void cSheep::OnRightClicked(cPlayer & a_Player) { if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_SHEARS) && (!m_IsSheared)) { m_IsSheared = true; m_World->BroadcastEntityMetadata(*this); if (!a_Player.IsGameModeCreative()) { a_Player.UseEquippedItem(); } cItems Drops; int NumDrops = m_World->GetTickRandomNumber(2) + 1; Drops.push_back(cItem(E_BLOCK_WOOL, NumDrops, m_WoolColor)); m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); } if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE) && (m_WoolColor != 15 - a_Player.GetEquippedItem().m_ItemDamage)) { m_WoolColor = 15 - a_Player.GetEquippedItem().m_ItemDamage; if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); } m_World->BroadcastEntityMetadata(*this); } }
void cMooshroom::OnRightClicked(cPlayer & a_Player) { switch (a_Player.GetEquippedItem().m_ItemType) { case E_ITEM_BUCKET: { if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); a_Player.GetInventory().AddItem(E_ITEM_MILK); } } break; case E_ITEM_BOWL: { if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); a_Player.GetInventory().AddItem(E_ITEM_MUSHROOM_SOUP); } } break; case E_ITEM_SHEARS: { if (!a_Player.IsGameModeCreative()) { a_Player.UseEquippedItem(); } cItems Drops; Drops.push_back(cItem(E_BLOCK_RED_MUSHROOM, 5, 0)); m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); m_World->SpawnMob(GetPosX(), GetPosY(), GetPosZ(), mtCow, false); Destroy(); } break; } }
void cSlotAreaAnvil::OnTakeResult(cPlayer & a_Player) { if (!a_Player.IsGameModeCreative()) { a_Player.DeltaExperience(-cPlayer::XpForLevel(m_MaximumCost)); } SetSlot(0, a_Player, cItem()); if (m_StackSizeToBeUsedInRepair > 0) { const cItem * Item = GetSlot(1, a_Player); if (!Item->IsEmpty() && (Item->m_ItemCount > m_StackSizeToBeUsedInRepair)) { cItem NewSecondItem(*Item); NewSecondItem.m_ItemCount -= m_StackSizeToBeUsedInRepair; m_StackSizeToBeUsedInRepair = 0; SetSlot(1, a_Player, NewSecondItem); } else { SetSlot(1, a_Player, cItem()); } } else { SetSlot(1, a_Player, cItem()); } m_ParentWindow.SetProperty(0, m_MaximumCost, a_Player); m_MaximumCost = 0; ((cAnvilWindow*)&m_ParentWindow)->SetRepairedItemName("", NULL); int PosX, PosY, PosZ; ((cAnvilWindow*)&m_ParentWindow)->GetBlockPos(PosX, PosY, PosZ); BLOCKTYPE Block; NIBBLETYPE BlockMeta; a_Player.GetWorld()->GetBlockTypeMeta(PosX, PosY, PosZ, Block, BlockMeta); cFastRandom Random; if (!a_Player.IsGameModeCreative() && (Block == E_BLOCK_ANVIL) && (Random.NextFloat(1.0F) < 0.12F)) { NIBBLETYPE Orientation = BlockMeta & 0x3; NIBBLETYPE AnvilDamage = BlockMeta >> 2; ++AnvilDamage; if (AnvilDamage > 2) { // Anvil will break a_Player.GetWorld()->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, (NIBBLETYPE)0); a_Player.GetWorld()->BroadcastSoundParticleEffect(1020, PosX, PosY, PosZ, 0); a_Player.CloseWindow(false); } else { a_Player.GetWorld()->SetBlockMeta(PosX, PosY, PosZ, Orientation | (AnvilDamage << 2)); a_Player.GetWorld()->BroadcastSoundParticleEffect(1021, PosX, PosY, PosZ, 0); } }
bool cArrowEntity::CanPickup(const cPlayer & a_Player) const { switch (m_PickupState) { case psNoPickup: return false; case psInSurvivalOrCreative: return (a_Player.IsGameModeSurvival() || a_Player.IsGameModeCreative()); case psInCreative: return a_Player.IsGameModeCreative(); } ASSERT(!"Unhandled pickup state"); return false; }
void cWolf::OnRightClicked(cPlayer & a_Player) { if (!IsTame() && !IsAngry()) { if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_BONE) { if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); } if (m_World->GetTickRandomNumber(7) == 0) { SetMaxHealth(20); SetIsTame(true); SetOwner(a_Player.GetName()); m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMED); } else { m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMING); } } } else if (IsTame()) { if (a_Player.GetName() == m_OwnerName) // Is the player the owner of the dog? { if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE) { SetCollarColor(15 - a_Player.GetEquippedItem().m_ItemDamage); if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); } } else if (IsSitting()) { SetIsSitting(false); } else { SetIsSitting(true); } } } m_World->BroadcastEntityMetadata(*this); }
