariance").GetFloat("value");
    
    duration_ = M_INFINITY;
    if (rootElem.HasChild("duration"))
    {
        float duration = rootElem.GetChild("duration").GetFloat("value");
        if (duration > 0.0f)
            duration_ = duration;
    }


    emitterType_ = (EmitterType2D)rootElem.GetChild("emitterType").GetInt("value");
    
    maxRadius_ = rootElem.GetChild("maxRadius").GetFloat("value");
    maxRadiusVariance_ = rootElem.GetChild("maxRadiusVariance").GetFloat("value");
    minRadius_ = rootElem.GetChild("minRadius").GetFloat("value");

    rotatePerSecond_ = rootElem.GetChild("rotatePerSecond").GetFloat("value");
    rotatePerSecondVariance_ = rootElem.GetChild("rotatePerSecondVariance").GetFloat("value");
    
    int blendFuncSource = rootElem.GetChild("blendFuncSource").GetInt("value");
    int blendFuncDestination = rootElem.GetChild("blendFuncDestination").GetInt("value");
    blendMode_ = BLEND_ALPHA;
    for (int i = 0; i < MAX_BLENDMODES; ++i)
    {
        if (blendFuncSource == srcBlendFuncs[i] && blendFuncDestination == destBlendFuncs[i])
        {
            blendMode_ = (BlendMode)i;
            break;
        }
    }

    rotationStart_ = rootElem.GetChild("rotationStart").GetFloat("value");
    rotationStartVariance_ = rootElem.GetChild("rotationStartVariance").GetFloat("value");
    
    rotationEnd_ = rootElem.GetChild("rotationEnd").GetFloat("value");
    rotationEndVariance_ = rootElem.GetChild("rotationEndVariance").GetFloat("value");

    return true;
}
예제 #6
0
bool ParticleEffect::Load(const XMLElement& source)
{
    // Reset to defaults first so that missing parameters in case of a live reload behave as expected
    material_.Reset();
    numParticles_ = DEFAULT_NUM_PARTICLES;
    updateInvisible_ = false;
    relative_ = true;
    scaled_ = true;
    sorted_ = false;
    fixedScreenSize_ = false;
    animationLodBias_ = 0.0f;
    emitterType_ = EMITTER_SPHERE;
    emitterSize_ = Vector3::ZERO;
    directionMin_ = DEFAULT_DIRECTION_MIN;
    directionMax_ = DEFAULT_DIRECTION_MAX;
    constantForce_ = Vector3::ZERO;
    dampingForce_ = 0.0f;
    activeTime_ = 0.0f;
    inactiveTime_ = 0.0;
    emissionRateMin_ = DEFAULT_EMISSION_RATE;
    emissionRateMax_ = DEFAULT_EMISSION_RATE;
    sizeMin_ = DEFAULT_PARTICLE_SIZE;
    sizeMax_ = DEFAULT_PARTICLE_SIZE;
    timeToLiveMin_ = DEFAULT_TIME_TO_LIVE;
    timeToLiveMax_ = DEFAULT_TIME_TO_LIVE;
    velocityMin_ = DEFAULT_VELOCITY;
    velocityMax_ = DEFAULT_VELOCITY;
    rotationMin_ = 0.0f;
    rotationMax_ = 0.0f;
    rotationSpeedMin_ = 0.0f;
    rotationSpeedMax_ = 0.0f;
    sizeAdd_ = 0.0f;
    sizeMul_ = 1.0f;
    colorFrames_.Clear();
    textureFrames_.Clear();
    faceCameraMode_ = FC_ROTATE_XYZ;

    if (source.IsNull())
    {
        URHO3D_LOGERROR("Can not load particle effect from null XML element");
        return false;
    }

    if (source.HasChild("material"))
    {
        loadMaterialName_ = source.GetChild("material").GetAttribute("name");
        // If async loading, can not GetResource() the material. But can do a background request for it
        if (GetAsyncLoadState() == ASYNC_LOADING)
            GetSubsystem<ResourceCache>()->BackgroundLoadResource<Material>(loadMaterialName_, true, this);
    }

    if (source.HasChild("numparticles"))
        SetNumParticles((unsigned)source.GetChild("numparticles").GetInt("value"));

    if (source.HasChild("updateinvisible"))
        updateInvisible_ = source.GetChild("updateinvisible").GetBool("enable");

