void cPlayer::LoadImages(cD2DRenderer& renderer, HWND hWnd) { Adol = renderer.CreateD2DBitmapFromFile(hWnd, L"Images/Player/Adol.png"); PlayerHpBar = renderer.CreateD2DBitmapFromFile(hWnd, L"Images/Player/HpBar.png"); PlayerEffect = renderer.CreateD2DBitmapFromFile(hWnd, L"Images/Player/PlayerEffect.png"); ::InvalidateRect(hWnd, NULL, TRUE); }
void cMonster::LoadImages(cD2DRenderer& renderer, HWND hWnd) { Monster = renderer.CreateD2DBitmapFromFile(hWnd, L"Images/Monster/Monster.png"); MonsterHpBar = renderer.CreateD2DBitmapFromFile(hWnd, L"Images/Monster/HpBar.png"); EmptyHpBar = renderer.CreateD2DBitmapFromFile(hWnd, L"Images/Monster/EmptyHpBar.png"); MonsterEffect = renderer.CreateD2DBitmapFromFile(hWnd, L"Images/Monster/MonsterEffect.png"); }
void cInterFace::LoadImages(cD2DRenderer& renderer, HWND hWnd) { Edge = renderer.CreateD2DBitmapFromFile(hWnd, L"Images/InterFace/Edge.png"); MenuBarMain = renderer.CreateD2DBitmapFromFile(hWnd, L"Images/InterFace/MenuBar.png"); MenuBar_Load = renderer.CreateD2DBitmapFromFile(hWnd, L"Images/InterFace/MenuBar_LoadOn.png"); MenuBar_Save = renderer.CreateD2DBitmapFromFile(hWnd, L"Images/InterFace/MenuBar_SaveOn.png"); MenuBar_Equip = renderer.CreateD2DBitmapFromFile(hWnd, L"Images/InterFace/MenuBar_EquipOn.png"); MenuBar_Inven = renderer.CreateD2DBitmapFromFile(hWnd, L"Images/InterFace/MenuBar_InvenOn.png"); MenuBar_Status = renderer.CreateD2DBitmapFromFile(hWnd, L"Images/InterFace/MenuBar_StatusOn.png"); MenuBar_Option = renderer.CreateD2DBitmapFromFile(hWnd, L"Images/InterFace/MenuBar_OptionOn.png"); //MenuBar_Option = renderer.CreateD2DBitmapFromFile(hWnd, L"Images/InterFace/EmptyHpBar.png"); ::InvalidateRect(hWnd, NULL, TRUE); }
void cChatting::LoadImages(cD2DRenderer& renderer, HWND hWnd) { ChatBoard = renderer.CreateD2DBitmapFromFile(hWnd, L"Images/Chat/ChatBoard.png"); }