int getNumComponents(graph &g) { g.clearMark(); g.clearVisit(); int numComponents = 0; queue<int> currentMoves; for (int n=0;n<g.numNodes();n++) { if (!g.isVisited(n)) { numComponents++; int nodeNumber=n; g.visit(nodeNumber); currentMoves.push(nodeNumber); while(currentMoves.size() > 0) { int currentNode = currentMoves.front(); currentMoves.pop(); //Populate a list of nodes that can be visited for (int i=0;i<g.numNodes();i++) { if (g.isEdge(currentNode,i) && !g.isVisited(i)) { g.mark(currentNode,i); g.visit(i); currentMoves.push(i); } } } } } return numComponents; }
void maze::findPathNonRecursive(graph &g) // method for finding a path in the maze given a graph g representing the maze // uses a stack based DFS { g.clearVisit(); g.clearMark(); int start = getMap(0, 0); int end = getMap(numRows() - 1, numCols() - 1); vector< stack<int> > rpaths = nonRecursiveDFS(start, end, g); stack<int> reverse_path; for(int i = 0; i < rpaths.size(); i++) if (rpaths[i].size() > reverse_path.size()) reverse_path = rpaths[i]; stack<int> path; while (!reverse_path.empty()) { int top = reverse_path.top(); reverse_path.pop(); if (g.isVisited(top)) { path.push(top); } } printPath(path); }
bool maze::findShortestPath1(graph &g) //finds the shortest path in the given graph using DFS { g.clearVisit(); g.clearMark(); int start = getMap(0, 0); int end = getMap(numRows() - 1, numCols() - 1); vector< stack<int> > rpaths = nonRecursiveDFS(start, end, g); stack<int> reverse_path; for(int i = 0; i < rpaths.size(); i++) if (rpaths[i].size() > reverse_path.size()) reverse_path = rpaths[i]; stack<int> path; while (!reverse_path.empty()) { int top = reverse_path.top(); reverse_path.pop(); if (g.isVisited(top)) { path.push(top); } } printPath(path); }
// Project Functions bool isCyclic(graph &g) // Returns true if the graph g contains a cycle. Otherwise, returns false. { g.clearVisit(); g.clearMark(); bool cycle = false; for (int i = 0; i < g.numNodes(); i++) { if (!g.isVisited(i)) findCycle(i, i, cycle, g); } g.clearMark(); g.clearVisit(); return cycle; } // isCyclic
bool maze::findShortestPath2(graph &g) // finds the shortest path in the given graph using BFS { g.clearVisit(); g.clearMark(); int start = getMap(0, 0); int end = getMap(numRows() - 1, numCols() - 1); stack<int> path = nonRecursiveBFS(start, end, g); printPath(path); }
void findSpanningForest(graph &g, graph &sf) // Create a graph sf that contains a spanning forest on the graph g. { g.clearVisit(); // if a node is not visited, call dfsAddEdges on it // to create a tree with the node as the start for (int i = 0; i < sf.numNodes(); i++) { if (!sf.isVisited(i)) dfsAddEdges(g, i, sf); } }
bool isConnected(graph &g) // Returns true if the graph g is connected. Otherwise returns false. { g.clearVisit(); int start = 0; dfs(g, start); for (int i = 0; i < g.numNodes(); i++) { if (!g.isVisited(i)) return false; } return true; }
void maze::findPathRecursive(graph &g) // method for finding a path in the maze given a graph g representing the maze // uses recursion based DFS { g.clearVisit(); g.clearMark(); stack<int> path; int start = getMap(0, 0); int end = getMap(numRows() - 1, numCols() - 1); bool done = false; recursiveDFS(start, end, g, path, done); printPath(path); }
int numComponents(graph &sf) // given a spanning forest, finds the number of trees, // or connected components in that forest { int components = 0; sf.clearVisit(); for (int i = 0; i < sf.numNodes(); i++) { if (!sf.isVisited(i)) { dfs(sf, i); components++; } } return components; }