    if (source.HasChild("relative"))
        relative_ = source.GetChild("relative").GetBool("enable");

    if (source.HasChild("scaled"))
        scaled_ = source.GetChild("scaled").GetBool("enable");

    if (source.HasChild("sorted"))
        sorted_ = source.GetChild("sorted").GetBool("enable");

    if (source.HasChild("fixedscreensize"))
        fixedScreenSize_ = source.GetChild("fixedscreensize").GetBool("enable");

    if (source.HasChild("animlodbias"))
        SetAnimationLodBias(source.GetChild("animlodbias").GetFloat("value"));

    if (source.HasChild("emittertype"))
    {
        String type = source.GetChild("emittertype").GetAttributeLower("value");
        if (type == "point")
        {
            // Point emitter type is deprecated, handled as zero sized sphere
            emitterType_ = EMITTER_SPHERE;
            emitterSize_ = Vector3::ZERO;
        }
        else
            emitterType_ = (EmitterType)GetStringListIndex(type.CString(), emitterTypeNames, EMITTER_SPHERE);
    }

    if (source.HasChild("emittersize"))
        emitterSize_ = source.GetChild("emittersize").GetVector3("value");

    if (source.HasChild("emitterradius"))
        emitterSize_.x_ = emitterSize_.y_ = emitterSize_.z_ = source.GetChild("emitterradius").GetFloat("value");

    if (source.HasChild("direction"))
        GetVector3MinMax(source.GetChild("direction"), directionMin_, directionMax_);

    if (source.HasChild("constantforce"))
        constantForce_ = source.GetChild("constantforce").GetVector3("value");

    if (source.HasChild("dampingforce"))
        dampingForce_ = source.GetChild("dampingforce").GetFloat("value");

    if (source.HasChild("activetime"))
        activeTime_ = source.GetChild("activetime").GetFloat("value");
    if (activeTime_ < 0.0f)
        activeTime_ = M_INFINITY;

    if (source.HasChild("inactivetime"))
        inactiveTime_ = source.GetChild("inactivetime").GetFloat("value");
    if (inactiveTime_ < 0.0f)
        inactiveTime_ = M_INFINITY;

    if (source.HasChild("emissionrate"))
        GetFloatMinMax(source.GetChild("emissionrate"), emissionRateMin_, emissionRateMax_);

    if (source.HasChild("interval"))
    {
        float intervalMin = 0.0f;
        float intervalMax = 0.0f;
        GetFloatMinMax(source.GetChild("interval"), intervalMin, intervalMax);
        emissionRateMax_ = 1.0f / intervalMin;
        emissionRateMin_ = 1.0f / intervalMax;
    }

    if (source.HasChild("particlesize"))
        GetVector2MinMax(source.GetChild("particlesize"), sizeMin_, sizeMax_);

    if (source.HasChild("timetolive"))
        GetFloatMinMax(source.GetChild("timetolive"), timeToLiveMin_, timeToLiveMax_);

    if (source.HasChild("velocity"))
        GetFloatMinMax(source.GetChild("velocity"), velocityMin_, velocityMax_);

    if (source.HasChild("rotation"))
        GetFloatMinMax(source.GetChild("rotation"), rotationMin_, rotationMax_);

    if (source.HasChild("rotationspeed"))
        GetFloatMinMax(source.GetChild("rotationspeed"), rotationSpeedMin_, rotationSpeedMax_);

    if (source.HasChild("faceCameraMode"))
    {
        String type = source.GetChild("faceCameraMode").GetAttributeLower("value");
        faceCameraMode_ = (FaceCameraMode)GetStringListIndex(type.CString(), faceCameraModeNames, FC_ROTATE_XYZ);
    }

    if (source.HasChild("sizedelta"))
    {
        XMLElement deltaElem = source.GetChild("sizedelta");
        if (deltaElem.HasAttribute("add"))
            sizeAdd_ = deltaElem.GetFloat("add");
        if (deltaElem.HasAttribute("mul"))
            sizeMul_ = deltaElem.GetFloat("mul");
    }

    if (source.HasChild("color"))
    {
        ColorFrame colorFrame(source.GetChild("color").GetColor("value"));
        SetColorFrame(0, colorFrame);
    }

    if (source.HasChild("colorfade"))
    {
        Vector<ColorFrame> fades;
        for (XMLElement colorFadeElem = source.GetChild("colorfade"); colorFadeElem;
             colorFadeElem = colorFadeElem.GetNext("colorfade"))
            fades.Push(ColorFrame(colorFadeElem.GetColor("color"), colorFadeElem.GetFloat("time")));

