예제 #1
0
Error Skeleton::load(const ResourceFilename& filename)
{
	XmlDocument doc;
	ANKI_CHECK(openFileParseXml(filename, doc));

	XmlElement rootEl;
	ANKI_CHECK(doc.getChildElement("skeleton", rootEl));
	XmlElement bonesEl;
	ANKI_CHECK(rootEl.getChildElement("bones", bonesEl));

	// count the bones count
	XmlElement boneEl;
	U32 bonesCount = 0;

	ANKI_CHECK(bonesEl.getChildElement("bone", boneEl));
	ANKI_CHECK(boneEl.getSiblingElementsCount(bonesCount));
	++bonesCount;

	m_bones.create(getAllocator(), bonesCount);

	// Load every bone
	bonesCount = 0;
	do
	{
		Bone& bone = m_bones[bonesCount++];

		// <name>
		XmlElement nameEl;
		ANKI_CHECK(boneEl.getChildElement("name", nameEl));
		CString tmp;
		ANKI_CHECK(nameEl.getText(tmp));
		bone.m_name.create(getAllocator(), tmp);

		// <transform>
		XmlElement trfEl;
		ANKI_CHECK(boneEl.getChildElement("transform", trfEl));
		ANKI_CHECK(trfEl.getMat4(bone.m_transform));

		// Advance
		ANKI_CHECK(boneEl.getNextSiblingElement("bone", boneEl));
	} while(boneEl);

	return ErrorCode::NONE;
}
예제 #2
0
//==============================================================================
void Skeleton::load(const CString& filename, ResourceInitializer& init)
{
	XmlDocument doc;
	doc.loadFile(filename, init.m_tempAlloc);

	XmlElement rootEl = doc.getChildElement("skeleton");
	XmlElement bonesEl = rootEl.getChildElement("bones");

	// count the bones count
	U bonesCount = 0;

	XmlElement boneEl = bonesEl.getChildElement("bone");

	do
	{
		++bonesCount;
		boneEl = boneEl.getNextSiblingElement("bone");
	} while(boneEl);

	// Alloc the vector
	m_bones = std::move(ResourceVector<Bone>(init.m_alloc));
	m_bones.resize(bonesCount, Bone(init.m_alloc));

	// Load every bone
	boneEl = bonesEl.getChildElement("bone");
	bonesCount = 0;
	do
	{
		Bone& bone = m_bones[bonesCount++];

		// <name>
		XmlElement nameEl = boneEl.getChildElement("name");
		bone.m_name = nameEl.getText();

		// <transform>
		XmlElement trfEl = boneEl.getChildElement("transform");
		bone.m_transform = trfEl.getMat4();

		// Advance 
		boneEl = boneEl.getNextSiblingElement("bone");
	} while(boneEl);
}