/** * Displays the number of cards left in the deck. */ void displayDeck(deck input) { unsigned d = input.getSize(); messageString.str(""); messageString << "Deck size: " << d ; gameDisplay.bannerTop(messageString.str()); }
/* * This is a simple stub that should be replaced with what the game does * when the screen resizes. */ void stub_PrintResize(void) { // gets the new screen size int cols = gameDisplay.getCols(); int lines = gameDisplay.getLines(); // setups a message stream stringstream messageString; messageString << "Terminal is " << cols << "x" << lines; // prints out the information of the new screen size in a top banner gameDisplay.bannerTop(messageString.str()); }
/** * Displays the hand of the player on the screen. */ void displayHand(std::vector<card> input) { int displayCoordsX[] = {17,24,31,38,45,52,59,17,24,31,38,45,52}; int displayCoordsY[] = {13,13,13,13,13,13,13,18,18,18,18,18,18}; unsigned int x = 0; unsigned int y = input.size(); messageString.str(""); messageString << "Hand size:" << y ; gameDisplay.bannerTop(messageString.str()); gameDisplay.drawBox(15,13,50,15,A_INVIS); for(; x < y; x++) { gameDisplay.displayCard(displayCoordsX[x],displayCoordsY[x],input.at(x).getSuit(),input.at(x).getFace(), A_NORMAL); } }
/* * This is the main function that starts the driver artifact. * This function demonstrates some of the abilities of the Display class */ int main(int argc, char* argv[]) { // various variable declarations char key; int numOfComps = 0; int coordX = 0; int coordY = 0; int gameState = 0; int cardSelected = 0; // enable a interrupt triggered on a window resize signal(SIGWINCH, detectResize); // enable the window resize signal /* You can uncomment and change the colors for various cards here*/ // init_pair(1, COLOR_CYAN, COLOR_BLACK); // for card outline // init_pair(2, COLOR_BLUE, COLOR_BLACK); // for spades and clubs // init_pair(3, COLOR_RED, COLOR_BLACK); // for hearts and diamonds // init_pair(4, COLOR_GREEN, COLOR_BLACK); // for turned over card // init_pair(5, COLOR_GREEN, COLOR_BLACK); // for box drawing // init_pair(6, COLOR_GREEN, COLOR_BLACK); // for banner display //Display the intro and select the amount of computer players. gameDisplay.bannerTop("GoFish!"); gameDisplay.bannerBottom("Select the number of computer players..."); gameDisplay.displayCard(10,5,1,1, A_BOLD); gameDisplay.displayCard(20,5,1,2, A_BOLD); gameDisplay.displayCard(30,5,1,3, A_BOLD); for(;;) { key = gameDisplay.captureInput(); coordX = gameDisplay.getMouseEventX(); coordY = gameDisplay.getMouseEventY(); if(coordX >= 10 && coordX <= 15 && coordY >= 5 && coordY <= 9) { gameDisplay.bannerBottom("1 Computer selected."); numOfComps = 1; break; } else if(coordX >= 20 && coordX <= 25 && coordY >= 5 && coordY <= 9) { gameDisplay.bannerBottom("2 Computers selected."); numOfComps = 2; break; } else if(coordX >= 30 && coordX <= 35 && coordY >= 5 && coordY <= 9) { gameDisplay.bannerBottom("3 Computers selected."); numOfComps = 3; break; } } //Creates the computer players on the screen. gameDisplay.bannerTop("GoFish"); gameDisplay.eraseBox(2,2,60,10); player player1("Player 1",12,40); player player2("Computer 1",35,4,7,5); player player3("Computer 2",70,8,7,68); player player4("Computer 3",5,8,3,32); mvprintw(12,32,"(You)"); mvprintw(12,40,"Score: 0"); currentGame.addPlayer(player1); if(numOfComps > 2) { gameDisplay.displayCard(5,8,0,0, COLOR_PAIR(4)); mvprintw(6,5,"Computer 3"); mvprintw(7,5,"Score: 0"); currentGame.addPlayer(player4); //add player to game } if(numOfComps > 1) { gameDisplay.displayCard(70,8,0,0, COLOR_PAIR(4)); mvprintw(6,68,"Computer 2"); mvprintw(7,68,"Score: 0"); currentGame.addPlayer(player3); //add player to game } if(numOfComps > 0) { gameDisplay.displayCard(35,4,0,0, COLOR_PAIR(4)); mvprintw(2,32,"Computer 1"); mvprintw(3,32,"Score: 0"); currentGame.addPlayer(player2); //add player to game } currentGame.createGame(); //deal out the cards and perform any other configuration displayHand(currentGame.getPlayer(0).getHand()); //display the new hand updateScore(numOfComps); //update the score in case any pairs off the bat for (;;) { bool gameOver = false; while(!gameOver) { key = gameDisplay.captureInput(); coordX = gameDisplay.getMouseEventX(); coordY = gameDisplay.getMouseEventY(); //The Player's turn if(gameState == 0) //wait for user input for card selection { cardSelected = currentGame.getPlayer(0).coordsToCard(coordX,coordY); //see if player clicked on card in hand if(currentGame.getPlayer(0).getHand().size() == 0) //Check if hand is empty first { gameDisplay.bannerBottom("Go Fish!"); if(currentGame.getDeck().isEmpty() == false) currentGame.addCard( currentGame.drawCard(),0 ); //draw a card gameState = 2; //Go to computer's turn displayHand(currentGame.getPlayer(0).getHand()); //display the new hand updateScore(numOfComps); //update the score in case any pairs off the bat cardSelected = -1; //invalidate card selection } else if(cardSelected > -1 && cardSelected < 14) //Card is selected { char buffer[30]; sprintf(buffer, "%d selected. Ask a player.", cardSelected); gameDisplay.bannerBottom(buffer); //display the card selected gameState = 1; } else { gameDisplay.bannerBottom("Select a card."); cardSelected = -1; } displayDeck(currentGame.getDeck()); } else if(gameState == 1) //The user must now select a computer to ask { //Checks if the hand size is empty but the game has not been won yet, can still draw cards if(currentGame.getPlayer(0).getHand().size() == 0 && currentGame.getDeck().isEmpty() == false && isGameOver() == false) { gameDisplay.bannerBottom("Go Fish!"); if(currentGame.getDeck().isEmpty() == false) currentGame.addCard( currentGame.drawCard(),0 ); displayHand(currentGame.getPlayer(0).getHand()); //display the new hand updateScore(numOfComps); //update the score in case any pairs off the bat cardSelected = -1; gameState = 2; } //Computer 3's deck selected else if(coordX >= 5 && coordX <= 10 && coordY >= 8 && coordY <= 12) { if(numOfComps == 3) //Check if computer exists { if(currentGame.getPlayer(3).haveCard(cardSelected) == true) //Check if computer has card { gameDisplay.bannerBottom("Computer 3"); card::card c = currentGame.takeCard(cardSelected,3); currentGame.addCard( c,0 ); cardSelected = -1; gameState = 2; displayHand(currentGame.getPlayer(0).getHand()); //display the new hand updateScore(numOfComps); //update the score in case any pairs off the bat } else //Otherwise draw from deck { gameDisplay.bannerBottom("Go Fish!"); if(currentGame.getDeck().isEmpty() == false) currentGame.addCard( currentGame.drawCard(),0 ); displayHand(currentGame.getPlayer(0).getHand()); //display the new hand updateScore(numOfComps); //update the score in case any pairs off the bat cardSelected = -1; gameState = 2; } gameOver = isGameOver(); if(gameOver == true) break; } else //Does not exist { cardSelected = -1; gameState = 0; } } //Computer 1's deck selected else if(coordX >= 35 && coordX <= 40 && coordY >= 4 && coordY <= 8) { if(currentGame.getPlayer(1).haveCard(cardSelected) == true) //Check if computer has card { gameDisplay.bannerBottom("Computer 1"); card::card c = currentGame.takeCard(cardSelected,1); currentGame.addCard( c,0 ); cardSelected = -1; gameState = 2; displayHand(currentGame.getPlayer(0).getHand()); //display the new hand updateScore(numOfComps); //update the score in case any pairs off the bat } else //Otherwise draw from deck { gameDisplay.bannerBottom("Go Fish!"); if(currentGame.getDeck().isEmpty() == false) currentGame.addCard( currentGame.drawCard(),0 ); displayHand(currentGame.getPlayer(0).getHand()); //display the new hand updateScore(numOfComps); //update the score in case any pairs off the bat cardSelected = -1; gameState = 2; } gameOver = isGameOver(); if(gameOver == true) break; } //Computer 2's deck selected else if(coordX >= 70 && coordX <= 75 && coordY >= 8 && coordY <= 12) //Computer 2's deck selected { if(numOfComps > 1) //Check if computer exists { if(currentGame.getPlayer(2).haveCard(cardSelected) == true) //Check if computer has card { gameDisplay.bannerBottom("Computer 2"); card::card c = currentGame.takeCard(cardSelected,2); currentGame.addCard( c,0 ); cardSelected = -1; gameState = 2; displayHand(currentGame.getPlayer(0).getHand()); //display the new hand updateScore(numOfComps); //update the score in case any pairs off the bat } else //Otherwise draw from deck { gameDisplay.bannerBottom("Go Fish!"); if(currentGame.getDeck().isEmpty() == false) currentGame.addCard( currentGame.drawCard(),0 ); displayHand(currentGame.getPlayer(0).getHand()); //display the new hand updateScore(numOfComps); //update the score in case any pairs off the bat cardSelected = -1; gameState = 2; } gameOver = isGameOver(); if(gameOver == true) break; } else //Does not exist { cardSelected = -1; gameState = 0; } } else if(coordY < 13) //Coordinates not in playing area, unselect card and start over { cardSelected = -1; gameState = 0; } } //Computer's turn else if(gameState == 2) { /*AI algorithm * Iterate through the computer list and randomly select a card from hand and then randomly select a computer to play it on. */ int i = 1; for(; i <= numOfComps; i++) //Loop through computers { if(currentGame.getPlayer(i).getHand().size() > 0) //Make sure has something in hand { int computerPlayerFaceVal = currentGame.getPlayer(i).getRandomCard().getFace();//get random card from hand srand(time(NULL)); //Seed the random number generator int randPlayerNumber = rand()%(numOfComps); while(randPlayerNumber == i) { randPlayerNumber = rand()%(numOfComps); //Make sure computer doesn't ask itself } if(currentGame.getPlayer(randPlayerNumber).haveCard(computerPlayerFaceVal) == true) //Has card { currentGame.addCard( currentGame.takeCard(computerPlayerFaceVal,randPlayerNumber),i ); //Take card from player } else //Otherwise GoFish { if(currentGame.getDeck().isEmpty() == false) currentGame.addCard( currentGame.drawCard(),i ); } } else //Otherwise GoFish { if(currentGame.getDeck().isEmpty() == false) currentGame.addCard( currentGame.drawCard(),i ); } gameOver = isGameOver(); if(gameOver == true) break; } displayHand(currentGame.getPlayer(0).getHand()); //display the new hand updateScore(numOfComps); //update the score in case any pairs off the bat gameState = 0; cardSelected = -1; } } return currentGame.highestScore(); } }