        SetColorFrames(fades);
    }

    if (colorFrames_.Empty())
        colorFrames_.Push(ColorFrame(Color::WHITE));

    if (source.HasChild("texanim"))
    {
        Vector<TextureFrame> animations;
        for (XMLElement animElem = source.GetChild("texanim"); animElem; animElem = animElem.GetNext("texanim"))
        {
            TextureFrame animation;
            animation.uv_ = animElem.GetRect("uv");
            animation.time_ = animElem.GetFloat("time");
            animations.Push(animation);
        }

        SetTextureFrames(animations);
    }

    return true;
}
예제 #7
0
bool ParticleEmitter::Load(XMLFile* file)
{
    if (!file)
    {
        LOGERROR("Null particle emitter parameter file");
        return false;
    }
    
    XMLElement rootElem = file->GetRoot();
    if (!rootElem)
    {
        LOGERROR("Particle emitter parameter file does not have a valid root element");
        return false;
    }
    
    if (rootElem.HasChild("material"))
        SetMaterial(GetSubsystem<ResourceCache>()->GetResource<Material>(rootElem.GetChild("material").GetAttribute("name")));
    
    if (rootElem.HasChild("numparticles"))
        SetNumParticles(rootElem.GetChild("numparticles").GetInt("value"));
    
    if (rootElem.HasChild("updateinvisible"))
        updateInvisible_ = rootElem.GetChild("updateinvisible").GetBool("enable");
    
    if (rootElem.HasChild("relative"))
        relative_ = rootElem.GetChild("relative").GetBool("enable");
    
    if (rootElem.HasChild("scaled"))
        scaled_ = rootElem.GetChild("scaled").GetBool("enable");
    
    if (rootElem.HasChild("sorted"))
        sorted_ = rootElem.GetChild("sorted").GetBool("enable");
    
    if (rootElem.HasChild("animlodbias"))
        SetAnimationLodBias(rootElem.GetChild("relative").GetFloat("value"));
    
    if (rootElem.HasChild("emittertype"))
    {
        String type = rootElem.GetChild("emittertype").GetAttributeLower("value");
        if (type == "point")
        {
            // Point emitter type is deprecated, handled as zero sized sphere
            emitterType_ = EMITTER_SPHERE;
            emitterSize_ = Vector3::ZERO;
        }
        else if (type == "box")
            emitterType_ = EMITTER_BOX;
        else if (type == "sphere")
            emitterType_ = EMITTER_SPHERE;
        else
            LOGERROR("Unknown particle emitter type " + type);
    }
    
    if (rootElem.HasChild("emittersize"))
        emitterSize_ = rootElem.GetChild("emittersize").GetVector3("value");
    
    if (rootElem.HasChild("emitterradius"))
        emitterSize_.x_ = emitterSize_.y_ = emitterSize_.z_ = rootElem.GetChild("emitterradius").GetFloat("value");
    
    if (rootElem.HasChild("direction"))
        GetVector3MinMax(rootElem.GetChild("direction"), directionMin_, directionMax_);
    
    if (rootElem.HasChild("constantforce"))
        constantForce_ = rootElem.GetChild("constantforce").GetVector3("value");
    
    if (rootElem.HasChild("dampingforce"))
        dampingForce_ = rootElem.GetChild("dampingforce").GetFloat("value");
    
    if (rootElem.HasChild("activetime"))
        activeTime_ = rootElem.GetChild("activetime").GetFloat("value");
    if (activeTime_ < 0.0f)
        activeTime_ = M_INFINITY;
    
    if (rootElem.HasChild("inactivetime"))
        inactiveTime_ = rootElem.GetChild("inactivetime").GetFloat("value");
    if (inactiveTime_ < 0.0f)
        inactiveTime_ = M_INFINITY;
    
    if (rootElem.HasChild("emissionrate"))
        GetFloatMinMax(rootElem.GetChild("emissionrate"), emissionRateMin_, emissionRateMax_);
    
