예제 #1
0
void cBlockBedHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{
	Vector3i ThisPos(a_BlockX, a_BlockY, a_BlockZ);
	NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(ThisPos);
	Vector3i Direction = MetaDataToDirection(OldMeta & 0x3);
	if (OldMeta & 0x8)
	{
		// Was pillow
		if (a_ChunkInterface.GetBlock(ThisPos - Direction) == E_BLOCK_BED)
		{
			// First replace the bed with air
			a_ChunkInterface.FastSetBlock(ThisPos - Direction, E_BLOCK_AIR, 0);

			// Then destroy the bed entity
			Vector3i PillowPos(ThisPos - Direction);
			a_ChunkInterface.SetBlock(PillowPos.x, PillowPos.y, PillowPos.z, E_BLOCK_AIR, 0);
		}
	}
	else
	{
		// Was foot end
		if (a_ChunkInterface.GetBlock(ThisPos + Direction) == E_BLOCK_BED)
		{
			// First replace the bed with air
			a_ChunkInterface.FastSetBlock(ThisPos + Direction, E_BLOCK_AIR, 0);

			// Then destroy the bed entity
			Vector3i FootPos(ThisPos + Direction);
			a_ChunkInterface.SetBlock(FootPos.x, FootPos.y, FootPos.z, E_BLOCK_AIR, 0);
		}
	}
}
예제 #2
0
void cBlockBedHandler::OnPlacedByPlayer(
	cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
	int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
	int a_CursorX, int a_CursorY, int a_CursorZ,
	BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
)
{
	if (a_BlockMeta < 8)
	{
		Vector3i Direction = MetaDataToDirection(a_BlockMeta);
		a_ChunkInterface.SetBlock(a_WorldInterface,a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z, E_BLOCK_BED, a_BlockMeta | 0x8);
	}
}
예제 #3
0
void cBlockPistonHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{
	Vector3i blockPos(a_BlockX, a_BlockY, a_BlockZ);

	// Get the extension of the piston
	NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(blockPos.x, blockPos.y, blockPos.z);
	blockPos += MetadataToOffset(OldMeta);

	if (a_ChunkInterface.GetBlock(blockPos) == E_BLOCK_PISTON_EXTENSION)
	{
		a_ChunkInterface.SetBlock(blockPos.x, blockPos.y, blockPos.z, E_BLOCK_AIR, 0);
	}
}
예제 #4
0
void cBlockPistonHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{
	NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);

	int newX = a_BlockX;
	int newY = a_BlockY;
	int newZ = a_BlockZ;
	AddPistonDir(newX, newY, newZ, OldMeta, 1);

	if (a_ChunkInterface.GetBlock(newX, newY, newZ) == E_BLOCK_PISTON_EXTENSION)
	{
		a_ChunkInterface.SetBlock(newX, newY, newZ, E_BLOCK_AIR, 0);
	}
}