void cItemFrame::OnRightClicked(cPlayer & a_Player) { if (!m_Item.IsEmpty()) { // Item not empty, rotate, clipping values to zero to three inclusive m_Rotation++; if (m_Rotation >= 4) { m_Rotation = 0; } } else if (!a_Player.GetEquippedItem().IsEmpty()) { // Item empty, and player held item not empty - add this item to self m_Item = a_Player.GetEquippedItem(); m_Item.m_ItemCount = 1; if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); } } GetWorld()->BroadcastEntityMetadata(*this); // Update clients }
void cSheep::OnRightClicked(cPlayer & a_Player) { const cItem & EquippedItem = a_Player.GetEquippedItem(); if ((EquippedItem.m_ItemType == E_ITEM_SHEARS) && !IsSheared() && !IsBaby()) { m_IsSheared = true; m_World->BroadcastEntityMetadata(*this); a_Player.UseEquippedItem(); cItems Drops; int NumDrops = m_World->GetTickRandomNumber(2) + 1; Drops.push_back(cItem(E_BLOCK_WOOL, NumDrops, m_WoolColor)); m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); m_World->BroadcastSoundEffect("mob.sheep.shear", GetPosX(), GetPosY(), GetPosZ(), 1.0f, 1.0f); } else if ((EquippedItem.m_ItemType == E_ITEM_DYE) && (m_WoolColor != 15 - EquippedItem.m_ItemDamage)) { m_WoolColor = 15 - EquippedItem.m_ItemDamage; if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); } m_World->BroadcastEntityMetadata(*this); } }
void cCow::OnRightClicked(cPlayer & a_Player) { if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_BUCKET)) { if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); a_Player.GetInventory().AddItem(E_ITEM_MILK); } } }
void cOcelot::OnRightClicked(cPlayer & a_Player) { if (!IsTame()) { if ( IsBegging() && ((a_Player.GetPosition() - GetPosition()).Length() <= 3) ) { cItems Items; GetBreedingItems(Items); if (Items.ContainsType(a_Player.GetEquippedItem().m_ItemType)) { if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); } auto & Random = GetRandomProvider(); if (Random.RandBool(1.0 / 3.0)) { // Taming succeeded SetIsBegging(false); SetMaxHealth(20); SetIsTame(true); SetOwner(a_Player.GetName(), a_Player.GetUUID()); SetCatType(static_cast<eCatType>(Random.RandInt<int>(1, 3))); m_World->BroadcastEntityStatus(*this, esWolfTamed); m_World->BroadcastParticleEffect("heart", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5); } else { // Taming failed m_World->BroadcastEntityStatus(*this, esWolfTaming); m_World->BroadcastParticleEffect("smoke", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5); } } } else { super::OnRightClicked(a_Player); } } else if (a_Player.GetUUID() == m_OwnerUUID) { super::OnRightClicked(a_Player); SetIsSitting(!IsSitting()); } m_World->BroadcastEntityMetadata(*this); }
void cMinecartWithFurnace::OnRightClicked(cPlayer & a_Player) { if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_COAL) { if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); } m_IsFueled = true; m_World->BroadcastEntityMetadata(*this); } }
void cSlotAreaInventoryBase::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) { if (a_Player.IsGameModeCreative() && (m_ParentWindow.GetWindowType() == cWindow::wtInventory)) { // Creative inventory must treat a_ClickedItem as a DraggedItem instead, replacing the inventory slot with it SetSlot(a_SlotNum, a_Player, a_ClickedItem); return; } // Survival inventory and all other windows' inventory has the same handling as normal slot areas super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem); return; }
void cSlotArea::MiddleClicked(cPlayer & a_Player, int a_SlotNum) { cItem Slot(*GetSlot(a_SlotNum, a_Player)); cItem & DraggingItem = a_Player.GetDraggingItem(); if (!a_Player.IsGameModeCreative() || Slot.IsEmpty() || !DraggingItem.IsEmpty()) { return; } DraggingItem = Slot; DraggingItem.m_ItemCount = DraggingItem.GetMaxStackSize(); }