    if (rootElem.HasChild("interval"))
    {
        float intervalMin = 0.0f;
        float intervalMax = 0.0f;
        GetFloatMinMax(rootElem.GetChild("interval"), intervalMin, intervalMax);
        emissionRateMax_ = 1.0f / intervalMin;
        emissionRateMin_ = 1.0f / intervalMax;
    }
    
    if (rootElem.HasChild("particlesize"))
        GetVector2MinMax(rootElem.GetChild("particlesize"), sizeMin_, sizeMax_);
    
    if (rootElem.HasChild("timetolive"))
        GetFloatMinMax(rootElem.GetChild("timetolive"), timeToLiveMin_, timeToLiveMax_);
    
    if (rootElem.HasChild("velocity"))
        GetFloatMinMax(rootElem.GetChild("velocity"), velocityMin_, velocityMax_);
    
    if (rootElem.HasChild("rotation"))
        GetFloatMinMax(rootElem.GetChild("rotation"), rotationMin_, rotationMax_);
    
    if (rootElem.HasChild("rotationspeed"))
        GetFloatMinMax(rootElem.GetChild("rotationspeed"), rotationSpeedMin_, rotationSpeedMax_);
    
    if (rootElem.HasChild("sizedelta"))
    {
        XMLElement deltaElem = rootElem.GetChild("sizedelta");
        if (deltaElem.HasAttribute("add"))
            sizeAdd_ = deltaElem.GetFloat("add");
        if (deltaElem.HasAttribute("mul"))
            sizeMul_ = deltaElem.GetFloat("mul");
    }
    
    if (rootElem.HasChild("color"))
        SetColor(rootElem.GetChild("color").GetColor("value"));
    
    if (rootElem.HasChild("colorfade"))
    {
        Vector<ColorFrame> fades;
        XMLElement colorFadeElem = rootElem.GetChild("colorfade");
        while (colorFadeElem)
        {
            fades.Push(ColorFrame(colorFadeElem.GetColor("color"), colorFadeElem.GetFloat("time")));
            
            colorFadeElem = colorFadeElem.GetNext("colorfade");
        }
        SetColors(fades);
    }
    
    if (rootElem.HasChild("texanim"))
    {
        Vector<TextureFrame> animations;
        XMLElement animElem = rootElem.GetChild("texanim");
        while (animElem)
        {
            TextureFrame animation;
            animation.uv_ = animElem.GetRect("uv");
            animation.time_ = animElem.GetFloat("time");
            animations.Push(animation);
            animElem = animElem.GetNext("texanim");
        }
        textureFrames_ = animations;
    }
    
    MarkNetworkUpdate();
    return true;
}
예제 #8
0
bool ParticleEffect2D::BeginLoad(Deserializer& source)
{
    loadSpriteName_.Clear();

    XMLFile xmlFile(context_);
    if (!xmlFile.Load(source))
        return false;

    XMLElement rootElem = xmlFile.GetRoot("particleEmitterConfig");
    if (!rootElem)
        return false;

    String texture = rootElem.GetChild("texture").GetAttribute("name");
    loadSpriteName_ = GetParentPath(GetName()) + texture;
    // If async loading, request the sprite beforehand
    if (GetAsyncLoadState() == ASYNC_LOADING)
        GetSubsystem<ResourceCache>()->BackgroundLoadResource<Sprite2D>(loadSpriteName_, true, this);

    sourcePositionVariance_ = ReadVector2(rootElem, "sourcePositionVariance");

    speed_ = ReadFloat(rootElem, "speed");
    speedVariance_ = ReadFloat(rootElem, "speedVariance");

    particleLifeSpan_ = Max(0.01f, ReadFloat(rootElem, "particleLifeSpan"));
    particleLifespanVariance_ = ReadFloat(rootElem, "particleLifespanVariance");

    angle_ = ReadFloat(rootElem, "angle");
    angleVariance_ = ReadFloat(rootElem, "angleVariance");

    gravity_ = ReadVector2(rootElem, "gravity");

    radialAcceleration_ = ReadFloat(rootElem, "radialAcceleration");
    tangentialAcceleration_ = ReadFloat(rootElem, "tangentialAcceleration");

    radialAccelVariance_ = ReadFloat(rootElem, "radialAccelVariance");
    tangentialAccelVariance_ = ReadFloat(rootElem, "tangentialAccelVariance");

    startColor_ = ReadColor(rootElem, "startColor");
    startColorVariance_ = ReadColor(rootElem, "startColorVariance");