bool isCyclic(graph &g) // Returns true if the graph g contains a cycle. Otherwise, returns false. // checks all spanning tree components in the graph { g.clearVisit(); int prev = NONE; for (int i = 0; i < g.numNodes(); i++) { // if node is not visited, call traversal with it as the start if (!g.isVisited(i) && dfsCyclic(g, i, prev)) return true; } return false; }
bool isConnected(graph &g) // Returns true if the graph g is connected. Otherwise returns false. { g.clearVisit(); g.clearMark(); visitNodes(0, g); // start at '0' the 'first' node for (int i = 0; i < g.numNodes(); i++) { if (!g.isVisited(i)) { return false; } } // for return true; } // isConnected
void kruskal(graph &g, graph &sf) // Given a weighted graph g, sets sf equal to a minimum spanning // forest on g. Uses Kruskal's algorithm. { g.clearMark(); g.clearVisit(); numComponents=0; while(!g.allNodesVisited()) { // find the smallest edge int smallestEdgeWeight = -1; int smallestEdgeBeg = -1; int smallestEdgeEnd = -1; for(int i = 0; i < g.numNodes(); i++) { for(int j = 0; j < g.numNodes(); j++) { if(g.isEdge(i, j) && !g.isVisited(i, j) && !g.isVisited(j, i) && (!g.isVisited(i) || !g.isVisited(j))) { if(g.getEdgeWeight(i, j) < smallestEdgeWeight || smallestEdgeWeight == -1) { smallestEdgeWeight = g.getEdgeWeight(i, j); smallestEdgeBeg = i; smallestEdgeEnd = j; } } } } // add the new edge g.visit(smallestEdgeBeg); g.visit(smallestEdgeEnd); g.visit(smallestEdgeBeg, smallestEdgeEnd); sf.addEdge(smallestEdgeBeg, smallestEdgeEnd); sf.setEdgeWeight(smallestEdgeBeg, smallestEdgeEnd, smallestEdgeWeight); } numComponents = getNumComponents(sf); }
void prim(graph &g, graph &sf) // Given a weighted graph g, sets sf equal to a minimum spanning // forest on g. Uses Prim's algorithm. { g.clearMark(); g.clearVisit(); numComponents=0; int currentNode = 0; while(!g.allNodesVisited()) { // find next currentNode while(g.isVisited(currentNode) && currentNode < g.numNodes()) { currentNode++; } g.visit(currentNode); int smallestEdgeWeight = -1; int smallestEdgeNode = -1; // find shortest new edge from currentNode for(int i = 0; i < g.numNodes(); i++) { if(g.isEdge(currentNode, i)) { if(g.getEdgeWeight(currentNode, i) < smallestEdgeWeight || smallestEdgeWeight == -1) { smallestEdgeWeight = g.getEdgeWeight(currentNode, i); smallestEdgeNode = i; } } } // add the new edge g.visit(smallestEdgeNode); sf.addEdge(currentNode, smallestEdgeNode); sf.setEdgeWeight(currentNode, smallestEdgeNode, smallestEdgeWeight); } numComponents = getNumComponents(sf); }
void findSpanningForest(graph &g, graph &sf) // Create a graph sf that contains a spanning forest on the graph g. { g.clearMark(); g.clearVisit(); numComponents=0; queue<int> currentMoves; for (int n=0;n<g.numNodes();n++) { if (!g.isVisited(n)) { numComponents++; int nodeNumber=n; g.visit(nodeNumber); currentMoves.push(nodeNumber); while(currentMoves.size() > 0) { int currentNode = currentMoves.front(); currentMoves.pop(); //Populate a list of nodes that can be visited for (int i=0;i<g.numNodes();i++) { if (g.isEdge(currentNode,i) && !g.isVisited(i)) { g.mark(currentNode,i); sf.addEdge(currentNode,i); sf.setEdgeWeight(currentNode, i, g.getEdgeWeight(currentNode, i)); g.visit(i); currentMoves.push(i); } } } } } }