예제 #1
0
void ZDCCanvas_X_NonWindow::CopyFrom(ZDCState& ioState, const ZPoint& inDestLocation, ZRef<ZDCCanvas> inSourceCanvas, const ZDCState& inSourceState, const ZRect& inSourceRect)
	{
	ZRef<ZDCCanvas_X> sourceCanvasX = ZRefDynamicCast<ZDCCanvas_X>(inSourceCanvas);
	ZAssertStop(kDebug_X, sourceCanvasX != nil);

	if (!fDrawable || !sourceCanvasX->Internal_GetDrawable())
		return;

	SetupLock theSetupLock(this);

	// We can (currently) only copy from one drawable to another if they're on the same display
	//	ZAssertStop(kDebug_X, fXServer == sourceCanvasX->fXServer);

	ZRect destRect = inSourceRect + (ioState.fOrigin + inDestLocation - inSourceRect.TopLeft());
	ZRect sourceRect = inSourceRect + inSourceState.fOrigin;

	ZDCRgn realClip = this->Internal_CalcClipRgn(ioState);

	fXServer->SetRegion(fGC, realClip.GetRegion());
	++fChangeCount_Clip;

	fXServer->SetFunction(fGC, GXcopy);
	++fChangeCount_Mode;

	fXServer->CopyArea(sourceCanvasX->Internal_GetDrawable(), fDrawable, fGC,
				sourceRect.Left(), sourceRect.Top(),
				sourceRect.Width(), sourceRect.Height(),
				destRect.Left(), destRect.Top());
	}
예제 #2
0
ZDC_Off::ZDC_Off(const ZDC& inOther, bool inForceOffscreen)
:	ZDC(inOther)
	{
	// Initially, we copy all settings from inOther, then we attempt to
	// create a new offscreen canvas.
	if (inForceOffscreen || !fCanvas->IsOffScreen())
		{
		ZRect canvasClipRect = this->GetClip().Bounds() + this->GetOrigin();
		ZRef<ZDCCanvas> offCanvas;
		try
			{
			// We allow the offscreen creation to fail if inForceOffscreen is false.
			offCanvas = fCanvas->CreateOffScreen(canvasClipRect);
			}
		catch (...)
			{
			if (inForceOffscreen)
				throw;
			}
		if (offCanvas && offCanvas->IsOffScreen())
			{
			fCanvas = offCanvas;
			this->ZeroChangeCounts();
			fState.fOriginComp = canvasClipRect.TopLeft();
			this->SetOrigin(inOther.GetOrigin());
			this->SetPatternOrigin(inOther.GetPatternOrigin());
			this->SetClip(inOther.GetClip());
			}
		}
	}