    finishColor_ = ReadColor(rootElem, "finishColor");
    finishColorVariance_ = ReadColor(rootElem, "finishColorVariance");

    maxParticles_ = ReadInt(rootElem, "maxParticles");

    startParticleSize_ = ReadFloat(rootElem, "startParticleSize");
    startParticleSizeVariance_ = ReadFloat(rootElem, "startParticleSizeVariance");

    finishParticleSize_ = ReadFloat(rootElem, "finishParticleSize");
    // Typo in pex file
    FinishParticleSizeVariance_ = ReadFloat(rootElem, "FinishParticleSizeVariance");

    duration_ = M_INFINITY;
    if (rootElem.HasChild("duration"))
    {
        float duration = ReadFloat(rootElem, "duration");
        if (duration > 0.0f)
            duration_ = duration;
    }


    emitterType_ = (EmitterType2D)ReadInt(rootElem, "emitterType");

    maxRadius_ = ReadFloat(rootElem, "maxRadius");
    maxRadiusVariance_ = ReadFloat(rootElem, "maxRadiusVariance");
    minRadius_ = ReadFloat(rootElem, "minRadius");
    minRadiusVariance_ = ReadFloat(rootElem, "minRadiusVariance");

    rotatePerSecond_ = ReadFloat(rootElem, "rotatePerSecond");
    rotatePerSecondVariance_ = ReadFloat(rootElem, "rotatePerSecondVariance");

    int blendFuncSource = ReadInt(rootElem, "blendFuncSource");
    int blendFuncDestination = ReadInt(rootElem, "blendFuncDestination");
    blendMode_ = BLEND_ALPHA;
    for (int i = 0; i < MAX_BLENDMODES; ++i)
    {
        if (blendFuncSource == srcBlendFuncs[i] && blendFuncDestination == destBlendFuncs[i])
        {
            blendMode_ = (BlendMode)i;
            break;
        }
    }

    rotationStart_ = ReadFloat(rootElem, "rotationStart");
    rotationStartVariance_ = ReadFloat(rootElem, "rotationStartVariance");

    rotationEnd_ = ReadFloat(rootElem, "rotationEnd");
    rotationEndVariance_ = ReadFloat(rootElem, "rotationEndVariance");

    return true;
}
예제 #9
0
bool TmxFile2D::LoadTileSet(const XMLElement& element)
{
    int firstgid = element.GetInt("firstgid");

    XMLElement tileSetElem;
    if (element.HasAttribute("source"))
    {
        String source = element.GetAttribute("source");
        HashMap<String, SharedPtr<XMLFile> >::Iterator i = tsxXMLFiles_.Find(source);
        if (i == tsxXMLFiles_.End())
        {
            SharedPtr<XMLFile> tsxXMLFile = LoadTSXFile(source);
            if (!tsxXMLFile)
                return false;

            // Add to napping to avoid release
            tsxXMLFiles_[source] = tsxXMLFile;

            tileSetElem = tsxXMLFile->GetRoot("tileset");
        }
        else
            tileSetElem = i->second_->GetRoot("tileset");
    }
    else
        tileSetElem = element;

    XMLElement imageElem = tileSetElem.GetChild("image");
    String textureFilePath = GetParentPath(GetName()) + imageElem.GetAttribute("source");
    ResourceCache* cache = GetSubsystem<ResourceCache>();
    SharedPtr<Texture2D> texture(cache->GetResource<Texture2D>(textureFilePath));
    if (!texture)
    {
        URHO3D_LOGERROR("Could not load texture " + textureFilePath);
        return false;
    }

    tileSetTextures_.Push(texture);

    int tileWidth = tileSetElem.GetInt("tilewidth");
    int tileHeight = tileSetElem.GetInt("tileheight");
    int spacing = tileSetElem.GetInt("spacing");
    int margin = tileSetElem.GetInt("margin");
    int imageWidth = imageElem.GetInt("width");
    int imageHeight = imageElem.GetInt("height");

