예제 #1
0
	LUABIND_API class_info get_class_info(argument const& o)
	{
		lua_State* L = o.interpreter();
	
		o.push(L);
        detail::object_rep* obj = detail::get_instance(L, -1);

        if (!obj)
        {
            class_info result;
            result.name = lua_typename(L, lua_type(L, -1));
            lua_pop(L, 1);
            result.methods = newtable(L);
            result.attributes = newtable(L);
            return result;
        }

        lua_pop(L, 1);

        obj->crep()->get_table(L);
        object table(from_stack(L, -1));
        lua_pop(L, 1);

        class_info result;
        result.name = obj->crep()->name();
        result.methods = newtable(L);
        result.attributes = newtable(L);

        std::size_t index = 1;

        for (iterator i(table), e; i != e; ++i)
        {
            if (type(*i) != LUA_TFUNCTION)
                continue;

            // We have to create a temporary `object` here, otherwise the proxy
            // returned by operator->() will mess up the stack. This is a known
            // problem that probably doesn't show up in real code very often.
            object member(*i);
            member.push(L);
            detail::stack_pop pop(L, 1);

            if (lua_tocfunction(L, -1) == &detail::property_tag)
            {
                result.attributes[index++] = i.key();
            }
            else
            {
                result.methods[i.key()] = *i;
            }
        }

        return result;
	}