void cPassiveMonster::OnRightClicked(cPlayer & a_Player) { super::OnRightClicked(a_Player); const cItem & EquippedItem = a_Player.GetEquippedItem(); // If a player holding breeding items right-clicked me, go into love mode if ((m_LoveCooldown == 0) && !IsInLove() && !IsBaby()) { cItems Items; GetBreedingItems(Items); if (Items.ContainsType(EquippedItem.m_ItemType)) { if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); } m_LoveTimer = 20 * 30; // half a minute m_World->BroadcastEntityStatus(*this, esMobInLove); } } // If a player holding my spawn egg right-clicked me, spawn a new baby if (EquippedItem.m_ItemType == E_ITEM_SPAWN_EGG) { eMonsterType MonsterType = cItemSpawnEggHandler::ItemDamageToMonsterType(EquippedItem.m_ItemDamage); if ( (MonsterType == m_MobType) && (m_World->SpawnMob(GetPosX(), GetPosY(), GetPosZ(), m_MobType, true) != cEntity::INVALID_ID) // Spawning succeeded ) { if (!a_Player.IsGameModeCreative()) { // The mob was spawned, "use" the item: a_Player.GetInventory().RemoveOneEquippedItem(); } } } }
void cCreeper::OnRightClicked(cPlayer & a_Player) { if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_FLINT_AND_STEEL)) { if (!a_Player.IsGameModeCreative()) { a_Player.UseEquippedItem(); } m_World->BroadcastSoundEffect("game.tnt.primed", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 1.f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); m_bIsBlowing = true; m_World->BroadcastEntityMetadata(*this); m_BurnedWithFlintAndSteel = true; } }
void cMonster::OnRightClicked(cPlayer & a_Player) { super::OnRightClicked(a_Player); const cItem & EquippedItem = a_Player.GetEquippedItem(); if ((EquippedItem.m_ItemType == E_ITEM_NAME_TAG) && !EquippedItem.m_CustomName.empty()) { SetCustomName(EquippedItem.m_CustomName); if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); } } }
cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) : super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5), m_PickupState(psInSurvivalOrCreative), m_DamageCoeff(2), m_IsCritical((a_Force >= 1)), m_Timer(0), m_HitGroundTimer(0), m_HasTeleported(false), m_bIsCollected(false), m_HitBlockPos(0, 0, 0) { if (a_Player.IsGameModeCreative()) { m_PickupState = psInCreative; } }
void cMinecartWithFurnace::OnRightClicked(cPlayer & a_Player) { if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_COAL) { if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); } if (!m_IsFueled) // We don't want to change the direction by right clicking it. { AddSpeed(a_Player.GetLookVector().x, 0, a_Player.GetLookVector().z); } m_IsFueled = true; m_FueledTimeLeft = m_FueledTimeLeft + 600; // The minecart will be active 600 more ticks. m_World->BroadcastEntityMetadata(*this); } }
void cHorse::OnRightClicked(cPlayer & a_Player) { super::OnRightClicked(a_Player); if (!m_bIsSaddled && m_bIsTame) { if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE) { // Saddle the horse: if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); } m_bIsSaddled = true; m_World->BroadcastEntityMetadata(*this); } else if (!a_Player.GetEquippedItem().IsEmpty()) { // The horse doesn't like being hit, make it rear: m_bIsRearing = true; m_RearTickCount = 0; } } else { if (m_Attachee != nullptr) { if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID()) { a_Player.Detach(); return; } if (m_Attachee->IsPlayer()) { return; } m_Attachee->Detach(); } m_TameAttemptTimes++; a_Player.AttachTo(this); } }
void cWindow::OnMiddlePaintEnd(cPlayer & a_Player) { if (!a_Player.IsGameModeCreative()) { // Midle click paint is only valid for creative mode return; } // Fill available slots with full stacks of the dragging item const auto & DraggingItem = a_Player.GetDraggingItem(); auto StackSize = ItemHandler(DraggingItem.m_ItemType)->GetMaxStackSize(); if (0 < DistributeItemToSlots(a_Player, DraggingItem, StackSize, a_Player.GetInventoryPaintSlots(), false)) { // If any items were distibuted, set dragging item empty a_Player.GetDraggingItem().Empty(); } SendWholeWindow(*a_Player.GetClientHandle()); }
void cArrowEntity::CollectedBy(cPlayer & a_Dest) { if (m_IsInGround && !m_bIsCollected && CanPickup(a_Dest)) { // Do not add the arrow to the inventory when the player is in creative: if (!a_Dest.IsGameModeCreative()) { int NumAdded = a_Dest.GetInventory().AddItem(E_ITEM_ARROW); if (NumAdded == 0) { // No space in the inventory return; } } GetWorld()->BroadcastCollectEntity(*this, a_Dest); GetWorld()->BroadcastSoundEffect("random.pop", GetPosX(), GetPosY(), GetPosZ(), 0.5, static_cast<float>(0.75 + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64)); m_bIsCollected = true; } }