    // Set hot spot at left bottom
    Vector2 hotSpot(0.0f, 0.0f);
    if (tileSetElem.HasChild("tileoffset"))
    {
        XMLElement offsetElem = tileSetElem.GetChild("tileoffset");
        hotSpot.x_ += offsetElem.GetFloat("x") / (float)tileWidth;
        hotSpot.y_ += offsetElem.GetFloat("y") / (float)tileHeight;
    }

    int gid = firstgid;
    for (int y = margin; y + tileHeight <= imageHeight - margin; y += tileHeight + spacing)
    {
        for (int x = margin; x + tileWidth <= imageWidth - margin; x += tileWidth + spacing)
        {
            SharedPtr<Sprite2D> sprite(new Sprite2D(context_));
            sprite->SetTexture(texture);
            sprite->SetRectangle(IntRect(x, y, x + tileWidth, y + tileHeight));
            sprite->SetHotSpot(hotSpot);

            gidToSpriteMapping_[gid++] = sprite;
        }
    }

    for (XMLElement tileElem = tileSetElem.GetChild("tile"); tileElem; tileElem = tileElem.GetNext("tile"))
    {
        if (tileElem.HasChild("properties"))
        {
            SharedPtr<PropertySet2D> propertySet(new PropertySet2D());
            propertySet->Load(tileElem.GetChild("properties"));
            gidToPropertySetMapping_[firstgid + tileElem.GetInt("id")] = propertySet;
        }
    }

    return true;
}
예제 #10
0
bool TmxObjectGroup2D::Load(const XMLElement& element, const TileMapInfo2D& info)
{
    LoadInfo(element);

    for (XMLElement objectElem = element.GetChild("object"); objectElem; objectElem = objectElem.GetNext("object"))
    {
        SharedPtr<TileMapObject2D> object(new TileMapObject2D());

        if (objectElem.HasAttribute("name"))
            object->name_ = objectElem.GetAttribute("name");
        if (objectElem.HasAttribute("type"))
            object->type_ = objectElem.GetAttribute("type");

        if (objectElem.HasAttribute("gid"))
            object->objectType_ = OT_TILE;
        else if (objectElem.HasChild("polygon"))
            object->objectType_ = OT_POLYGON;
        else if (objectElem.HasChild("polyline"))
            object->objectType_ = OT_POLYLINE;
        else if (objectElem.HasChild("ellipse"))
            object->objectType_ = OT_ELLIPSE;
        else
            object->objectType_ = OT_RECTANGLE;

        const Vector2 position(objectElem.GetFloat("x"), objectElem.GetFloat("y"));
        const Vector2 size(objectElem.GetFloat("width"), objectElem.GetFloat("height"));

        switch (object->objectType_)
        {
        case OT_RECTANGLE:
        case OT_ELLIPSE:
            object->position_ = info.ConvertPosition(Vector2(position.x_, position.y_ + size.y_));
            object->size_ = Vector2(size.x_ * PIXEL_SIZE, size.y_ * PIXEL_SIZE);
            break;

        case OT_TILE:
            object->position_ = info.ConvertPosition(position);
            object->gid_ = objectElem.GetInt("gid");
            object->sprite_ = tmxFile_->GetTileSprite(object->gid_);

            if (objectElem.HasAttribute("width") || objectElem.HasAttribute("height"))
            {
                object->size_ = Vector2(size.x_ * PIXEL_SIZE, size.y_ * PIXEL_SIZE);
            }
            else if (object->sprite_)
            {
                IntVector2 spriteSize = object->sprite_->GetRectangle().Size();
                object->size_ = Vector2(spriteSize.x_, spriteSize.y_);
            }
            break;

        case OT_POLYGON:
        case OT_POLYLINE:
            {
                Vector<String> points;

                const char* name = object->objectType_ == OT_POLYGON ? "polygon" : "polyline";
                XMLElement polygonElem = objectElem.GetChild(name);
                points = polygonElem.GetAttribute("points").Split(' ');

                if (points.Size() <= 1)
                    continue;

                object->points_.Resize(points.Size());

                for (unsigned i = 0; i < points.Size(); ++i)
                {
                    points[i].Replace(',', ' ');
                    Vector2 point = position + ToVector2(points[i]);
                    object->points_[i] = info.ConvertPosition(point);
                }
            }
            break;

        default: break;
        }

        if (objectElem.HasChild("properties"))
        {
            object->propertySet_ = new PropertySet2D();
            object->propertySet_->Load(objectElem.GetChild("properties"));
        }

        objects_.Push(object);
    }

    if (element.HasChild("properties"))
        LoadPropertySet(element.GetChild("properties"));

    return true;
}