void Processor::deserialize(XmlDeserializer& s) { // meta data metaDataContainer_.deserialize(s); // misc settings s.deserialize("name", id_); guiName_ = id_; // deserialize properties PropertyOwner::deserialize(s); // --- // the following entities are static resources that should not be dynamically created by the serializer // const bool usePointerContentSerialization = s.getUsePointerContentSerialization(); s.setUsePointerContentSerialization(true); // deserialize inports using a temporary map map<string, Port*> inportMap; for (vector<Port*>::const_iterator it = inports_.begin(); it != inports_.end(); ++it) inportMap[(*it)->getID()] = *it; try { s.deserialize("Inports", inportMap, "Port", "name"); } catch (XmlSerializationNoSuchDataException& /*e*/){ // port key missing => just ignore s.removeLastError(); } // deserialize outports using a temporary map map<string, Port*> outportMap; for (vector<Port*>::const_iterator it = outports_.begin(); it != outports_.end(); ++it) outportMap[(*it)->getID()] = *it; try { s.deserialize("Outports", outportMap, "Port", "name"); } catch (XmlSerializationNoSuchDataException& /*e*/){ // port key missing => just ignore s.removeLastError(); } // deserialize interaction handlers using a temporary map map<string, InteractionHandler*> handlerMap; const std::vector<InteractionHandler*>& handlers = getInteractionHandlers(); for (vector<InteractionHandler*>::const_iterator it = handlers.begin(); it != handlers.end(); ++it) handlerMap[(*it)->getID()] = *it; try { s.deserialize("InteractionHandlers", handlerMap, "Handler", "name"); } catch (XmlSerializationNoSuchDataException& /*e*/){ // interaction handler key missing => just ignore s.removeLastError(); } s.setUsePointerContentSerialization(usePointerContentSerialization); // --- static resources end --- firstProcessAfterDeserialization_ = true; }
void PropertyVector::deserialize(XmlDeserializer& s) { Property::deserialize(s); // deserialize the properties of the processor typedef std::map<std::string, Property*> PropertyMapType; PropertyMapType propertyMap; for (std::vector<Property*>::const_iterator it = properties_.begin(); it != properties_.end(); ++it) { propertyMap[(*it)->getID()] = *it; } const bool usePointerContentSerialization = s.getUsePointerContentSerialization(); s.setUsePointerContentSerialization(true); s.deserialize("ElementProperties", propertyMap, "Property", "name"); s.setUsePointerContentSerialization(usePointerContentSerialization); }
void PropertyOwner::deserialize(XmlDeserializer& s) { // create temporary property map for deserialization std::map<std::string, Property*> propertyMap; for (std::vector<Property*>::const_iterator it = properties_.begin(); it != properties_.end(); ++it) propertyMap[(*it)->getID()] = *it; // deserialize properties const bool usePointerContentSerialization = s.getUsePointerContentSerialization(); s.setUsePointerContentSerialization(true); try { s.deserialize("Properties", propertyMap, "Property", "name"); } catch (SerializationException& e) { LWARNING(e.what()); } s.setUsePointerContentSerialization(usePointerContentSerialization); }