void cPig::OnRightClicked(cPlayer & a_Player) { super::OnRightClicked(a_Player); if (m_bIsSaddled) { if (m_Attachee != nullptr) { if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID()) { // This player is already sitting in, they want out. a_Player.Detach(); return; } if (m_Attachee->IsPlayer()) { // Another player is already sitting in here, cannot attach return; } // Detach whatever is sitting in this pig now: m_Attachee->Detach(); } // Attach the player to this pig a_Player.AttachTo(this); } else if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE) { if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); } // Set saddle state & broadcast metadata m_bIsSaddled = true; m_World->BroadcastEntityMetadata(*this); } }
void cWolf::OnRightClicked(cPlayer & a_Player) { const cItem & EquippedItem = a_Player.GetEquippedItem(); const int EquippedItemType = EquippedItem.m_ItemType; if (!IsTame() && !IsAngry()) { // If the player is holding a bone, try to tame the wolf: if (EquippedItemType == E_ITEM_BONE) { if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); } if (GetRandomProvider().RandBool(0.125)) { // Taming succeeded SetMaxHealth(20); SetIsTame(true); SetOwner(a_Player.GetName(), a_Player.GetUUID()); m_World->BroadcastEntityStatus(*this, esWolfTamed); m_World->BroadcastParticleEffect("heart", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5); } else { // Taming failed m_World->BroadcastEntityStatus(*this, esWolfTaming); m_World->BroadcastParticleEffect("smoke", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5); } } } else if (IsTame()) { // Feed the wolf, restoring its health, or dye its collar: switch (EquippedItemType) { case E_ITEM_RAW_BEEF: case E_ITEM_STEAK: case E_ITEM_RAW_PORKCHOP: case E_ITEM_COOKED_PORKCHOP: case E_ITEM_RAW_CHICKEN: case E_ITEM_COOKED_CHICKEN: case E_ITEM_ROTTEN_FLESH: { if (m_Health < m_MaxHealth) { Heal(ItemHandler(EquippedItemType)->GetFoodInfo(&EquippedItem).FoodLevel); if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); } } break; } case E_ITEM_DYE: { if (a_Player.GetUUID() == m_OwnerUUID) // Is the player the owner of the dog? { SetCollarColor(EquippedItem.m_ItemDamage); if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); } } break; } default: { if (a_Player.GetUUID() == m_OwnerUUID) // Is the player the owner of the dog? { SetIsSitting(!IsSitting()); } } } } m_World->BroadcastEntityMetadata(*this); }
void cWindow::Clicked( cPlayer & a_Player, int a_WindowID, short a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem ) { cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager(); if (a_WindowID != m_WindowID) { LOGWARNING("%s: Wrong window ID (exp %d, got %d) received from \"%s\"; ignoring click.", __FUNCTION__, m_WindowID, a_WindowID, a_Player.GetName().c_str()); return; } switch (a_ClickAction) { case caLeftClickOutside: case caRightClickOutside: { if (PlgMgr->CallHookPlayerTossingItem(a_Player)) { // A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch) return; } if (a_Player.IsGameModeCreative()) { a_Player.TossPickup(a_ClickedItem); } if (a_ClickAction == caLeftClickOutside) { // Toss all dragged items: a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount); } else { // Toss one of the dragged items: a_Player.TossHeldItem(); } return; } case caLeftClickOutsideHoldNothing: case caRightClickOutsideHoldNothing: { // Nothing needed return; } case caLeftPaintBegin: OnPaintBegin (a_Player); return; case caRightPaintBegin: OnPaintBegin (a_Player); return; case caLeftPaintProgress: OnPaintProgress(a_Player, a_SlotNum); return; case caRightPaintProgress: OnPaintProgress(a_Player, a_SlotNum); return; case caLeftPaintEnd: OnLeftPaintEnd (a_Player); return; case caRightPaintEnd: OnRightPaintEnd(a_Player); return; default: { break; } } if (a_SlotNum < 0) { // TODO: Other click actions with irrelevant slot number (FS #371) return; } int LocalSlotNum = a_SlotNum; int idx = 0; for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr) { if (LocalSlotNum < (*itr)->GetNumSlots()) { (*itr)->Clicked(a_Player, LocalSlotNum, a_ClickAction, a_ClickedItem); return; } LocalSlotNum -= (*itr)->GetNumSlots(); idx++; } LOGWARNING("Slot number higher than available window slots: %d, max %d received from \"%s\"; ignoring.", a_SlotNum, GetNumSlots(), a_Player.GetName().c_str() ); }